Capcom vs SNK 2/Iori/Combos

From SuperCombo Wiki

Combos

All health values tested using C-Groove Ratio 2 against a C-Groove Ratio 2 Ryu at full health

All combos are written in Numpad Notation, refer to this visual aide if you need help reading it.

Meterless Combos
Combo Position Damage Stun Difficulty Notes
2LK, 2LP, 2LK xx 214HP > 214HP > 214HP Anywhere 2850 16 Easy Iori's BnB. It's easy, requires no links, and has great corner carry.
cl.LP, cl.HP xx 214HP > 214HP > 214HP Anywhere 3800 25 Easy Higher damage BnB using an easy link. Good to use when you are close up for cl.LP since it hits everyone.

Custom Combos

Iori's Custom Combo Slide by GunterJPN


Old Combo Table

Low Hit Confirm

cr.short x 3 X qcb + fierce x 3

D.png+Lk.png,D.png+Lk.png,D.png+Lk.png x Qcb.png+Hp.png x Qcb.png+Hp.png x Qcb.png+Hp.png

Fast Hit Confirm

s.jab x 3, qcb + fierce x 3

Lp.png,Lp.png,Lp.pngx Qcb.png+Hp.png x Qcb.png+Hp.png x Qcb.png+Hp.png

Frame Trap Hit Confirm

s.jab, s.fierce, qcb + fierce x 3

CLLp.png, CLHp.png x Qcb.png+Hp.png x Qcb.png+Hp.png x Qcb.png+Hp.png

s.short, s.jab, s.short, qcb + fierce x 3 cr.strong x 2, qcb + fierce x 3 cr.short x 2, cr.strong, qcb + fierce x 3

Non Hit Confirms (punish combos) s.fierce, qcb + fierce x 3 close s.fierce, hcb + roundhouse close s.fierce xx Fierce DP s.strong, twd.strong, qcb + fierce x 3

jump fierce, Cl. Fierce, DP+Fierce (optimal stun damage)

Low Jump strong/roundhouse-> DP+Jab

-cross-up-

b+short, s.jab, s.fierce, qcb + fierce x 3

Almost any Iori B&B combo can be started with hcb-twd + punch (Scum Gale).

Super Combos:

cr.short x 3, qcf-hcb + punch (any level)

s.strong, twd.strong, qcf-hcb + punch (any level)

S.jab, S.Fierce, qcf-hcb + punch (any level) (max damage)

C.forward kick xx qcf-hcb + punch (any level) (c.mk is super cancel only, easy to do)


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