Street Fighter 6/Lily/Data

From SuperCombo Wiki


Character Vitals

Lily
Portrait Icon HP Throw Range Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Lily Portrait.png SF6 Lily Face.png 10000 0.8 5+39+3 2.139 0.434
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.042 21 1.154 1.95 1.900
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.027 24 0.939 1.56 3.044


Normals

Standing Normals

5LP
Lily
lily_5lp

5LP

Standing Light Punch
SF6 Lily 5lp.png
SF6 Lily 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
350 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
6 3 8 16 17 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +10 +3 +6 -1
Punish Advantage Hit Advantage Block Advantage
+10 +6 -1
Notes
Chains into 5LP/5LK/2LP/2LK; more damage than other light attacks
5MP
Lily
lily_5mp

5MP

Standing Medium Punch
SF6 Lily 5mp.png
SF6 Lily 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 4 17 29 22 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +5 0 - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -4
Notes
Strong poke with great range and hitbox priority; no head hurtbox on frames 8-25
5HP
Lily
lily_5hp

5HP

Standing Heavy Punch
SF6 Lily 5hp.png
SF6 Lily 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH Sp SA 19
Startup Active Recovery Total Hitstun Blockstun
11 3 22 35 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 +4 -1 +14 +9
Punish Advantage Hit Advantage Block Advantage
HKD +84 Crumple 0 -5
Notes
Punish Counter crumple state is +5 before opponent becomes airborne and +28 to land a juggle follow-up; Punish Counter puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; cancels and self-hitstop do not occur until after the 2nd active frame; no head hurtbox on frames 10-35
5LK
Lily
lily_5lk

5LK

Standing Light Kick
SF6 Lily 5lk.png
SF6 Lily 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
4 3 12 18 16 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 +5 0 +6 +1
Punish Advantage Hit Advantage Block Advantage
+5 +1 -4
Notes
Chains into 5LP/5LK/2LP/2LK; true blockstring when chained into itself; Lily's fastest button but incredibly short range
5MK
Lily
lily_5mk

5MK

Standing Medium Kick
SF6 Lily 5mk.png
SF6 Lily 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
7 3 15 24 20 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +6 +3 +10 +7
Punish Advantage Hit Advantage Block Advantage
+6 +2 -1
Notes
Combo tool (primarily for counter-hit links); decent neutral buffer that can go over low pokes and has low whiff recovery
5HK
Lily
lily_5hk

5HK

Standing Heavy Kick
SF6 Lily 5hk.png
SF6 Lily 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
14 4 21 38 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 +5 -1 - -
Punish Advantage Hit Advantage Block Advantage
KD +47 +1 -5
Notes
Solid poke with good range and high pushback; useful whiff punish due to the Punish Counter knockdown; Punish Counter puts airborne opponents into limited juggle state

Crouching Normals

2LP
Lily
lily_2lp

2LP

Crouching Light Punch
SF6 Lily 2lp.png
SF6 Lily 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
6 3 8 16 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +9 +3 +6 0
Punish Advantage Hit Advantage Block Advantage
+9 +5 -1
Notes
Chains into 5LP/5LK/2LP/2LK; great range for a light attack
2MP
Lily
lily_2mp

2MP

Crouching Medium Punch
SF6 Lily 2mp.png
SF6 Lily 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH SA 15 (SA)
Startup Active Recovery Total Hitstun Blockstun
8 3 18 28 22 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +5 +1 - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -3
Notes
Strong poke with great hitbox priority; can buffer into Super Arts (SA2 is likely to whiff if buffered as a counterpoke)
2HP
Lily
lily_2hp

2HP

Crouching Heavy Punch
SF6 Lily 2hp.png
SF6 Lily 2hp hitbox.pngSF6 Lily 2hp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 - - LH Sp SA (2nd) 30(18)
Startup Active Recovery Total Hitstun Blockstun
10 2,4 22 37 28(26) 26(24)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [4000x2] 1000x2 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1,1 0,1 0,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-26(-24) +4 +2 +15 +13
Punish Advantage Hit Advantage Block Advantage
+4 0 -2
Notes
Counter-hit/Punish Counter puts airborne opponents into limited juggle state; incredible anti-air hitbox that can hit cross-up on first 2 active frames; cancels and self-hitstop (2nd hit) do not occur until after the 5th active frame
2LK
Lily
lily_2lk

2LK

Crouching Light Kick
SF6 Lily 2lk.png
SF6 Lily 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 18 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 +6 +2 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -2
Notes
Chains into 5LP/5LK/2LP/2LK
2MK
Lily
lily_2mk

2MK

Crouching Medium Kick
SF6 Lily 2mk.png
SF6 Lily 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
10 3 18 30 22 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] 1000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +5 +1 +10 +4
Punish Advantage Hit Advantage Block Advantage
+5 +1 -5
Notes
Slow and stubby compared to most cancelable 2MKs in the game; Range: 1.364
2HK
Lily
lily_2hk

2HK

Crouching Heavy Kick
SF6 Lily 2hk.png
SF6 Lily 2hk hitbox.pngSF6 Lily 2hk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450x2 - - L,L - -
Startup Active Recovery Total Hitstun Blockstun
11 2(6)2 24 44 15,- 22(14)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000x2] 1500x2 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1,1 1,1 5,6
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 HKD +32 -8 - -
Punish Advantage Hit Advantage Block Advantage
HKD +47 HKD +32 -12
Notes
2 hits; 1st hit doesn't knock down (2nd hit can whiff on long range whiff punishes, becoming -15 on Punish Counter); has juggle potential (not a Hard Knockdown when juggled into)

Jumping Normals

j.LP
Lily
lily_jlp

j.LP

Jumping Light Punch
SF6 Lily jlp.png
SF6 Lily jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+13 +9 +5
Notes
Decent horizontal air-to-air
j.MP
Lily
lily_jmp

j.MP

Jumping Medium Punch
SF6 Lily jmp.png
SF6 Lily jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H TC 21 TC
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+15 +11 +7
Notes
Puts airborne opponents into limited juggle state; decent hitbox priority for horizontal jump-in approaches (longest horizontal range of all Lily's air normals)
j.HP
Lily
lily_jhp

j.HP

Jumping Heavy Punch
SF6 Lily jhp.png
SF6 Lily jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+19 +15 +11
Notes
Causes spike knockdown vs. airborne opponents; good downward hitbox priority for close range jump-ins
j.LK
Lily
lily_jlk

j.LK

Jumping Light Kick
SF6 Lily jlk.png
SF6 Lily jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+13 +9 +5
Notes
Cross-up
j.MK
Lily
lily_jmk

j.MK

Jumping Medium Kick
SF6 Lily jmk.png
SF6 Lily jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
8 5 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+17 +13 +9
Notes
Cross-up
j.HK
Lily
lily_jhk

j.HK

Jumping Heavy Kick
SF6 Lily jhk.png
SF6 Lily jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
11 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+19 +15 +9
Notes

Command Normals

6HP
Lily
lily_6hp

6HP

Desert Storm 1
SF6 Lily 6hp.png
SF6 Lily 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH TC Sp SA 16 (21 TC)
Startup Active Recovery Total Hitstun Blockstun
18 2 24 43 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 +5 -1 +17 +11
Punish Advantage Hit Advantage Block Advantage
+5 +1 -5
Notes
Cancelable to Desert Storm target combo (can frame trap opponents if not in Burnout); good range and incredible hitbox priority for a cancelable normal, but slow startup; not a useful anti-air despite the animation; puts airborne opponents into limited juggle state (can juggle full TC sequence)
4HP
Lily
lily_4hp

4HP

Horn Breaker
SF6 Lily 4hp.png
SF6 Lily 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH Sp SA 18
Startup Active Recovery Total Hitstun Blockstun
14 4 18 35 27 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +9 +2 +17 +10
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
Good range, strong hitbox priority (strong bufferable neutral tool)
3HP
Lily
lily_3hp

3HP

Ridge Thrust
SF6 Lily 3hp.png
SF6 Lily 3hp hitbox.pngSF6 Lily 3hp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - H - -
Startup Active Recovery Total Hitstun Blockstun
25 3 18 45 23 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-19 Lower Body - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +6 +1 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Good range and hitbox priority for an overhead; Lily is in a crouching state on frames 25-42 (only the final 3f of recovery has a standing hurtbox)
j.2HP
Lily
lily_j2hp

j.2HP

Great Spin
SF6 Lily j2hp.png
SF6 Lily j2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 11 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+19 +15 +11
Notes
Cross-up; can be used from any jump direction

