Street Fighter 6/Juri/Data

From SuperCombo Wiki


Character Vitals

Juri
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Juri Portrait.png SF6 Juri Face.png 10000 0.8 / 0.33 4+38+3 2.115 0.641
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.047 22 1.903 1.90 2.479
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 1.114 1.52 3.999


Normals

Standing Normals

5LP
Juri
Juri_5lp

5LP

Standing Light Punch
SF6 Juri 5lp.png
SF6 Juri 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 14
Startup Active Recovery Total Hitstun Blockstun
4 4 7 14 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +9 +2 +4 -3
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
Chains into 5LP/2LP/2LK; high active frame count makes it a useful meaty (up to +8/+1); SA2 cancel: +8/+1; DR cancel is delayed until after 3rd active frame
Juri
Juri_5lp_fse

5LP (FSE Chain)

Standing Light Punch
SF6 Juri 5lp.png
SF6 Juri 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - 10% Starter LH Chn Sp SA 14 Sp / 16 Chn
Startup Active Recovery Total Hitstun Blockstun
4 4 7 14 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 [500] 62 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 -3
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 3rd active frame
5MP
Juri
Juri_5mp

5MP

Standing Medium Punch
SF6 Juri 5mp.png
SF6 Juri 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA TC 16
Startup Active Recovery Total Hitstun Blockstun
6 4 12 21 23 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 +11 +6 +12 +7
Punish Advantage Hit Advantage Block Advantage
+11 +7 +2
Notes
Strong combo/pressure starter and meaty tool, especially out of Drive Rush to minimize pushback; meaty timing can be up to +10/+5; SA2 cancel: +14/+9; special/DR cancel is delayed until after 2nd active frame
Juri
Juri_5mp_fse

5MP (FSE Chain)

Standing Medium Punch
SF6 Juri 5mp.png
SF6 Juri 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH Chn Sp SA 16 Sp / 18 Chn
Startup Active Recovery Total Hitstun Blockstun
6 4 12 21 23 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
750 [1000] 375 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - +12 +7
Punish Advantage Hit Advantage Block Advantage
+11 +7 +2
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 2nd active frame
5HP
Juri
Juri_5hp

5HP

Standing Heavy Punch
SF6 Juri 5hp.png
SF6 Juri 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 17
Startup Active Recovery Total Hitstun Blockstun
10 3 24 36 26 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 +3 -1 +16 +12
Punish Advantage Hit Advantage Block Advantage
+3 -1 -5
Notes
Forces stand on hit; good whiff punish tool with long range; large hurtbox makes it weak as an anti-air; SA2 cancel: +18/+14
Juri
Juri_5hp_fse

5HP (FSE Chain)

Standing Heavy Punch
SF6 Juri 5hp.png
SF6 Juri 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Chn Sp SA 17 Sp / 19 Chn
Startup Active Recovery Total Hitstun Blockstun
10 3 24 36 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250 [2000] 500 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - KD +46 +12
Punish Advantage Hit Advantage Block Advantage
KD +29 KD +29 -5
Notes
Chained version during SA2 (FSE); forces stand on hit; maintains juggle state vs. airborne opponents; 1f shorter hitconfirm window when chained into
5LK
Juri
Juri_5lk

5LK

Standing Light Kick
SF6 Juri 5lk.png
SF6 Juri 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
5 3 9 16 13 7
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +6 +1 +4 -1
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Good range for a light normal, but can't combo into 214MK; SA2 cancel: +5/0; special cancel is delayed until after 2nd active frame
Juri
Juri_5lk_fse

5LK (FSE Chain)

Standing Light Kick
SF6 Juri 5lk.png
SF6 Juri 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - 10% Starter LH Chn Sp SA 13 Sp / 15 Chn
Startup Active Recovery Total Hitstun Blockstun
5 3 9 16 13 7
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 [500] 62 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; special cancel is delayed until after 2nd active frame
5MK
Juri
Juri_5mk

5MK

Standing Medium Kick
SF6 Juri 5mk 1.pngSF6 Juri 5mk 2.png
SF6 Juri 5mk 1 hitbox.pngSF6 Juri 5mk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,300 (700) - - LH Sp SA (1st) 14
Startup Active Recovery Total Hitstun Blockstun
5(8) 2(1)3 17 27 27,23 15,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [3000x2] 1000x2 350,700 (245,490) 175,350 (87,175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 / -18 +7 0 +17 +5
Punish Advantage Hit Advantage Block Advantage
+7 +3 -4
Notes
8f startup for 2nd hit only; 1st hit can combo from 5LP and has enough hitstun to combo to 214HK for a launch and Fuha stock; great poke in neutral (1st hit can interrupt opponent's button while 2nd hit extends for long range); very effective when used out of Drive Rush; SA2 cancel: +19/+7 (1st hit)
Juri
Juri_5mk_fse

5MK (FSE Chain)

Standing Medium Kick
SF6 Juri 5mk 1.pngSF6 Juri 5mk 2.png
SF6 Juri 5mk 1 hitbox.pngSF6 Juri 5mk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,200 - - LH Chn Sp SA 29(15) Sp / 31(17) Chn
Startup Active Recovery Total Hitstun Blockstun
5(8) 2(1)3 17 27 23,23 15,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x2 [750x2] 250x2 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 / -18 - - +13 / +13 +5 / +6
Punish Advantage Hit Advantage Block Advantage
+7 +3 -4
Notes
Chained version during SA2 (FSE); 1st hit has 4f less hitstun (cannot combo into 214HK); when chained into, 4f shorter hitconfirm window (2f if 2nd hit only); maintains juggle state vs. airborne opponents
5HK
Juri
Juri_5hk

5HK

Standing Heavy Kick
SF6 Juri 5hk.png
SF6 Juri 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
17 4 19 39 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21(-18) +6(+9) +1(+4) - -
Punish Advantage Hit Advantage Block Advantage
KD +42(+45) Launch +2(+5) -3(0)
Notes
Not airborne despite the animation; long range and safe on block with a follow-up juggle on Punish Counter makes it great in neutral; better frame advantage when well spaced (very difficult to connect with the final active frame)
Juri
Juri_5hk_fse

5HK (FSE Chain)

Standing Heavy Kick
SF6 Juri 5hk.png
SF6 Juri 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - 20% Starter LH Chn Sp SA 26 Sp/Chn (PC: 38)
Startup Active Recovery Total Hitstun Blockstun
17 4 19 39 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2500] 750 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - +7 (KD +39) +2
Punish Advantage Hit Advantage Block Advantage
KD +34 KD +34 -3
Notes
Becomes fully cancelable during FSE, even when not chained into; not airborne despite the animation; maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 5th recovery frame

Crouching Normals

2LP
Juri
Juri_2lp

2LP

Crouching Light Punch
SF6 Juri 2lp.png
SF6 Juri 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
4 3 8 14 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +8 +3 +4 -1
Punish Advantage Hit Advantage Block Advantage
+8 +4 -1
Notes
Chains into 5LP/2LP/2LK; SA2 cancel: +7/+2; DR cancel is delayed until after 2nd active frame
Juri
Juri_2lp_fse

2LP (FSE Chain)

Crouching Light Punch
SF6 Juri 2lp.png
SF6 Juri 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - 10% Starter LH Chn Sp SA 13 Sp / 15 Chn
Startup Active Recovery Total Hitstun Blockstun
4 3 8 14 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 [500] 62 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 -1
Punish Advantage Hit Advantage Block Advantage
+8 +4 -1
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 2nd active frame
2MP
Juri
Juri_2mp

2MP

Crouching Medium Punch
SF6 Juri 2mp.png
SF6 Juri 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 16
Startup Active Recovery Total Hitstun Blockstun
6 4 14 23 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +9 +2 +13 +6
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
Good combo tool and useful when buffered in neutral; good anti-air for horizontal approaches (hitbox is above her extended fist); SA2 cancel: +15/+8
Juri
Juri_2mp_fse

2MP (FSE Chain)

Crouching Medium Punch
SF6 Juri 2mp.png
SF6 Juri 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH Chn Sp SA 16 Sp / 18 Chn
Startup Active Recovery Total Hitstun Blockstun
6 4 14 23 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
750 [1000] 375 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - +13 +6
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into
2HP
Juri
Juri_2hp

2HP

Crouching Heavy Punch
SF6 Juri 2hp.png
SF6 Juri 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH Sp SA 18
Startup Active Recovery Total Hitstun Blockstun
8 4 23 34 30 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 +7 -7 +20 +6
Punish Advantage Hit Advantage Block Advantage
+7 +3 -11
Notes
Forces stand on hit; great anti-air but cannot hit cross-up (upward leg hurtbox is anti-air invincible on frames 8-15); all active frames are cancelable; powerful combo starter after a canceled Drive Rush hitconfirm; SA2 cancel: +22/+8
Juri
Juri_2hp_fse

2HP (FSE Chain)

Crouching Heavy Punch
SF6 Juri 2hp.png
SF6 Juri 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH Sp SA Jmp 16 Sp / 18 Jmp / 20 Chn
Startup Active Recovery Total Hitstun Blockstun
8 4 23 34 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250 [2000] 750 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - KD +51 +6
Punish Advantage Hit Advantage Block Advantage
KD +34 KD +34 -11
Notes
Chained version of 2HP during SA2 (FSE); jump cancelable on hit only; when jump canceled, FSE air normals cause juggle state; 2f shorter CHAIN react window when chained into
2LK
Juri
Juri_2lk

2LK

Crouching Light Kick
SF6 Juri 2lk.png
SF6 Juri 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 3 8 15 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +7 +3 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -1
Notes
Chains into 5LP/2LP/2LK; becomes fully cancelable during Feng Shui Engine
Juri
Juri_2lk_fse

2LK (FSE Chain)

Crouching Light Kick
SF6 Juri 2lk.png
SF6 Juri 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - 10% Starter L Chn Sp SA 15 Sp/Chn
Startup Active Recovery Total Hitstun Blockstun
5 3 8 15 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
125 [500] 62 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 - - +4 0
Punish Advantage Hit Advantage Block Advantage
+7 +3 -1
Notes
Chained version during SA2 (FSE); 2f shorter special hitconfirm window when chained into; maintains juggle state vs. airborne opponents
2MK
Juri
Juri_2mk

2MK

Crouching Medium Kick
SF6 Juri 2mk.png
SF6 Juri 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
8 3 19 29 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] 1000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +5 -2 +11 +4
Punish Advantage Hit Advantage Block Advantage
+5 +1 -6
Notes
Excellent range for a cancelable low poke in neutral; SA2 cancel: +15/+8; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames
Juri
Juri_2mk_fse

2MK (FSE Chain)

Crouching Medium Kick
SF6 Juri 2mk.png
SF6 Juri 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 20% Starter L Chn Sp SA 13 Sp / 15 Chn
Startup Active Recovery Total Hitstun Blockstun
8 3 19 29 23 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [1000] 250 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - +11 +4
Punish Advantage Hit Advantage Block Advantage
+5 +1 -6
Notes
Chained version during SA2 (FSE); 1f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames
2HK
Juri
Juri_2hk

2HK

Crouching Heavy Kick
SF6 Juri 2hk.png
SF6 Juri 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 35 - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 HKD +32 -7 - -
Punish Advantage Hit Advantage Block Advantage
HKD +47 HKD +32 -11
Notes
Not a Hard Knockdown when juggled into (requires free juggle state or Drive Rush 2HK); becomes fully cancelable during Feng Shui Engine (even when not chained into)
Juri
Juri_2hk_fse

2HK (FSE Chain)

Crouching Heavy Kick
SF6 Juri 2hk.png
SF6 Juri 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - L Sp SA 17 Sp / 19 Chn
Startup Active Recovery Total Hitstun Blockstun
10 3 23 35 - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 [2500] 750 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - HKD +48 +5
Punish Advantage Hit Advantage Block Advantage
HKD +47 HKD +32 -11
Notes
Chained version of 2HP during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into


Jumping Normals

j.LP
Juri
Juri_jlp

j.LP

Jumping Light Punch
SF6 Juri jlp.png
SF6 Juri jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
During FSE forward jump, can cancel into divekick
Juri
Juri_jlp_fse

j.LP (FSE Chain)

Jumping Light Punch
SF6 Juri jlp.png
SF6 Juri jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - H Chn Sp -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
375 - 125 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents
j.MP
Juri
Juri_jmp

j.MP

Jumping Medium Punch
SF6 Juri jmp.png
SF6 Juri jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H Sp -
Startup Active Recovery Total Hitstun Blockstun
7 5 3 land - 17 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancelable into divekick; instant j.MP > j.214KK is a useful option against corner throw loops (much less punishable than a blocked reversal); can only be used as a fuzzy instant overhead if the opponent is in Burnout and blocks a deep j.HK
Juri
Juri_jmp_fse

j.MP (FSE Chain)

Jumping Medium Punch
SF6 Juri jmp.png
SF6 Juri jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H Chn Sp -
Startup Active Recovery Total Hitstun Blockstun
7 5 3 land - 17 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 250 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents
j.HP
Juri
Juri_jhp

j.HP

Jumping Heavy Punch
SF6 Juri jhp.png
SF6 Juri jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - H - -
Startup Active Recovery Total Hitstun Blockstun
12 6 3 land - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +23(+34) HKD +23(+34) -
Notes
Cross-up; causes a spike knockdown vs. airborne opponents with no Hard Knockdown; better KD Adv. when hitting lower to the ground; during FSE forward jump, can cancel into divekick
Juri
Juri_jhp_fse

j.HP (FSE Chain)

Jumping Heavy Punch
SF6 Juri jhp.png
SF6 Juri jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H Chn Sp -
Startup Active Recovery Total Hitstun Blockstun
12 6 3 land - - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 500 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Chained version during SA2 (FSE)
j.LK
Juri
Juri_jlk

j.LK

Jumping Light Kick
SF6 Juri jlk.png
SF6 Juri jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
4 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HK timing); during FSE forward jump, can cancel into divekick
Juri
Juri_jlk_fse

j.LK (FSE Chain)

Jumping Light Kick
SF6 Juri jlk.png
SF6 Juri jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100 - - H Chn Sp -
Startup Active Recovery Total Hitstun Blockstun
4 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 125 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents
j.MK
Juri
Juri_jmk

j.MK

Jumping Medium Kick
SF6 Juri jmk.png
SF6 Juri jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up; during FSE forward jump, can cancel into divekick
Juri
Juri_jmk_fse

j.MK (FSE Chain)

Jumping Medium Kick
SF6 Juri jmk.png
SF6 Juri jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H Chn Sp -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
625 [1000] 250 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents
j.HK
Juri
Juri_jhk

7HK or 9HK

Jumping Heavy Kick
SF6 Juri jhk.png
SF6 Juri jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
During FSE forward jump, can cancel into divekick; shifts Juri's hurtbox upward during startup
Juri
Juri_jhk_fse

j.HK (FSE Chain)

Jumping Heavy Kick
SF6 Juri jhk.png
SF6 Juri jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H Chn Sp -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - 500 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents
8j.HK
Juri
Juri_8jhk

8HK

Neutral Jump Heavy Kick
SF6 Juri 8jhk.png
SF6 Juri 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Hits on both sides (can cross-up if opponent tries to move underneath Juri); can be used as an air-to-air; when chained after FSE nj.MP, puts airborne opponents into juggle state; shifts Juri's hurtbox upward during startup
Juri
Juri_8jhk_fse

8HK (FSE Chain)

Neutral Jumping Heavy Kick
SF6 Juri 8jhk.png
SF6 Juri 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H Chn Sp -
Startup Active Recovery Total Hitstun Blockstun
10 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 500 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents

Command Normals

6MP
Juri
Juri_6mp

6MP

Kyosesho
SF6 Juri 6mp.png
SF6 Juri 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
8 3 17 27 24 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +8 +1 +14 +7
Punish Advantage Hit Advantage Block Advantage
+8 +4 -3
Notes
SA2 cancel: +16/+9
Juri
Juri_6mp_fse

6MP (FSE Chain)

Kyosesho
SF6 Juri 6mp.png
SF6 Juri 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - LH Chn Sp SA 15 Sp / 17 Chn
Startup Active Recovery Total Hitstun Blockstun
8 3 17 27 24 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
750 [1000] 375 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 - - +14 +7
Punish Advantage Hit Advantage Block Advantage
+8 +4 -3
Notes
Chained version during SA2 (FSE); 2f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents
6MK
Juri
Juri_6mk

6MK

Senkai Kick
SF6 Juri 6mk.png
SF6 Juri 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - H - -
Startup Active Recovery Total Hitstun Blockstun
21 2 21(23) 43(45) 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] 1500 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +6 +1 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Not airborne despite the animation; 2 extra recovery frames on whiff
Juri
Juri_6mk_fse

6MK (FSE Chain)

Senkai Kick
SF6 Juri 6mk.png
SF6 Juri 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 - - H Sp SA 14 Sp/Chn
Startup Active Recovery Total Hitstun Blockstun
21 2 21(23) 43(45) - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
625 [1250] 375 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - KD +37 +9
Punish Advantage Hit Advantage Block Advantage
KD +25 KD +25 -3
Notes
Chained Feng Shui Engine version; not airborne despite the animation; the special/chain cancel window only applies when chaining into 6MK and the KD doesn't allow anything to juggle on hit; 2 extra recovery frames on whiff; special/DR cancel is delayed until after 2nd active frame
6HP
Juri
Juri_6hp

6HP

Renko Kicks
SF6 Juri 6hp.pngSF6 Juri 6hp 2.png
SF6 Juri 6hp hitbox.pngSF6 Juri 6hp 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 - - LH Sp SA 27/14
Startup Active Recovery Total Hitstun Blockstun
15(23) 3(5)3 20 45 26,25 16,19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [5000x2] 1250x2 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1,1 0,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +6 0 +16 / +15 +6 / +9
Punish Advantage Hit Advantage Block Advantage
+6 +2 -4
Notes
Both hits are cancelable; 23f startup for 2nd hit only; 1st hit has more hitstun and blockstun for cancels; both hits put airborne opponent into limited juggle state; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +18/+8 (1st hit), +17/+11 (2nd hit)
Juri
Juri_6hp_fse

6HP (FSE Chain)

Renko Kicks
SF6 Juri 6hp.pngSF6 Juri 6hp 2.png
SF6 Juri 6hp hitbox.pngSF6 Juri 6hp 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH Chn Sp SA 27(14) Sp / 29(16) Chn
Startup Active Recovery Total Hitstun Blockstun
15(23) 3(5)3 20 45 - 16,19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
625x2 [1250x2] 313,312 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - KD +48/+53 +6 / +9
Punish Advantage Hit Advantage Block Advantage
KD +40 KD +40 -4
Notes
Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into
4HK
Juri
Juri_4hk

4HK

Korenzan
SF6 Juri 4hk.pngSF6 Juri 4hk 2.png
SF6 Juri 4hk hitbox.pngSF6 Juri 4hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 - - LH Sp SA 39/17
Startup Active Recovery Total Hitstun Blockstun
10(19) 3(6)3 19 40 20,20 14,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2 [4000x2] 750x2 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +2 -2 +10 +4 / +6
Punish Advantage Hit Advantage Block Advantage
+2 -2 -6
Notes
Both hits are cancelable; 1st hit forces stand and puts airborne opponents into limited juggle state; 2nd hit causes spike knockdown vs. airborne opponents; 19f startup for 2nd hit only; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +12/+6 (1st hit), +12/+8 (2nd hit)
Juri
Juri_4hk_fse

4HK (FSE Chain)

Korenzan
SF6 Juri 4hk.pngSF6 Juri 4hk 2.png
SF6 Juri 4hk hitbox.pngSF6 Juri 4hk 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 - - LH Chn Sp SA 39(17) Sp / 41(19) Chn
Startup Active Recovery Total Hitstun Blockstun
10(19) 3(6)3 19 40 - 14,16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
375x2 [1000x2] 188,187 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - KD +51/+32 +4 / +6
Punish Advantage Hit Advantage Block Advantage
KD +20 KD +20 -6
Notes
Chained version during SA2 (FSE); both hits knock down; 8f shorter hitconfirm window when chained into

Target Combos

5MP~4HP
Juri
Juri_5mp_4hp

5MP~4HP

Death Crest 1
SF6 Juri 5mp 4hp.png
SF6 Juri 5mp 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH TC 45
Startup Active Recovery Total Hitstun Blockstun
12 3 19 33 - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 - 1000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +35 -3
Notes
Safe Target Combo starter that leaves ample time to confirm the final hit; 4HP cannot be delayed to create a blockstring gap
5MP~4HP~HP
Juri
Juri_5mp_4hp_hp

5MP~4HP~HP

Death Crest 2
SF6 Juri 5mp 4hp hp.png
SF6 Juri 5mp 4hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
17 3 27 46 - 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 - 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32 -16
Notes
(refers to scaled damage); not airborne despite the animation; if HP is delayed to final possible frame, creates a 1f blockstring gap from 4HP

Throws

Forward Throw
Juri
Juri_lplk

LPLK

Spider Fang Throw
SF6 Juri lplk.png
SF6 Juri lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +25 KD +25 -
Notes
Has access to corner throw loops by dashing (+3)
Back Throw
Juri
Juri_4lplk

4LPLK

Shadow Kick Throw
SF6 Juri 4lplk.png
SF6 Juri lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 KD +18 -
Notes
No throw oki after back throwing opponent into corner, but can use meaty strikes
Air Throw
Juri
Juri_jlplk

j.LPLK

Zanka-sen
SF6 Juri jlplk.png
SF6 Juri jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +2(+4) KD +2(+4) -
Notes
KD Adv. varies based on height (lower height = worse advantage); switches sides; no oki after throwing opponent back into the corner

Drive Moves

HPHK
Juri
Juri_hphk

HPHK

Sekkan Kick
SF6 Juri hphk.png
SF6 Juri hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Juri
Juri_6hphk

6HPHK

Kaita Raid
SF6 Juri 6hphk.png
SF6 Juri 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; see Drive Reversal.
MPMK
Juri
Juri_mpmk

MPMK

Drive Parry
SF6 Juri mpmk.png
SF6 Juri mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Juri
Juri_66

66

Drive Rush
SF6 Juri 66.png
SF6 Juri 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.641 (min/throw), 2.479 (min/block), 3.999 (max/final DR frame)

