Capcom vs SNK 2/Groove Edit Mode

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Groove Edit Mode

Groove Edit Mode is an unlockable feature that exists in the console ports of Capcom vs. SNK 2. The main selling point of Groove Edit is that you can edit two new grooves, EX1-Groove and EX2-Groove, with features from all of the other 6 grooves, plus some abilities that aren't present in any of them!

To unlock Groove Edit Mode, simply beat Akuma or Rugal in arcade mode, it doesn't matter what version of arcade mode. Defeating God Rugal or Shin Akuma also unlocks it. The Groove Edit feature will then appear in the center of all the diamonds and is freely selectable.

You start out with a maximum of 4000 Groove Points (GP) that you can spend on different features. Some cost more than others based on their perceived strength. If you complete All Survival, you are given an unlimited amount of GP and can freely enable/disable any groove feature you want. Unfortunately, the GP you earn in arcade mode does not contribute to the amount of GP you have when editing the groove.

Here are the things you can spend your GP on, organized by how the game organizes each setting.


Gauge

The "Gauge" is what will be displayed at the lower left or right hand of the screen. It is the Groove bar, and it contains specific mechanics. If you are unfamiliar with the core mechanics of the grooves, look at the Groove Overview page for specific information on each groove.

Gauges
C-Groove Gauge Uses a 3-bar tiered meter system. The main mechanic is Level 2 Cancels.
Cost: 1800 GP
A-Groove Gauge Uses a 2-bar level 1 only meter system. The main mechanic is Custom Combo.
Cost: 2200 GP
P-Groove Gauge Uses 1 long bar that contains a level 3 super. Has no main mechanic.
Cost: 800 GP
S-Groove Gauge Uses a 1-bar meter system that builds meter via Power Charge. The main mechanic being Desperation Mode.
Cost: 1800 GP
N-Groove Gauge Uses a 3-bar level 1 only meter system. The main mechanic is MAX Mode, where level 1 supers become level 3 supers.
Cost: 1200 GP
K-Groove Gauge Uses a 1-bar meter system that contains a level 3. The meter only builds by getting hit or Just Defending. The main mechanic is Rage.
Cost: 1000 GP
No Gauge No power bar is displayed and you don't have access to any of the main groove mechanics mentioned above.
Cost: 0 GP


System

These are system mechanics that have a decent impact on the gameplay outside of meter.

System Mechanics
Blocking Also known as Parrying. Negates an attack by tapping down or back before an attack lands.
Cost: 1800 GP
Just Defend By blocking just before an attack lands, you get a bit of life and some meter.
Cost: 1400 GP
Chain Combo You can cancel lights into mediums and mediums into heavies. There's more to it but it works exactly like Morrigan's chain combos.
Cost: 800 GP
Air Chain Same as ground chain combos, but in the air. This time it's taken from Kyosuke's air combos.
Cost: 700 GP
Super Combo Cancel You can cancel any special into a super. Originally intended to be a P-Groove mechanic but Capcom didn't include it??
Cost: 1000 GP
Cancel Any Move You can cancel any normal you want into a special or super, instead of being limited to attacks with a preset cancellability property.
Cost: 1000 GP


Subsystem

These are smaller subsystems that still have an impact on gameplay. If you are unfamiliar with the subsystems of CvS2, refer to the Groove Subsystem page for more information.

Subsystem Mechanics
Dash A quick movement forwards by double tapping forward.
Cost: 200 GP
Run By double tapping and then holding forward, you run. You cannot have both run and dash.
Cost: 300 GP
Rolling By pressing LP + LK, you roll. Probably the most powerful mechanic here since you can roll cancel.
Cost: 400 GP
Dodge By pressing LP + LK, you dodge, and by pressing P or K during dodge, you do a dodge attack. You can't have both roll and dodge.
Cost: 800 GP
Counter Attack By pressing forward + MP + MK, you do a guard cancel. Requires one bar of meter.
Cost: 400 GP
Counter Movement By pressing forward + MP + MK, you cancel your guard into a roll, and holding back during it gives you a backdash.
Cost: 300 GP
Air Guard You can block attacks in the air.
Cost: 500 GP
Small Jump By tapping up, you do a shorter jump than normal.
Cost: 600 GP
Tactical Recovery By holding 2 punches, you delay your wake-up by a little bit.
Cost: 200 GP
Safe Fall By pressing 2 punches before hitting the ground, you quickly do a recovery roll and negate the knockdown.
Cost: 300 GP


Preset Groove Combos

These are some preset EX-Groove combos you can try. These are based on other fighting games so if you want to vaguely emulate the experience of a fighting game that wasn't done by the other grooves, you can try to copy these presets. If the cost is below 4000, you can do this under any circumstance, but if the cost is over 4000, you have to complete All Survival to have unlimited groove points.

Preset EX-Grooves
Art of Fighting 1 & 2 S-Gauge, Dash
Cost: 2000 GP
Art of Fighting 3 S-Gauge, Dash, Chain Combo
Cost: 2800 GP
CvS1 CAP-Groove C-Gauge, Roll, Dash, Tactical Movement
Cost: 2600 GP
CvS1 SNK-Groove S-Gauge, Roll, Dash, Tactical Movement
Cost: 2600 GP
Fatal Fury 1 No Gauge, Dodge
Cost: 800 GP
Fatal Fury 2 No Gauge, Dodge, Small Jump
Cost: 1400 GP
Fatal Fury 3 No Gauge, Dash, Dodge, Small Jump
Cost: 1600 GP
Real Bout Fatal Fury P-Gauge, Dash, Dodge, Small Jump
Cost: 2200 GP
Garou: Mark of the Wolves C-Gauge, Run, Air Guard, Small Jump, Safe Fall, Just Defend
Cost: 4900 GP
Pocket Fighter C-Gauge, Chain Combo, Dash, Air Guard, Counter Attack, Safe Fall
Cost: 4000 GP
Guilty Gear X N-Gauge, Chain Combo, Cancel any move, Run, Air Chain, Air Guard, Counter Attack, Just Defend
Cost: 5900 GP
KOF '94 / '95 S-Gauge, Dodge, Dash, Small Jump
Cost: 3400 GP
KOF '98 Extra Mode S-Gauge, Dodge, Dash, Safe Fall, Small Jump, Counter Attack, Counter Movement, Air Guard
Cost: 4900 GP
KOF '98 Advanced Mode N-Gauge, Roll, Run, Safe Fall, Small Jump, Counter Attack, Counter Movement
Cost: 4000 GP
Last Blade (Speed) S-Gauge, Run, Dodge, Chain Combo, Cancel any move
Cost: 4700 GP
Last Blade (Power) S-Gauge, Run, Dodge, Super Combo Cancel
Cost: 3900 GP
Last Blade 2 (Extra) S-Gauge, Run, Dodge, Chain Combo, Cancel any move, Super Combo Cancel
Cost: 5700 GP
SamSho 4 K-Gauge, Run, Dodge, Chain Combo, Safe Fall
Cost: 3200 GP
Street Fighter 2 (Classic) No Guage, literally nothing enabled
Cost: 0 GP
Street Fighter 2 Super Turbo P-Gauge, Tactical Movement
Cost: 1000 GP
Street Fighter Alpha 1 C-Gauge, Chain Combo, Air Guard, Tactical Movement, Counter Attack
Cost: 3700 GP
Street Fighter Alpha 3 (X-ism) P-Gauge, Tactical Movement
Cost: 1000 GP
Street Fighter Alpha 3 (V-ism) A-Gauge, Air Guard, Counter Attack, Tactical Movement
Cost: 3300 GP
Street Fighter Alpha 3 (A-ism) C-Gauge, Air Guard, Counter Attack, Tactical Movement
Cost: 2900 GP
Street Fighter 3: Third Strike P-Gauge, Dash, Small Jump, Counter Attack, Safe Fall, Super Combo Cancel, Blocking
Cost: 6100 GP
Vampire Savior 3 N-Gauge, Dash, Chain Combo, Air Chain, Air Guard, Counter Attack
Cost: 3800 GP
The Everything Groove C-Gauge, Run, Counter Attack, Air Guard, Chain Combo, Air Chain, Cancel any move, Super Combo Cancel, Safe Fall, Tactical Recovery, Small Jump, Blocking, Just Defend, Rolling
Cost: 10100 GP

Go nuts, you can do some CRAZY stuff with EX-Groove.


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori