Street Fighter 6/Marisa/Data

From SuperCombo Wiki


Character Vitals

Marisa
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Marisa Portrait.png SF6 Marisa Face.png 10500 0.9 / 0.38 4+38+3 2.115 0.544
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.039 22 1.40 1.90 1.903
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.027 25 0.90 1.52 3.081


Normals

Standing Normals

5LP
Marisa
marisa_5lp

5LP

Standing Light Punch
SF6 Marisa 5lp.png
SF6 Marisa 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - 10% Starter LH TC 13
Startup Active Recovery Total Hitstun Blockstun
6 3 11 19 14 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 +4 +2 - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -2
Notes
Good neutral buffer into 5LP~LP Target Combo (requires at least a Counter-hit to combo); causes air reset if juggled into
5MP
Marisa
marisa_5mp

5MP

Standing Medium Punch
SF6 Marisa 5mp.png
SF6 Marisa 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH TC 16
Startup Active Recovery Total Hitstun Blockstun
7 4 15(17) 25(27) 21 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 +6 +3 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -1
Notes
2f extra recovery on whiff; great hitbox and a strong buffer into 5MP~MP Target Combo
5HP
Marisa
marisa_5hp

5HP

Standing Heavy Punch
SF6 Marisa 5hp.png
SF6 Marisa 5hp hitbox.pngSF6 Marisa 5hp2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - 10% Starter LH TC 18
Startup Active Recovery Total Hitstun Blockstun
12 2 23 36 28 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 +7 +1 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Can hold button 21f for improved properties; strong whiff punish tool
5[HP]
Marisa
marisa_5hp_hold

5[HP]

Marisa Style (HP)
SF6 Marisa 5hp hold.png
File:SF6 Marisa 5hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - 10% Starter LH TC 20
Startup Active Recovery Total Hitstun Blockstun
26(5) 2 22 49 30 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 +10 +7 - -
Punish Advantage Hit Advantage Block Advantage
+14 +6 +3
Notes
Releasing the button on frames 7-20 results in uncharged version with 5f startup; great range and frame advantage for follow-up combos and pressure; puts airborne opponents into limited juggle state
5LK
Marisa
marisa_5lk

5LK

Standing Light Kick
SF6 Marisa 5lk.png
SF6 Marisa 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - 10% Starter LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
6 2 14 21 16 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 +4 +2 +2 0
Punish Advantage Hit Advantage Block Advantage
+4 0 -2
Notes
At farther ranges, can only combo into SA2; special cancel is delayed until after 2nd recovery frame; DR cancel is delayed until after 3rd recovery frame
5MK
Marisa
marisa_5mk

5MK

Standing Medium Kick
SF6 Marisa 5mk.png
SF6 Marisa 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 4 16 30 24 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +8 +2 - -
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Good poke and Drive Rush starter
5HK
Marisa
marisa_5hk

5HK

Standing Heavy Kick
SF6 Marisa 5hk.png
SF6 Marisa 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - 10% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
15 2 25 41 28 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 +5 +1 - -
Punish Advantage Hit Advantage Block Advantage
KD +58 Launch +1 -3
Notes
Can hold button 17f for improved properties; solid poke with good hitbox priority; Punish Counter puts opponent into free juggle state; puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles
5[HK]
Marisa
marisa_5hk_hold

5[HK]

Marisa Style (HK)
SF6 Marisa 5hk hold.png
File:SF6 Marisa 5hk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - 10% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
27(10) 2 25 53 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 KD +36 +5 - -
Punish Advantage Hit Advantage Block Advantage
KD +65 Launch KD +36 +1
Notes
Releasing the button on frames 5-16 results in uncharged version with 10f startup; puts airborne opponents into limited juggle state; Punish Counter causes free juggle state

Crouching Normals

2LP
Marisa
marisa_2lp

2LP

Crouching Light Punch
SF6 Marisa 2lp.png
SF6 Marisa 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
4 2 10 15 15 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +7 +1 +3 -3
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Chains into 2LP/2LK (4f gap on block when chained into itself); Marisa's only 4f normal; special cancel is delayed until after active frames; DR cancel is delayed until after 1st recovery frame
2MP
Marisa
marisa_2mp

2MP

Crouching Medium Punch
SF6 Marisa 2mp.png
SF6 Marisa 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
8 3 16 26 22 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 +7 +2 +12 +7
Punish Advantage Hit Advantage Block Advantage
+7 +3 -2
Notes
Long range for a cancelable 2MP (but slower than average startup)
2HP
Marisa
marisa_2hp

2HP

Crouching Heavy Punch
SF6 Marisa 2hp.png
SF6 Marisa 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 36 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2500 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-13 Air (Head) - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 KD +35 (Free Juggle) -2 - -
Punish Advantage Hit Advantage Block Advantage
KD +48 KD +35 -6
Notes
Can hold button 17f for improved properties; slow but solid anti-air; cannot hit cross-up; only first 2 active frames hit grounded opponents; active frames 3-5 only hit airborne opponents; puts opponent into limited juggle state on hit
2[HP]
Marisa
marisa_2hp_hold

2[HP]

Crouching Heavy Punch (Hold)
SF6 Marisa 2hp hold.png
SF6 Marisa 2hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
21(4) 6 21 47 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
20-31 Air (Head) - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 KD +52 (Free Juggle) -1 - -
Punish Advantage Hit Advantage Block Advantage
KD +55 KD +52 -5
Notes
Launches opponent into limited juggle state on hit; useful for continuing juggles; cannot hit cross-up and too slow to realistically anti-air; only first 2 active frames hit grounded opponents; active frames 3-6 only hit airborne opponents; releasing the button on frames 5-16 results in uncharged version with 4f startup
2LK
Marisa
marisa_2lk

2LK

Crouching Light Kick
SF6 Marisa 2lk.png
SF6 Marisa 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 3 12 19 15 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 +4 +1 - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -3
Notes
Chains into 2LP/2LK
2MK
Marisa
marisa_2mk

2MK

Crouching Medium Kick
SF6 Marisa 2mk.png
SF6 Marisa 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - L - -
Startup Active Recovery Total Hitstun Blockstun
9 3 18 29 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +6 +2 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -2
Notes
Solid low poke with good range and hitbox priority; can lead to combos out of Drive Rush
2HK
Marisa
marisa_2hk

2HK

Crouching Heavy Kick
SF6 Marisa 2hk.png
SF6 Marisa 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - L - -
Startup Active Recovery Total Hitstun Blockstun
11 3 26 39 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [10000] 2500 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 HKD +29 -7 - -
Punish Advantage Hit Advantage Block Advantage
HKD +44 HKD +29 -11
Notes
Can hold button 20f for improved properties; has juggle potential (no Hard Knockdown if juggled into)
2[HK]
Marisa
marisa_2hk_hold

2[HK]

Crouching Heavy Kick (Hold)
SF6 Marisa 2hk hold.png
SF6 Marisa 2hk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - - L - -
Startup Active Recovery Total Hitstun Blockstun
23(4) 3 23 48 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 HKD +32 -2 - -
Punish Advantage Hit Advantage Block Advantage
HKD +47 HKD +32 -6
Notes
Has juggle potential (no Hard Knockdown if juggled into); releasing the button on frames 7-18 results in uncharged version with 4f startup

Jumping Normals

j.LP
Marisa
marisa_jlp

j.LP

Jumping Light Punch
SF6 Marisa jlp.png
SF6 Marisa jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
4 7 3 land - 15 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Marisa
marisa_jmp

j.MP

Jumping Medium Punch
SF6 Marisa jmp.png
SF6 Marisa jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H TC -
Startup Active Recovery Total Hitstun Blockstun
7 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state
j.HP
Marisa
marisa_jhp

j.HP

Jumping Heavy Punch
SF6 Marisa jhp.png
SF6 Marisa jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 5 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents
j.[HP]
Marisa
marisa_jhp_hold

j.[HP]

Marisa Style (j.HP)
SF6 Marisa jhp hold.png
SF6 Marisa jhp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
28(5) 6 6 land - - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [15000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11(-5) - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +66(+72) +9(+15)
Notes
Releasing the button on frames 5-22 results in uncharged version with 5f startup; causes spike knockdown; extra landing recovery means it can always be punished on Perfect Parry
j.LK
Marisa
marisa_jlk

j.LK

Jumping Light Kick
SF6 Marisa jlk.png
SF6 Marisa jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 10 3 land - 15 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up; useful for safe jumps; can be used as a fuzzy instant overhead
j.MK
Marisa
marisa_jmk

j.MK

Jumping Medium Kick
SF6 Marisa jmk.png
SF6 Marisa jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 8 3 land - 18 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Farthest reaching horizontal jump-in with good hitbox priority
j.HK
Marisa
marisa_jhk

j.HK

Jumping Heavy Kick
SF6 Marisa jhk.png
SF6 Marisa jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 7 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can hold button 20f for improved properties
j.[HK]
Marisa
marisa_jhk_hold

j.[HK]

Marisa Style (j.HK)
SF6 Marisa jhk hold.png
File:SF6 Marisa jhk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
29(3) 6 6 land - - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [15000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-5) - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +67(+72) +10(+15)
Notes
Releasing the button on frames 7-25 results in uncharged version with 3f startup; causes spike knockdown; extra landing recovery means it can always be punished on Perfect Parry

Command Normals

6MP
Marisa
marisa_6mp

6MP

Novacule 1
SF6 Marisa 6mp.png
SF6 Marisa 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH TC 20
Startup Active Recovery Total Hitstun Blockstun
10 2 20 31 24 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +6 +1 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Strong forward movement with useful links out after Counter-hit, Punish Counter, or Drive Rush; has 2 hitconfirmable Target Combo follow-ups
4HP
Marisa
marisa_4hp

4HP

Magna Bunker
SF6 Marisa 4hp.png
SF6 Marisa 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH Sp SA 20
Startup Active Recovery Total Hitstun Blockstun
8 2 21(24) 30(33) 26 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +7 +3 +13 +9
Punish Advantage Hit Advantage Block Advantage
+7 +3 -1
Notes
3f extra recovery on whiff; can hold button 17f for improved properties; causes air reset when juggled into without Drive Rush; short range but important in combos and pressure; special/DR cancel is delayed until after 2nd recovery frame
4[HP]
Marisa
marisa_4hp_hold

4[HP]

Magna Bunker (Hold)
SF6 Marisa 4hp hold.png
File:SF6 Marisa 4hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH Sp SA 20
Startup Active Recovery Total Hitstun Blockstun
20(3) 2 19(24) 39(45) 33 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 2500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +17 +8 +23 +14
Punish Advantage Hit Advantage Block Advantage
+17 +13 +4
Notes
5f extra recovery on whiff; releasing the button on frames 5-16 results in uncharged version with 3f startup; short range but excellent combo and pressure tool; meaty connect does not give extra frame advantage; puts airborne opponents into limited juggle state
3HP
Marisa
marisa_3hp

3HP

Malleus Breaker 1
SF6 Marisa 3hp.png
SF6 Marisa 3hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - H TC 16
Startup Active Recovery Total Hitstun Blockstun
21 2 21 43 23 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +4 +1 - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -3
Notes
Can hold button 17f for improved propertied; has a Target Combo follow-up; causes a short OTG bounce vs. airborne opponents
3[HP]
Marisa
marisa_3hp_hold

3[HP]

Malleus Breaker 1 (Hold)
SF6 Marisa 3hp hold.png
File:SF6 Marisa 3hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - H TC 16
Startup Active Recovery Total Hitstun Blockstun
31(14) 2 19 51 26 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +9 +6 - -
Punish Advantage Hit Advantage Block Advantage
+9 +5 +2
Notes
Slow overhead that can combo on hit or give pressure on block; releasing the button on frames 7-16 results in uncharged version with 14f startup; causes a short OTG bounce vs. airborne opponents
6HK
Marisa
marisa_6hk

6HK

Falx Crusher 1
SF6 Marisa 6hk.png
SF6 Marisa 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH Sp SA TC 18 Sp / 23 TC
Startup Active Recovery Total Hitstun Blockstun
14 4 21 38 25 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 +4 +1 +15 +12
Punish Advantage Hit Advantage Block Advantage
+4 0 -3
Notes
Can hold button 21f for improved properties; has a hitconfirmable Target Combo follow-up; forces stand on hit
6[HK]
Marisa
marisa_6hk_hold

6[HK]

Falx Crusher 1 (Hold)
SF6 Marisa 6hk hold.png
File:SF6 Marisa 6hk hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH Sp SA TC 20 Sp / 25 TC
Startup Active Recovery Total Hitstun Blockstun
27(4~7) 4 19 49 33 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +14 +7 +21 +14
Punish Advantage Hit Advantage Block Advantage
+14 +10 +3
Notes
Releasing the button on frames 7-14 results in uncharged version with 7f startup (frames 15-20: 4f startup); has a hitconfirmable Target Combo follow-up; forces stand on hit; puts airborne opponents into limited juggle state; more range than uncharged version with excellent follow-up combos or block pressure; special/DR cancel is delayed until after 3rd active frame
nj.2HP
Marisa
marisa_nj2hp

nj.2HP

Caelum Arc
SF6 Marisa nj2hp.png
SF6 Marisa nj2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 9 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can hit Cross-up; can hold button 20f for improved properties; causes spike knockdown vs. airborne opponents
nj.2[HP]
Marisa
marisa_nj2hp_hold

nj.2[HP]

Caelum Arc (Hold)
SF6 Marisa nj2hp hold.png
File:SF6 Marisa nj2hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
28(4) 9 6 land - - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [15000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9(-5) - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +68(72) HKD +68(+72) +11(+15)
Notes
Can hit Cross-up; releasing the button on frames 5-24 results in uncharged version with 4f startup; causes spike knockdown; extra landing recovery means it can always be punished on Perfect Parry

Target Combos

5LP~LP
Marisa
marisa_5lp_lp

5LP~LP

Light Two Hitter
SF6 Marisa 5lp lp.png
SF6 Marisa 5lp lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - 10% Starter; Combo (extra 15%) LH Sp SA 40-42 (17)
Startup Active Recovery Total Hitstun Blockstun
14 3 22 38 22 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [5000] 1000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - +12 +9
Punish Advantage Hit Advantage Block Advantage
+1 -3 -6
Notes
Requires Counter-hit, Punish Counter, or Drive Rush 5LP to combo; 3f gap on block between hits that allows for a frame trap
5MP~MP
Marisa
marisa_5mp_mp

5MP~MP

Medium Two Hitter
SF6 Marisa 5mp mp.png
SF6 Marisa 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 44-46
Startup Active Recovery Total Hitstun Blockstun
14 2 23 38 22 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 1500 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - +10 +5
Punish Advantage Hit Advantage Block Advantage
+1 -3 -8
Notes
Great pressure and bully tool from 5MP; true blockstring between hits; special/DR cancel is delayed until after 1st recovery frame
5HP~HP
Marisa
marisa_5hp_hp

5HP~HP

Heavy Two Hitter
SF6 Marisa 5hp hp.png
SF6 Marisa 5hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 (900) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
24 3 19 45 - 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +35 +2
Notes
() refers to scaled damage after 5HP combo starter; 6f gap between hits on block (1f gap if starting from 5[HP])
6MP~HP
Marisa
marisa_6mp_hp

6MP~HP

Novacule Swipe
SF6 Marisa 6mp hp.png
SF6 Marisa 6mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - L - -
Startup Active Recovery Total Hitstun Blockstun
11 2 26 38 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [10000] 2000 1000 (700) 287 (143) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +31 KD +31 -12
Notes
Low follow-up; true blockstring from 6MP, so an opponent mashing a crouching button after blocked 6MP will not be frame trapped; useful confirm if 6MP hits crouching opponent
6MP~HK
Marisa
marisa_6mp_hk

6MP~HK

Novacule Thrust
SF6 Marisa 6mp hk.png
SF6 Marisa 6mp hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH SA 49
Startup Active Recovery Total Hitstun Blockstun
11 4 23 37 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [10000] 2500 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +49 KD +39 / (-21) -10(-26)
Notes
Whiffs on crouching opponents; if the opponent is standing, this ender is preferable for its corner carry and Super cancelability; Super cancel is delayed until after 3rd active frame
3HP~3HP
Marisa
marisa_3hp_3hp

3HP~3HP

Malleus Breaker 2
SF6 Marisa 3hp 3hp.png
SF6 Marisa 3hp 3hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - H - -
Startup Active Recovery Total Hitstun Blockstun
18 2 24 43 23 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+1 -3 -12
Notes
Gives a risky 2nd overhead after 3MP; true blockstring, so opponent can safely mash a standing normal after blocking 3MP without being frame trapped or hit by the overhead; can be juggled into
6HK~6HK
Marisa
marisa_6hk_6hk

6HK~6HK

Falx Crusher 2
SF6 Marisa 6hk 6hk.png
SF6 Marisa 6hk 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 5 25 45 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 2500 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +40 KD +40 -12
Notes
Hitconfirmable ender after 6HK; delaying the input can create a frame trap up to 3f on block (no gap if starting from 6[HK])
j.MP~MP
Marisa
marisa_jmp_mp

j.MP~MP

Volare Combo
SF6 Marisa jmp mp.png
SF6 Marisa jmp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 1000 500 (350) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spike KD vs. airborne opponents

Throws

LPLK
Marisa
marisa_lplk

LPLK

Mounted Grace
SF6 Marisa lplk.png
SF6 Marisa lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +23 KD +23 -
Notes
Can use Drive Rush for a corner throw loop
4LPLK
Marisa
marisa_4lplk

4LPLK

Ponte Milvio
SF6 Marisa 4lplk.png
SF6 Marisa lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +33 KD +33 -
Notes
Side switch; can walk or dash for oki after throwing opponent into corner; walk into 6[HK] is a strong meaty option

Drive Moves

HPHK
Marisa
marisa_hphk

HPHK

Secutor
SF6 Marisa hphk.png
SF6 Marisa hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Marisa
marisa_6hphk

6HPHK

Love Tap
SF6 Marisa 6hphk.png
SF6 Marisa 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see Drive Reversal.
MPMK
Marisa
marisa_mpmk

MPMK

Drive Parry
SF6 Marisa mpmk.png
SF6 Marisa mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Marisa
marisa_66

66

Drive Rush
SF6 Marisa 66.png
SF6 Marisa 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.544 (min/throw), 1.903 (min/block), 3.081 (max/final DR frame)

Special Moves

Gladius

236LP
Marisa
marisa_236lp

236LP

Gladius
SF6 Marisa 236p.png
SF6 Marisa 236p hitbox.pngSF6 Marisa 236p hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - LH SA3 21
Startup Active Recovery Total Hitstun Blockstun
17 4 21 41 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 5-10 (High/Mid) - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36 KD +36 -5
Notes
Armor loses to low attacks; cannot hit cross-up; can hold the button 26f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 5f (frames 12-19) or 4f (frames 20-25); holding the button for 11-12f can extend the armor by 1-2f without increasing startup
236[LP]
Marisa
marisa_236lp_hold

236[LP]

Gladius (Hold)
File:SF6 Marisa 236p hold.png
SF6 Marisa 236p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200,1000,200 (2400) 300 - LH SA3 (1st) 17
Startup Active Recovery Total Hitstun Blockstun
30 4 20 53 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 2000x2 (2000) 1150,1500[1150] (805,1050[805]) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break; 5-26 (High/Mid) -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +40 HKD +40 +4
Notes
Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up
236MP
Marisa
marisa_236mp

236MP

Gladius
SF6 Marisa 236p.png
SF6 Marisa 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 - LH SA3 21
Startup Active Recovery Total Hitstun Blockstun
19 4 21 43 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 5-12 (High/Mid) - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36 KD +36 -5
Notes
Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 7f (frames 12-19) or 6f (frames 20-28)
236[MP]
Marisa
marisa_236mp_hold

236[MP]

Gladius (Hold)
File:SF6 Marisa 236p hold.png
SF6 Marisa 236p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400,1000,200 (2600) 350 - LH SA3 (1st) 17
Startup Active Recovery Total Hitstun Blockstun
35 4 20 58 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 2000x2 (2000) 1150,1500[1150] (805,1050[805]) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break; 5-29 (High/Mid) -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +40 HKD +40 +4
Notes
Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up
236HP
Marisa
marisa_236hp

236HP

Gladius
SF6 Marisa 236p.png
SF6 Marisa 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600 400 - LH SA3 21
Startup Active Recovery Total Hitstun Blockstun
22 4 21 46 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 5-15 (High/Mid) - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36 KD +36 -5
Notes
Armor loses to low attacks; cannot hit cross-up; can hold the button 35f to charge a more powerful version (armor is lost immediately upon button release); after releasing partial charge, startup is 10f (frames 12-19), 9f (frames 20-27), or 8f (frames 28-34); holding the button for 33-34f results in an uncharged 236HP with even slower startup than the fully charged version
236[HP]
Marisa
marisa_236hp_hold

236[HP]

Gladius (Hold)
File:SF6 Marisa 236p hold.png
SF6 Marisa 236p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600,1000,200 (2800) 400 - LH SA3 (1st) 17
Startup Active Recovery Total Hitstun Blockstun
41 4 20 64 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] 2000x2 (2000) 1150,1500[1150] (805,1050[805]) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break; 5-35 (High/Mid) -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +40 HKD +40 +4
Notes
Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up
236PP
Marisa
marisa_236pp

236PP

Gladius
SF6 Marisa 236pp.png
SF6 Marisa 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1700 425 - LH SA2 SA3 21
Startup Active Recovery Total Hitstun Blockstun
19 4 21 43 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] -20000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break; 1-22 (High/Mid) - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36 KD +36 -2
Notes
Armor loses to low attacks; cannot hit cross-up; can hold the button 29f to charge a more powerful version (2nd hit of armor is lost immediately upon releasing both Punch buttons); after releasing partial charge, startup is 8f (frames 11-12), 7f (frames 13-19), or 6f (frames 20-28)
236[PP]
Marisa
marisa_236pp_hold

236[PP]

Gladius (Hold)
File:SF6 Marisa 236pp hold.png
SF6 Marisa 236pp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1700,1000,200 (2900) 425 - LH SA2 SA3 (1st) 17
Startup Active Recovery Total Hitstun Blockstun
35 4 20 58 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [12000] -20000 1150,1500[1150] (805,1050[805]) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break; 1-38 (2-hit, High/Mid) -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +40 HKD +40 +4
Notes
Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up

Dimachaerus

214LP
Marisa
marisa_214lp

214LP

Dimachaerus
SF6 Marisa 214lp.png
SF6 Marisa 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 24 SA / 34(32) follow-up
Startup Active Recovery Total Hitstun Blockstun
12 4 30 45 31 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 1250 575 (402) 288 (144) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-15 Air - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
+1 -3 -16
Notes
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state
214MP
Marisa
marisa_214mp

214MP

Dimachaerus
File:SF6 Marisa 214mp.png
File:SF6 Marisa 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH SA3 24 SA / 34 follow-up
Startup Active Recovery Total Hitstun Blockstun
16 4 30 49 34 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 1250 575 (402) 288 (144) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-19 Air (Head) - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -16
Notes
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state
214HP
Marisa
marisa_214hp

214HP

Dimachaerus
File:SF6 Marisa 214hp.png
File:SF6 Marisa 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH SA3 25 SA / 34 follow-up
Startup Active Recovery Total Hitstun Blockstun
22 4 30 55 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 1250 575 (402) 288 (144) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-25 Air (Head) - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +38 KD +38 -16
Notes
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state
214PP
Marisa
marisa_214pp

214PP

Dimachaerus
SF6 Marisa 214pp.png
File:SF6 Marisa 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA2 SA3 25 SA / 37 follow-up
Startup Active Recovery Total Hitstun Blockstun
16 4 26 45 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] -20000 575 (402) 288 (144) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-19 Air Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 -12
Notes
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state


Dimachaerus Follow-up

214LP~6P
Marisa
marisa_214lp_6p

214LP~6P

LP Dimachaerus Follow-up
SF6 Marisa 214p 6p.png
SF6 Marisa 214p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
13 5 23 40 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [5000] 1250 575 (402) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +31 KD +31 -
Notes
Only comes out after 214LP hits or is armor absorbed
214MP~6P
Marisa
marisa_214mp_6p

214MP~6P

MP Dimachaerus Follow-up
SF6 Marisa 214p 6p.png
SF6 Marisa 214p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - Combo (2 hits) LH - -
Startup Active Recovery Total Hitstun Blockstun
13 5 24 41 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [5000] 1250 575 (402) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36 KD +36 -
Notes
Only comes out after 214MP hits or is armor absorbed; gives a slight ground bounce on hit (can follow up with juggle vs. airborne opponents)
214HP~6P
Marisa
marisa_214hp_6p

214HP~6P

HP Dimachaerus Follow-up
SF6 Marisa 214p 6p.png
SF6 Marisa 214p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - Combo (2 hits) LH - -
Startup Active Recovery Total Hitstun Blockstun
18 5 23 45 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [5000] 1250 575 (402) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +50 Bounce KD +56 Bounce -
Notes
Only comes out after 214HP hits or is armor absorbed
214PP~6P
Marisa
marisa_214pp_6p

214PP~6P

OD Dimachaerus Follow-up
SF6 Marisa 214pp 6p.png
File:SF6 Marisa 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - Combo (2 hits) LH - -
Startup Active Recovery Total Hitstun Blockstun
13 5 23 40 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - 575 (402) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +58 Bounce -
Notes
Only comes out after 214PP hits or is armor absorbed

Phalanx

623LP
Marisa
marisa_623lp

623LP

Phalanx
SF6 Marisa 623lp.png
SF6 Marisa 623lp hitbox.pngSF6 Marisa 623lp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 375 - LH - -
Startup Active Recovery Total Hitstun Blockstun
25 3 2+16 land 45 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
12-27 Lower Body Projectile 7-11 High/Mid 11-29 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +58(59) KD +42(43) +2(3)
Notes
Cannot hit cross-up; hits 1f later vs. crouching opponents
623MP
Marisa
marisa_623mp

623MP

Phalanx
File:SF6 Marisa 623mp.png
File:SF6 Marisa 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600 400 - LH - -
Startup Active Recovery Total Hitstun Blockstun
28 3 2+16 land 48 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
12-30 Lower Body Projectile 7-13 High/Mid 14-32 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +58(59) KD +42(43) +2(3)
Notes
Cannot hit cross-up; hits 1f later vs. crouching opponents
623HP
Marisa
marisa_623hp

623HP

Phalanx
File:SF6 Marisa 623hp.png
File:SF6 Marisa 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1700 425 - LH - -
Startup Active Recovery Total Hitstun Blockstun
32 3 2+16 land 52 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
12-34 Lower Body Projectile 10-15 High/Mid 17-36 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +58(59) KD +42(43) +2(3)
Notes
Cannot hit cross-up; hits 1f later vs. crouching opponents
623PP
Marisa
marisa_623pp

