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Capcom vs SNK 2/Vega/Combos
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Actions
Namespaces
Variants
Tools
Combos
Basic combos
cr.mk, flipkick
j.hk, st.hk
cl.lk, hp.rolling crystal flash
cr.mp. red impact
Those are the essentials. You'll do fine with them. Here's three good examples of combos doing slightly more damage. but in return require higher precision from the player. I recommend learning them when you've gotten a handle on the basics. When mastered they elevate his danger potential quite a bit.
cr.lk x2, st.lp, red impact
j.hk, cr.hp, red impact
j.hk, cl.lk, hp.rolling
All health values tested using C-Groove Ratio 2 against a C-Groove Ratio 2 Ryu at full health
All combos are written in Numpad Notation, refer to this visual aide if you need help reading it.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
Notation Here | Position | Damage | Stun | Difficulty | Notes |
Notation Here | Position | Damage | Stun | Difficulty | Notes |
Custom Combos
Vega's Custom Combo Slide by GunterJPN