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Capcom vs SNK 2/Chang/Combos
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< Capcom vs SNK 2 | Chang
Combos
Chang's combos are very limited, so there isn't much listed here. Generally, you're either gonna do 2LP > 2LP or 2HP into either Ball Spin or super. All combos were recorded with a Ratio 2 C-Chang versus a Ratio 2 C-Ryu at full health.
All combos are written using Numpad Notation. If you're having trouble reading numpad, refer to this visual aide.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
2LP > 2LP > 2LP > Mash LP | Anywhere | 2100 | 9 | Extremely Easy | Basic 2LP into Ball Spin confirm. Easily done by just mashing 2LP. Decent damage and a knockdown, even if they block you're doing Ball Spin on block which is great. Just be sure to cancel with PPP so you can get oki. |
2HP > Mash HP | Anywhere | 2625 | 14 | Easy | Punish with 2HP into HP Ball Spin. Do this as 2HP, piano MP~LP~MP~HP, and you should get HP Ball Spin consistently. Technically you can do this after a j.HP/j.HK but it requires a very deep hit or counterhit, reserve that for stun combos or jumped fireballs and use the 2LP combo for jump-ins normally. |
2HP > 623LK | Corner | 2625 | 25 | Easy | In the corner, 623LK is fast enough to combo from 2HP at any range. Solid punishment combo that does very respectable stun. |
2HP > 623MK | Corner | 2730 | 26 | Easy | Similar to the above combo, but only works if 2HP hits point blank. Wider characters and crouching make the range a bit more forgiving. |
2LP > 5LK > 2363214P | Anywhere | 4935/5565/6875 | 7 | Easy | Simple confirm into super. You can also do this as 2LP > 2LP if 5LK is too far out to hit, but the cancel is a bit harder. This is easily done as 2LP > 236LK > 63214P. Damage values recorded with the high damage flop ender, will do either that much damage or less. Level 3 version does the same damage always. |
2HP > 2363214P | Anywhere | 5670/6300/7675 | 14 | Easy | Heavy punish into super. You can cancel into super a little later than you think to make it easier to do this. Useful as a punish. Damage values recorded with the high damage flop ender. |
2LP > 5LK > 2363214MP > 2363214LP | Anywhere | 8295 | 7 | Easy | Massive damage level 2 cancel. Expensive but very worth it, turns Chang's punishes from lackluster to above average. Cancel into the level 1 super on the 13th hit of the level 2, or the 15th hit overall. |
2HP > 2363214MP > 2363214LP | Anywhere | 9030 | 14 | Easy | Heavy punish into level 2 cancel. Almost 10k damage, very scary combo. Same as above, cancel on the 13th hit of level 1, or 14th hit overall. |
Custom Combos
Chang's Custom Combo Slide by GunterJPN