Capcom vs SNK 2/Chang/Combos

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Combos

Chang's combos are very limited, so there isn't much listed here. Generally, you're either gonna do 2LP > 2LP or 2HP into either Ball Spin or super. All combos were recorded with a Ratio 2 C-Chang versus a Ratio 2 C-Ryu at full health.

All combos are written using Numpad Notation. If you're having trouble reading numpad, refer to this visual aide.

Combos
Combo Position Damage Stun Difficulty Notes
2LP > 2LP > 2LP > Mash LP Anywhere 2100 9 Extremely Easy Basic 2LP into Ball Spin confirm. Easily done by just mashing 2LP. Decent damage and a knockdown, even if they block you're doing Ball Spin on block which is great. Just be sure to cancel with PPP so you can get oki.
2HP > Mash HP Anywhere 2625 14 Easy Punish with 2HP into HP Ball Spin. Do this as 2HP, piano MP~LP~MP~HP, and you should get HP Ball Spin consistently. Technically you can do this after a j.HP/j.HK but it requires a very deep hit or counterhit, reserve that for stun combos or jumped fireballs and use the 2LP combo for jump-ins normally.
2HP > 623LK Corner 2625 25 Easy In the corner, 623LK is fast enough to combo from 2HP at any range. Solid punishment combo that does very respectable stun.
2HP > 623MK Corner 2730 26 Easy Similar to the above combo, but only works if 2HP hits point blank. Wider characters and crouching make the range a bit more forgiving.
2LP > 5LK > 2363214P Anywhere 4935/5565/6875 7 Easy Simple confirm into super. You can also do this as 2LP > 2LP if 5LK is too far out to hit, but the cancel is a bit harder. This is easily done as 2LP > 236LK > 63214P. Damage values recorded with the high damage flop ender, will do either that much damage or less. Level 3 version does the same damage always.
2HP > 2363214P Anywhere 5670/6300/7675 14 Easy Heavy punish into super. You can cancel into super a little later than you think to make it easier to do this. Useful as a punish. Damage values recorded with the high damage flop ender.
2LP > 5LK > 2363214MP > 2363214LP Anywhere 8295 7 Easy Massive damage level 2 cancel. Expensive but very worth it, turns Chang's punishes from lackluster to above average. Cancel into the level 1 super on the 13th hit of the level 2, or the 15th hit overall.
2HP > 2363214MP > 2363214LP Anywhere 9030 14 Easy Heavy punish into level 2 cancel. Almost 10k damage, very scary combo. Same as above, cancel on the 13th hit of level 1, or 14th hit overall.

Custom Combos

Chang's Custom Combo Slide by GunterJPN


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