Street Fighter 6/Guile/Data

From SuperCombo Wiki


Character Vitals

Guile
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Guile Portrait.png SF6 Guile Face.png 10000 0.8 / 0.33 4+38+3 2.115 0.805
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.043 21 1.567 1.90 1.898
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 0.74 1.52 3.461


Normals

Standing Normals

5LP
Guile
guile_5lp

5LP

Standing Light Punch
SF6 Guile 5LP.png
SF6 Guile 5LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
5 3 7 14 14 8
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-8 +8 +2 +4 -2
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Chains into 5LP/2LP/2LK; SA2 cancel: +7/+1
5MP
Guile
guile_5mp

5MP

Standing Medium Punch
SF6 Guile 5MP.png
SF6 Guile 5MP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA TC 15 (17 TC)
Startup Active Recovery Total Hitstun Blockstun
7 3 15 24 24 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +10 +4 +14 +8
Punish Advantage Hit Advantage Block Advantage
+10 +6 0
Notes
Main combo starter, can chain into 4HP Target Combo; SA2 cancel: +17/+11
5HP
Guile
guile_5hp

5HP

Standing Heavy Punch
SF6 Guile 5HP.png
SF6 Guile 5HP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH Sp SA 17
Startup Active Recovery Total Hitstun Blockstun
7 3 23 32 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 +3 -2 +15 +10
Punish Advantage Hit Advantage Block Advantage
+14 Stagger -1 -6
Notes
Stagger effect makes it useful as a whiff punish; SA2 cancel: +18/+13
5LK
Guile
guile_5lk

5LK

Standing Light Kick
SF6 Guile 5LK.png
SF6 Guile 5LK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA 12
Startup Active Recovery Total Hitstun Blockstun
5 2 12 18 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-12 +7 +3 +5 +1
Punish Advantage Hit Advantage Block Advantage
+7 +3 -1
Notes
Decent range light poke, but must let go of back charge before LK input making the execution a bit harder; SA2 cancel: +10/+6; DR cancel is delayed until after 1st recovery frame
5MK
Guile
guile_5mk

5MK

Standing Medium Kick
SF6 Guile 5MK.png
SF6 Guile 5MK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 5 18 29 24 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +5 0 - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -4
Notes
Solid anti-air
5HK
Guile
guile_5hk

5HK

Standing Heavy Kick
SF6 Guile 5HK.png
SF6 Guile 5HK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH SA 17
Startup Active Recovery Total Hitstun Blockstun
13 3 21 36 27 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 +7 0 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -4
Notes
SA2 cancel: +20/+13


Crouching Normals

2LP
Guile
guile_2lp

2LP

Crouching Light Punch
SF6 Guile 2LP.png
SF6 Guile 2LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
4 3 8 14 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +9 +2 +4 -3
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
Chains into 5LP/2LP/2LK; SA2 cancel: +9/+2; DR cancel is delayed until after active frames
2MP
Guile
guile_2mp

2MP

Crouching Medium Punch
SF6 Guile 2MP.png
SF6 Guile 2MP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA TC 15 (16 TC)
Startup Active Recovery Total Hitstun Blockstun
6 3 13 21 20 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 +8 +2 +10 +4
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Low pushback on hit; chains into itself for a launching Target Combo; SA2 cancel: +13/+7
2HP
Guile
guile_2hp

2HP

Crouching Heavy Punch
SF6 Guile 2HP.png
SF6 Guile 2HP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 5 20 33 25 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23 +4 -5 - -
Punish Advantage Hit Advantage Block Advantage
+4 0 -9
Notes
Good vertical anti-air (cannot hit cross-up); forces stand on hit
2LK
Guile
guile_2lk

2LK

Crouching Light Kick
SF6 Guile 2LK.png
SF6 Guile 2LK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 2 13 19 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-13 +5 -1 - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -5
Notes
Chains into 5LP/2LP/2LK
2MK
Guile
guile_2mk

2MK

Crouching Medium Kick
SF6 Guile 2MK.png
SF6 Guile 2MK hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L TC 18
Startup Active Recovery Total Hitstun Blockstun
8 3 18 28 25 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +8 -1 - -
Punish Advantage Hit Advantage Block Advantage
+8 +4 -5
Notes
Good poke, especially when used from Drive Rush
2HK
Guile
guile_2hk

2HK

Crouching Heavy Kick
SF6 Guile 2HK.pngSF6 Guile 2HK 2.png
SF6 Guile 2HK hitbox.pngSF6 Guile 2HK 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450x2 - 20% Starter L,L TC 26 (29 PC)
Startup Active Recovery Total Hitstun Blockstun
9 2(16)3 21 50 19,- 19,12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [10000] 1500x2 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 HKD +34 -8 - -
Punish Advantage Hit Advantage Block Advantage
HKD +44 HKD +34 -12
Notes
2 hits; both hits have juggle potential (not a Hard Knockdown when juggled); 1st hit launches opponent into limited juggle state on Punish Counter; Target Combo follow-up only combos on Drive Rush, Punish Counter, or when 2HK is juggled into

Jumping Normals

j.LP
Guile
Guile_jlp

j.LP

Jump LP
SF6 Guile jlp.png
SF6 Guile jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
4 10 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can be used as a fuzzy instant overhead
j.MP
Guile
Guile_jmp

j.MP

Jump MP
SF6 Guile jmp.png
SF6 Guile jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 3 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; shifts Guile's hurtbox upward during startup
j.HP
Guile
Guile_jhp

j.HP

Jump HP
SF6 Guile jhp.png
SF6 Guile jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spikes airborne opponents on counter-hit/Punish Counter
j.LK
Guile
Guile_jlk

j.LK

Jump LK
SF6 Guile jlk.png
SF6 Guile jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 10 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up
j.MK
Guile
Guile_jmk

j.MK

Jump MK
SF6 Guile jmk.png
SF6 Guile jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 7 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Shifts Guile's hurtbox upward during startup
j.HK
Guile
Guile_jhk

j.HK

Jump HK
SF6 Guile jhk.png
SF6 Guile jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 5 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Decent horizontal jump-in

Command Normals

6MP
Guile
Guile_6mp

6MP

Full Bullet Magnum
SF6 Guile 6mp.png
SF6 Guile 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
20 3 19 41 24 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 +6 +1 - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -3
Notes
Fast and high damage for a command overhead; spike knockdown vs. airborne opponents
6HP
Guile
Guile_6hp

6HP

Spinning Back Knuckle
SF6 Guile 6hp.png
SF6 Guile 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 38 28 26
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [12000] 3000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +9 +7 - -
Punish Advantage Hit Advantage Block Advantage
+9 +5 +3
Notes
Whiffs vs. crouching opponents; has some juggle potential; long forward movement
4HP
Guile
Guile_4hp

4HP

Burning Straight
SF6 Guile 4hp.png
SF6 Guile 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 17
Startup Active Recovery Total Hitstun Blockstun
9 3 21 32 25 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 +5 0 +15 +10
Punish Advantage Hit Advantage Block Advantage
+5 +1 -4
Notes
Good buffer tool that allows Guile to maintain back charge; SA2 cancel: +18/+13
4LK
Guile
Guile_4lk

4LK

Knee Bazooka
SF6 Guile 4lk.png
SF6 Guile 4lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 5 15 27 20 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18(-14) +4(+8) 0(+4) - -
Punish Advantage Hit Advantage Block Advantage
+4(+8) 0(+4) -4(0)
Notes
7-17f low crush (not airborne); has some juggle potential; great approach option out of Drive Rush; can be used to hop over knocked down opponent; the final active frame requires incredible precise spacing to connect (for practical purposes, the max frame advantage is +3/-1)
4MK or 6MK
Guile
Guile_4mk_or_6mk

4MK or 6MK

Rolling Sobat
SF6 Guile 4mk or 6mk.png
SF6 Guile 6mk hitbox.pngSF6 Guile 4mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 3 18(21) 31(34) 24 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [6000] 1500 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +7 -2 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -6
Notes
7-17f low crush (not airborne); has some juggle potential; 6MK version has 3f extra recovery on whiff; strong neutral tool; better hitbox priority on 4MK version
6HK
Guile
Guile_6hk

6HK

Reverse Spin Kick
SF6 Guile 6hk.png
SF6 Guile 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
17 3 26 45 28 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-28 Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 +3 -4 - -
Punish Advantage Hit Advantage Block Advantage
KD +55 -1 -8
Notes
4-28f low crush/throw invuln (not airborne); Counter-hit causes knockdown vs. grounded opponents (KD +29); Punish Counter causes KD vs. grounded and limited juggle state vs. airborne
3HK
Guile
Guile_3hk

3HK

Guile High Kick
SF6 Guile 3hk.png
SF6 Guile 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH Sp SA 23
Startup Active Recovery Total Hitstun Blockstun
10 3 23 35 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 +4 -5 +9 0
Punish Advantage Hit Advantage Block Advantage
KD +46 Spin 0 -9
Notes
Whiffs vs. crouching (can still connect if opponent extends an upward hurtbox); puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter; not a reliable anti-air; SA2 cancel: +12/+3; special/DR cancel is delayed until after 5th recovery frame


Target Combos

5MP~4HP
Guile
Guile_5mp_4hp

5MP~4HP

Recoil Cannon
SF6 Guile 5mp 4hp.png
SF6 Guile 5mp 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA kara 50-51
Startup Active Recovery Total Hitstun Blockstun
16 3 26 44 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 - 1000 800 (560) 400 (200) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - KD +54 +10
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +35 -9
Notes
2f gap on block; puts opponents into limited juggle state; frames 8-9 of 4HP animation are kara-cancelable (shifts Guile backwards); SA2 cancel: KD+57/+13
2MP~2MP
Guile
Guile_2mp_2mp

2MP~2MP

Double Shot
SF6 Guile 2mp 2mp.png
SF6 Guile 2mp 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
360 - 10% Immediate LH Sp SA 41(15)
Startup Active Recovery Total Hitstun Blockstun
12 3 16 30 - 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 - 500 250 (175) 125 (62) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 - - KD +53 +3
Punish Advantage Hit Advantage Block Advantage
KD +44 KD +44 -6
Notes
Puts opponents into limited juggle state; +12 extra KD Adv when canceled into SA2; 2f gap between hits on block; SA2 cancel: KD+56/+6
2MK~6MP
Guile
Guile_2mk_6mp

2MK~6MP

Drake Fang
File:SF6 Guile 2mk 6mp.png
File:SF6 Guile 2mk 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800(640) - - H - -
Startup Active Recovery Total Hitstun Blockstun
20 3 21 42 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 - 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 - - - -
Punish Advantage Hit Advantage Block Advantage
+5 +1 -5
Notes
(refers to 20% scaled damage from 2MK); low into overhead string; has a 5f gap between hits on block that can lead to trade combos
2HK~3HK
Guile
Guile_2hk_3hk

2HK~3HK

Phantom Cutter
File:SF6 Guile 2hk 3hk.png
File:SF6 Guile 2hk 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(480) - - LH Sp SA 57 (60 PC)
Startup Active Recovery Total Hitstun Blockstun
10 3 25 37 - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7000 - 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 - - KD +44(45) +1
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +33 -10(-30)
Notes
(refers to 20% scaled damage from 2HK); only combos from 1st hit of 2HK on Punish Counter, after Drive Rush, or in juggles; very lenient confirm window; puts opponent into limited juggle state; whiffs vs. crouching opponents (except after Punish Counter); SA2 cancel: KD +47/+4; special/DR cancel is delayed until after 5th recovery frame

Throws

LPLK
Guile
Guile_lplk

LPLK

Dragon Suplex
SF6 Guile lplk.png
SF6 Guile lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 KD +15 -
Notes
No corner throw loop without Drive Rush (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief)
4LPLK
Guile
Guile_4lplk

4LPLK

Judo Throw
SF6 Guile 4lplk.png
SF6 Guile lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +18 KD +18 -
Notes
Side switch; can walk for throw/strike oki after back throwing opponent into corner
LPLK_AIR
Guile
Guile_lplk_air

LPLK (air)

Flying Mare
SF6 Guile lplk air.png
SF6 Guile lplk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +21(23) KD +21(23) -
Notes
Higher air throw gives slightly better KD Adv.; gives oki if near the corner
4LPLK_AIR
Guile
Guile_4lplk_air

4LPLK (air)

Flying Buster Drop
SF6 Guile 4lplk air.png
SF6 Guile 4lplk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +15 KD +15 -
Notes
Side switch; if throwing opponent back into the corner, can Drive Rush for meaty strike (no true throw oki)

Drive Moves

HPHK
Guile
Guile_hphk

HPHK

Blitz Combination
SF6 Guile hphk.png
SF6 Guile hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Guile
Guile_6hphk

6HPHK

Strike Eagle
SF6 Guile 6hphk.png
SF6 Guile 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; see Drive Reversal.
MPMK
Guile
Guile_mpmk

MPMK

Drive Parry
SF6 Guile mpmk.png
SF6 Guile mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Guile
Guile_66

66

Drive Rush
SF6 Guile 66.png
SF6 Guile 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.805 (min/throw), 1.898 (min/block), 3.461 (max/final DR frame)

Special Moves

Sonic Boom

[4]6LP
Guile
Guile_46lp

[4]6LP

Sonic Boom
SF6 Guile 46lp.png
SF6 Guile 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 30 40 34(35) 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) 0.047
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
+7(8) +3(+4) -3
Notes
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2
[4]6MP
Guile
Guile_46mp

[4]6MP

Sonic Boom
File:SF6 Guile 46mp.png
File:SF6 Guile 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 30 40 34(35) 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) 0.064
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
+7(8) +3(+4) -3
Notes
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2
[4]6HP
Guile
Guile_46hp

[4]6HP

Sonic Boom
File:SF6 Guile 46hp.png
File:SF6 Guile 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 30 40 34(35) 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) 0.091
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-20 - - - -
Punish Advantage Hit Advantage Block Advantage
+7(8) +3(+4) -3
Notes
1-hit projectile; 45f charge (charge lasts 10f after releasing back direction); input 6+LP within 3f of each other for Perfect timing (better damage and Hit advantage); can follow up with Sonic Break (6P) during SA2
[4]6PP
Guile
Guile_46pp

[4]6PP

Sonic Boom
SF6 Guile 46pp.png
SF6 Guile 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 (1000) 125x2 - LH SA2 SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 28 38 - 32 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [2500x2] -20000 300x2 (210x2) 150x2 (75x2) 0.12
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-7 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +48 KD +48 +3
Notes
2-hit OD projectile; 45f charge (charge lasts 13f after releasing back direction); does not have a Perfect timing version; puts opponents into limited juggle state; can follow up with Sonic Break (6P) during SA2; SA2 cancel: KD+65/+25

Somersault Kick

[2]8LK
Guile
Guile_28lk

[2]8LK

Somersault Kick
SF6 Guile 28lk.png
SF6 Guile 28lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 (1200) 250 (300) 30% Starter LH SA3 17
Startup Active Recovery Total Hitstun Blockstun
5 6 26+15 land 51 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-7 Air - 8-36 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-45 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +36 KD +36 -30
Notes
45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+LK within 3f of each other for Perfect timing (better damage); does 200 less damage on active frames 3-6 (800 regular, 1000 perfect)
[2]8MK
Guile
Guile_28mk

[2]8MK

Somersault Kick
File:SF6 Guile 28mk.png
File:SF6 Guile 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 (1300) 275 (325) 30% Starter LH SA3 17
Startup Active Recovery Total Hitstun Blockstun
6 6 27+15 land 53 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-8 Air - 8-38 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-46 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -31
Notes
45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+MK within 3f of each other for Perfect timing (better damage); does 300 less damage on active frames 3-6 (800 regular, 1000 perfect)
[2]8HK
Guile
Guile_28hk

[2]8HK

Somersault Kick
File:SF6 Guile 28hk.png
File:SF6 Guile 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (1400) 300 (350) 30% Starter LH SA3 17
Startup Active Recovery Total Hitstun Blockstun
7 6 28+15 land 55 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Air - 8-40 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-47 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +39 KD +39 -32
Notes
45f charge (charge lasts 12f after releasing down direction); cannot hit cross-ups; input 8+HK within 3f of each other for Perfect timing (better damage); does 400 less damage on active frames 3-6 (800 regular, 1000 perfect)
[2]8KK
Guile
Guile_28kk

[2]8KK

Somersault Kick
SF6 Guile 28kk.png
SF6 Guile 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000(700),600 250,150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 4,2 26+20 land 57 - 19 total (15 crouch)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 - -20000 500x2 (350x2) 250x2 (125x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - 8-37 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-50 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +29 KD +29 -33(-37)
Notes
45f charge (charge lasts 15f after releasing down direction); cannot hit cross-ups; does not have a Perfect timing version; 2nd hit whiffs vs. crouch block (4f worse advantage, less chip damage); 1st hit does 300 less damage on active frames 3-4 (high anti-air or long range connect)

Sonic Blade

214LP
Guile
Guile_214lp

214LP

Sonic Blade
SF6 Guile 214lp.png
SF6 Guile 214lp hitbox.pngSF6 Guile 214lp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
16 [45] 26 42 24 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 - - - -
Punish Advantage Hit Advantage Block Advantage
+1 -3 -4
Notes
1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen
214MP
Guile
Guile_214mp

214MP

Sonic Blade
File:SF6 Guile 214mp.png
File:SF6 Guile 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
21 [85] 29 50 24 23
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [3000] 1000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 - - - -
Punish Advantage Hit Advantage Block Advantage
-2 -6 -7
Notes
1 hit; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen
214HP
Guile
Guile_214hp

214HP

Sonic Blade
File:SF6 Guile 214hp.png
File:SF6 Guile 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x2 (500) 63x2 - LH SA3 -
Startup Active Recovery Total Hitstun Blockstun
31 [100] 23 54 25 23 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [3000] 1000x2 300x2 (210x2) 150x2 (75x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
+1 +1 -1
Notes
2 hits; [] refers to stationary projectile active time; can enhance a Sonic Boom by inputting 6P during recovery (no charge required), or by using [4]6P through the Sonic Blade after 214P recovery; Guile has a wide lower body hurtbox, making him vulnerable to ranged low pokes and sweeps; cannot activate SA1 while Sonic Blade is active on-screen
214P~6P
Guile
Guile_214p_6p

214P ~ 6P

Sonic Cross
SF6 Guile 214p 6p.png
SF6 Guile 214p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(800),400 150(200),100 - LH SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 28 38 - 28
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500,1000 [1500x2] 1000 600 (420) 300 (150) LP 0.035 (9f~) / MP 0.064 / HP 0.081
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9~ - - - -
Punish Advantage Hit Advantage Block Advantage
KD +44~ KD +44~ -1
Notes
No charge required to throw projectile; the 6P button strength determines projectile speed; enhanced version becomes a 2-hit projectile that puts opponents into limited juggle state on hit; input 6+P within 3f of each other for Perfect Boom (+200 damage on 1st hit); if Sonic Blade dissipates before Boom passes through it, the projectile is not enhanced; the projectile speed of 214P~6LP is very slow for the first 8 frames (almost stationary)
214P~6PP
Guile
Guile_214p_6pp

214P ~ 6PP

Sonic Cross
SF6 Guile 214p 6pp.png
SF6 Guile 214p 6pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2,500 (1300) 100x2,125 - LH SA2 SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 28 38 - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2,1000 [1000x2,3000] -20000 600 (420) 300 (150) 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+4~ - - - -
Punish Advantage Hit Advantage Block Advantage
KD +48~ KD +48~ +3
Notes
No charge required to throw projectile; enhanced version becomes a 3-hit OD projectile that puts opponents into limited juggle state on hit; if Sonic Blade dissipates before OD Boom passes through it, the projectile remains a regular OD Sonic Boom; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen
214PP
Guile
Guile_214pp

214PP

Sonic Cross
SF6 Guile 214pp.png
File:SF6 Guile 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 75x2 - LH SA2 SA3 6
Startup Active Recovery Total Hitstun Blockstun
15 [100] 24 39 - 21 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x2 [3000] -20000 300x2 (210x2) 150x2 (75x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-3 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +53 KD +53 -4
Notes
2-hit OD projectile; [] refers to stationary projectile active time; on grounded connect, 1st hit knocks down and the 2nd hit remains active; either hit puts opponent into limited juggle state; cannot activate SA1 while Sonic Blade is active on-screen; SA2 cancel: KD+68/+11
214PP~6P
Guile
Guile_214pp_6p

214PP ~ 6P

Sonic Cross
File:SF6 Guile 214pp 6p.png
File:SF6 Guile 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x2,500 (1300) 100x2,125 - LH SA2* SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 28 38 - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2,1000 [1000x2,3000] - 600 (420) 300 (150) 1-8f: 0.005+0.005/frame; 9f: 0.155 + 0.005/frame
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9~ - - - -
Punish Advantage Hit Advantage Block Advantage
KD +47 KD +47 -3
Notes
No charge required to throw projectile; puts opponents into limited juggle state; only the Enhanced Boom is cancelable to SA2; if the OD Sonic Blade is blocked immediately at close range, it will dissipate before the Boom follow-up comes out, making the cancel impossible; SA2 cancel: KD+64/+24; projectile speed accelerates until no longer on screen
214PP~6PP
Guile
Guile_214pp_6pp

214PP ~ 6PP

Sonic Cross
File:SF6 Guile 214pp 6pp.png
File:SF6 Guile 214pp 6pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3,500 (1700) 100x3,125 - LH SA2 SA3 11
Startup Active Recovery Total Hitstun Blockstun
10 - 28 38 - 31
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x3,1000 [1000x3,3000] -20000 800 (560) 400 (200) 1-8f: 0.008+0.008/frame; 9f: 2.08 + 0.008/frame
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+15~ - - - -
Punish Advantage Hit Advantage Block Advantage
KD Spin + Wallsplat KD Spin + Splat +3
Notes
No charge required to throw projectile; puts opponents into limited juggle state; costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation; causes a short wallsplat animation if the opponent is near the corner; SA2 cancel: KD+65/+25; projectile speed accelerates until no longer on screen

Sonic Break

PP
Guile
Guile_pp

PP

Sonic Break
SF6 Guile pp.png
SF6 Guile pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 each 150 each - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 - 25 36 28 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 each 1000/[3000] 1000 300* (210) 150* (75) LP 0.05 / MP 0.064 / HP 0.081
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-15 - - - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -2
Notes
1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 5 per sequence); projectile speed changes based on directional input (1PP/4PP slow, 5PP/2PP medium, 6PP/3PP fast); Guile only builds super meter for himself if projectile connects after install timer has expired
[4]6P~P Follow-up
Guile
Guile_46p_p_followup

[4]6P~P

Sonic Break (follow-up)
File:SF6 Guile 46p p followup.png
File:SF6 Guile 46p p followup hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 each 150 each - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 - 25 36 28 24
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 each 1000/[3000] 1000 300* (210) 150* (75) LP 0.05 / MP 0.064 / HP 0.081
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
+6 +2 -2
Notes
1-hit projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 4 follow-ups per sequence); button strength determines projectile speed; Guile only builds super meter for himself if projectile connects after install timer has expired
[4]6PP~P Follow-up
Guile
Guile_46pp_p_followup

[4]6PP~P

OD Sonic Break (follow-up)
File:SF6 Guile 46pp p followup.png
File:SF6 Guile 46pp p followup hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500x2 (1000) 125x2 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 - 24 35 - 28 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 each 7002 each - 300x2* (210x2) 150x2* (75x2) 0.12
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD +54~ KD +54~ +3
Notes
2-hit OD projectile; only possible during SA2 install (1500f timer); each use drains timer by 200f (maximum 2 follow-ups per sequence); Guile only builds super meter for himself if projectile connects after install timer has expired

Super Arts

[4]646P
Guile
Guile_4646p

[4]646P

Sonic Hurricane
SF6 Guile 4646p.png
SF6 Guile 4646p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x6,800 (2000) 50x6,200 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
8 51 81 89 - 56 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
360x6,340 (2500) 720x6,680 (5000) - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-8 Strike/Throw Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+30 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +41 KD +41 -26
Notes
45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; can input this horizontal version with LP or MP; cannot be used while Sonic Blade projectile is active on-screen
[4]646HP
Guile
Guile_4646hp

[4]646HP

Sonic Hurricane
SF6 Guile 4646hp.png
SF6 Guile 4646hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x6,600 (1800) 50x6,200 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
7 52 68 75 - 67 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
360x6,340 (2500) 720x6,680 (5000) - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full Break -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
+48 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +70 KD +70 -2
Notes
45f charge (charge lasts 28f after releasing back direction); 7-hit Super projectile; primarily used in air juggles (whiffs on crouching opponents, can hit standing opponents at close range); puts opponent into limited juggle state; KD Adv. can vary depending on juggle height; cannot be used while Sonic Blade projectile is active on-screen


214214P
Guile
Guile_214214p

214214P

Solid Puncher
SF6 Guile 214214p.png
File:SF6 Guile 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 (1500) 5 6 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - -20000 -20000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Gives access to Sonic Break follow-ups; remaining active time decreases by 200f with each Sonic Break use (maximum 7 uses)


[4]646K
Guile
Guile_4646k

[4]646K

Crossfire Somersault
SF6 Guile 4646k.png
SF6 Guile 4646k hitbox.pngSF6 Guile 4646k hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000(3000) 1000(750) 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
9 6 30+40 land 84 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000(10000) - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full Break 12-44 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +16 HKD +16 -59
Notes
45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; cinematic time regenerates ~1.8 Drive bars for Guile
[4]646K (CA)
Guile
Guile_4646k(ca)

[4]646K

Crossfire Somersault (CA)
SF6 Guile 4646k ca.png
File:SF6 Guile 4646k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500(3500) 1250(875) 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
9 6 30+40 land 84 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000(10000) - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full Break 12-44 (FKD)
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-74 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +16 HKD +16 -59
Notes
45f charge; active frames 3-6 give a non-cinematic hit with reduced damage and chip; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Guile

Taunts

5PPPKKK
Guile
Guile_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Guile 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
116 (total) - - 116 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Got you in my sights."
6PPPKKK
Guile
Guile_6pppkkk

6PPPKKK

Forward Taunt
SF6 Guile 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
225 (total) - - 225 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"You won't know what hit you."
4PPPKKK
Guile
Guile_4pppkkk

4PPPKKK

Back Taunt
SF6 Guile 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
325 (total) - - 325 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"This is a war, and I'm ready for you."
2PPPKKK
Guile
Guile_2pppkkk

2PPPKKK

Down Taunt
SF6 Guile 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
73 (total) - - 73 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Come on!"


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