< Street Fighter 6 | Chun-Li
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
j.2MK~j.2MK
j.2MK~j.2MK~j.2MK
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
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HPHK Hosen Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Chun-Li
Chun-Li_6hphk
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6HPHK Hoyoku Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3(10)3 | 26 | - | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
2 hits; Armor Break; See Drive Reversal; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster |
MPMK
Chun-Li
Chun-Li_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) |
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
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[4]6MP Kikoken
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File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | [55] | 33 | - | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-23 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -7 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict; projectile speed: 0.05 |
[4]6HP
Chun-Li
Chun-Li_46hp
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[4]6HP Kikoken
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File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | [25] | 32 | - | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -6 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict; projectile speed: 0.07 |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
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236MK Hundred Lightning Kicks
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File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3,57 (225) | - | LH | su3 (3rd) | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(4)2(4)2(5)2 | 22 | - | 46 total | 35 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x4 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -8 | |||
Notes | |||||
4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits |
236HK
Chun-Li
Chun-Li_236hk
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236HK Hundred Lightning Kicks
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File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | su3 (4th) | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | - | - | 37 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-15 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +50 | -3 | |||
Notes | |||||
5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled) |
236KK
Chun-Li
Chun-Li_236kk
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236KK Hundred Lightning Kicks
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File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | su2 su3 (5th) | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | - | 50 total | 44 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -3 | |||
Notes | |||||
5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
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236KK~KK Lightning Kick Barrage
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![]() File:SF6 Chun-Li 236kk kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4,300 (700) | 25x4,75 (175) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 2(5)2(4) 2(5)2(13)1 |
29 | - | - | 50 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x5 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +29 | -13 | |||
Notes | |||||
10 hits total; does not cost additional Drive meter |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
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j.236MK Aerial Hundred Lightning Kicks
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File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62,64 (126) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(4)2(4)2(5)2 | 15 land | - | 22 each | 18 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25(-17) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -4(+1) | -8(-3) | |||
Notes | |||||
4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
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j.236HK Aerial Hundred Lightning Kicks
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File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | 55x2 (110) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 2(4)2(3) 2(4)2(3)2 |
15 land | - | 24 each | 20 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29(-24) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -5(-2) | -9(-6) | |||
Notes | |||||
5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
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[2]8MK Spinning Bird Kick
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File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,400 (1200) | 50x4,75 (275) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | - | - | 45 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -17 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from medium normals; 15-56f airborne; Forced Knockdown state |
[2]8HK
Chun-Li
Chun-Li_28hk
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[2]8HK Spinning Bird Kick
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File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6,320 (1400) | 45x6,80 (350) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | - | - | 57 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -18 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state |
[2]8KK
Chun-Li
Chun-Li_28kk
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[2]8KK Spinning Bird Kick
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![]() File:SF6 Chun-Li 28kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6,200 (800) | 25x6,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | - | - | 51 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28(-23) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +55(+41) | -12 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle followup only possible vs. grounded opponents); combos from medium normals; 14-63f airborne; Forced Knockdown state |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
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214MK Hazanshu
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File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27 | 3 | 16 | - | 21 | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 projectile | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
6-24f airborne; Forced Knockdown state; crouching state during recovery |
214HK
Chun-Li
Chun-Li_214hk
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214HK Hazanshu
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File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
32 | 3 | 16(18) | - | 27 | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [7000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-26 projectile | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +6 | -1 | |||
Notes | |||||
6-29f airborne; Forced Knockdown state; 2f extra recovery on whiff; crouching state during recovery |
214KK
Chun-Li
Chun-Li_214kk
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214KK Hazanshu
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![]() File:SF6 Chun-Li 214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | - | H | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 3 | 16 | - | - | 14 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 projectile | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +52 OTG | -5 | |||
Notes | |||||
6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit; crouching state during recovery |
Tensho Kicks
22LK
22MK
Chun-Li
Chun-Li_22mk
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22MK Tensho Kicks
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File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,550 (1000) | 113 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 2(10)2 | 31+12 land | - | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-55 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +25 | -41 | |||
Notes | |||||
8-51f airborne; Forced Knockdown state; cannot hit crossups |
22HK
Chun-Li
Chun-Li_22hk
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22HK Tensho Kicks
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File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,600 (1200) | 50 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 2(8)2(8)2(11)2 | 26+12 land | - | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-71 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -57 | |||
Notes | |||||
8-69f airborne; Forced Knockdown state; cannot hit crossups |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
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214214K Soten Ranka (CA)
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![]() File:SF6 Chun-Li 214214k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500x2) | 750,250x2 (1250) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(24)1(7)1 | 40 | - | - | 51(25) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000,0x2 | 20000 | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9f Full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-39 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 | -24 | |||
Notes | |||||
Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); 1st hit can hit crossup (behind Chun-Li); 50% minimum damage scaling; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li; applies 10% damage scaling penalty when canceled from special moves |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK