Street Fighter 6/Manon/Data

From SuperCombo Wiki


Character Vitals

Manon
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Manon Portrait.png SF6 Manon Face.png 10000 0.8 / 0.33 4+38+3 2.115 0.506
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.0452 21 1.499 1.90 1.417
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.031 25 1.254 1.52 2.347


Normals

Standing Normals

5LP
Manon
manon_5lp

5LP

Standing Light Punch
SF6 Manon 5lp.png
SF6 Manon 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
4 3 10 16 17 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 +8 +3 +5 0
Punish Advantage Hit Advantage Block Advantage
+8 +4 -1
Notes
Chains into 5LP/2LP/2LK; higher hitstun than other light normals allows a natural combo into 214LK/214MK; DR cancel is delayed until after active frames
5MP
Manon
manon_5mp

5MP

Standing Medium Punch
SF6 Manon 5mp.png
SF6 Manon 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA TC 16 (19 TC)
Startup Active Recovery Total Hitstun Blockstun
7 4 14 24 20 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +6 +3 +10 +7
Punish Advantage Hit Advantage Block Advantage
+6 +2 -1
Notes
Moves forward during startup (very strong for Burnout pressure); easily hitconfirmable into TC follow-up (always a true blockstring even if delayed); high active frame count makes it good for oki
5HP
Manon
manon_5hp

5HP

Standing Heavy Punch
SF6 Manon 5hp.png
SF6 Manon 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH SA TC 18 SA (29 TC)
Startup Active Recovery Total Hitstun Blockstun
10 4 20 33 24 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 +4 +1 - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -3
Notes
Very lenient hitconfirm window (always a true blockstring even if delayed); puts airborne opponents into limited juggle state
5LK
Manon
manon_5lk

5LK

Standing Light Kick
SF6 Manon 5lk.png
SF6 Manon 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA 12
Startup Active Recovery Total Hitstun Blockstun
5 2 12 18 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 +6 +2 +6 +2
Punish Advantage Hit Advantage Block Advantage
+6 +2 -2
Notes
Longest ranged light normal (important for punishing -5 or -6 attacks); does not naturally combo into 214LK/214MK outside of Punish Counter situations
5MK
Manon
manon_5mk

5MK

Standing Medium Kick
SF6 Manon 5mk.png
SF6 Manon 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 18
Startup Active Recovery Total Hitstun Blockstun
10 3 18 30 19 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +2 -1 +7 +4
Punish Advantage Hit Advantage Block Advantage
+2 -2 -5
Notes
Front leg hurtbox is raised on frames 9-12, making it a good poke against low attacks; DR cancel is delayed until after active frames
5HK
Manon
manon_5hk

5HK

Standing Heavy Kick
SF6 Manon 5hk.png
SF6 Manon 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
15 3 26 43 27 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 +2 -2 - -
Punish Advantage Hit Advantage Block Advantage
+17 Stagger -2 -6
Notes
Incredibly long range poke that can combo into 214LK/214MK on Punish Counter from max range; Punish Counter puts airborne opponents into spinning free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; the slow startup and recovery makes it especially vulnerable to Drive Impact

Crouching Normals

2LP
Manon
manon_2lp

2LP

Crouching Light Punch
SF6 Manon 2lp.png
SF6 Manon 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 12
Startup Active Recovery Total Hitstun Blockstun
4 2 11 16 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 +6 +2 +5 +1
Punish Advantage Hit Advantage Block Advantage
+6 +2 -2
Notes
Chains into 5LP/2LP/2LK; true blockstring when chained into 5LP/2LP; cannot combo into 214LK/214MK, but gives more reliable 3-hit light confirm
2MP
Manon
manon_2mp

2MP

Crouching Medium Punch
SF6 Manon 2mp.png
SF6 Manon 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
7 3 11(13) 20(22) 20 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 +10 +3 +10 +3
Punish Advantage Hit Advantage Block Advantage
+10 +6 -1
Notes
2f extra recovery on whiff; Manon's primary combo starter
2HP
Manon
manon_2hp

2HP

Crouching Heavy Punch
SF6 Manon 2hp.png
SF6 Manon 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH TC 23 TC
Startup Active Recovery Total Hitstun Blockstun
10 5 21 35 24 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-34 Air (Arm/Head) - - 10 10 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 +2 -4 - -
Punish Advantage Hit Advantage Block Advantage
+2 -2 -8
Notes
Very strong anti-air but cannot hit cross-up; the hurtbox on Manon's arm and head is invincible to airborne strikes, and her hurtbox remains in a crouching state for the entire animation allowing for late anti-airs to work
2LK
Manon
manon_2lk

2LK

Crouching Light Kick
SF6 Manon 2lk.png
SF6 Manon 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 2 13 19 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 +3 -1 - -
Punish Advantage Hit Advantage Block Advantage
+3 -1 -5
Notes
Chains into 5LP/2LP/2LK; primary low combo starter; more pushback than other chainable light normals (cannot get a 3-hit light string without Drive Rush starter)
2MK
Manon
manon_2mk

2MK

Crouching Medium Kick
SF6 Manon 2mk.png
SF6 Manon 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - L - -
Startup Active Recovery Total Hitstun Blockstun
8 4 16 27 22 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +6 +2 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -2
Notes
Good range low poke that leads to combos and frame advantage when used out of Drive Rush; high pushback on hit and block
2HK
Manon
manon_2hk

2HK

Crouching Heavy Kick
SF6 Manon 2hk.png
SF6 Manon 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
11 2 27 39 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 HKD +29 -8 - -
Punish Advantage Hit Advantage Block Advantage
HKD +44 HKD +29 -12
Notes
Moves forward during startup, giving it more range but also making it easily punished on block; has juggle potential (not a Hard Knockdown when juggled into)

Jumping Normals

j.LP
Manon
manon_jlp

j.LP

Jumping Light Punch
SF6 Manon jlp.png
SF6 Manon jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 10 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Manon
manon_jmp

j.MP

Jumping Medium Punch
SF6 Manon jmp.png
SF6 Manon jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
8-22 Lower Body Projectile - - 1 10 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; excellent horizontal air-to-air hitbox; shifts Manon's hurtbox upward during startup; lower body projectile invincibility can allow Manon to avoid landing on a fireball
j.HP
Manon
manon_jhp

j.HP

Jumping Heavy Punch
SF6 Manon jhp.png
SF6 Manon jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Causes spike knockdown vs. airborne opponents
j.LK
Manon
manon_jlk

j.LK

Jumping Light Kick
SF6 Manon jlk.png
SF6 Manon jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up; can be used as a fuzzy instant overhead (requires perfect safe jump timing)
j.MK
Manon
manon_jmk

j.MK

Jumping Medium Kick
SF6 Manon jmk.png
SF6 Manon jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up; shifts Manon's hurtbox upward during startup
j.HK
Manon
manon_jhk

j.HK

Jumping Heavy Kick
SF6 Manon jhk.png
SF6 Manon jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
11 5 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Incredible hitbox priority and downward reach (best option for most jump-ins)

Command Normals

4MK
Manon
manon_4mk

4MK

Back Medium Kick
SF6 Manon 4mk.png
SF6 Manon 4mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH TC 20(28)
Startup Active Recovery Total Hitstun Blockstun
10 4 19 32 22 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [4000] 2000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +3 +1 - -
Punish Advantage Hit Advantage Block Advantage
+3 -1 -3
Notes
Long TC cancel window into an overhead, but will not combo on hit if delayed too long; good anti-air hitbox (cannot hit cross-ups); puts airborne opponents into limited juggle state (follow-up TC can continue juggle, or can juggle 236KK/SA1/SA2 on a high anti-air)
4HP
Manon
manon_4hp

4HP

Révérence
SF6 Manon 4hp.png
SF6 Manon 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 22
Startup Active Recovery Total Hitstun Blockstun
8 6 17 30 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +7 +1 +16 +10
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Strong punish starter and combo filler after Drive Rush routes; high active frame count makes it strong as a meaty; puts airborne opponents into limited juggle state; lenient hitconfirm window, but late cancels into 236P, 214HK, or 214KK can fail to combo
3HK
Manon
manon_3hk

3HK

Tomoe Derriére
SF6 Manon 3hk.png
SF6 Manon 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 9 32 51 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
9-19 Air (Leg) - - 1 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-39 KD +26 -19 - -
Punish Advantage Hit Advantage Block Advantage
HKD +36 KD +26 -23
Notes
Not a low attack despite the animation; works as an anti-air to to invincibility on kicking leg; puts opponents into limited juggle state; can hit cross-up; kicks airborne opponents backwards for a side switch; Punish Counter also switches sides and gives a Hard Knockdown, allowing follow-up oki; only the 1st active frame can hit grounded opponents (active frames 2-9 hit airborne)

Target Combos

5MP~MK
Manon
manon_5mp_mk

5MP~MK

À Terre
SF6 Manon 5mp mk.png
SF6 Manon 5mp mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 2 17 28 21 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -5
Notes
Pulls opponent close to Manon for a strike/throw mixup on hit (but also easily punishable on block); always a true blockstring
4MK~MK
Manon
manon_4mk_mk

4MK~MK

En Haut
SF6 Manon 4mk mk.png
SF6 Manon 4mk mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H Sp SA 49(17)
Startup Active Recovery Total Hitstun Blockstun
14 5 21 39 23 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - +11 +3
Punish Advantage Hit Advantage Block Advantage
+1 -3 -11
Notes
Forces crouch on hit; 2f blockstring gap when canceled from 4MK, which can be increased by delaying the cancel for different frame trap timings; combos naturally from 4MK unless the TC cancel is delayed; has juggle potential and puts airborne opponents into limited juggle state (useful after a 4MK anti-air); special/DR cancel is delayed until after 3rd active frame
5HP~HP
Manon
manon_5hp_hp

5HP~HP

Temps Lié
SF6 Manon 5hp hp.png
SF6 Manon 5hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
5 2 20(22) 26(28) 25 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -8
Notes
Pulls opponent close to Manon for a strike/throw mixup on hit, but also easily punishable on block; 2f extra recovery on block; always a true blockstring even when delayed; easily hitconfirmed from 5HP
2HP~HP
Manon
manon_2hp_hp

2HP~HP

Allongé
SF6 Manon 2hp hp.png
SF6 Manon 2hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
4 4 26 33 31 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 10
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 (KD +17~19) -10
Notes
Causes spike knockdown after 2HP hits an airborne opponent; slightly better KD advantage when opponent is juggled high in the air

Throws

LPLK
Manon
manon_lplk

LPLK

Ouchi Gari
SF6 Manon lplk.png
SF6 Manon lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +16 KD +16 -
Notes
Can manually time a throw loop in the corner; Drive Rush also allows an auto-timed meaty throw that can be mixed up with 2MP or 4HP
4LPLK
Manon
manon_4lplk

4LPLK

Uchi Mata
SF6 Manon 4lplk.png
SF6 Manon 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 KD +18 -
Notes
Side switches; allows meaty strike/throw mixup if throwing opponent into the corner; midscreen, Manon can chase a back roll with a meaty strike such as 5MP; can also Drive Rush into a strike or an auto-timed 63214LP command throw

Drive Moves

HPHK
Manon
manon_hphk

HPHK

Glissade
SF6 Manon hphk.png
SF6 Manon hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Manon
manon_6hphk

6HPHK

Écarté
SF6 Manon 6hphk.png
SF6 Manon 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; see Drive Reversal.
MPMK
Manon
manon_mpmk

MPMK

Drive Parry
SF6 Manon mpmk.png
SF6 Manon mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Manon
manon_66

66

Drive Rush
SF6 Manon 66.png
SF6 Manon 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame)

Special Moves

Manège Doré (63214P)

63214LP
Manon
manon_63214lp

63214LP

LP Manège Doré
SF6 Manon 63214lp.png
SF6 Manon 63214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000~3700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
10 2 49 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +19 HKD +19 -
Notes
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; slowest startup with long range (1.53)
63214MP
Manon
manon_63214mp

63214MP

MP Manège Doré
File:SF6 Manon 63214mp.png
SF6 Manon 63214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000~3700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 51 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +19 HKD +19 -
Notes
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with medium range (1.37)
63214HP
Manon
manon_63214hp

63214HP

HP Manège Doré
File:SF6 Manon 63214hp.png
SF6 Manon 63214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000~3700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 2 54 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +19 HKD +19 -
Notes
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; fastest startup with shortest range (1.14)
63214PP
Manon
manon_63214pp

63214PP

OD Manège Doré
SF6 Manon 63214pp.png
SF6 Manon 63214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000~3700 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 51 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] -20000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +19 HKD +19 -
Notes
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with long range (1.52)


Rond-point (236K)

236LK
Manon
manon_236lk

236LK

LK Rond-point
SF6 Manon 236lk.png
SF6 Manon 236k hitbox.pngSF6 Manon 236k hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,500 100,125 - LH SA3* 22*
Startup Active Recovery Total Hitstun Blockstun
9 3(2)2 29 44 - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [4000] 1000x2 600,750 (420,525) 300,375 (150,187) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-15 Air (Upper Body) - - 1,1 1,1 0,2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-34(-29) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +31 KD +31 -15
Notes
Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; the 1st hit tends to whiff when canceled into at max range
236MK
Manon
manon_236mk

236MK

MK Rond-point
File:SF6 Manon 236mk.png
File:SF6 Manon 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,600 100,150 - LH SA3* 24*
Startup Active Recovery Total Hitstun Blockstun
11 3(3)3 27 46 - 22 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [4000] 1000x2 600,750 (420,525) 300,375 (150,187) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
7-19 Air (Upper Body) - - 1,1 1,1 0,2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28(-27) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +34 KD +34 -14
Notes
Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a follow-up juggle); the 1st hit tends to whiff when canceled into at max range
236HK
Manon
manon_236hk

236HK

HK Rond-point
File:SF6 Manon 236hk.png
File:SF6 Manon 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH SA3 26(13)
Startup Active Recovery Total Hitstun Blockstun
14 3(3)3 22(24) 44(46) - 22 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [4000] 1000x2 600,750 (420,525) 300,375 (150,187) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
9-22 Air (Upper Body) - - 1,1 1,1 0,2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25(-24) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -11
Notes
Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); canceling the 2nd hit into SA3 is only useful if the attack is absorbed by armor; the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a follow-up)
236KK
Manon
manon_236kk

236KK

OD Rond-point
SF6 Manon 236kk.png
File:SF6 Manon 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH SA2 SA3 (2nd) 28
Startup Active Recovery Total Hitstun Blockstun
8 4(2)3 25(30) 41(46) - 20 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [4000] -20000 600,750 (420,525) 300,375 (150,187) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-16 Air - - 1,1 1,1 1,2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-31(-30) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +45 KD +45 -19
Notes
Strong anti-air with an enormous hitbox, but cannot hit cross-up; the final 5 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state (has consistent juggle follow-ups); only the 2nd hit can be Super canceled (juggles into SA2, but SA3 cancel is only useful if the attack is absorbed by armor); the 1st hit tends to whiff when canceled into at max range


Dégagé (214K)

214LK
Manon
manon_214lk

214LK

LK Dégagé
SF6 Manon 214lk.png
SF6 Manon 214lk hitbox.pngSF6 Manon 214lk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,700 75,175 - L - -
Startup Active Recovery Total Hitstun Blockstun
16 2(10)4 36 67 - 28(16)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [4000x2] 500,1000 400x2 (280x2) 200x2 (100x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1,1 1,1 9,9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-38 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +21 KD +21 -24
Notes
Long range low attack that can catch opponents by surprise, but very unsafe if blocked; can be juggled into; leaves opponent close for follow-up oki even midscreen
214MK
Manon
manon_214mk

214MK

MK Dégagé
SF6 Manon 214mk.png
SF6 Manon 214mk hitbox.pngSF6 Manon 214mk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,800 100,200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 4(14)6 22 land 61 - 33(15)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [4000x2] 1000x2 400x2 (280x2) 200x2 (100x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 15-39 (FKD) 1,1 1,1 9,9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +33 KD +33 -13
Notes
Long range tool for combos and punishes, leading to great corner carry
214HK
Manon
manon_214hk

214HK

HK Dégagé
SF6 Manon 214hk.png
SF6 Manon 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - H - -
Startup Active Recovery Total Hitstun Blockstun
20(21) 3 24 46 29 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
9-19 Lower Body - - 1 1 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -9
Notes
Forces crouch on hit; 1st active frame can only hit airborne opponents (functionally 21f startup); works as a low crush but not actually airborne
214KK
Manon
manon_214kk

214KK

OD Dégagé
SF6 Manon 214kk.png
SF6 Manon 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter H - -
Startup Active Recovery Total Hitstun Blockstun
22(23) 3 22 46 31 22(21)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] -20000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
11-24 Throw - 9-21 (FKD) 1 1 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23(-22) - - - -
Punish Advantage Hit Advantage Block Advantage
+10(+11) +6(+7) -3
Notes
1st active frame cannot hit crouching opponents (functionally 23f as an overhead); 1f better advantage on hit vs. crouching (allows links into 5MP/2MP for improved damage and oki); blockstun is reduced by 1f on active frames 2-3 (still -3 if stand blocked on frame 23)


Renversé (236P)

236LP
Manon
manon_236lp

236LP

LP Renversé
SF6 Manon 236lp.png
SF6 Manon 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50,(1300~1900) 13 - LH SA3 (1st) 13
Startup Active Recovery Total Hitstun Blockstun
22 2 37 60 20/- 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [8000] 1000,(2000) 150,2000 (105,1400) 75 (37) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-21 Projectile - - - - 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-37 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 HKD +15 -23
Notes
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1350/1500/1650/1800/1950; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3
236MP
Manon
manon_236mp

236MP

MP Renversé
File:SF6 Manon 236mp.png
File:SF6 Manon 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100,(1300~1900) 25 - LH SA3 (1st) 13
Startup Active Recovery Total Hitstun Blockstun
25 2 34 60 20/- 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [8000] 1000,(2000) 150,2000 (105,1400) 75 (37) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 Projectile - - - - 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-34 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 HKD +15 -20
Notes
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3
236HP
Manon
manon_236hp

236HP

HP Renversé
File:SF6 Manon 236hp.png
File:SF6 Manon 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200,(1300~1900) 50 - LH SA3 (1st) 13
Startup Active Recovery Total Hitstun Blockstun
29 2 30 60 20/- 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [8000] 1000,(2000) 150,2000 (105,1400) 75 (37) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-28 Projectile - - - - 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 HKD +15 -16
Notes
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3
236PP
Manon
manon_236pp

236PP

OD Renversé
SF6 Manon 236pp.png
SF6 Manon 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200,(1300~1900) 50 - LH - -
Startup Active Recovery Total Hitstun Blockstun
25 2 34 60 20/- 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [8000] -20000 150,2000 (105,1400) 75 (37) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-26 Projectile (All), Strike (Upper/Mid Body) - - - - 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-34 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 HKD +15 -20
Notes
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; unlike the meterless versions, this one cannot be canceled into any Super; leaves Manon much closer to opponent in the corner on hit, allowing for better oki than other enders

Renversé Feint (236[P])

236[P]
Manon
manon_236p_hold

236[P]

Renversé Feint
SF6 Manon 236p hold.png
SF6 Manon 236p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - 33/34/35 33/34/35 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-(15/16/17) Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Travel distance for LP/MP/HP versions: 0.85/1.10/1.14
236[PP]
Manon
manon_236pp_hold

236[PP]

