Capcom vs SNK 2/S-Groove: Difference between revisions

From SuperCombo Wiki
(Created page with "====S-Groove==== -------- Inspiration: King of Fighters 94 Sub Systems: Counter Attack, Low Jump, Tactical Recovery, Run Unique Systems: Dodge, Charge Meter Length: 1...")
 
Line 22: Line 22:


Characters well suited for S groove: Sagat, Cammy, Ryu, Terry, Benimaru, Yuri, Todo, Ken, Sakura, Raiden, Chun-Li, Zangief
Characters well suited for S groove: Sagat, Cammy, Ryu, Terry, Benimaru, Yuri, Todo, Ken, Sakura, Raiden, Chun-Li, Zangief
{{Navbox-CvS2}}

Revision as of 20:11, 29 December 2020

S-Groove


Inspiration: King of Fighters 94

Sub Systems: Counter Attack, Low Jump, Tactical Recovery, Run

Unique Systems: Dodge, Charge

Meter Length: 100 units

Guard Bar Length: 48 units

Damage Bonuses: Full Meter: 115% Red Life: 5% Full Meter Duration: 166 units on the timer (996/60 secs)

Strengths: Dodge attacks, infinite level 1's

Weaknesses: No reliable meter source

Play if you enjoy: An easier, worse version of P groove with an infinite super ability. A challenge.

Characters well suited for S groove: Sagat, Cammy, Ryu, Terry, Benimaru, Yuri, Todo, Ken, Sakura, Raiden, Chun-Li, Zangief


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori