User:Spabobin

7,530 edits

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Testing Tooltips


Test template:

Close 5LP
Close Stand LP
cl.5LP
O Ibuki Close5LP.png
Startup Active Recovery Total Hit Adv
3 2 10 14 +3
Damage Stun Meter Gain Hit Level Block Adv
30 50 20 HL 0
Cancel Hitstun Blockstun Armor Break Juggle
tc sp su 15 12 N test
  • Proximity Range: 1.0
  • Armor: 1-99f
  • Full Invuln: 1-99f
  • Strike Invuln: 1-99f
  • Projectile Invuln: 1-99f
  • Throw Invuln: 1-99f
  • Airborne: 1-99f
Note: this hitbox is for Omega, just used as a placeholder

don't forget to include projectile/throw hitbox if that column is checked -put airborne/armor/invuln as variables in description





Standing Normals

Close 5LP
Close Stand LP
cl.5LP
Startup Active Recovery Total Hit Adv
3 2 10 14 +3
Damage Stun Meter Gain Hit Level Block Adv
30 50 20 HL 0
Cancel Hitstun Blockstun Armor Break Juggle
tc sp su 15 12 N -
  • Proximity Range: 1.0
Reset on Air Hit/Air CH
Close 5MP
Close Stand MP
5MP
Startup Active Recovery Total Hit Adv
5 4 6 14 +6
Damage Stun Meter Gain Hit Level Block Adv
70 100 40 HL +2
Cancel Hitstun Blockstun Armor Break Juggle
- 16 12 N -
Note: no difference between Close and Far 5MP
Reset on Air Hit/Air CH
Close 5HP
Close Stand HP
cl.5HP
Startup Active Recovery Total Hit Adv
7 2*2 18 28 -2
Damage Stun Meter Gain Hit Level Block Adv
60*70 125*75 40*20 HL -6
Cancel Hitstun Blockstun Armor Break Juggle
sp su * tc 18 14 N -
  • Proximity Range: 1.2
2-hit attack; 1st hit special cancels, 2nd hit chains to 2HK target combo
Reset on Air Hit/Air CH
Close 5LK
Close Stand LK
5LK
Startup Active Recovery Total Hit Adv
4[5] 4 9 16[17] +1
Damage Stun Meter Gain Hit Level Block Adv
20 50 20 HL -2
Cancel Hitstun Blockstun Armor Break Juggle
tc 14 11 N -
Note: no difference between Close and Far 5LK
Reset on Air Hit/Air CH
[] refers to chained version of 5LK
Close 5MK
Close Stand MK
5MK
Startup Active Recovery Total Hit Adv
5 4 14 22 +1
Damage Stun Meter Gain Hit Level Block Adv
70 100 40 HL -4
Cancel Hitstun Blockstun Armor Break Juggle
sp su 19 14 N -
Note: no difference between Close and Far 5MK
Reset on Air Hit/Air CH
Close 5HK
Close Stand HK
cl.5HK
Startup Active Recovery Total Hit Adv
6 2*2 23 32 KD
Damage Stun Meter Gain Hit Level Block Adv
50*60 125*75 40*20 HL -5
Cancel Hitstun Blockstun Armor Break Juggle
-*J - 20 N JP: 0*1
  • Proximity Range: 1.3
2nd Hit: Soft KD on Ground Hit/CH, Air Hit/CH
Rewarding as a close-range anti-air
Far 5LP
Far Stand LP
far.5LP
Startup Active Recovery Total Hit Adv
3 2 5 9 +8
Damage Stun Meter Gain Hit Level Block Adv
25 50 20 HL +4
Cancel Hitstun Blockstun Armor Break Juggle
tc ch 15 11 N -
  • Proximity Range: 1.0
Reset on Air Hit/Air CH
Great button for pressure and confirms, but can whiff on short crouching characters
Far 5MP
Far Stand MP
5MP
Startup Active Recovery Total Hit Adv
5 4 6 14 +6
Damage Stun Meter Gain Hit Level Block Adv
70 100 40 HL +2
Cancel Hitstun Blockstun Armor Break Juggle
- 16 12 N -
Note: no difference between Close and Far 5MP
Reset on Air Hit/Air CH
Far 5HP
Far Stand HP
far.5HP
Startup Active Recovery Total Hit Adv
12 4 16 31 +2
Damage Stun Meter Gain Hit Level Block Adv
100 100 60 HL -2
Cancel Hitstun Blockstun Armor Break Juggle
tc 22 18 N -
  • Proximity Range: 1.2
Reset on Air Hit/Air CH
Far 5LK
Far Stand LK
5LK
Startup Active Recovery Total Hit Adv
4[5] 4 9 16[17] +1
Damage Stun Meter Gain Hit Level Block Adv
20 50 20 HL -2
Cancel Hitstun Blockstun Armor Break Juggle
tc 14 11 N -
Note: no difference between Close and Far 5LK
Reset on Air Hit/Air CH
[] refers to chained version of 5LK
Far 5MK
Far Stand MK
5MK
Startup Active Recovery Total Hit Adv
5 4 14 22 +1
Damage Stun Meter Gain Hit Level Block Adv
70 100 40 HL -4
Cancel Hitstun Blockstun Armor Break Juggle
sp su 19 14 N -
Note: no difference between Close and Far 5MK
Reset on Air Hit/Air CH
Far 5HK
Far Stand HK
far.5HK
Startup Active Recovery Total Hit Adv
10 3 17 29 +2
Damage Stun Meter Gain Hit Level Block Adv
110 200 60 HL -2
Cancel Hitstun Blockstun Armor Break Juggle
- 22 18 N -
  • Proximity Range: 1.3
Reset on Air Hit/Air CH

Crouching Normals

Air Normals

Command Normals