OD Renversé Feint
SF6 Manon 236pp hold.png
SF6 Manon 236pp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - 34 34 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-16 Projectile, Strike (Upper/Mid Body) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Susceptible to low attacks during invincibility window; travel distance: 1.23


Grand Fouetté (236P~K)

236P~K
Manon
manon_236p_k

236P~K

Grand Fouetté
SF6 Manon 236p k.png
SF6 Manon 236p k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 10% Immediate LH SA3 22
Startup Active Recovery Total Hitstun Blockstun
(16/17/18)+11 6 22 38 - 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [10000] 2500 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 (0 PC) 0 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26(-21) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +55(+60) KD +51(+56) -5(0)
Notes
Startup of the initial spin depends on button strength; any invincibility from 236P is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); cancel into SA3 is only useful if the kick is absorbed by armor; puts opponent into limited juggle state (free juggle state on Punish Counter); can be spaced to be safer in neutral
236PP~K
Manon
manon_236pp_k

236PP~K

OD Grand Fouetté
SF6 Manon 236pp k.png
File:SF6 Manon 236pp k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 10% Immediate LH SA2 SA3 22
Startup Active Recovery Total Hitstun Blockstun
15+11 6 22 38 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] -20000 1150 (805) 575 (287) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26(-21) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +58(+63) KD +58(+63) -12(-7)
Notes
Any invincibility from 236PP is lost as soon as the kick follow-up starts (can slightly delay the follow-up to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral

Super Arts

236236K
Manon
manon_236236k

236236K

Arabesque
SF6 Manon 236236k.png
SF6 Manon 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 500 30% Minimum L - -
Startup Active Recovery Total Hitstun Blockstun
10 4 65 78 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 5000 - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-13 Strike/Throw Break - 1 1 9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-67(-64) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +7(+10) KD +7(+10) -49(-46)
Notes
Long range sliding low attack; switches sides with opponent on hit (except at max range); can be used in juggles; can trade vs. projectiles at certain ranges, allowing for a follow-up juggle
214214K
Manon
manon_214214k

214214K

Étoile
SF6 Manon 214214k.png
SF6 Manon 214214k hitbox.pngSF6 Manon 214214k hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2700 400,350,(125) 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
7 3(11)6(45)9 38+34 land 152 - 28,20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2,(1000) 2000x5 - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full Break 21-36, 68-118 (FKD) - 1,1,0,0,0 9,9,9,9,9
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-79(-130) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +32(+37) KD +32(+37) -61(-118)
Notes
If blocked, the last hit whiffs on crouching opponents; can be juggled into; extended KD time for opponent if they fall out before 3rd hit; full damage distribution: 450,400,500x2,850
236236P
Manon
manon_236236p

236236P

Pas de Deux
SF6 Manon 236236p.png
SF6 Manon 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 - 50% Minimum; 5% Immediate (236HK: 15%) T - -
Startup Active Recovery Total Hitstun Blockstun
6+1 2 72 80 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- 15000 - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +16 HKD +16 -
Notes
Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; cinematic time regenerates ~2.2 Drive bars for Manon; Range: 1.46 (2nd active frame 1.49)
236236P (CA)
Manon
manon_236236p(ca)

236236P

Pas de Deux (CA)
SF6 Manon 236236p(ca).png
File:SF6 Manon 236236p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 - 50% Minimum; 5% Immediate (236HK: 15%) T - -
Startup Active Recovery Total Hitstun Blockstun
6+1 2 72 80 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- 20000 - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +16 HKD +16 -
Notes
Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon; Range: 1.46 (2nd active frame 1.49)

Taunts

5PPPKKK
Manon
manon_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Manon 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
252 (total) - - 252 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"No no, begin again from the plié."
6PPPKKK
Manon
manon_6pppkkk

6PPPKKK

Forward Taunt
SF6 Manon 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
364 (total) - - 364 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Un deux trois, un deux trois, un deux trois."
4PPPKKK
Manon
manon_4pppkkk

4PPPKKK

Back Taunt
SF6 Manon 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
582 (total) - - 582 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Hmm, how boring. I could be at my favorite salon right now."



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