Street Fighter 6/Luke/Data

From SuperCombo Wiki


Character Vitals

Luke
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Luke Portrait.png SF6 Luke Face.png 10000 0.8 / 0.33 4+38+3 2.115 0.817
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.047 19 1.467 1.90 2.499
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 0.751 1.52 3.461


Normals

Standing Normals

5LP
Luke
Luke_5lp

5LP

Standing Light Punch
SF6 Luke 5lp.png
SF6 Luke 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA TC 15 (14 TC)
Startup Active Recovery Total Hitstun Blockstun
7 2 11(14) 19(22) 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 +6 +1 +4 -1
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Long range for a cancelable light normal, good whiff punish tool; 3f extra recovery on whiff; greatly extends hurtbox for 3f before active, making it susceptible to counterpokes; special/DR cancel is delayed until after active frames
5MP
Luke
Luke_5mp

5MP

Standing Medium Punch
SF6 Luke 5mp.png
SF6 Luke 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH SA TC 16 SA / 17 TC
Startup Active Recovery Total Hitstun Blockstun
9 4 16 28 22 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +6 +1 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Good whiff punish tool when buffered into Target Combo or Super
5HP
Luke
Luke_5hp

5HP

Standing Heavy Punch
SF6 Luke 5hp.png
SF6 Luke 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 17
Startup Active Recovery Total Hitstun Blockstun
10 3 23 35 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 +3 -2 +15 +10
Punish Advantage Hit Advantage Block Advantage
+3 -1 -6
Notes
Good whiff punish tool due to its long range and cancelability
5LK
Luke
Luke_5lk

5LK

Standing Light Kick
SF6 Luke 5lk.png
SF6 Luke 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA 12
Startup Active Recovery Total Hitstun Blockstun
5 2 12 18 17 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 +7 +2 +5 0
Punish Advantage Hit Advantage Block Advantage
+7 +3 -2
Notes
DR cancel is delayed until after 1st recovery frame
5MK
Luke
Luke_5mk

5MK

Standing Medium Kick
SF6 Luke 5mk.png
SF6 Luke 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3 17(20) 26(29) 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +5 +1 - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -3
Notes
Good neutral poke; 3f extra recovery on whiff; lifts up leg hurtbox on frames 4-10, making it strong vs. low attacks
5HK
Luke
Luke_5hk

5HK

Standing Heavy Kick
SF6 Luke 5hk.png
SF6 Luke 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 6 17 32 25 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21(-16) +6(+11) -1(+4) - -
Punish Advantage Hit Advantage Block Advantage
KD +49(+54) +2(+7) -5(0)
Notes
8-15f Low Crush (feet are strike invincible); puts airborne opponents into limited juggle state; Punish Counter launches opponent high into a limited juggle state; can be spaced for significantly better advantage; extends a hurtbox 1f before active that is vulnerable to projectiles

Crouching Normals

2LP
Luke
Luke_2lp

2LP

Crouching Light Punch
SF6 Luke 2lp.png
SF6 Luke 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
4 2 10 15 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +8 +2 +4 -2
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Chains into 2LP/2LK; Luke's only 4f normal, useful in 3-hit light confirms; DR cancel is delayed until after 1st recovery frame
2MP
Luke
Luke_2mp

2MP

Crouching Medium Punch
SF6 Luke 2mp.png
SF6 Luke 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 16
Startup Active Recovery Total Hitstun Blockstun
6 2 14(17) 21(24) 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 +9 +5 +11 +7
Punish Advantage Hit Advantage Block Advantage
+9 +5 +1
Notes
3f extra recovery on whiff; great pressure tool with high reward on counter-hit or when canceled to Drive Rush; extends a widened hurtbox during all recovery frames
2HP
Luke
Luke_2hp

2HP

Crouching Heavy Punch
SF6 Luke 2hp.png
SF6 Luke 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
7 5 24 35 30 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 +5 -9 +20 +6
Punish Advantage Hit Advantage Block Advantage
+5 +1 -13
Notes
Forces stand on hit; only the first active frame is cancelable; good anti-air hitbox but cannot hit cross-ups
2LK
Luke
Luke_2lk

2LK

Crouching Light Kick
SF6 Luke 2lk.png
SF6 Luke 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 3 12 19 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 +3 -1 - -
Punish Advantage Hit Advantage Block Advantage
+3 -1 -5
Notes
Chains into 2LP/2LK
2MK
Luke
Luke_2mk

2MK

Crouching Medium Kick
SF6 Luke 2mk.png
SF6 Luke 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA TC 13 (17 TC)
Startup Active Recovery Total Hitstun Blockstun
8 3 19 29 20 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] 1000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +2 -2 +8 +4
Punish Advantage Hit Advantage Block Advantage
+2 -2 -6
Notes
Moves Luke forward, greatly increasing its range despite the stubby-looking animation; Range: 1.482 (1st active frame: 1.44); DR cancel is delayed until after active frames
2HK
Luke
Luke_2hk

2HK

Crouching Heavy Kick
SF6 Luke 2hk.png
SF6 Luke 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
10 3 27(26) 39(36) - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 HKD +28 -5 - -
Punish Advantage Hit Advantage Block Advantage
HKD +44 HKD +28 -9
Notes
Has juggle potential (no Hard Knockdown when juggled into); has a fixed 26f recovery on block regardless of which active frame connects (always -9 oB even when meaty)

Jumping Normals

j.LP
Luke
Luke_jlp

j.LP

Jumping Light Punch
SF6 Luke jlp.png
SF6 Luke jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Luke
Luke_jmp

j.MP

Jumping Medium Punch
SF6 Luke jmp.png
SF6 Luke jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H Sp -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; has some juggle potential; can significantly delay the cancel into j.214P, allowing unique combos after pf.214[LP]
j.HP
Luke
Luke_jhp

j.HP

Jumping Heavy Punch
SF6 Luke jhp.png
SF6 Luke jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spike knockdown on counter-hit/Punish Counter vs. airborne opponents; great hitbox for a jump-in
j.LK
Luke
Luke_jlk

j.LK

Jumping Light Kick
SF6 Luke jlk.png
SF6 Luke jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up
j.MK
Luke
Luke_jmk

j.MK

Jumping Medium Kick
SF6 Luke jmk.png
SF6 Luke jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up
j.HK
Luke
Luke_jhk

j.HK

Jumping Heavy Kick
SF6 Luke jhk.png
SF6 Luke jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Great hitbox priority with better horizontal range than j.HP

Command Normals

6MP
Luke
Luke_6mp

6MP

Rawhide
SF6 Luke 6mp.png
SF6 Luke 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
21 2 21 43 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +6 +1 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Causes spike knockdown vs. airborne opponents; has some juggle potential
4HP
Luke
Luke_4hp

4HP

Suppressor
SF6 Luke 4hp.png
SF6 Luke 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 17
Startup Active Recovery Total Hitstun Blockstun
16 3 20 38 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +7 +1 +16 +10
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Pulls back hurtbox frames 5-12 for an auto-shimmy tool (also very strong when used out of Drive Rush)
4HK
Luke
Luke_4hk

4HK

Outlaw Kick
SF6 Luke 4hk.png
SF6 Luke 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 4 24 39 32 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 +8 -1 - -
Punish Advantage Hit Advantage Block Advantage
+19 Stagger +4 -5
Notes
Whiffs on crouching opponents at farther ranges; puts airborne opponents into spinning limited juggle state; no head hurtbox during active frames, making it a useful anti-air
6HP
Luke
Luke_6hp

6HP

Brutal Spike
SF6 Luke 6hp.png
SF6 Luke 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH TC 23
Startup Active Recovery Total Hitstun Blockstun
16 3 15(19) 33(37) 21 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [7000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +7 +1 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
4f extra recovery on whiff; 5f gap on block into TC follow-up

Target Combos

5LP~MP
Luke
Luke_5lp_mp

5LP~MP

Triple Impact
SF6 Luke 5mp.png
SF6 Luke 5lp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400(320) - 10% Immediate LH TC 36
Startup Active Recovery Total Hitstun Blockstun
8 4 20 31 22 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] 500 400 (280) 200 (100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+2 -2 -9
Notes
() refers to scaled damage when starting combo with 5LP
5LP~MP~HP
Luke
Luke_5lp_mp_hp

5LP~MP~HP

Triple Impact 2
SF6 Luke 5hp.png
SF6 Luke 5lp mp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(420) - - LH Sp SA 59
Startup Active Recovery Total Hitstun Blockstun
10 3 27 39 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 - 500 400 (280) 200 (100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - KD +46 +5
Punish Advantage Hit Advantage Block Advantage
KD +27 KD +27 -14
Notes
(refers to scaled damage); puts opponent into limited juggle state; special/DR cancel is delayed until after 2nd active frame
5MP~MP
Luke
Luke_5mp_mp

5MP~MP

Snapback Combo
SF6 Luke 5mp mp.png
SF6 Luke 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH SA 39
Startup Active Recovery Total Hitstun Blockstun
12 2 23 36 25 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [4000] 400 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -8
Notes
Useful buffer from 5MP in neutral that can end with Super or the full Target Combo sequence; Super cancel is delayed until after 4th recovery frame
5MP~MP~MP
Luke
Luke_5mp_mp_mp

5MP~MP~MP

Snapback Combo 2
SF6 Luke 5mp mp mp.png
SF6 Luke 5mp mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300(240) - - LH TC 60
Startup Active Recovery Total Hitstun Blockstun
11 2 29 41 25 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - 400 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-2 -6 -14
Notes
(refers to scaled damage)
5MP~MP~MP~MP
Luke
Luke_5mp_mp_mp_mp

5MP~MP~MP~MP

Snapback Combo 3
SF6 Luke 5mp mp mp mp.png
SF6 Luke 5mp mp mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500(350) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 2 27 39 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 - 500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +33 KD +33 -12
Notes
(refers to scaled damage)
6HP~6HP
Luke
Luke_6hp_6hp

6HP~6HP

Double Impact
SF6 Luke 6hp 6hp.png
SF6 Luke 6hp 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - Combo (2 hits) LH Sp SA 47(15)
Startup Active Recovery Total Hitstun Blockstun
11 2 34 46 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [7000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-34 - - KD +46 +7
Punish Advantage Hit Advantage Block Advantage
KD +20 KD +20 -19
Notes
5f gap on block between hits
2MK~2HP
Luke
Luke_2mk_2hp

2MK~2HP

Nose Breaker
SF6 Luke 2mk 2hp.png
SF6 Luke 2mk 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 3 25 36 29 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -8
Notes

Throws

LPLK
Luke
Luke_lplk

LPLK

Sweeper
SF6 Luke lplk.png
SF6 Luke lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +19 KD +19 -
Notes
Has access to corner throw loop, requires walking with manual timing (4f timing leniency to beat reversal 4f buttons)
4LPLK
Luke
Luke_4lplk

4LPLK

Scrapper
SF6 Luke 4lplk.png
SF6 Luke 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +14 KD +14 -
Notes
Side switches; no throw oki after back throwing opponent into corner, but can threaten with meaty strikes

Drive Moves

HPHK
Luke
Luke_hphk

HPHK

Muzzle Flash
SF6 Luke hphk.png
SF6 Luke hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Luke
Luke_6hphk

6HPHK

Battering Ram
SF6 Luke 6hphk.png
SF6 Luke 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; see Drive Reversal.
MPMK
Luke
Luke_mpmk

MPMK

Drive Parry
SF6 Luke mpmk.png
SF6 Luke mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Luke
Luke_66

66

Drive Rush
SF6 Luke 66.png
SF6 Luke 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame)

Special Moves

Sand Blast

236LP
Luke
Luke_236lp

236LP

Sand Blast
SF6 Luke 236lp.png
SF6 Luke 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 4
Startup Active Recovery Total Hitstun Blockstun
14 [5] 33 47 31 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [2000] 1000 600 (420) 300 (150) 0.12 (14-15f), 0.42 (16-18f)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
+1 -3 -8
Notes
1-hit projectile, travels ~48% screen length; [] refers to projectile active time
236MP
Luke
Luke_236mp

236MP

Sand Blast
File:SF6 Luke 236mp.png
SF6 Luke 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 4
Startup Active Recovery Total Hitstun Blockstun
17 [7] 30 47 31 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [2000] 1000 600 (420) 300 (150) 0.12 (17-18f), 0.42 (19-23f)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -5
Notes
1-hit projectile, travels ~66% screen length; [] refers to projectile active time
236HP
Luke
Luke_236hp

236HP

Sand Blast
File:SF6 Luke 236hp.png
SF6 Luke 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 4
Startup Active Recovery Total Hitstun Blockstun
20 [10] 27 47 31 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [2000] 1000 600 (420) 300 (150) 0.12 (20-21f), 0.42 (22-29f)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -2
Notes
1-hit projectile, travels ~91% screen length; [] refers to projectile active time
236PP
Luke
Luke_236pp

236PP

Sand Blast
SF6 Luke 236pp.png
SF6 Luke 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 20% Starter; Combo (2 hits) LH SA2 SA3 8 SA / 11 follow-up
Startup Active Recovery Total Hitstun Blockstun
16 - 24 40 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [2500x2] -20000 300x2 (210x2) 150x2 (75x2) 0.12 (16-17f), 0.42 (18f~)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-3 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +41 KD +41 -2
Notes
2-hit OD projectile, full screen length; puts opponent into limited juggle state; can follow up with PP for 1 extra Drive bar
236PP~PP
Luke
Luke_236pp_pp

236PP~PP

Fatal Shot
SF6 Luke 236pp pp.png
SF6 Luke 236pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
750(600) 150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 - 42 54 - 39~43 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - -10000 400 (280) 200 (100) 0.2
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +48 KD +48 -21
Notes
1-hit OD projectile; costs 1 extra Drive bar

Rising Uppercut

623LP
Luke
Luke_623lp

623LP

Rising Uppercut
SF6 Luke 623lp.png
SF6 Luke 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900(800) 225 - LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
5 10 22+12 land 48 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Air - 7-36 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-42 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +28 KD +28 -27
Notes
Reduced damage on active frames 3-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable
623MP
Luke
Luke_623mp

623MP

Rising Uppercut
File:SF6 Luke 623mp.png
SF6 Luke 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000(800) 250 - LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
6 10 24+12 land 51 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - 8-39 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-44 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +28 KD +28 -29
Notes
Reduced damage on active frames 3-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable
623HP
Luke
Luke_623hp

623HP

Rising Uppercut
File:SF6 Luke 623hp.png
SF6 Luke 623p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200(800) 300 - LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
9 10 25+15 land 58 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Air - 11-43 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-48 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +29 KD +29 -33
Notes
Reduced damage on active frames 2-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable
623PP
Luke
Luke_623pp

623PP

Rising Uppercut
SF6 Luke 623pp.png
SF6 Luke 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800(600),600 200,(150) - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 3,7 35+15 land 65 - 20(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 - -20000 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - 8-50 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-58 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +25 KD +25 -40(-43)
Notes
Reduced damage 3rd active frame of 1st hit (will only do 1 hit for 600 damage on later active frames); cannot hit cross-up; can cancel into PP follow-up on hit for 1 Drive bar; 2nd hit whiffs vs. crouch block (reduced chip damage, worse advantage)
623PP~PP
Luke
Luke_623pp_pp

623PP~PP

Slam Dunk
SF6 Luke 623pp pp.png
SF6 Luke 623pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
16 3 14+16 land 48 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000 700 (490) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +14 KD +14 -
Notes
Follow-up on hit only for 1 additional Drive bar; can whiff against high juggled opponent; counts as a separate hit for damage scaling

Flash Knuckle

214LP
Luke
Luke_214lp

214LP

LP Flash Knuckle
SF6 Luke 214lp.png
SF6 Luke 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH SA3 17(19*)
Startup Active Recovery Total Hitstun Blockstun
13 3 31 46 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-32 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +32 KD +32 -18
Notes
Puts opponent into limited juggle state (will only combo to Super unless opponent is juggled very high); late cancel into SA3 will drop; no head hurtbox on frames 6-17 for improved anti-air
214[LP]
Luke
Luke_214lp_hold

214[LP]

LP Flash Knuckle (hold)
SF6 Luke 214lp hold.png
SF6 Luke 214lp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,200 150,50 Both hits apply scaling LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
26 2,2 25(26) 54(55) - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000,1000 [4000,2000] 2000,250 500,100 (350,70) 250,50 (125,25) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +54 KD +54 -8
Notes
Puts opponent into limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; canceling to SA3 will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air
pf.214[LP]
Luke
Luke_214lp_perfect

pf.214[LP]

LP Flash Knuckle (perfect)
File:SF6 Luke 214lp perfect.png
SF6 Luke 214lp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,200 175,50 Both hits apply scaling LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
26 2,2 22(23) 51(52) - 18 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000,1000 [4000,2000] 2000,250 500,200 (350,140) 250,100 (125,50) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +56 KD +56 -8
Notes
Hold LP 18-20f for perfect version; launches opponent high into a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; canceling to SA3 will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air
214MP
Luke
Luke_214mp

214MP

MP Flash Knuckle
SF6 Luke 214mp.png
SF6 Luke 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH SA3 16
Startup Active Recovery Total Hitstun Blockstun
19 3 27 48 33 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -10
Notes
Leaves opponent standing on hit, very slightly out of throw range; knocks airborne opponents far away into a limited juggle state
214[MP]
Luke
Luke_214mp_hold

214[MP]

MP Flash Knuckle (hold)
SF6 Luke 214mp hold.png
SF6 Luke 214mp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,200 200,50 Both hits apply scaling LH SA3 20
Startup Active Recovery Total Hitstun Blockstun
30 2,2 26(27) 58(59) - 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000,1000 [6000,2000] 2000,0 700,100 (490,70) 350,50 (175,25) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +54(+67) KD +54(+67) -3
Notes
Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; cannot combo naturally when canceled from 2HP
pf.214[MP]
Luke
Luke_214mp_perfect

pf.214[MP]

MP Flash Knuckle (perfect)
File:SF6 Luke 214mp perfect.png
SF6 Luke 214mp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
850,250 213,63 Both hits apply scaling LH SA3 18
Startup Active Recovery Total Hitstun Blockstun
29 2,2 26(27) 58(59) - 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000,1000 [6000,2000] 2000,0 (1000,0) 700,200 (490,140) 350,100 (175,50) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +53(+66) KD +53(+66) -3
Notes
Hold MP 18-20f for perfect version; Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv. when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; perfect timing allows natural combo from 2HP cancel
214HP
Luke
Luke_214hp

214HP

HP Flash Knuckle
SF6 Luke 214hp.png
SF6 Luke 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH SA3 19
Startup Active Recovery Total Hitstun Blockstun
22 3 21 45 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [8000] 2500 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42(+31) -4
Notes
Puts opponent into limited juggle state (can only juggle into canceled SA3); worse KD advantage vs. airborne opponents (+31 when juggled after 5LP~MP~HP); can cancel into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-15
214[HP]
Luke
Luke_214hp_hold

214[HP]

HP Flash Knuckle (hold)
SF6 Luke 214hp hold.png
SF6 Luke 214hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000,300 250,75 Both hits apply scaling LH SA3 25
Startup Active Recovery Total Hitstun Blockstun
33 2,2 24(25) 60 - 32 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000,1000 [7000,2000] 1500x2 800,300 (560,210) 400,150 (200,75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +63 KD +63 +4
Notes
1f extra recovery on hit/block; active frames 3-4 can nullify normal 1-hit projectiles; cancelable into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-25
pf.214[HP]
Luke
Luke_214hp_perfect

pf.214[HP]

HP Flash Knuckle (perfect)
File:SF6 Luke 214hp perfect.png
SF6 Luke 214hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200,400 300,100 Both hits apply scaling LH SA3 30
Startup Active Recovery Total Hitstun Blockstun
33 2,2 24(25) 60 - 32 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000,1000 [7000,2000] 1500x2 800,400 (560,280) 400,200 (200,100) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +63 KD +63 +4
Notes
Hold HP 18-20f for perfect version; active frames 3-4 can nullify normal 1-hit projectiles; 1f more recovery on hit/block; cancelable into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-25
214PP
Luke
Luke_214pp

214PP

OD Flash Knuckle
SF6 Luke 214pp.png
SF6 Luke 214pp hitbox.pngSF6 Luke 214pp2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100 - LH SA2 SA3 14 (1st) / 47 (2nd)
Startup Active Recovery Total Hitstun Blockstun
15 3 39 56 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [3000x2] -20000 500x2 (350x2) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-40 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +52 KD +52 -22
Notes
Puts opponent into limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; listed recovery is for blocked/whiffed version (on hit, automatically transitions to 2nd hit); 1st hit is cancelable into PP follow-up for 1 extra Drive bar on hit only; can juggle directly into any Super (canceling into Super will cause SA3 to whiff; SA2 will whiff on final cancelable frame)
214PP~PP
Luke
Luke_214pp_pp

214PP~PP

DDT
SF6 Luke 214pp pp.png
SF6 Luke 214pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,1500 - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - - 161 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000 1500 (1050) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +12 HKD +12 -
Notes
Costs 1 extra Drive bar on 214PP 1st hit only (cannot activate on block or when armor absorbed); leaves Luke close enough to walk in for a strike/throw mixup; counts as a separate hit for damage scaling

Aerial Flash Knuckle

j.214P
Luke
Luke_j214P

j.214P

Aerial Flash Knuckle
SF6 Luke j214p.png
SF6 Luke j214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 175 - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 5 13(20) land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [8000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28(-13) - - - -
Punish Advantage Hit Advantage Block Advantage
KD ~ KD ~ -12(+3)
Notes
Can be input during forward/neutral jump (or back jump when canceled from j.MP); 7f extra landing recovery on whiff if input during the first 32 jump frames; Luke is in a crouching state from 4th landing recovery frame onward; improved frame advantage when done lower to the ground, and spaced out at farther ranges; can only be up to -1 on block if not precisely spaced; can partially charge the attack and release early for better juggle advantage after 214[LP]
j.214[P]
Luke
Luke_j214p_hold

j.214[P]

Aerial Flash Knuckle (hold)
SF6 Luke j214p hold.png
SF6 Luke j214p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
23 6 15 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000 [9000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-46(-32) - - - -
Punish Advantage Hit Advantage Block Advantage
KD ~ KD ~ -30(-21)
Notes
Can be input during forward/neutral jump (or back jump when canceled from j.MP); the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state (can follow-up with 623LP if opponent is juggled at max height)
j.214PP
Luke
Luke_j214pp

j.214PP

Aerial Flash Knuckle
SF6 Luke j214pp.png
File:SF6 Luke j214 hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 6 15 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000 [5000] -20000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49(-37) - - - -
Punish Advantage Hit Advantage Block Advantage
KD ~ KD ~ -33(-21)
Notes
Can be input during forward/neutral jump (or back jump when canceled from j.MP); the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state; kara-canceling the startup with j.214P~PP can affect Luke's trajectory and frame advantage

Avenger

236K
Luke
Luke_236k

236K

Avenger
SF6 Luke 236k.png
SF6 Luke 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
12 - 33 45 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Follow-up P or K can be input on frames 12-32; Luke is in a counter-hit state for entire duration
236K~P
Luke
Luke_236k_p

236K~P

No Chaser
SF6 Luke 236k p.png
SF6 Luke 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH SA3 19
Startup Active Recovery Total Hitstun Blockstun
12+12 7 19 37 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-18) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +32(+38) KD +32(+38) -6(0)
Notes
Puts opponent into limited juggle state; requires very late connect to juggle into 623LP (otherwise, can only cancel into SA3)
236K~K
Luke
Luke_236k_k

236K~K

Impaler
SF6 Luke 236k k.png
SF6 Luke 236k k hitbox.pngSF6 Luke 236k k2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - H - -
Startup Active Recovery Total Hitstun Blockstun
12+13 8 22(27) 42(47) - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2200 1200 (840) 600 (300) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 4-19 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26(-21) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +30(+35) KD +30(+35) -8(-3)
Notes
First 2 active frames can only hit airborne opponents; 3rd active frame hits grounded and gives the best KD Advantage (cannot hit meaty to allow a follow-up juggle); Luke is in a crouching state for entire recovery duration; puts opponents into limited juggle state; 5f extra recovery on whiff
236KK
Luke
Luke_236kk

236KK

Avenger
SF6 Luke 236kk.png
SF6 Luke 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
11 [33] 10 45 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 3-35 - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Armor does not apply to follow-up attacks; follow-up P or K can be input up to frame 32; follow-up can start immediately after armor hit freeze without waiting for any additional Avenger startup frames to occur; Luke is in a Punish Counter state for entire duration
236KK~P
Luke
Luke_236kk_p

236KK~P

No Chaser
SF6 Luke 236kk p.png
SF6 Luke 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 50% Starter LH SA2 SA3 24
Startup Active Recovery Total Hitstun Blockstun
11+12 7 19 37 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] - 1250 (875) 625 (312) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-18) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +32(+38) KD +32(+38) -6(0)
Notes
Puts opponent into limited juggle state; requires late connect to juggle into 623LP (otherwise, can only cancel into SA2 or SA3); midscreen, final cancelable frame into SA2 will whiff
236KK~K
Luke
Luke_236kk_k

236KK~K

Impaler
SF6 Luke 236kk k.png
SF6 Luke 236kk k hitbox.pngSF6 Luke 236kk k2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 50% Starter H - -
Startup Active Recovery Total Hitstun Blockstun
11+13 8 19 39 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] - 1250 (875) 625 (312) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 4-19 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23(-18) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +38(+43) KD +38(+43) -5(0)
Notes
First 2 active frames can only hit airborne opponents; Luke is in a crouching state for entire recovery duration; puts opponent into limited juggle state

Super Arts

236236P
Luke
Luke_236236p

236236P

Vulcan Blast
SF6 Luke 236236p.png
SF6 Luke 236236p hitbox.pngSF6 Luke 236236p2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4,800 (2000) 100x5 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
6 13(1)7(2)7(23)5 45 108 - 74 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x5 1000x5 - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-6 Strike/Throw Break - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-29 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +17(+30) KD +17(+30) -29
Notes
5 hit Super projectile, first 4 hits travel 65% screen, final hit goes fullscreen; higher KD Adv. when farther from wall; extends a projectile-vulnerable hurtbox during startup frames 2-5 (more difficult to use as an anti-fireball tool)
214214P
Luke
Luke_214214p

214214P

Eraser
SF6 Luke 214214p.png
SF6 Luke 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 750 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
5 3 51 58 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-52 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +2 KD +2 -29
Notes
Extremely fast super that works well in juggles; in the corner, gives Luke an auto-timed strike/throw mixup; on hit, the animation is not invincible until the very end (can be hit by delayed projectiles like Kimberly Spraycan or JP Amnesia orbs); Full Dmg distribution: 300x3,200x6,700
236236K
Luke
Luke_236236k

236236K

Pale Rider
SF6 Luke 236236k.png
SF6 Luke 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10(27) 4 66(92) 122 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13(30) Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-65 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 HKD +18 -42
Notes
Luke runs forward fully invincible until end of active frames; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first); has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2 Drive bars for Luke; takes opponent to Memphis
236236K (CA)
Luke
Luke_236236k(ca)

236236K

Pale Rider (CA)
SF6 Luke 236236k ca.png
File:SF6 Luke 236236k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10(27) 4 66(92) 122 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13(30) Full Break - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-65 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 HKD +18 -42
Notes
Luke runs forward fully invincible until end of active frames; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first); has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2.3 Drive bars for Luke; available at 25% HP or below; does not take opponent to Memphis

Taunts

5PPPKKK
Luke
Luke_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Luke 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
96 (total) - - 96 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on!"
6PPPKKK
Luke
Luke_6pppkkk

6PPPKKK

Forward Taunt
SF6 Luke 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
180 (total) - - 180 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Yeah! Let's let it fly!"
4PPPKKK
Luke
Luke_4pppkkk

4PPPKKK

Back Taunt
SF6 Luke 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
109 (total) - - 109 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Hadooken!"



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