Special Moves

Fuhajin

214LK
Juri
Juri_214lk

214LK

Fuhajin
SF6 Juri 214lk.png
SF6 Juri 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 19
Startup Active Recovery Total Hitstun Blockstun
10 4 19(21) 32(34) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -4
Notes
Gains 1 Fuha stock on hit/block/whiff on frame 10; 1-hit projectile clash hitbox on frames 8-13; puts opponent into limited juggle state (only combos into SA3); does not move forward during startup; 2f extra recovery on whiff
214MK
Juri
Juri_214mk

214MK

Fuhajin
File:SF6 Juri 214mk.png
File:SF6 Juri 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 24
Startup Active Recovery Total Hitstun Blockstun
13 4 21 37 - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -6
Notes
Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK)
214HK
Juri
Juri_214hk

214HK

Fuhajin
File:SF6 Juri 214hk.png
File:SF6 Juri 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH SA3 16
Startup Active Recovery Total Hitstun Blockstun
25 4 20(22) 48(50) - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +46 KD +46 -8
Notes
Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block
214KK
Juri
Juri_214kk

214KK

Fuhajin
SF6 Juri 214kk.png
SF6 Juri 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA2 SA3 28
Startup Active Recovery Total Hitstun Blockstun
16 4 23 42 - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [5000] -20000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +45 KD +45 -12
Notes
Gains 1 Fuha stock on hit/block/whiff on frame 16; 2-hit OD projectile clash hitbox on frames 14-19; launches opponent high into a limited juggle state; takes small step forward (consistent like the MK version, but does not combo naturally from light normals); SA2 cancel: KD+51/-6

Saihasho

236LK
Juri
Juri_236lk

236LK

Saihasho
SF6 Juri 236lk.png
SF6 Juri 236lk hitbox.pngSF6 Juri 236lk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH SA3 3
Startup Active Recovery Total Hitstun Blockstun
16 10 20 45 31 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) 0.028
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
+2 -2 -8
Notes
1-hit projectile hitbox (can lose to projectile-invuln moves); very short range
236LK_Stock
Juri
Juri_236lk_stock

236LK (1 Stock)

Saihasho
SF6 Juri 236lk stock.png
File:SF6 Juri 236lk stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 20% Starter; Combo (2 hits) LH SA3 3 (SA/follow-up)
Startup Active Recovery Total Hitstun Blockstun
16 [80] 29 45 28 27
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) 0.028
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -3
Notes
1-hit projectile; costs 1 Fuha stock; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames)
236LKMK
Juri
Juri_236lkmk

236LKMK

Saihasho
SF6 Juri 236lkmk.png
SF6 Juri 236lkmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH SA2 SA3 7 SA / 4 follow-up
Startup Active Recovery Total Hitstun Blockstun
11 [120] 27 38 - 26 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2 [2500x2] -20000 300x2 (210x2) 150x2 (75x2) 0.035
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-6 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +39 -2
Notes
2-hit OD projectile; only the 2nd hit knocks down; can press MK or HK to cancel into other OD 236K specials for 1 Fuha stock and 1 Drive bar; SA2 cancel: KD+57/+17

Ankensatsu

236MK
Juri
Juri_236mk

236MK

Ankensatsu
SF6 Juri 236mk.png
SF6 Juri 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 - LH SA3 23
Startup Active Recovery Total Hitstun Blockstun
24 4 19 land 46 26 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-27 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 (KD +21~23) -10
Notes
8-27f low crush; KD vs. airborne opponents
236MK_Stock
Juri
Juri_236mk_stock

236MK (1 Stock)

Ankensatsu
SF6 Juri 236mk stock.png
File:SF6 Juri 236mk stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 150 20% Starter; Combo (2 hits) LH SA3 23 (SA/follow-up)
Startup Active Recovery Total Hitstun Blockstun
24 4 19 land 46 31 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 2000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-27 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
+12 +8 (KD +21~23) -10
Notes
Costs 1 Fuha stock; 8-27f low crush; KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock
236LKHK
Juri
Juri_236lkhk

236LKHK

Ankensatsu
SF6 Juri 236lkhk.png
File:SF6 Juri 236lkhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter; Combo (2 hits) LH SA2 SA3 23 (SA/follow-up)
Startup Active Recovery Total Hitstun Blockstun
24 4 19 land 46 32 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] -20000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-27 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 - - - -
Punish Advantage Hit Advantage Block Advantage
+13 +9 (KD +56~57) -10
Notes
8-27f low crush; OTG bounce vs. airborne opponents (limited juggle state); pressing LK or HK cancels to other OD 236K specials for 1 Fuha stock + 1 Drive bar; SA2 cancel: +16/-3