Target Combos

6HP~HP
Lily
lily_6hp_hp

6HP~HP

Desert Storm 2
SF6 Lily 6hp hp.png
SF6 Lily 6hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH TC 52-55(16)
Startup Active Recovery Total Hitstun Blockstun
20 2 27 48 29 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -9
Notes
2f gap on block between 1st/2nd hits of TC (can frame trap opponents if not in Burnout); puts airborne opponents into limited juggle state (can juggle full TC sequence)
6HP~HP~HP
Lily
lily_6hp_hp_hp

6HP~HP~HP

Desert Storm 3
SF6 Lily 6hp hp hp.png
SF6 Lily 6hp hp hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500(400) - - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 5 42 64 - 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -26
Notes
() refers to scaled damage when starting a combo with 6HP~HP; 1f gap on block between 2nd and 3rd hits of TC (can frame trap opponents if not in Burnout); full TC sequence can juggle vs. airborne opponents
j.MP~MP
Lily
lily_jmp_mp

j.MP~MP

Double Arrow
SF6 Lily jmp mp.png
SF6 Lily jmp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H SA2 40-44
Startup Active Recovery Total Hitstun Blockstun
10 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - 1000 500 (350) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state

Throws

LPLK
Lily
lily_lplk

LPLK

Canyon Throw
SF6 Lily lplk.png
SF6 Lily lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +20 KD +20 -
Notes
Can Drive Rush for a corner strike/throw mixup; has a true walking throw loop vs. Blanka/E.Honda/Zangief that requires frame perfect timing
4LPLK
Lily
lily_4lplk

4LPLK

Falling Cliff
SF6 Lily 4lplk.png
SF6 Lily 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +32 KD +32 -
Notes
Side switch; requires Drive Rush to land another meaty throw after cornering opponent; can also use immediate 236MK to become +4 on block for a mixup (or Windclad 236LK to become +3); forward dash can set up a meaty normal but no real throw mixup

Drive Moves

HPHK
Lily
lily_hphk

HPHK

Earth's Rage
SF6 Lily hphk.png
SF6 Lily hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Lily
lily_6hphk

6HPHK

Cross Hammer
SF6 Lily 6hphk.png
SF6 Lily 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; see Drive Reversal.
MPMK
Lily
lily_mpmk

MPMK

Drive Parry
SF6 Lily mpmk.png
SF6 Lily mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Lily
lily_66

66

Drive Rush
SF6 Lily 66.png
SF6 Lily 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(3+8) 46(45) total 24(23) total - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.434 (min/throw), 1.900 (min/block), 3.044 (max/final DR frame)

Special Moves

Condor Wind

214LP
Lily
lily_214lp

214LP

Condor Wind (stock)
SF6 Lily 214lp.png
SF6 Lily 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
46(71/91) - 1(19) 47(90/109) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Windclad stock gained on frame 46 (frames 71 and 90 if held); LP must be held for 59f/89f for Lv.2/Lv.3 versions (releasing too early extends the animation without building a stock); can build up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive
214MP
Lily
lily_214mp

214MP (HOLD OK)

Condor Wind (attack)
SF6 Lily 214mp.png
SF6 Lily 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH SA3 20
Startup Active Recovery Total Hitstun Blockstun
23(4) 4 25 51 31 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -8
Notes
Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding MP (attack comes out 4f after button release); cancels and self-hitstop do not occur until after the 2nd active frame; useful for comboing into SA3 as it leaves the opponent grounded on hit; puts airborne opponents into limited juggle state on hit; head hurtbox shrinks during active frames and the first 16 recovery frames
214HP
Lily
lily_214hp

214HP (HOLD OK)

Condor Wind (attack)
File:SF6 Lily 214hp.png
File:SF6 Lily 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH SA3* 20*
Startup Active Recovery Total Hitstun Blockstun
25(4) 4 25 53 - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +30 KD +30 -8
Notes
Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding HP (attack comes out 4f after button release); puts opponents into limited juggle state on hit; cancel into SA3 does not combo (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames
214PP
Lily
lily_214pp

214PP (HOLD OK)

Condor Wind (attack)
SF6 Lily 214pp.png
File:SF6 Lily 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 20% Starter; Combo (2 hits) LH SA2 SA3* 20
Startup Active Recovery Total Hitstun Blockstun
21(4) 4 23 47 - 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [8000] -20000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +39 KD +39 -5
Notes
Windclad stock gained on the 1st active frame; holding the buttons for 18-24f increases the startup (attack comes out 4f after button release); puts opponents into limited juggle state on hit (can land a follow-up juggle with up to 6f startup); holding for 25f or longer results in non-attack version instead; SA3 cancel does not combo on hit (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames
214[PP]
Lily
lily_214pp_hold

214[PP]

Condor Wind (stock)
SF6 Lily 214pp hold.png
File:SF6 Lily 214pp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
38 - 2 40 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Windclad stock gained on frame 38; buttons must be held 25f for the non-attack version to come out; can built up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive; 7f faster than the LP version, making it much safer to use in neutral

Condor Spire

236LK
Lily
lily_236lk

236LK

Condor Spire
SF6 Lily 236lk.png
SF6 Lily 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
17 13 2+14 land 45 - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-31 (FKD) 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27(-15) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +33(+45) KD +33(+45) -8(+4)
Notes
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle follow-up is possible at certain ranges)
236MK
Lily
lily_236mk

236MK

Condor Spire
File:SF6 Lily 236mk.png
File:SF6 Lily 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH - -
Startup Active Recovery Total Hitstun Blockstun
21 13 2+14 land 49 - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 9-35 (FKD) 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27(-15) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37(+49) KD +37(+49) -8(+4)
Notes
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle follow-up is possible at certain ranges)
236HK
Lily
lily_236hk

236HK

Condor Spire
File:SF6 Lily 236hk.png
File:SF6 Lily 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
25 13 2+14 land 53 - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 11-39 (FKD) 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27(-15) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37(+49) KD +37(+49) -8(+4)
Notes
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle follow-up is possible at certain ranges)
236KK
Lily
lily_236kk

236KK

Condor Spire
SF6 Lily 236kk.png
SF6 Lily 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 20% Starter; Combo (2 hits) LH SA2 27(14)
Startup Active Recovery Total Hitstun Blockstun
15 13 2+14 land 43 - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [7000] -20000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 7-29 (FKD) 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27(-15) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42(+54) KD +42(+54) -8(+4)
Notes
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle follow-up is possible at certain ranges); SA2 hitconfirm time decreases when connecting from longer ranges

Condor Spire (Windclad)

236LK (1 stock)
Lily
lily_236lk_1stock

236LK (Windclad)

Condor Spire (Windclad)
SF6 Lily 236lk 1stock.png
SF6 Lily 236lk 1stock hitbox.pngSF6 Lily 236lk 1stock hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x2,800 25x2,200 20% Starter; Combo (2 hits) LH - -
Startup Active Recovery Total Hitstun Blockstun
9 5(6)11,7 2+12 land 51 - 44(22)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2,2000 [500x2,6000] 600,700x2 250x2,600 (175x2,420) 125x2,300 (62x2,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 9-39 (FKD) 3,3,1 3,3,1 5,9,12
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19(-13) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +47(+46~52) KD +47(+46~52) +1(+7)
Notes
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 5f startup (up to 10f startup on max range connect)
236MK (1 stock)
Lily
lily_236mk_1stock

236MK (Windclad)

Condor Spire (Windclad)
File:SF6 Lily 236mk 1stock.png
File:SF6 Lily 236mk 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x2,900 25x2,225 20% Starter; Combo (2 hits) LH - -
Startup Active Recovery Total Hitstun Blockstun
13 5(6)11,7 2+12 land 55 - 44(22)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2,2000 [500x2,6000] 600,700x2 250x2,600 (175x2,420) 125x2,300 (62x2,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 13-43 (FKD) 3,3,1 3,3,1 5,9,12
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19(-13) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +49(+47~53) KD +49(+47~53) +1(+7)
Notes
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 7f startup (up to 11f startup on max range connect)
236HK (1 stock)
Lily
lily_236hk_1stock

236HK (Windclad)

Condor Spire (Windclad)
File:SF6 Lily 236hk 1stock.png
File:SF6 Lily 236hk 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x2,1000 25x2,250 20% Starter; Combo (2 hits) LH - -
Startup Active Recovery Total Hitstun Blockstun
17 5(6)11,7 2+12 land 59 - 44(22)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2,2000 [500x2,6000] 600,700x2 250x2,600 (175x2,420) 125x2,300 (62x2,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 17-47 (FKD) 3,3,1 3,3,1 5,9,12
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19(-13) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +52(+50~56) KD +52(+50~56) +1(+7)
Notes
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 10f startup (up to 14f startup on max range connect)
236KK (1 stock)
Lily
lily_236kk_1stock

236KK (Windclad)

Condor Spire (Windclad)
SF6 Lily 236kk 1stock.png
SF6 Lily 236kk 1stock hitbox.pngSF6 Lily 236kk 1stock hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100x2,1000 25x2,250 20% Starter; Combo (2 hits) LH SA2 51(14)
Startup Active Recovery Total Hitstun Blockstun
9 14,3,7 2+12 land 46 - 40(23)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500x2,2000 [7000] -20000 250x2,600 (175x2,420) 125x2,300 (62x2,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
9-32 Projectile - 9-34 (FKD) 3,3,1 3,3,1 5,9,12
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19(-13) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +56(+62) KD +56(+62) +2(+8)
Notes
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a follow-up juggle with 16f startup (up to 22f startup on max range connect); SA2 hitconfirm time decreases when connecting from longer ranges

Tomahawk Buster

623LP
Lily
lily_623lp

623LP

Tomahawk Buster
SF6 Lily 623lp.png
SF6 Lily 623lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 11 21+12 land 49 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Air - 7-37 (FKD) 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-42 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36(+41) KD +36(+41) -27
Notes
Puts opponent into limited juggle state on hit
623MP
Lily
lily_623mp

623MP

Tomahawk Buster
File:SF6 Lily 623mp.png
File:SF6 Lily 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 12 25+12 land 56 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Air - 9-44 (FKD) 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-47 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36(+42) KD +36(+42) -32
Notes
Puts opponent into limited juggle state on hit
623HP
Lily
lily_623hp

623HP

Tomahawk Buster
File:SF6 Lily 623hp.png
File:SF6 Lily 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 13 26+12 land 61 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Air - 11-49 (FKD) 1 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-50 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36(+41) KD +36(+41) -35
Notes
Puts opponent into limited juggle state on hit
623PP
Lily
lily_623pp

623PP

Tomahawk Buster
SF6 Lily 623pp.png
File:SF6 Lily 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800,600 200,150 20% Starter; Combo (2 hits) LH j.PPP (hit) 58
Startup Active Recovery Total Hitstun Blockstun
6 3,9 28+15 land 60 - 20(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] -20000 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Throw, 1-10 Air - 7-45 (FKD) 1 1 5,6
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-53 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +32(+37) KD +32(+37) -35
Notes
Puts opponent into limited juggle state on hit (cancelable into OD Condor Dive for extra damage at the cost of 2 Drive bars)

Tomahawk Buster (Windclad)

623LP (1 stock)
Lily
lily_623lp_1stock

623LP (Windclad)

Tomahawk Buster (Windclad)
SF6 Lily 623lp 1stock.png
SF6 Lily 623lp 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,600 100,150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
4 4,9 21+12 land 49 - 21(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] 1000x2 500,600 (350,420) 250,300 (125,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Air - 7-37 (FKD) 1,1 1,1 12,13
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-37(-44) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +41(+43) KD +41(+43) -25
Notes
Consumes 1 Windclad Stock (2f faster, 100 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; 4f startup means this move cannot be safe jumped unless jump-in is spaced out to make it whiff
623MP (1 stock)
Lily
lily_623mp_1stock

623MP (Windclad)

Tomahawk Buster (Windclad)
File:SF6 Lily 623mp 1stock.png
File:SF6 Lily 623mp 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,800 100,200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 4,10 25+12 land 56 - 21(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] 1000x2 500,600 (350,420) 250,300 (125,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Air - 9-44 (FKD) 1,1 1,1 12,13
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-42(-49) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +41(+43) KD +41(+43) -30
Notes
Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state
623HP (1 stock)
Lily
lily_623hp_1stock

623HP (Windclad)

Tomahawk Buster (Windclad)
File:SF6 Lily 623hp 1stock.png
File:SF6 Lily 623hp 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,1000 100,250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 4,12 26+12 land 61 - 21(17)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [5000] 1000x2 500,600 (350,420) 250,300 (125,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Air - 11-49 (FKD) 1,1 1,1 12,13
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-45(-52) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +41(+43) KD +41(+43) -33
Notes
Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state
623PP (1 stock)
Lily
lily_623pp_1stock

623PP (Windclad)

Tomahawk Buster (Windclad)
SF6 Lily 623pp 1stock.png
File:SF6 Lily 623pp 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,600x2 100,150x2 20% Starter; Combo (2 hits) LH j.PPP (hit) 69
Startup Active Recovery Total Hitstun Blockstun
4 2,2,10 28+15 land 60 - 22(20)(18)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000,1000x2 [5000] -20000 200,400,500 (140,280,350) 100,200,250 (50,100,125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Throw, 1-10 Air - 7-45 (FKD) 1,1,1 1,1,1 12,15,16
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-48(-55) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +33(+38) KD +33(+38) -35
Notes
Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; 4f startup means this move cannot be safe jumped unless jump-in is spaced out to make it whiff; cancelable into OD Condor Dive on hit (if 623PP hits grounded opponents, the final cancel frame into j.PPP will not connect)

Condor Dive

j.PP
Lily
lily_jpp

j.PP

Condor Dive
SF6 Lily jpp.png
SF6 Lily jpp hitbox.pngSF6 Lily jpp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 11(17) 5+19 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 10 10 50
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35(-41) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +32(+37) KD +32(+37) -24(-19)
Notes
Usable during neutral/forward jump; final active frame has an expanded downward hitbox; can hit cross-up
j.PPP
Lily
lily_jppp

j.PPP

Condor Dive
SF6 Lily jppp.png
File:SF6 Lily jppp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 10% Immediate LH - -
Startup Active Recovery Total Hitstun Blockstun
12 10(14) 5+19 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] -20000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 10 10 50
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35(-41) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +40(+46) KD +40(+46) -24(-19)
Notes
Usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up

Condor Dive (Windclad)

j.PP (1 stock)
Lily
lily_jpp_1stock

j.PP (Windclad)

Condor Dive (Windclad)
SF6 Lily jpp 1stock.png
SF6 Lily jpp 1stock hitbox.pngSF6 Lily jpp 1stock hitbox2.pngSF6 Lily jpp 1stock hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200,800 50,200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
12 11(17) 5+19 land - - 19 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [2500x2] 1000,2000 500,600 (350,420) 250,300 (125,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 10 10,10 50,50
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36(-41) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +33(+38) KD +33(+38) -24(-19)
Notes
Consumes 1 Windclad Stock; usable during neutral/forward jump; final active frame has an expanded downward hitbox; can hit cross-up
j.PPP (1 stock)
Lily
lily_jppp_1stock

j.PPP (Windclad)

Condor Dive (Windclad)
SF6 Lily jppp 1stock.png
File:SF6 Lily jppp 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200,1400 50,350 10% Immediate LH - -
Startup Active Recovery Total Hitstun Blockstun
12 10(14) 5+19 land - - 19 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [2500x2] -20000 500,600 (350,420) 250,300 (125,150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 10 10,10 50,50
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36(-41) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +41(+47) KD +41(+47) -24(-19)
Notes
Consumes 1 Windclad Stock; usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up

Mexican Typhoon

360+LP
Lily
lily_360lp

360+LP

Mexican Typhoon
SF6 Lily 360lp.png
SF6 Lily 360lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 (2300) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 53 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +28 HKD +28 -
Notes
Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over)
360+MP
Lily
lily_360mp

360+MP

Mexican Typhoon
File:SF6 Lily 360mp.png
SF6 Lily 360mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2400 (2760) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 53 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +28 HKD +28 -
Notes
Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over)
360+HP
Lily
lily_360hp

360+HP

Mexican Typhoon
File:SF6 Lily 360hp.png
SF6 Lily 360hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 (3220) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 53 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +28 HKD +28 -
Notes
Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over)
360+PP
Lily
lily_360pp

360+PP

Mexican Typhoon
SF6 Lily 360pp.png
File:SF6 Lily 360pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2900 (3350) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 53 60 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] -20000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +28 HKD +28 -
Notes
Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over)

Super Arts

236236P
Lily
lily_236236p

236236P

Breezing Hawk
SF6 Lily 236236p.png
SF6 Lily 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2200 (1840) 100x5 (500) 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
13 2(5)2(7)2(8)2(8)2 54 104 - 57 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x5 (2500) 200x13,2400(5000) / 200x2,4200(4600) - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-14 Strike/Throw Break - 1 1xN 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-54 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +27(+19) KD +27(+19) -36
Notes
First 2 hits give full animation; partial connect gives reduced damage and KD advantage; Dmg distribution: 80x13,1160 (full animation), 80x2,1680 (partial animation)
236236K
Lily
lily_236236k

236236K

Thunderbird
SF6 Lily 236236k.png
SF6 Lily 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2500 550,50xN (750~850) 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
9 2(2)3x6(9)2 39+24 land 104 - 36 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x5~7 (5000~7000) 500x7,6500 (10000) - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-41 Full Break 7-80 (FKD) 1 1xN 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-87(-80) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 -60(-66)
Notes
Connects 7 times vs. stand block, 5 times vs. crouch block (affects Block Adv, Chip Damage, and Drive Damage); hits on both sides of Lily (good anti-air against cross-ups); must be Perfect Parried twice (3 times for tall standing characters); suction effect on hit (can be used against extended projectile hurtboxes); Dmg distribution: 100x7,1800
236236K (1 stock)
Lily
lily_236236k_1stock

236236K

Thunderbird (Windclad)
SF6 Lily 236236k 1stock.png
SF6 Lily 236236k 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 225x2,50xN (750~900) 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
9 2x11,3(6)2 39+24 land 104 - 37 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
750x8~11 (6000~8250) 500x12,4000 (10000) - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-41 Full Break 7-80 (FKD) 1 1xN 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-87(-80) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +46 KD +46 -59(-65)
Notes
Consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); connects 11 times vs. stand block, 8 times vs. crouch block (affects Block Adv, Chip Damage, and Drive Damage); hits on both sides of Lily (good anti-air against cross-ups); must be Perfect Parried twice (3 times for tall standing characters); suction effect on hit (can be used against extended projectile hurtboxes); Dmg distribution: 100x12,1600
j.236236K
Lily
lily_j236236k

j.236236K

Soaring Thunderbird
File:SF6 Lily j236236k.png
File:SF6 Lily j236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2500 552,33x6 (684~750) 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
9 2(2)3x6(9)2 25 land - - 36 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
800,700x6 (5000) 500x12,4000 (10000) - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-41 Full Break Until Land (FKD) 1 1xN 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-67(-94) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36~42 KD +36~42 -54(-66)
Notes
Total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x7,1800
j.236236K (1 stock)
Lily
lily_j236236k_1stock

j.236236K

Soaring Thunderbird (Windclad)
File:SF6 Lily j236236k 1stock.png
File:SF6 Lily j236236k 1stock hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2800 225x2,30x10 (375~750) 40% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
9 2x11,3(6)2 25 land - - 39 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x12 (6000) 500x12,4000 (10000) - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-41 Full Break Until Land (FKD) 1 1xN 99
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-67(-94) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +39~45 KD +39~45 -51(-65)
Notes
Consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x12,1600
214214P
Lily
lily_214214p

214214P

Raging Typhoon
SF6 Lily 214214p.png
SF6 Lily 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 - 50% Minimum; 10% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5+2 2 106 114 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- 15000 - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +4 HKD +4 -
Notes
Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); cinematic time regenerates ~1.7 Drive bars for Lily
214214P(CA)
Lily
lily_214214p(ca)

214214P

Raging Typhoon (CA)
SF6 Lily 214214p(ca).png
File:SF6 Lily 214214p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
5000 - 50% Minimum; 10% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5+2 2 106 114 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- 20000 - -30000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +4 HKD +4 -
Notes
Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Lily

Taunts

5PPPKKK
Lily
lily_5pppkkk

5PPPKKK (HOLD OK)

Neutral Taunt
SF6 Lily 5pppkkk.png
SF6 Lily 5pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
147(17) 3 217 366 19 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-209 - - - -
Punish Advantage Hit Advantage Block Advantage
-197 -201 -206
Notes
"Okay, smile! Good stuff."; Camera flash is a 1-hit low priority projectile; can hold any button to indefinitely delay the camera flash (17f startup after release)
6PPPKKK
Lily
lily_6pppkkk

6PPPKKK

Forward Taunt
SF6 Lily 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
338 (total) - - 338 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Hey! Is there anyone that wants to duke it out with me? Oh wait, you're here."
4PPPKKK
Lily
lily_4pppkkk

4PPPKKK

Back Taunt
SF6 Lily 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
144 (total) - - 144 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on! I'm ready to fight!"



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
Manon
Marisa
Rashid
Ryu
Zangief
Data
Cammy
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu