Capcom vs SNK 2/Sagat: Difference between revisions

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[[Category:Capcom vs SNK 2]]
[[Category:Capcom vs SNK 2]]

Revision as of 20:02, 29 December 2020

Introduction

In a Nutshell:

Sagat is the king of CvS2. If you like a play style of dominating pokes/neutral that can convert into big damage, but also have up close pressure options, Sagat is the character for you. He has nearly everything you'd want in a character.
Pros:
- Some of the best normals in the game
- Excellent array of supers for all needs.
- Great damage output and health.


Cons:
-Slow move speed
-Big hurtboxes make him vulnerable to normals and instant overheads that much of the cast can duck
- Weakness maintaining pressure against short characters that can duck close standing jab.
- Sub par roll cancels (and specials, generally)

Sagat CvS2 colors.png

Preferred Grooves

Footsie Sagat generally prefers having stored supers to unleash big damage, so C or P are viable. Rushdown Sagat just needs low jump to be scary, so N and K are viable.

A groove isn't ideal, as Sagat's customs aren't really super damaging and are fairly difficult, but its still Sagat, so it's not a *bad* character. But we won't be focusing much on A-Sagat.

S Sagat is less than ideal because S-Groove isn't good period, but Sagat is definitely on the top 3 S-Groove team. Infinite level 1 Tiger Cannons is no joke.

C Groove-

Advantages-

  • Level 2 cancelling- Cancelling Tiger Raid into Fierce Tiger Uppercut is one of the best meter savers. You only lose 100 damage and gain a Tiger Uppercut worth of meter on top of the meter you save compared to the level 3.
  • Cheap meters- on top of the level 2 canceling, C-Groove has the fastest building gauge.
  • Delayed Get-up- Unpunishable method to mess with setup/safejumps.
  • Air Block-

Disadvantages-

  • Rush down- You need to earn your way in through footsies and pressure.


K Groove-

Advantages-

  • RAGE- When you're red, opponents are terrified. Make sure to throw them a few times and laugh that that's basically a super's worth of damage.
  • Low Jump- Sagat's low jump RH is very very good. It also opens up the low jump RH/ empty jump Tiger Raid Mixup
  • Safe Supers- Obviously Sagat gets this in all grooves, but K allows for "random" use it or lose it supers. Having 1 safe and 1 mostly safe supers is amazing for this.
  • Safe Fall- Quickly get back in the fight, but watch for punishment!
  • Just Defense- Get life back AND 1/12 meter for holding back? Great! The goal is to get around 12 JD's a round, so you end up getting 2 or 3 rage opportunities instead of 1 or 2.

Disadvantages-

  • No Alpha Counter- This is brutal against A Groove
  • Less control over meter usage- An opponent can wait you out, or taunt you before a match to cost your rage.

N Groove-

Advantages-

  • Low Jump
  • More control over Supers
  • Counter Attack/Roll

Disadvantages-

  • Need to "pop" for level 3's
  • Slower overall functional meter than K or C.


Terms:

Forward = F/f, Backward = B/b, Up = U/u, Down = D/d

Light punch = LP (Jab Punch), Medium Punch = MP (Strong Punch), Hard punch = HP (Fierce Punch), Light kick = LK (Short Kick), Medium Kick = MK (Forward Kick), Hard kick = HK (Roundhouse Kick)

Any Punch = AP, Any Kick = AK

QCF - d,df,f (Hadoken/Tiger shot movement), QCB - d,db,b (Hurricane Kick movement), DP - f,df,f (Dragon punch/Tiger Uppercut movement)

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +6 +6 2 3 6 500
Crouching n y y +3 +3 5 4 8 400
Jumping - - - - - 4 22 - 600
Strong Standing n y y -7 -7 4 3 24 1100
Crouching n y y +4 +4 6 4 12 1000
Jumping - - - - - 4 10 - 1100
Fierce Close n/n y/n y/y -13 -13 3 8 27 1300,1100
Far n n y -4 -4 6 8 20 1600
Crouching n n y +2 +2 7 8 14 1500
Jumping - - - - - 6 8 - 1600
Short Standing n,n y,n y,y -1 -1 5 2+6 10 200+400
Crouching n y y +5 +5 3 4 6 400
Jumping - - - - - 5 22 - 600
Forward Standing n/n y/n y/n -12 -12 5 3+8 24 400+900
Crouching n y y -2 -2 4 5 17 1000
Jumping - - - - - 6 8 - 1000
Roundhouse Standing n/n y/n y/n -7 -7 6 3+7 24 500+1300
Crouching n n y down -7 7 8 23 1500
Jumping - - - - - 5 8 - 1400

Moves with detached/invincible hitboxes:

-j.HK (tip of foot)

-far s.HP and d.HP (tip of fists, VERY small)

-far s.MK (tip of foot)

Throws

Tiger Carry

  • Forward or Back + Fierce

Tiger Rage

  • Forward or Back + Roundhouse (Mashable)

Special Moves

Tiger Shot

  • Quarter Circle Forward + Punch
    • LP 800 -11/-11 10/44
    • MP 900 -12/-12 10/45
    • HP 1000 -13/-13 10/46

Ground Tiger Shot

  • Quarter Circle Forward + Kick
    • LK 700 -12/-12 12/45
    • MK 800 -13/-13 12/46
    • HK 900 -14/-14 12/47

Tiger Uppercut

  • Forward, Down, Down-Forward + Punch
    • LP 1800,900 down/-35 3/15/35
      • 3 frames full body, 4 frames lower body
    • MP 1900,900 down/-43 3/19/39
      • 3 frames full body, 4 frames lower body
    • HP 700+500+400+200x2 down/-35 3/[4]/[5]/[5]/[5]/[5]/42
      • 7 frames full body

Tiger Crush

  • Forward, Down, Down-Forward + Kick
    • LK 400+1100 down/-10 6/[6]/[5]/23
    • MK 500+1200 down/-12 5/[6]/[6]/24
    • HK 600+1300 down/-15 4/[6]/[7]/26

Super Combos

High Tiger Cannon

  • Double Quarter Circle Forward + Punch
    • High Tiger Cannon super has one frame less startup before the super flash than Ground Tiger Cannon super. It makes a difference when punishing another Sagat's whiffed far s.HP with far s.HP xx High Tiger Cannon as opposed to far s.HP xx Ground Tiger Cannon.

Ground Tiger Cannon

  • Double Quarter Circle Back + Punch
    • LP down/-2
    • MP down/+1
    • HP down/+4

Tiger Raid

  • Double Quarter Circle Back + Kick

Tiger Genocide

  • Double Quarter Circle Forward + Kick

Bread and Butter Combos

s.jabx2, tiger uppercut/tiger knee

cr.short, s.jab, tiger uppercut/tiger knee

s.jab, s.fierce, tiger uppercut

cr.shortx2, tiger uppercut/tiger knee

C-Groove Combos

Crossover lk, 2 standing lp, crouching mk ~ lvl. 2 Ground Tiger Cannon ~ lvl. 1 Tiger Cannon

The Basics

Advanced Strategy

Edited By: Haaris Abbasi & Markudea


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Capcom Characters
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Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
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E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
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Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori