< Street Fighter 6 | Akuma
Character Vitals
Normals
Standing Normals
5LP
Akuma
akuma_5lp
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5LP Standing Light Punch
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File:SF6 Akuma 5lp.png File:SF6 Akuma 5lp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
4 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
5MP
Akuma
akuma_5mp
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5MP Standing Medium Punch
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File:SF6 Akuma 5mp.png File:SF6 Akuma 5mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
5HP
Akuma
akuma_5hp
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5HP Standing Heavy Punch
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File:SF6 Akuma 5hp.png File:SF6 Akuma 5hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
5LK
Akuma
akuma_5lk
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5LK Standing Light Kick
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File:SF6 Akuma 5lk.png File:SF6 Akuma 5lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
5MK
Akuma
akuma_5mk
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5MK Standing Medium Kick
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File:SF6 Akuma 5mk.png File:SF6 Akuma 5mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Forces stand |
5HK
Akuma
akuma_5hk
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5HK Standing Heavy Kick
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File:SF6 Akuma 5hk.png File:SF6 Akuma 5hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
2 hits; 2nd hit whiffs on crouching opponents |
Crouching Normals
2LP
Akuma
akuma_2lp
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2LP Crouching Light Punch
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File:SF6 Akuma 2lp.png File:SF6 Akuma 2lp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
4 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
2MP
Akuma
akuma_2mp
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2MP Crouching Medium Punch
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File:SF6 Akuma 2mp.png File:SF6 Akuma 2mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
2HP
Akuma
akuma_2hp
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2HP Crouching Heavy Punch
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File:SF6 Akuma 2hp.png File:SF6 Akuma 2hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Forces stand |
2LK
Akuma
akuma_2lk
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2LK Crouching Light Kick
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File:SF6 Akuma 2lk.png File:SF6 Akuma 2lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | L | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
2MK
Akuma
akuma_2mk
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2MK Crouching Medium Kick
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File:SF6 Akuma 2mk.png File:SF6 Akuma 2mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | L | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
2HK
Akuma
akuma_2hk
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2HK Crouching Heavy Kick
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File:SF6 Akuma 2hk.png File:SF6 Akuma 2hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | L | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Jumping Normals
j.LP
Akuma
akuma_jlp
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j.LP Jumping Light Punch
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File:SF6 Akuma jlp.png File:SF6 Akuma jlp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | H | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3 land | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
~-2 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
j.MP
Akuma
akuma_jmp
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j.MP Jumping Medium Punch
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File:SF6 Akuma jmp.png File:SF6 Akuma jmp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | H | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 3 land | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
~-2 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
j.HP
Akuma
akuma_jhp
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j.HP Jumping Heavy Punch
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File:SF6 Akuma jhp.png File:SF6 Akuma jhp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | H | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 3 land | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
~-2 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
j.LK
Akuma
akuma_jlk
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j.LK Jumping Light Kick
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File:SF6 Akuma jlk.png File:SF6 Akuma jlk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | H | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3 land | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