623PP

Phalanx
SF6 Marisa 623pp.png
File:SF6 Marisa 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 20% Starter; Combo (2 hits) LH - -
Startup Active Recovery Total Hitstun Blockstun
28 3 2+16 land 48 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] -20000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
12-30 Lower Body Projectile Break; 6-12 High/Mid 14-32 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +76 Tumble (HKD +144 Wall Splat) KD +70 Tumble (HKD +138 Wall Splat) +2(3)
Notes
Sends opponent tumbling backward into OTG state; if opponent hits the corner, a low-height Wall Splat occurs (opponent is grounded and throwable, but strikes put them into juggle state); cannot hit cross-up; hits 1f later vs. crouching opponents


Quadriga

236LK
Marisa
marisa_236lk

236LK

Quadriga
SF6 Marisa 236lk.png
SF6 Marisa 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 - LH SA3 20
Startup Active Recovery Total Hitstun Blockstun
20 4 24 47 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +35 -6
Notes
Cannot hit cross-up; ~50% screen length
236MK
Marisa
marisa_236mk

236MK

Quadriga
File:SF6 Marisa 236mk.png
File:SF6 Marisa 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 375 - LH SA3 20
Startup Active Recovery Total Hitstun Blockstun
24 4 22 49 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -4
Notes
Cannot hit cross-up; ~60% screen length
236HK
Marisa
marisa_236hk

236HK

Quadriga
File:SF6 Marisa 236hk.png
File:SF6 Marisa 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600 400 - LH SA3 20
Startup Active Recovery Total Hitstun Blockstun
29 4 21 53 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] 2000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -3
Notes
Cannot hit cross-up; ~70% screen length
236KK
Marisa
marisa_236kk

236KK

Quadriga
SF6 Marisa 236kk.png
File:SF6 Marisa 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 375 - LH SA2 SA3 20
Startup Active Recovery Total Hitstun Blockstun
24 4 24 51 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [12000] -20000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +50(68) Wall Splat KD +50(68) Wall Splat -6
Notes
Cannot hit cross-up; ~65% screen length; Wall Splat on hit; KD Advantage increases when farther from the wall


Scutum

214K
Marisa
marisa_214k

214K

Scutum
SF6 Marisa 214k.png
SF6 Marisa 214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
3(8) 26(116) 26 54(144) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 3-28(118) Upper Body - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Stance with 1-hit armor can be extended an extra 90f by holding the button, followed by 26 unarmored recovery frames; no armor on lower half of body; cancelable into follow-ups after 8f; stance cannot be canceled into from other attacks; absorbing an attack automatically triggers counterattack follow-up; Marisa takes a fixed 6f hitstop when absorbing attacks (causing the counterattack to often land as a Counter-hit rather than a Punish Counter against medium/heavy attacks)
214KK
Marisa
marisa_214kk

214KK

Scutum
SF6 Marisa 214kk.png
SF6 Marisa 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 28(58) 29 57(87) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-28(58) 2-hit - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Stance with 2-hit full-body armor can be extended an extra 30f by holding a kick button, followed by 29 unarmored recovery frames; cancelable into follow-ups after 8f; stance cannot be canceled into from other attacks; absorbing an attack automatically triggers counterattack follow-up; Marisa takes a fixed 6f hitstop when absorbing attacks (causing the counterattack to often land as a Counter-hit rather than a Punish Counter against medium/heavy attacks)
214K Counter
Marisa
marisa_214k_counter

214K

Scutum (Counter)
File:SF6 Marisa 214k counter.png
SF6 Marisa 214k counter hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 4 20 30 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
+3 -1 -5
Notes
Automatically triggers counterattack after 214K absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights
214KK Counter
Marisa
marisa_214kk_counter

214KK

Scutum (Counter)
File:SF6 Marisa 214kk counter.png
SF6 Marisa 214kk counter hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 4 20 30 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] - 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-10 -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
+3 -1 -5
Notes
Automatically triggers counterattack after 214KK absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights

Tonitrus

214K~P
Marisa
marisa_214k_p

214K~P

Tonitrus 1
SF6 Marisa 214k p.png
SF6 Marisa 214k p hitbox.pngSF6 Marisa 214k p hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - H TC 17(16)
Startup Active Recovery Total Hitstun Blockstun
8+15(16) 3 23(25) 40(42) 26 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -3
Notes
1st active frame only hits airborne opponents (functionally 8+16f startup vs. grounded); causes spike knockdown vs. airborne opponents; Marisa is in a Punish Counter state for entire duration; hitconfirm window is 1f shorter vs. grounded opponents
214K~P~P
Marisa
marisa_214k_p_p

214K~P~P

Tonitrus 2
SF6 Marisa 214k p p.png
SF6 Marisa 214k p p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 36 58 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 1500 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +31 KD +31 -21
Notes
True blockstring from overhead starter; Marisa is in a Punish Counter state for entire duration

Procella

214K~K
Marisa
marisa_214k_k

214K~K

Procella
SF6 Marisa 214k k.png
SF6 Marisa 214k k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - L - -
Startup Active Recovery Total Hitstun Blockstun
8+16 3 37 55 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [10000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-38 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +22 HKD +22 -24
Notes
Risky low ender; may catch opponent by surprise since the overhead ender is safe on block; Marisa is in a Punish Counter state for entire duration

Enfold

214K~LPLK
Marisa
marisa_214k_lplk

214K~LPLK

Enfold
SF6 Marisa 214k lplk.png
SF6 Marisa 214k lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2500 (2875) - - T - -
Startup Active Recovery Total Hitstun Blockstun
8+5 3 54 61 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +20 HKD +20 -
Notes
Marisa is in a Punish Counter state for entire duration; Range: 1.11 (final active frame: 1.17); range includes 0.22 forward movement from 214K startup

Super Arts

236236P
Marisa
marisa_236236p

236236P

Javelin of Marisa
SF6 Marisa 236236p.png
SF6 Marisa 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2200 500 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
19 5 60 83 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 5000 - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full Break; 2-23 (2 hits) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-63 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +14 KD +14 -43
Notes
Can hold button 27f for more damage and a cinematic counter that activates against strikes
236236[P]
Marisa
marisa_236236p_hold

236236[P]

Javelin of Marisa
File:SF6 Marisa 236236p hold.png
SF6 Marisa 236236p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900(2600) 500 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
42 6 60 107 - 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 5000,2500 - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full Break; 2-47 (2 hits) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-64 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +35 (KD +17) HKD +35 (KD +17) -42
Notes
Held version; only the first 3 active frames trigger cinematic hit, which deals extra damage and Drive damage; max-range non-cinematic version does not give a Hard Knockdown; if frames 1-27 absorb a strike, results in Counterattack version instead
236236[P] Counter
Marisa
marisa_236236p_counter

236236[P] Counter

Javelin of Marisa
File:SF6 Marisa 236236p counter.png
File:SF6 Marisa 236236p counter hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2640 500 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3 54 63 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 5000 - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-55 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +46 KD +46 -37
Notes
Automatically triggers counterattack after Held SA1 armor absorbs a strike on frames 1-27; can be baited with safe jump timing
214214P
Marisa
marisa_214214p

214214P

Meteorite
SF6 Marisa 214214p.pngSF6 Marisa 214214p whiff.png
SF6 Marisa 214214p hitbox.pngSF6 Marisa 214214p whiff hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
3000(2500) 500,250 40% Minimum; 15% Immediate LH - -
Startup Active Recovery Total Hitstun Blockstun
9 7(33)3 59 110 - 25,18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 10000 - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-15 Full Break 16-47 (FKD) - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-60(-100) - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +17 HKD +17 -44(-77)
Notes
Useful anti-air, reversal, and juggle ender; upward hit triggers a cinematic; on block/whiff, ends with a downward slam that does 500 less damage than the cinematic version (still does full Drive Damage on hit); Marisa's collision box extends far downward, preventing opponent from walking or dashing underneath (opponent can still jump to avoid 2nd hit)
236236K
Marisa
marisa_236236k

236236K

Goddess of the Hunt
SF6 Marisa 236236k.png
SF6 Marisa 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
13 7 60 79 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-65(-59) - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +19 HKD +19 -39(-33)
Notes
Takes opponent to corner; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls)
236236K (CA)
Marisa
marisa_236236k(ca)

236236K

Goddess of the Hunt (CA)
SF6 Marisa 236236k(ca).png
File:SF6 Marisa 236236k(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
13 7 60 79 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-19 Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-65(-59) - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +19 HKD +19 -39(-33)
Notes
Takes opponent to corner; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls)

Taunts

5PPPKKK
Marisa
marisa_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Marisa 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
242 (total) - - 242 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"I may need a second helping of you!"
6PPPKKK
Marisa
marisa_6pppkkk

6PPPKKK

Forward Taunt
SF6 Marisa 6pppkkk.png
SF6 Marisa 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
85 [55] 72 211 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 85-139 - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on, the first hit's free."; active frames refer to armored period
4PPPKKK
Marisa
marisa_4pppkkk

4PPPKKK

Back Taunt
SF6 Marisa 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
184 (total) - - 184 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"This will be fun! *crack*"



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