Go Ohsatsu

236HK
Juri
Juri_236hk

236HK

Go Ohsatsu
SF6 Juri 236hk.png
SF6 Juri 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH SA3 22
Startup Active Recovery Total Hitstun Blockstun
18 4 27 48 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 1000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-29 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +27 KD +27 -11
Notes
Puts airborne opponents into limited juggle state (only high airborne connect launches high enough for follow-up juggle besides SA3 cancel); good juggle ender for damage when canceling to SA3
236HK_Stock
Juri
Juri_236hk_stock

236HK

Go Ohsatsu (1 Stock)
SF6 Juri 236hk stock.png
SF6 Juri 236hk stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700,500 (1200) 175,125 (300) - LH SA3 36 (SA/follow-up)
Startup Active Recovery Total Hitstun Blockstun
18 4(12)3 27 63 - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [2500x2] 1000x2 400,300 (280,210) 200,150 (100,75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-28 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -12
Notes
Costs 1 Fuha stock; both hits are Super cancelable; can press LK or MK to cancel into other 236K specials for 1 Fuha stock; puts opponent into limited juggle state (only airborne hit launches high enough for follow-up juggle besides SA3 cancel); good for damage when comboing into SA3
236MKHK
Juri
Juri_236mkhk

236MKHK

Go Ohsatsu
SF6 Juri 236mkhk.png
SF6 Juri 236mkhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3 (1200) 100x3 (300) 20% Starter LH SA2 SA3 77(38) (SA/follow-up)
Startup Active Recovery Total Hitstun Blockstun
18 4(12)3(28)5 28 97 - 64 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x3 [1700x2,1600] -20000 300x2,200 (210x2,140) 150x2,100 (75x2,50) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-31 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +32 KD +32 -16
Notes
All 3 hits are Super cancelable; first hit keeps opponent grounded, 2nd and 3rd hits put opponent into limited juggle state; can press LK or MK to cancel any hit into other OD 236K specials for 1 Fuha stock and 1 Drive bar; SA2 cancel: +17/+17 (1st hit), KD+54/+15 (2nd hit), KD+52/+4 (3rd hit); 3rd hit cannot juggle into held SA2 dash attack

Tensenrin

623LP
Juri
Juri_623LP

623LP

Tensenrin
SF6 Juri 623LP.png
SF6 Juri 623LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2 100x2 - LH SA3 17
Startup Active Recovery Total Hitstun Blockstun
11 3(2)2 22 39 - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [2500x2] 1000x2 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27(-22) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -8
Notes
Both hits are SA3 cancelable; not airborne; fairly consistent combo ender
623MP
Juri
Juri_623MP

623MP

Tensenrin
File:SF6 Juri 623MP.png
File:SF6 Juri 623MP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4 (1200) 75x2 (150) - LH - -
Startup Active Recovery Total Hitstun Blockstun
5 8(5)2(3)2 24+14 land 62 - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] 500x4 (500x2) 300x2,200x2 (210x2,140x2) 150x2 (75x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - 9-48 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49(-56) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +31 KD +31 -37
Notes
Strong anti-air but cannot hit cross-up; slightly less horizontal range than 623HP
623HP
Juri
Juri_623HP

623HP

Tensenrin
File:SF6 Juri 623HP.png
SF6 Juri 623HP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x4 (1200) 75,(75) - LH - -
Startup Active Recovery Total Hitstun Blockstun
5 8(5)2(3)2 24+14 land 62 - 21 total (17 crouch)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] 500x4 (500x2) 300x2,200x2 (210x2,140x2) 150x2 (75x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - 7-48 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-49(-56) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +28 KD +28 -37(-41)
Notes
Only 1 hit connects vs. crouch block (4f worse oB, less chip damage); strong combo ender and anti-air but cannot hit cross-up; slightly more horizontal range than 623MP
623PP
Juri
Juri_623PP

623PP

Tensenrin
SF6 Juri 623PP.png
File:SF6 Juri 623PP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,200x3,400 (1600) 150,50 (200) - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 4(1)2(6)2(2)2 32+19 land 75 - 22 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 - -20000 400,100x3,200 (280,70x3,140) 200,50 (100,25) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - 10-56 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-68 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +5 KD +5 -48
Notes
Juri's primary reversal option; final attack comes out on hit only; cannot hit cross-up