~-2 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
j.MK
Akuma
akuma_jmk
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j.MK Jumping Medium Kick
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File:SF6 Akuma jmk.png File:SF6 Akuma jmk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | H | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 3 land | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
~-2 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
j.HK
Akuma
akuma_jhk
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j.HK Jumping Heavy Kick
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File:SF6 Akuma jhk.png File:SF6 Akuma jhk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | H | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 3 land | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
~-2 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Command Normals
6MP
Akuma
akuma_6mp
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6MP Skull Splitter
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File:SF6 Akuma 6mp.png File:SF6 Akuma 6mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | H | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
6MK
Akuma
akuma_6mk
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6MK Resso Snap Kick
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File:SF6 Akuma 6mk.png File:SF6 Akuma 6mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
6HP
Akuma
akuma_6hp
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6HP Kikoku
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File:SF6 Akuma 6hp.png File:SF6 Akuma 6hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
4HK
Akuma
akuma_4hk
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4HK Rago High Kick
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File:SF6 Akuma 4hk.png File:SF6 Akuma 4hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
j.2MK
Akuma
akuma_j2mk
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j.2MK Tenmaku Blade Kick
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File:SF6 Akuma j2mk.png File:SF6 Akuma j2mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Forward Jump only |
Target Combos
5MP~MP
Akuma
akuma_5mp_mp
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5MP~MP Viscera Piercer
|
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File:SF6 Akuma 5mp mp.png File:SF6 Akuma 5mp mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
5MK~HK
Akuma
akuma_5mk_hk
|
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---|---|---|---|---|---|
5MK~HK Bone Crusher Axe Kick
|
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File:SF6 Akuma 5mk hk.png File:SF6 Akuma 5mk hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | H | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
6HP~6HP
Akuma
akuma_6hp_6hp
|
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---|---|---|---|---|---|
6HP~6HP Kikoku Combination 1
|
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File:SF6 Akuma 6hp 6hp.png File:SF6 Akuma 6hp 6hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
6HP~6HP~HK
Akuma
akuma_6hp_6hp_hk
|
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---|---|---|---|---|---|
6HP~6HP~HK Kikoku Combination 2
|
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File:SF6 Akuma 6hp 6hp hk.png File:SF6 Akuma 6hp 6hp hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Throws
Forward Throw
Akuma
akuma_lplk
|
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---|---|---|---|---|---|
LPLK |
|||||
File:SF6 Akuma lplk.png File:SF6 Akuma lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | 30 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 2000 | 2000(1400) [4000(2800)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD + | KD + | - | |||
Notes | |||||
Back Throw
Akuma
akuma_4lplk
|
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---|---|---|---|---|---|
4LPLK |
|||||
File:SF6 Akuma 4lplk.png File:SF6 Akuma 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | 30 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 2000 | 2000(1400) [4000(2800)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD + | KD + | - | |||
Notes | |||||
Drive Moves
HPHK
Akuma
akuma_hphk
|
|||||
---|---|---|---|---|---|
HPHK |
|||||
File:SF6 Akuma hphk.png File:SF6 Akuma hphk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Akuma
akuma_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK |
|||||
File:SF6 Akuma 6hphk.png File:SF6 Akuma 6hphk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | 48 | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -8 | |||
Notes | |||||
5f extra recovery on hit; see Drive Reversal. |
MPMK
Akuma
akuma_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
File:SF6 Akuma mpmk.png File:SF6 Akuma mpmk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | 37(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Akuma
akuma_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
File:SF6 Akuma 66.png File:SF6 Akuma 66 hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Special Moves
Gou Hadoken
236LP
Akuma
akuma_236lp
|
|||||
---|---|---|---|---|---|
236LP Gou Hadoken
|
|||||
File:SF6 Akuma 236lp.png File:SF6 Akuma 236lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236MP
Akuma
akuma_236mp
|
|||||
---|---|---|---|---|---|
236MP Gou Hadoken
|
|||||
File:SF6 Akuma 236mp.png File:SF6 Akuma 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236HP
Akuma
akuma_236hp
|
|||||
---|---|---|---|---|---|
236HP Gou Hadoken
|
|||||
File:SF6 Akuma 236hp.png File:SF6 Akuma 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236PP
Akuma
akuma_236pp
|
|||||
---|---|---|---|---|---|
236PP Gou Hadoken
|
|||||
File:SF6 Akuma 236pp.png File:SF6 Akuma 236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Gou Hadoken Lv.2
236{LP}
Akuma
akuma_236lp_partial_hold
|
|||||
---|---|---|---|---|---|
236{LP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236lp partial hold.png File:SF6 Akuma 236lp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236{MP}
Akuma
akuma_236mp_partial_hold
|
|||||
---|---|---|---|---|---|
236{MP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236mp partial hold.png File:SF6 Akuma 236mp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236{HP}
Akuma
akuma_236hp_partial_hold
|
|||||
---|---|---|---|---|---|
236{HP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236hp partial hold.png File:SF6 Akuma 236hp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236{PP}
Akuma
akuma_236pp_partial_hold
|
|||||
---|---|---|---|---|---|
236{PP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236pp partial hold.png File:SF6 Akuma 236pp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Gou Hadoken Lv.3
236[LP]
Akuma
akuma_236lp_hold
|
|||||
---|---|---|---|---|---|
236[LP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236lp hold.png File:SF6 Akuma 236lp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236[MP]
Akuma
akuma_236mp_hold
|
|||||
---|---|---|---|---|---|
236[MP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236mp hold.png File:SF6 Akuma 236mp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236[HP]
Akuma
akuma_236hp_hold
|
|||||
---|---|---|---|---|---|
236[HP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236hp hold.png File:SF6 Akuma 236hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236[PP]
Akuma
akuma_236pp_hold
|
|||||
---|---|---|---|---|---|
236[PP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236pp hold.png File:SF6 Akuma 236pp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Zanku Hadoken
j.236P
Akuma
akuma_j236p
|
|||||
---|---|---|---|---|---|
j.236P Zanku Hadoken
|
|||||
File:SF6 Akuma j236p.png File:SF6 Akuma j236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
? land | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Forward Jump only; disappears if Akuma is hit |
j.236PP
Akuma
akuma_j236pp
|
|||||
---|---|---|---|---|---|
j.236PP Zanku Hadoken
|
|||||
File:SF6 Akuma j236pp.png File:SF6 Akuma j236pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
? land | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit |
Gou Shoryuken
623LP
Akuma
akuma_623lp
|
|||||
---|---|---|---|---|---|
623LP Gou Shoryuken
|
|||||
File:SF6 Akuma 623lp.png File:SF6 Akuma 623lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
623MP
Akuma
akuma_623mp
|
|||||
---|---|---|---|---|---|
623MP Gou Shoryuken
|
|||||
File:SF6 Akuma 623mp.png File:SF6 Akuma 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
623HP
Akuma
akuma_623hp
|
|||||
---|---|---|---|---|---|
623HP Gou Shoryuken
|
|||||
File:SF6 Akuma 623hp.png File:SF6 Akuma 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
623PP
Akuma
akuma_623pp
|
|||||
---|---|---|---|---|---|
623PP Gou Shoryuken
|
|||||
File:SF6 Akuma 623pp.png File:SF6 Akuma 623pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Tatsumaki Zanku-Kyaku
214LK
Akuma
akuma_214lk
|
|||||
---|---|---|---|---|---|
214LK Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma 214lk.png File:SF6 Akuma 214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Whiffs on crouching opponents; puts opponent into limited juggle state |
214MK
Akuma
akuma_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma 214mk.png File:SF6 Akuma 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Whiffs on crouching opponents; 2 hits |
214HK
Akuma
akuma_214hk
|
|||||
---|---|---|---|---|---|
214HK Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma 214hk.png File:SF6 Akuma 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Can hit crouching opponents; upward angle |
214KK
Akuma
akuma_214kk
|
|||||
---|---|---|---|---|---|
214KK Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma 214kk.png File:SF6 Akuma 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Whiffs on crouching opponents; puts opponent into limited juggle state |
Aerial Tatsumaki Zanku-Kyaku
j.214K
Akuma
akuma_j214k
|
|||||
---|---|---|---|---|---|
j.214K Aerial Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma j214k.png File:SF6 Akuma j214k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Can hit cross-up; puts opponent into limited juggle state |
j.214KK
Akuma
akuma_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma j214kk.png File:SF6 Akuma j214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state |
Adamant Flame
214LP
Akuma
akuma_214lp
|
|||||
---|---|---|---|---|---|
214LP Adamant Flame
|
|||||
File:SF6 Akuma 214lp.png File:SF6 Akuma 214lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
15 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
214MP
Akuma
akuma_214mp
|
|||||
---|---|---|---|---|---|
214MP Adamant Flame
|
|||||
File:SF6 Akuma 214mp.png File:SF6 Akuma 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
214HP
Akuma
akuma_214hp
|
|||||
---|---|---|---|---|---|
214HP Adamant Flame
|
|||||
File:SF6 Akuma 214hp.png File:SF6 Akuma 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
214PP
Akuma
akuma_214pp
|
|||||
---|---|---|---|---|---|
214PP Adamant Flame
|
|||||
File:SF6 Akuma 214pp.png File:SF6 Akuma 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Adamant Flame Follow-up
214LP~6P
Akuma
akuma_214lp_6p
|
|||||
---|---|---|---|---|---|
214LP~6P Adamant Flame Follow-Up
|
|||||
File:SF6 Akuma 214lp 6p.png File:SF6 Akuma 214lp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
214MP~6P
Akuma
akuma_214mp_6p
|
|||||
---|---|---|---|---|---|
214MP~6P Adamant Flame Follow-Up
|
|||||
File:SF6 Akuma 214mp 6p.png File:SF6 Akuma 214mp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
214HP~6P
Akuma
akuma_214hp_6p
|
|||||
---|---|---|---|---|---|
214HP~6P Adamant Flame Follow-Up
|
|||||
File:SF6 Akuma 214hp 6p.png File:SF6 Akuma 214hp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
214PP~6P
Akuma
akuma_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P Adamant Flame Follow-Up
|
|||||
File:SF6 Akuma 214pp 6p.png File:SF6 Akuma 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Wallsplats opponent (limited juggle state); can follow up with a juggle if near the corner |
Demon Raid
236K
Akuma
akuma_236k
|
|||||
---|---|---|---|---|---|
236K Demon Raid
|
|||||
File:SF6 Akuma 236k.png File:SF6 Akuma 236k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Button strength determines trajectory (LK short, MK mid, HK far) |
236KK
Akuma
akuma_236kk
|
|||||
---|---|---|---|---|---|
236KK Demon Raid
|
|||||
File:SF6 Akuma 236kk.png File:SF6 Akuma 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Tracks opponent's location regardless of distance |
Demon Low Slash
236K~No Input
Akuma
akuma_236k_no_input
|
|||||
---|---|---|---|---|---|
236K~No Input Demon Low Slash
|
|||||
File:SF6 Akuma 236k no input.png File:SF6 Akuma 236k no input hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
L | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Causes Akuma to auto-correct if Demon Raid crosses up |
236KK~No Input
Akuma
akuma_236kk_no_input
|
|||||
---|---|---|---|---|---|
236KK~No Input Demon Low Slash
|
|||||
File:SF6 Akuma 236kk no input.png File:SF6 Akuma 236kk no input hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
L | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Causes Akuma to auto-correct if Demon Raid crosses up |
Demon Guillotine
236K~P
Akuma
akuma_236k_p
|
|||||
---|---|---|---|---|---|
236K~P Demon Guillotine
|
|||||
File:SF6 Akuma 236k p.png File:SF6 Akuma 236k p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
H | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
236KK~P
Akuma
akuma_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Demon Guillotine
|
|||||
File:SF6 Akuma 236kk p.png File:SF6 Akuma 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
H | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Demon Blade Kick
236K~K
Akuma
akuma_236k_k
|
|||||
---|---|---|---|---|---|
236K~K Demon Blade Kick
|
|||||
File:SF6 Akuma 236k k.png File:SF6 Akuma 236k k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Button strength determines angle (LK short, MK mid, HK far) |
236KK~K
Akuma
akuma_236kk_k
|
|||||
---|---|---|---|---|---|
236KK~K Demon Blade Kick
|
|||||
File:SF6 Akuma 236kk k.png File:SF6 Akuma 236kk k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Button strength determines angle (LK short, MK mid, HK far) |
Demon Swoop
236K~[2]
Akuma
akuma_236k_2_hold
|
|||||
---|---|---|---|---|---|
236K~[2] Demon Swoop
|
|||||
File:SF6 Akuma 236k 2 hold.png File:SF6 Akuma 236k 2 hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Useful for baiting opponent's Drive Impact or Parry |
236KK~[2]
Akuma
akuma_236kk_2_hold
|
|||||
---|---|---|---|---|---|
236KK~[2] Demon Swoop
|
|||||
File:SF6 Akuma 236kk 2 hold.png File:SF6 Akuma 236kk 2 hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Useful for baiting opponent's Drive Impact or Parry |
Demon Gou Zanku
236KK~j.236P
Akuma
akuma_236kk_j236p
|
|||||
---|---|---|---|---|---|
236KK~j.236P Demon Gou Zanku
|
|||||
File:SF6 Akuma 236kk j236p.png File:SF6 Akuma 236kk j236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
Demon Gou Rasen
236KK~j.214K
Akuma
akuma_236kk_j214k
|
|||||
---|---|---|---|---|---|
236KK~j.214K Demon Gou Rasen
|
|||||
File:SF6 Akuma 236kk j214k.png File:SF6 Akuma 236kk j214k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch) |
Ashura Senku
4KKK
Akuma
akuma_4kkk
|
|||||
---|---|---|---|---|---|
4KKK Ashura Senku (Backward)
|
|||||
File:SF6 Akuma 4kkk.png File:SF6 Akuma 4kkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Cannot be canceled into |
6KKK
Akuma
akuma_6kkk
|
|||||
---|---|---|---|---|---|
6KKK Ashura Senku (Forward)
|
|||||
File:SF6 Akuma 6kkk.png File:SF6 Akuma 6kkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Cannot be canceled into; can pass through opponent |
Oboro Throw
6KKK~LPLK
Akuma
akuma_6kkk_lplk
|
|||||
---|---|---|---|---|---|
6KKK~LPLK Oboro Throw
|
|||||
File:SF6 Akuma 6kkk lplk.png File:SF6 Akuma 6kkk lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | T | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [] | () | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | ||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Can be activated even after crossing through opponent |
Super Arts
236236P
Akuma
akuma_236236p
|
|||||
---|---|---|---|---|---|
236236P Messatsu Gohado
|
|||||
File:SF6 Akuma 236236p.png File:SF6 Akuma 236236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
30% Minimum | LH | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | -10000 | -10000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
j.236236K
Akuma
akuma_j236236k
|
|||||
---|---|---|---|---|---|
j.236236K Tenma Gozanku
|
|||||
File:SF6 Akuma j236236k.png File:SF6 Akuma j236236k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
30% Minimum | LH | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | -10000 | -10000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
During Forward or Neutral Jump only; puts airborne opponents into limited juggle state |
214214P
Akuma
akuma_214214p
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214214P Empyrean’s End
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File:SF6 Akuma 214214p.png File:SF6 Akuma 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
40% Minimum | LH | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | -20000 | -20000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Wallsplats opponent near the corner (can follow up with a juggle) |
236236K
Akuma
akuma_236236k
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236236K Sip of Calamity
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File:SF6 Akuma 236236k.png File:SF6 Akuma 236236k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
50% Minimum; 10% Immediate (Sp) | LH | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | -30000 | -30000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Cinematic time regenerates ~? Drive bars for Akuma |
236236K (CA)
Akuma
akuma_236236k(ca)
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236236K Sip of Calamity (CA)
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File:SF6 Akuma 236236k ca.png File:SF6 Akuma 236236k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
50% Minimum; 10% Immediate (Sp) | LH | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | -30000 | -30000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma |
LP~LP~6LK~HP (CA)
Akuma
akuma_lp_lp_6lk_hp(ca)
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LP~LP~6LK~HP Shun Goku Satsu (CA)
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File:SF6 Akuma lp lp 6lk hp(ca).png File:SF6 Akuma lp lp 6lk hp(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
50% Minimum; 10% Immediate (Sp) | T | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
?+0 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | -30000 | -30000 | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Break | |||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; opponent within throw range cannot jump after the Super freeze |
Taunts
5PPPKKK
Akuma
akuma_5pppkkk
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5PPPKKK Neutral Taunt
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File:SF6 Akuma 5pppkkk.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
(total) | - | - | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"" |
6PPPKKK
Akuma
akuma_6pppkkk
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6PPPKKK Forward Taunt
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File:SF6 Akuma 6pppkkk.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
(total) | - | - | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"" |
4PPPKKK
Akuma
akuma_4pppkkk
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4PPPKKK Back Taunt
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File:SF6 Akuma 4pppkkk.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
(total) | - | - | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
"" |