Street Fighter 6/Blanka/Data

From SuperCombo Wiki


Character Vitals

Blanka
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Blanka Portrait.png SF6 Blanka Face.png 10000 0.9 / 0.43 4+38+3 2.115 0.476
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.047 19 1.578 1.90 2.082
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.032 23 1.169 1.52 2.867


Normals

Standing Normals

5LP
Blanka
blanka_5lp

5LP

Standing Light Punch
SF6 Blanka 5lp.png
SF6 Blanka 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
5 3 10 17 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11 +7 +1 +6 0
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Mostly used for special cancels (cannot link or chain into other normals); SA2 cancel: +5/-1; Forward Hop cancel: -12/-18; Coward Crouch cancel: -3/-9
5MP
Blanka
blanka_5mp

5MP

Standing Medium Punch
SF6 Blanka 5mp.png
SF6 Blanka 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH SA 15 SA
Startup Active Recovery Total Hitstun Blockstun
10 3 15 27 21 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [6000] 2000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +7 0 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -4
Notes
Solid neutral poke; SA2 cancel: +10/+3
5HP
Blanka
blanka_5hp

5HP

Standing Heavy Punch
SF6 Blanka 5hp.png
SF6 Blanka 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH Sp SA 16
Startup Active Recovery Total Hitstun Blockstun
10 7 17(22) 33(38) 27 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [8000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 +7 +1 +17 +11
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Combo tool with enough hitstun to follow up with Coward Crouch + Wild Lift; forces stand; 5f extra recovery on whiff; final 2 active frames only hit airborne opponents above Blanka; SA2 cancel: +16/+10; Forward Hop cancel: -1/-7; Coward Crouch cancel: +8/+2
5LK
Blanka
blanka_5lk

5LK

Standing Light Kick
SF6 Blanka 5lk.png
SF6 Blanka 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 14
Startup Active Recovery Total Hitstun Blockstun
4 4 7 14 16 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +9 +2 +6 -1
Punish Advantage Hit Advantage Block Advantage
+9 +5 -2
Notes
Chains into 5LK/2LP/2LK; Blanka's fastest light normal; SA2 cancel: +5/-2; Forward Hop cancel: -12/-19; Coward Crouch cancel: -3/-10
5MK
Blanka
blanka_5mk

5MK

Standing Medium Kick
SF6 Blanka 5mk.png
SF6 Blanka 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 15
Startup Active Recovery Total Hitstun Blockstun
8 3 17(20) 27(30) 24 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [6000] 2000 700 (490) 350 (175) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +8 +2 +14 +8
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
3f extra recovery on whiff; SA2 cancel: +13/+7; Forward Hop cancel: -4/-10; Coward Crouch cancel: +5/-1
5HK
Blanka
blanka_5hk

5HK

Standing Heavy Kick
SF6 Blanka 5hk.png
SF6 Blanka 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 9 18(15) 33(30) 33 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-22 +10 0 - -
Punish Advantage Hit Advantage Block Advantage
+10 +6 -4
Notes
Forces stand; great anti-air that can hit cross-up on active frames 7-9 unlike most AAs; Counter-hit/Punish Counter launches airborne opponents into a limited juggle state (very high float state); high active frame count makes it useful as a meaty tool, and the fast startup + hit advantage makes it useful in combos; 3f less recovery on block

Crouching Normals

2LP
Blanka
blanka_2lp

2LP

Crouching Light Punch
SF6 Blanka 2lp.png
SF6 Blanka 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - 10% Starter LH Chn Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
6 3 8 16 15 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-9 +8 +2 +5 -1
Punish Advantage Hit Advantage Block Advantage
+8 +4 -2
Notes
Chains into 5LK/2LP/2LK; longest range of Blanka's light normals; SA2 cancel: +4/-2; Forward Hop cancel: -13/-19; Coward Crouch cancel: -4/-10
2MP
Blanka
blanka_2mp

2MP

Crouching Medium Punch
SF6 Blanka 2mp.png
SF6 Blanka 2mp hitbox 1 2.pngSF6 Blanka 2mp hitbox 3.pngSF6 Blanka 2mp hitbox 4 5.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 19
Startup Active Recovery Total Hitstun Blockstun
9 5 16 29 20 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-19 +3 -1 +10 +6
Punish Advantage Hit Advantage Block Advantage
+3 -1 -5
Notes
Long range cancelable poke with a lenient hitconfirm window; can be spaced to hit up to 3rd active frame (2f better advantage, 2f harder hitconfirm window); situational anti-air on active frames 4-5 but cannot hit cross-up; SA2 cancel: +9/+5; Forward Hop cancel: -8/-12; Coward Crouch cancel: +1/-3
2HP
Blanka
blanka_2hp

2HP

Crouching Heavy Punch
SF6 Blanka 2hp.png
SF6 Blanka 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
15 5 20(21) 39(40) 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-24 +4 -1 - -
Punish Advantage Hit Advantage Block Advantage
HKD +80 0 -5
Notes
1f extra recovery on block; forces stand; long range poke that can anti-air near its max range (but is likely to lose or trade due to poor hitbox priority); Punish Counter puts airborne opponents into limited juggle state
2LK
Blanka
blanka_2lk

2LK

Crouching Light Kick
SF6 Blanka 2lk.png
SF6 Blanka 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - 10% Starter L Chn -
Startup Active Recovery Total Hitstun Blockstun
5 2 10 16 15 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [2000] 250 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10 +7 +1 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -3
Notes
Chains into 5LK/2LP/2LK
2MK
Blanka
blanka_2mk

2MK

Crouching Medium Kick
SF6 Blanka 2mk.png
SF6 Blanka 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - 20% Starter L Sp SA 13
Startup Active Recovery Total Hitstun Blockstun
8 3 16 26 24 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [4000] 1000 600 (420) 300 (150) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-17 +9 -1 +14 +4
Punish Advantage Hit Advantage Block Advantage
+9 +5 -5
Notes
Cancelable low poke with good frame advantage on hit (can link after Drive Rush into 2MK without spending extra meter); SA2 cancel: +13/+3; Forward Hop cancel: -4/-14; Coward Crouch cancel: +5/-5; Range: 1.48 (this is Absolute Range; Blanka's wide hurtbox gives him worse Relative Range, so characters with less 2MK range may still be able to outpoke Blanka in neutral)
2HK
Blanka
blanka_2hk

2HK

Crouching Heavy Kick
SF6 Blanka 2hk.png
SF6 Blanka 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L - -
Startup Active Recovery Total Hitstun Blockstun
11 4 23 37 - 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [10000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 HKD +25 -8 - -
Punish Advantage Hit Advantage Block Advantage
HKD +46 HKD +25 -12
Notes
Has juggle potential even without Drive Rush (no longer a Hard Knockdown when juggled into)

Jumping Normals

j.LP
Blanka
blanka_jlp

j.LP

Jumping Light Punch
SF6 Blanka jlp.png
SF6 Blanka jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
4 5 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Decent air-to-air
j.MP
Blanka
blanka_jmp

j.MP

Jumping Medium Punch
SF6 Blanka jmp.png
SF6 Blanka jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H Sp -
Startup Active Recovery Total Hitstun Blockstun
7 7 3 land - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 air 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancelable into Aerial Rolling Attack
j.HP
Blanka
blanka_jhp

j.HP

Jumping Heavy Punch
SF6 Blanka jhp.png
SF6 Blanka jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 4 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Causes spike knockdown vs. airborne opponents
nj.HP
Blanka
blanka_8jhp

8HP

Neutral Jumping Heavy Punch
SF6 Blanka 8jhp.png
SF6 Blanka 8jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 3 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state
j.LK
Blanka
blanka_jlk

j.LK

Jumping Light Kick
SF6 Blanka jlk.png
SF6 Blanka jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
5 6 3 land - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1500 [2000] 500 300 (210) 150 (75) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Decent air-to-air
j.MK
Blanka
blanka_jmk

j.MK

Jumping Medium Kick
SF6 Blanka jmk.png
SF6 Blanka jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 3 land - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Cross-up
j.HK
Blanka
blanka_jhk

j.HK

Jumping Heavy Kick
SF6 Blanka jhk.png
SF6 Blanka jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
11 6 3 land - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-2 - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Blanka's main horizontal jump-in tool

Command Normals

6MP
Blanka
blanka_6mp

6MP

Rock Crusher
SF6 Blanka 6mp.png
SF6 Blanka 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 - - H,H - -
Startup Active Recovery Total Hitstun Blockstun
20 2,1 20 42 26(24) 21(19)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250x2 [2500x2] 750x2 250x2 (175x2) 125x2 (62x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-21 +7 +2 - -
Punish Advantage Hit Advantage Block Advantage
+7 +3 -2
Notes
2nd hit is no longer an overhead if the first hit connects; Counter-hit/Punish Counter bonus advantage carries through both hits
6MK
Blanka
blanka_6mk

6MK

Double Knee Bombs
SF6 Blanka 6mk.png
SF6 Blanka 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300x2 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 3(7)2 18 38 36(26) 28(18)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x2 [3000x2] 1000x2 250x2 (175x2) 125x2 (62x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0,1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-18 +10 +3 - -
Punish Advantage Hit Advantage Block Advantage
+10 +6 -2
Notes
Low Crush 9-23f (not airborne); forward moving attack that can easily confirm into a combo on hit; Counter-hit/Punish Counter bonus advantage carries through both hits; cannot hit behind Blanka
4MK
Blanka
blanka_4mk

4MK

Wild Edge
SF6 Blanka 4mk.png
SF6 Blanka 4mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH Sp SA 20
Startup Active Recovery Total Hitstun Blockstun
9 6 12 26 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1500 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-3 (Head), 4-14 Air (Head) - - 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16 +12 +6 +16 +10
Punish Advantage Hit Advantage Block Advantage
+12 +8 +2
Notes
Important tool for combos, frame traps, and anti-airs; high active frame count makes it a great meaty option; very lenient cancel window for hitconfirms; good horizontal anti-air; whiffs on crouching beyond point blank; SA2 cancel: +15/+9; Forward Hop cancel: -2/-8; Coward Crouch cancel: +7/+1
6HP
Blanka
blanka_6hp

6HP

Wild Nail
SF6 Blanka 6hp.png
SF6 Blanka 6hp hitbox.pngSF6 Blanka 6hp hitbox2.pngSF6 Blanka 6hp hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 - 20% Starter LH 2PP* 31 (2PP)
Startup Active Recovery Total Hitstun Blockstun
18 4 28(31) 49(52) - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [10000] 3000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33(-30) KD +18(+21) -11 - -
Punish Advantage Hit Advantage Block Advantage
HKD +76(+79) Crumple KD +18(+21) -15(-12)
Notes
3f extra recovery on whiff/block; Low Crush 10-20f (not airborne); causes spike knockdown vs. airborne opponents (or OTG bounce on Punish Counter vs. airborne); recovery is in a crouching state on frames 21-43; cancelable into Coward Crouch until frame 34 on hit/block (this version of Coward Crouch can input P/K follow-up after only 11f, or Up to exit stance after 10f); Coward Crouch cancel: KD+23(Crumple+81)/-7; after Punish Counter 6HP > Coward Crouch > Hold Up for fastest recovery, Blanka can juggle any attack 6f or faster as a free juggle
3HP
Blanka
blanka_3hp

3HP

Amazon River Run
SF6 Blanka 3hp.png
SF6 Blanka 3hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - L - -
Startup Active Recovery Total Hitstun Blockstun
14 10 22 45 - 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [7000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-30(-21) KD +29(+38) -14(-5) - -
Punish Advantage Hit Advantage Block Advantage
HKD +29(+38) KD +29(+38) -18(-9)
Notes
Long range slide; low profile 10-29f (avoids most projectiles); very useful when used out of Drive Rush

Target Combos

Blanka has no target combos.


Throws

LPLK
Blanka
blanka_lplk

LPLK

Wild Fang
SF6 Blanka lplk.png
SF6 Blanka lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Starter (3rd hit); 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 5 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +30 KD +30 -
Notes
Allows for a corner throw loop; Forward Hop to be +3 (easiest timing but no shimmy possible), Forward Dash to be +11 (can walk back to avoid reversal throw from everyone except Zangief), or walk for manual throw timing (best version for shimmy); midscreen, Forward Hop allows for meaty strike pressure but needs to walk ~6f for a second throw; at a specific timing/spacing, can juggle into OD-activated Blanka-chan (scaling applies to the 3rd hit of the combo after doll juggles)
4LPLK
Blanka
blanka_4lplk

4LPLK

Jungle Flip
SF6 Blanka 4lplk.png
SF6 Blanka lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 30 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +27 KD +27 -
Notes
Side switch; after throwing opponent into corner, can Forward Dash to be +8 for a strike/throw mixup
j.LPLK
Blanka
blanka_jlplk

j.LPLK

Wild Bites
SF6 Blanka jlplk.png
SF6 Blanka jlplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 3 land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 2000 2000(1400) [4000(2800)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +22 KD +22 -
Notes
No meaty throw oki after corner Air Throw, but can Drive Rush for meaty pressure into a tick throw

Drive Moves

HPHK
Blanka
blanka_hphk

HPHK

Wild Scratch
SF6 Blanka hphk.png
SF6 Blanka hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 62 - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] -10000 [3000(2100)] - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
Crumple (Standing +21, Juggle +46, HKD +104) KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Blanka
blanka_6hphk

6HPHK

Quick Rolling Attack
SF6 Blanka 6hphk.png
SF6 Blanka 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26(31) 48(53) - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -20000 - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break - 200 100 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +23 KD +23 -8
Notes
5f extra recovery on hit; see Drive Reversal.
MPMK
Blanka
blanka_mpmk

MPMK

Drive Parry
SF6 Blanka mpmk.png
SF6 Blanka mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) 37(3) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -5000,250~ - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Blanka
blanka_66

66

Drive Rush
SF6 Blanka 66.png
SF6 Blanka 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - -10000(-30000) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame)

Special Moves

Coward Crouch

2PP
Blanka
blanka_2pp

2PP

Coward Crouch
SF6 Blanka 2pp.png
SF6 Blanka 2pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
18 [1~102] 28 47(148) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
9-29(130) Upper Body Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
9-29(130)f low profile (lasts until final 18f of recovery); can input Surprise Hop or P/K follow-ups beginning on frame 19, and can tap Up to exit stance beginning on frame 20; if no input is made, Blanka stays crouching for 52f (98f total animation); can hold down to extend crouch by an extra 50f (148f total animation); counter-hit state during entire animation; the variable follow-up timing allows Blanka to react to opponent's movements and mix up timing

Wild Lift

2PP~P
Blanka
blanka_2pp_p

2PP~P

Wild Lift
SF6 Blanka 2pp p.png
SF6 Blanka 2pp p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
18+8 7 31 45 - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [4000] 1000 500 (350) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +55 KD +55 -21
Notes
Puts opponents into limited juggle state on hit; can combo from 5HP; the final 3 active frames have a great disjointed vertical hitbox for anti-air purposes

Raid Jump

2PP~K
Blanka
blanka_2pp_k

2PP~K

Raid Jump
SF6 Blanka 2pp k.png
SF6 Blanka 2pp k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
18~ - 12(3) land 55 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Upper Body Projectile - 9-43 - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Short hop with a lower trajectory than a regular jump; 12f landing recovery on empty jump (standard 3f landing recovery after inputting air normal); counter-hit state during entire animation (but no Forced Knockdown while airborne)

Surprise Forward Hop

6KKK
Blanka
blanka_6kkk

6KKK

Surprise Forward Hop
SF6 Blanka 6kkk.png
SF6 Blanka 6kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
27(30) total - - 27(30) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
12-22 Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Distance: 230.945; () refers to 6KKK done from Coward Crouch (3f extra recovery); no collision box on frames 4-22 (can pass through opponents); no head hurtbox on frames 4-11; semi-low crush on frames 12-22 (will not go over all low attacks)

Surprise Back Hop

4KKK
Blanka
blanka_4kkk

4KKK

Surprise Back Hop
SF6 Blanka 4kkk.png
SF6 Blanka 4kkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
32(35) total - - 32(35) - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 11-21 (FKD) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Distance: 186.108; () refers to 4KKK done from Coward Crouch (3f extra recovery)

Electric Thunder

214LP
Blanka
blanka_214p

214P

Electric Thunder
SF6 Blanka 214p.png
SF6 Blanka 214p hitbox.pngSF6 Blanka 214p hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 [900] 200 [225] - LH SA3 20
Startup Active Recovery Total Hitstun Blockstun
10 2(3)2(3)2~ 15(17) 25(38~95) - 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 2
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +39 KD +39 -3
Notes
Strike hitbox; 2f extra recovery on whiff; can hold button to extend active frame duration on whiff only; activates Blanka-chan doll with electricity (meterless 1-hit version); [] refers to SA2 install version with slightly more damage
214PP
Blanka
blanka_214pp

214PP

Electric Thunder
SF6 Blanka 214pp.png
SF6 Blanka 214pp hitbox.pngSF6 Blanka 214pp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,600 [500,600] 100 [125] - LH SA2 SA3 22(50)
Startup Active Recovery Total Hitstun Blockstun
10 2(3)2(3)2~ 15(17) 25(38~95) - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [2500x2] -20000 500x2 (350x2) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-14 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +40 KD +40 +4
Notes
Strike hitbox with forward movement during startup; 2f extra recovery on whiff; on block, connects only once for good frame advantage (recovers slightly out of throw range); on hit, transitions to a follow-up attack that puts opponent into limited juggle state (also extends hitconfirm window); can hold button to extend active frame duration on whiff only; activates Blanka-chan doll with electricity (3-hit OD version); [] refers to SA2 install version with slightly more damage; SA2 cancel: KD +54(+60)/+9

Rolling Attack

[4]6LP
Blanka
blanka_46lp

[4]6LP

Rolling Attack
SF6 Blanka 46p.png
SF6 Blanka 46p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH SA3 22
Startup Active Recovery Total Hitstun Blockstun
10 11 3+8 land
(32+10 land oB)
(41+6 land oH)
31 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 10-23 (FKD) 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-41 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +13 KD +13 -23
Notes
40f charge time; useful for baiting a block/parry by whiffing attack into an immediate throw; all active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state
[4]6LP_SA2
Blanka
blanka_46lp_sa2

[4]6LP

Rolling Attack (SA2)
SF6 Blanka 46p.png
SF6 Blanka 46p sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 10% Starter; 10% Immediate LH Sp* 58 oH (56 oB)
Startup Active Recovery Total Hitstun Blockstun
10 12 2+8 land
(39+1 land oB)
(41+6 land oH)
31 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 10-23 (FKD) 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-39 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +13 KD +13 -21
Notes
SA2 install version (drains 100f/6.7% from install timer); 40f charge time; slightly safer on block than regular version, and bounces farther away with only 1 landing recovery frame (more difficult to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon
[4]6MP
Blanka
blanka_46mp

[4]6MP

Rolling Attack
SF6 Blanka 46p.png
SF6 Blanka 46p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - LH SA3 22
Startup Active Recovery Total Hitstun Blockstun
12 19 3+8 land
(32+10 land oB)
(41+6 land oH)
41 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 12-33 (FKD) 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-41 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +66 Tumble KD +14 -23
Notes
40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with SA1 in the corner); only the first 11 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state
[4]6MP_SA2
Blanka
blanka_46mp_sa2

[4]6MP

Rolling Attack (SA2)
SF6 Blanka 46p.png
SF6 Blanka 46p sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 10% Starter; 10% Immediate LH Sp* 58 oH (56 oB)
Startup Active Recovery Total Hitstun Blockstun
12 19 3+8 land
(39+1 land oB)
(41+6 land oH)
41 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 12-33 (FKD) 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-39 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +66 Tumble KD +14 -21
Notes
SA2 install version (drains 100f/6.7% from install timer); 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with enhanced SA1 or 3P Rolling Cannon anywhere on screen); slightly safer on block than regular version, and bounces farther away with only 1 landing recovery frame (more difficult to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon
[4]6HP
Blanka
blanka_46hp

[4]6HP

Rolling Attack
SF6 Blanka 46p.png
SF6 Blanka 46p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 20% Starter LH SA3 22
Startup Active Recovery Total Hitstun Blockstun
22 20 2+23 land
(28+6 land oB)
(30+6 land oH)
66 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 20-43 (FKD) 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-33 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +86 Tumble KD +19 -15
Notes
40f charge time; safe against most characters unless Perfect Parried; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with Drive Rush 3HP anywhere on screen); only the first 6 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state
[4]6HP_SA2
Blanka
blanka_46hp_sa2

[4]6HP

Rolling Attack (SA2)
SF6 Blanka 46p.png
SF6 Blanka 46p sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 20% Starter; 10% Immediate LH Sp* 58 oH (56 oB)
Startup Active Recovery Total Hitstun Blockstun
20 22 2+23 land
(39+1 land oB)
(41+6 land oH)
66 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 18-43 (FKD) 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-46 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +81 Tumble KD +19 -21
Notes
SA2 install version (drains 100f/6.7% from install timer); 40f charge time; worse on block than regular version and leaves Blanka closer, but has only 1 landing recovery frame (can be hard to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon
[4]6PP
Blanka
blanka_46pp

[4]6PP

Rolling Attack
SF6 Blanka 46pp.png
SF6 Blanka 46p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH SA2 SA3 19
Startup Active Recovery Total Hitstun Blockstun
18 22 2+15 land
(25+1 land oB)
(12+15 land oH)
56 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 [5000] -20000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 18-41 (FKD) 2 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +57 KD +57 -7
Notes
40f charge time; side switch on hit unless too close to the corner; puts opponent into limited juggle state; only the first 2 active frames are cancelable into SA2/SA3; completely safe unless Perfect Parried (Blanka only has 1f landing recovery, making it difficult to land a grounded punish without a low starter); SA2 cancel: KD +74/+9
[4]6PP_SA2
Blanka
blanka_46pp_sa2

[4]6PP

Rolling Attack (SA2)
SF6 Blanka 46pp.png
SF6 Blanka 46p sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 225 20% Starter LH Sp* 42 (oB)
Startup Active Recovery Total Hitstun Blockstun
18 22 7+10 land
(25+1 land oB)
(17+10 land oH)
56 - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 [5000] -20000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 18-46 (FKD) 2 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-25 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +57 KD +57 -7
Notes
SA2 install version (drains 100f/6.7% from install timer); 40f charge time; completely safe unless Perfect Parried (Blanka only has 1f landing recovery, making it difficult to land a grounded punish without a low starter); less pushback on block than the regular version; can only cancel into Rolling Cannon on block; activates Blanka-chan doll with electricity (3-hit OD version); can lead to true blockstring into Rolling Cannon

Aerial Rolling Attack

j.[4]6P
Blanka
blanka_j46p

j.[4]6P

Aerial Rolling Attack
SF6 Blanka j46p.png
SF6 Blanka j46p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13 until land 17 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23(-16) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +38(+45) KD +38(+45) -9(-2)
Notes
40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP; can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents
j.[4]6P_SA2
Blanka
blanka_j46p_sa2

j.[4]6P

Aerial Rolling Attack (SA2)
SF6 Blanka j46p.png
SF6 Blanka j46p sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 10% Starter; 10% Immediate LH Sp* 22(17)
Startup Active Recovery Total Hitstun Blockstun
13 until land 17 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1 5
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-23(-16) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +38(+45) KD +38(+45) -9(-2)
Notes
SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP (no charge required); can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel if it connects at minimum height); activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: at minimum height, canceling into downward Rolling Cannon reduces landing recovery and gives frame advantage without consuming any additional SA2 Install timer
j.[4]6PP
Blanka
blanka_j46pp

j.[4]6PP

Aerial Rolling Attack
SF6 Blanka j46pp.png
SF6 Blanka j46p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600x2 150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
13 until land 10 land - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [2500x2] -20000 900,400 (630,280) 450 (225) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1,0 1,0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16(-10) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +29(+30) KD +29(+30) +2(+8)
Notes
40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP; can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only
j.[4]6PP_SA2
Blanka
blanka_j46pp_sa2

j.[4]6PP

Aerial Rolling Attack (SA2)
SF6 Blanka j46pp.png
SF6 Blanka j46p sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700x2 175 10% Starter; 10% Immediate LH Sp* 72(66) oH / 17 oB
Startup Active Recovery Total Hitstun Blockstun
13 until land 10 land - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [2500x2] -20000 900,400 (630,280) 450 (225) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - Until Land (FKD) 1,0 1,0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-16(-10) - - - -
Punish Advantage Hit Advantage Block Advantage
KD +29(+30) KD +29(+30) +2(+8)
Notes
SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP (no charge required); can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel on block if it connects at minimum height); activates Blanka-chan doll with electricity (3-hit OD version)

Vertical Rolling Attack

[2]8LK
Blanka
blanka_28lk

[2]8LK

Vertical Rolling Attack
SF6 Blanka 28k.png
SF6 Blanka 28k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 300 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 19 31+17 land
(34+10 land oB)
(39+7 land oH)
74 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
8-26 Air - 6-57 (FKD) 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +35 -27
Notes
Trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; most useful version in grounded combos due to consistency (but can only chain 2 lights vs. standard height crouching opponents)
[2]8LK_SA2
Blanka
blanka_28lk_sa2

[2]8LK

Vertical Rolling Attack (SA2)
SF6 Blanka 28k.png
SF6 Blanka 28k sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 10% Starter; 10% Immediate LH Sp* 60 oH (51 oB)
Startup Active Recovery Total Hitstun Blockstun
8 19 31+17 land
(35+1 land oB)
(39+7 land oH)
74 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
8-26 Air - 6-57 (FKD) 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-34 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +35 KD +35 -18
Notes
SA2 install version (drains 100f/6.7% from install timer); trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if normal-height opponent crouch blocks, cannot create a true blockstring into Rolling Cannon (true blockstring can occur vs. taller characters); difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version
[2]8MK
Blanka
blanka_28mk

[2]8MK

Vertical Rolling Attack
SF6 Blanka 28k.png
SF6 Blanka 28k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1300 325 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 19 31+17 land
(34+10 land oB)
(39+7 land oH)
74 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
8-26 Air - 6-57 (FKD) 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 -27
Notes
Trajectory: up and slightly forward; 40f charge time; cannot hit cross-up
[2]8MK_SA2
Blanka
blanka_28mk_sa2

[2]8MK

Vertical Rolling Attack (SA2)
SF6 Blanka 28k.png
SF6 Blanka 28k sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 10% Starter; 10% Immediate LH Sp* 60 oH (52 oB)
Startup Active Recovery Total Hitstun Blockstun
8 19 31+17 land
(35+1 land oB)
(39+7 land oH)
74 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
8-26 Air - 6-57 (FKD) 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +37 KD +37 -19
Notes
SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version
[2]8HK
Blanka
blanka_28hk

[2]8HK

Vertical Rolling Attack
SF6 Blanka 28k.png
SF6 Blanka 28k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1400 350 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 19 31+17 land
(34+10 land oB)
(39+7 land oH)
74 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
8-26 Air - 6-57 (FKD) 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-43 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 -27
Notes
Trajectory: straight vertical; 40f charge time; cannot hit cross-up
[2]8HK_SA2
Blanka
blanka_28hk_sa2

[2]8HK

Vertical Rolling Attack (SA2)
SF6 Blanka 28k.png
SF6 Blanka 28k sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1500 375 10% Starter; 10% Immediate LH Sp* 60 oH (52 oB)
Startup Active Recovery Total Hitstun Blockstun
8 19 31+17 land
(35+1 land oB)
(39+7 land oH)
74 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
8-26 Air - 6-57 (FKD) 1 3
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +42 KD +42 -19
Notes
SA2 install version (drains 100f/6.7% from install timer); trajectory: straight vertical; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version
[2]8KK
Blanka
blanka_28kk

[2]8KK

Vertical Rolling Attack
SF6 Blanka 28kk.png
SF6 Blanka 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800x2 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 8(2)6 31+17 land
(34+23 land oB)
(44+7 land oH)
70 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 - -20000 500x2 (350x2) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - 4-53 (FKD) 1 1,10
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-56 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +28 KD +28 -40
Notes
Trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up
[2]8KK_SA2
Blanka
blanka_28kk_sa2

[2]8KK

Vertical Rolling Attack (SA2)
SF6 Blanka 28kk.png
SF6 Blanka 28kk sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900,850 225 40% Starter; 10% Immediate LH Sp* (oH) 82 (oH)
Startup Active Recovery Total Hitstun Blockstun
7 8(2)6 31+17 land
(34+23 land oB)
(44+7 land oH)
70 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 - -20000 500x2 (350x2) 250 (125) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 Full - 4-53 (FKD) 1 1,10
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-56 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +27 KD +27 -40
Notes
SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (3-hit OD version); can only cancel into Rolling Cannon on hit (no way to make it safe on block)

Backstep Rolling Attack

63214LK
Blanka
blanka_63214lk

63214LK

Backstep Rolling Attack
SF6 Blanka 63214k.png
SF6 Blanka 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
41 24 5 land 69 20 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-64 (FKD) 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-4) - - - -
Punish Advantage Hit Advantage Block Advantage
+12(+18) +8(+14) +2(+8)
Notes
Shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up
63214LK_SA2
Blanka
blanka_63214lk_sa2

63214LK

Backstep Rolling Attack (SA2)
SF6 Blanka 63214k.png
SF6 Blanka 63214k sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 10% Starter; 10% Immediate LH Sp* 22(18)
Startup Active Recovery Total Hitstun Blockstun
41 24 5 land 69 20 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-64 (FKD) 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-4) - - - -
Punish Advantage Hit Advantage Block Advantage
+12(+18) +8(+14) +2(+8)
Notes
SA2 install version (drains 100f/6.7% from install timer); shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version)
63214MK
Blanka
blanka_63214mk

63214MK

Backstep Rolling Attack
SF6 Blanka 63214k.png
SF6 Blanka 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
41 27 5 land 72 20 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-67 (FKD) 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11(-4) - - - -
Punish Advantage Hit Advantage Block Advantage
+11(+18) +7(+14) +1(+8)
Notes
Medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up
63214MK_SA2
Blanka
blanka_63214mk_sa2

63214MK

Backstep Rolling Attack (SA2)
SF6 Blanka 63214k.png
SF6 Blanka 63214k sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 10% Starter; 10% Immediate LH Sp* 23(19)
Startup Active Recovery Total Hitstun Blockstun
41 27 5 land 72 20 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-67 (FKD) 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-11(-4) - - - -
Punish Advantage Hit Advantage Block Advantage
+11(+18) +7(+14) +1(+8)
Notes
SA2 install version (drains 100f/6.7% from install timer); medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version)
63214HK
Blanka
blanka_63214hk

63214HK

Backstep Rolling Attack
SF6 Blanka 63214k.png
SF6 Blanka 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
41 29 5 land 74 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-69 (FKD) 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-4) - - - -
Punish Advantage Hit Advantage Block Advantage
+11(+17) +7(+13) +3(+9)
Notes
Farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up
63214HK_SA2
Blanka
blanka_63214hk_sa2

63214HK

Backstep Rolling Attack (SA2)
SF6 Blanka 63214k.png
SF6 Blanka 63214k sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 10% Starter; 10% Immediate LH Sp* 22(18)
Startup Active Recovery Total Hitstun Blockstun
41 29 5 land 74 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
8000 [5000] 2000 1000 (700) 500 (250) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-69 (FKD) 1 air
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-10(-4) - - - -
Punish Advantage Hit Advantage Block Advantage
+11(+17) +7(+13) +3(+9)
Notes
SA2 install version (drains 100f/6.7% from install timer); farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version)
63214KK
Blanka
blanka_63214kk

63214KK

Backstep Rolling Attack
SF6 Blanka 63214kk.png
SF6 Blanka 63214kk hitbox.pngSF6 Blanka 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,350x2 75,88x2 - LH,LH,LH SA2 SA3 (1st) 16 (1st)
Startup Active Recovery Total Hitstun Blockstun
8(41) 5(28)21(1)4 4 land 70 21(18) 17,17(14)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000,4000x2 [1000,2000x2] -20000 300,350x2 (210,245x2) 150,175x2 (75,87x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-66 (FKD) 1 1,1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-61 / -9(-3) - - - -
Punish Advantage Hit Advantage Block Advantage
+14(+17) / KD +55 +10(+13) / KD +55 +6(+9)
Notes
Can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; SA2 cancel: KD +68/+6
63214KK_SA2
Blanka
blanka_63214kk_sa2

63214KK

Backstep Rolling Attack (SA2)
SF6 Blanka 63214kk.png
SF6 Blanka 63214kk hitbox.pngSF6 Blanka 63214k sa2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300,450x2 75,113x2 10% Starter; 10% Immediate LH,LH,LH Sp* 36(19)
Startup Active Recovery Total Hitstun Blockstun
8(41) 5(28)21(1)4 4 land 70 21(18) 17,17(14)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000,4000x2 [1000,2000x2] -20000 300,350x2 (210,245x2) 150,175x2 (75,87x2) -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 8-12, 27-66 (FKD) 1 1,1,1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-61 / -9(-3) - - - -
Punish Advantage Hit Advantage Block Advantage
+14(+17) / KD +55 +10(+13) / KD +55 +6(+9)
Notes
SA2 install version (drains 100f/6.7% from install timer); can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (3-hit OD version)

Wild Hunt

236LK
Blanka
blanka_236lk

236LK

Wild Hunt
SF6 Blanka 236lk.png
SF6 Blanka 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1600 (1840) - - T - -
Startup Active Recovery Total Hitstun Blockstun
34 3 57 93 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 9-26 (FKD) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +35 HKD +35 -
Notes
Slow hopping command grab; Range: 2.50 (shortest)
236MK
Blanka
blanka_236mk

236MK

Wild Hunt
File:SF6 Blanka 236mk.png
File:SF6 Blanka 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1700 (1955) - - T - -
Startup Active Recovery Total Hitstun Blockstun
39 3 57 98 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 14-33 (FKD) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +35 HKD +35 -
Notes
Slow hopping command grab; Range: 3.41 (mid-range)
236HK
Blanka
blanka_236hk

236HK

Wild Hunt
File:SF6 Blanka 236hk.png
File:SF6 Blanka 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1800 (2070) - - T - -
Startup Active Recovery Total Hitstun Blockstun
43 3 57 102 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] 5000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 19-36 (FKD) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +35 HKD +35 -
Notes
Slow hopping command grab; Range: 4.25 (longest)
236KK
Blanka
blanka_236kk

236KK

Wild Hunt
SF6 Blanka 236kk.png
File:SF6 Blanka 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 (2300) - - T - -
Startup Active Recovery Total Hitstun Blockstun
32 3 57 91 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [10000] -20000 3000 (2100) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - 9-28 (FKD) - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +64 HKD +64 -
Notes
Slow hopping command grab; hurtbox is pulled much higher up than meterless versions, making it better at avoiding attacks; can hold forward/back to control distance (forward momentum is faster than backwards momentum); Range: 2.70~3.59

Blanka-chan Bomb

22P
Blanka
blanka_22p

22P

Blanka-chan Bomb
SF6 Blanka 22p.png
SF6 Blanka 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
39+35 [1000] 11 50 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Doll is consumed on frame 25, and spawns on frame 39 (if Blanka is hit between frames 25-38, loses the doll completely); after spawning, takes 35f to reach the ground and become active; doll despawns after 1000f or if completely off-screen; Blanka is in a counter-hit state for entire move duration; starts each round with 3 dolls (only 1 can be active at a time); Back Taunt is the only way to restore dolls mid-round; button strength determines throw distance (LP close, MP mid, HP far); doll can be activated with any source of electricity, with different effects depending on meterless/OD/SA1 electricity type (SA2 install specials count as meterless or OD moves for this purpose); once activated, doll is considered a projectile
22P~214P
Blanka
blanka_22p_214p

22P~214P

Blanka-chan Bomb (Charge)
SF6 Blanka 22p 214p.png
SF6 Blanka 22p 214hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
36 - - - - 30
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [3000] 2000 1150 (805) 575 (287) 0.04
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Activated by meterless electricity source (214P or SA2 meterless ball special); puts opponent into free juggle state or maintains existing juggle state; doll disappears if Blanka is hit during the first 34f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing
22P~214PP
Blanka
blanka_22p_214pp

22P~214PP

Blanka-chan Bomb (OD Charge)
File:SF6 Blanka 22p 214pp.png
File:SF6 Blanka 22p 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3 100 each - LH - -
Startup Active Recovery Total Hitstun Blockstun
36 - - - - 30x3
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x3 [5000] 800x3 450x3 (315x3) 225 each (112 each) 0.012 (bounce) / 0.05 (walk)
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing
22P~236236P
Blanka
blanka_22p_236236p

22P~236236P

Blanka-chan Bomb (SA1 Charge)
File:SF6 Blanka 22p 236236p.png
File:SF6 Blanka 22p 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x5 50x5 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 - - - - 52
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x5 [1000x5] 200x5 200x5 (140x5) 100x5 (50x5) 0.1
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD KD -
Notes
Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing

Super Arts

236236P
Blanka
blanka_236236p

236236P

Shout of Earth
SF6 Blanka 236236p.png
SF6 Blanka 236236p hitbox.pngSF6 Blanka 236236p hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2000 [2200] 500 30% Minimum LH - -
Startup Active Recovery Total Hitstun Blockstun
8 9 62 78 - 42
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500 5000 - -10000 -10000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1 Full, 2-9 Strike/Throw Break - 1 1
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-60 - - - -
Punish Advantage Hit Advantage Block Advantage
KD +15 KD +15 -29
Notes
Projectile hitbox that hits on both sides of Blanka; hitbox is low to the ground (opponent can safely empty jump safely vs. anti-air SA1); [] refers to SA2 install; during install, range is extended to full screen and deals 200 extra damage; significantly better KD Advantage when juggled into; activates Blanka-chan doll on contact (rapidly shoots forward for 5 hits); Blanka-chan doll activation makes it safe on block (minimum +8 oB)
214214P
Blanka
blanka_214214p

214214P

Lightning Beast
SF6 Blanka 214214p.png
File:SF6 Blanka 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 [1500 total] 9 10 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Improves properties/damage special moves (except 236K) and SA1; gains access to Rolling Cannon after ball-type specials ([4]6P, j.[4]6P, [2]8K, 63214K); all ball-type specials gain electricity to activate Blanka-Chan bomb; while active, Blanka no longer requires charge when canceling into charge specials; using any ball-type special depletes install time by 100f (6.7%), and Rolling Cannon depletes timer by 200f (13.3%)
214214P~XP
Blanka
blanka_xp

Any Direction + P (during SA2)

Rolling Cannon
SF6 Blanka xp.png
SF6 Blanka xp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH Sp* 41*
Startup Active Recovery Total Hitstun Blockstun
3 25 7(9) land - - 17 (3P: 18)
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000 each 2000 each 1000 oH (500 oB) - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 1 2 each
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
KD~ KD~ -
Notes
Special move follow-up available during SA2 only (depletes 200f or 13.3% of install time); input with any direction; usable after [4]6P, j.[4]6P, [2]8K, or 63214K; puts opponent into limited juggle state; can chain into itself up to 3 times consecutively if the hits connect (this limit resets if Blanka lands before starting another juggle); frame advantage on KD/block/parry varies significantly depending on height and attack angle (can lead to significant block advantage on 3P or 2P versions); total recovery varies significantly based on input direction, but landing recovery is always 7f for 8P/7P/4P/1P and 9f for 2P/3P/6P/9P; activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: 2P version canceled from minimum-height Aerial Rolling Attack will grant significant frame advantage without consuming any additional install time
236236K
Blanka
blanka_236236k

236236K

Ground Shave Cannonball
SF6 Blanka 236236k.png
SF6 Blanka 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3 61 73 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Full Break 2-12 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-62 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +50 HKD +50 -46
Notes
Reaches ~60% screen length; cannot hit cross-up; cinematic time regenerates ~1.6 Drive bars for Blanka (lower than most characters because he is airborne during cinematic)
236236K (CA)
Blanka
blanka_236236k(ca)

236236K

Ground Shave Cannonball (CA)
SF6 Blanka 236236k(ca).png
File:SF6 Blanka 236236k(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 50% Minimum; 10% Immediate (Sp) LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3 61 73 - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - -30000 -30000 -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-12 Full Break 2-12 - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-62 - - - -
Punish Advantage Hit Advantage Block Advantage
HKD +14 HKD +14 -46
Notes
Reaches ~60% screen length; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic)

Taunts

5PPPKKK
Blanka
blanka_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Blanka 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
145 (total) - - 145 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Peekaboo!"
6PPPKKK
Blanka
blanka_6pppkkk

6PPPKKK

Forward Taunt
SF6 Blanka 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
150 (total) - - 150 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Ha ha... uhuhuhuhuh"
4PPPKKK
Blanka
blanka_4pppkkk

4PPPKKK

Back Taunt
SF6 Blanka 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
188 - 45 233 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
*Starts juggling*; startup refers to time until 1 Blanka-chan is replenished



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