Shiku-sen

j.214K
Juri
Juri_j214K

j.214K

Shiku-sen
SF6 Juri j214K.png
SF6 Juri j214K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH - -
Startup Active Recovery Total Hitstun Blockstun
18 until landing 18 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-17) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +34(+41) KD +34(+41) -10(-3)
Notes
During forward jump only; can input follow-up on hit only; puts opponent into limited juggle state (lower connect allows better follow-up juggles); button strength does not affect trajectory
j.214K~K
Juri
Juri_j214K~K

j.214K~K

Shiren-sen
SF6 Juri j214K~K.png
SF6 Juri j214K~K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2,600 (1200) - - - - -
Startup Active Recovery Total Hitstun Blockstun
6 4(4)4(17)4 23(29)+12 land 77 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 600x3 200x3 (140x3) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +28(+33) KD +28(+33) -
Notes
Comes out on hit only; can delay the input to get better KD Advantage; no follow-up after juggle state; Juri is in a crouching state during landing recovery; total recovery time before landing varies by juggle height
j.214KK
Juri
Juri_j214kk

j.214KK

OD Shiku-sen
SF6 Juri j214kk.png
File:SF6 Juri j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 75 - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 until landing 18 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [5000] -20000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24(-17) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37(+44) KD +37(+44) -10(-3)
Notes
During forward jump only; can input follow-up on hit only; puts opponent into limited juggle state
j.214KK~K
Juri
Juri_j214KK~K

j.214KK~K

OD Shiren-sen
SF6 Juri j214KK~K.png
File:SF6 Juri j214KK~K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x3 (900) - - - - -
Startup Active Recovery Total Hitstun Blockstun
6 4(4)4(17)4 27(34)+7 land 77 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - 200x3 (140x3) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +50(+57) KD +50(+57) -
Notes
Puts opponent into limited juggle state; comes out on hit only; can delay the input to get better juggle follow-ups and better KD Adv.; Juri is in a crouching state during landing recovery; total recovery time before landing varies by juggle height

Super Arts

236236K
Juri
Juri_236236k

236236K

Sakkai Fuhazan
SF6 Juri 236236k.png
SF6 Juri 236236k hitbox.pngSF6 Juri 236236k hitbox2.pngSF6 Juri 236236k hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 83x5,85 (500) 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
7 - 201 total 201 - 54,46,30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500,400x5 (2500) 800x5,1000 (5000) - -10000 -10000 0.12 / 0.22 final
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-8 Strike/Throw Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-51 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +26(+49) KD +26(+49) -32
Notes
Projectile hitbox; active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300,700
236236[K]
Juri
Juri_236236k_hold

236236[K]

Sakkai Fuhazan (hold)
SF6 Juri 236236k.png
SF6 Juri 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2100 83x5,85 (500) 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
7 - 200 Total 200 - 54,46,30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500,400x5 (2500) 800x5,1000 (5000) - -10000 -10000 0.12 / 0.22 final
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-8 Strike/Throw Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-50 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +27(+50) KD +27(+50) -31
Notes
Projectile hitbox; requires one Fuha stock to use (consumes this stock); active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300,1000
214214P
Juri
Juri_214214p

214214P

Feng Shui Engine
SF6 Juri 214214P.png
File:SF6 Juri 214214P hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 [600] 6 7 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Lasts 600 frames (10 seconds); timer stops counting down during attack hit/block freeze; allows Juri to chain into normals of equal or ascending strength (cannot chain back into the same attack); chains change the properties of certain moves (6MK and Heavy normals become knockdowns); 5HK/2LK/2HK/6MK become cancelable
214214[P]
Juri
Juri_214214p_hold

214214[P]

Feng Shui Engine (hold)
SF6 Juri 214214P hold.png
SF6 Juri 214214P hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 75 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
9 11 26 45 33 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- Break - 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33(-25) - - - -
Punish Advantage Hit Advantage Block Advantage
0(+10) -4(+6) -17(-7)
Notes
Holding the button performs a dash attack; puts airborne opponents into free juggle state or maintains existing juggle state; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation; dash attack cannot hit cross-up
214214K
Juri
Juri_214214k

214214K

Kaisen Dankai Raku
SF6 Juri 214214k.png
SF6 Juri 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10 4 52 65 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-54 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +22 HKD +22 -31
Notes
Cinematic time regenerates ~2 Drive bars for Juri
214214K (CA)
Juri
Juri_214214k(ca)

214214K

Kaisen Dankai Raku (CA)
SF6 Juri 214214k ca.png
File:SF6 Juri 214214k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10 4 52 65 - 25
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-13 Full Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-54 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +20 HKD +20 -31
Notes
Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri

Taunts

5PPPKKK
Juri
Juri_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Juri 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
294 (total) - - 294 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You gonna keep me waiting, babe?"
6PPPKKK
Juri
Juri_6pppkkk

6PPPKKK

Forward Taunt
SF6 Juri 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
199 (total) - - 199 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Killer beam! Or whatever."
4PPPKKK
Juri
Juri_4pppkkk

4PPPKKK

Back Taunt
SF6 Juri 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
185 (total) - - 185 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"What are you waiting for?"



SF6 Navigation

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Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu