< Street Fighter 6 | Dhalsim
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{{Character Subnav SF6 | chara=Dhalsim }} | |||
==Combo Notation Guide== | ==Combo Notation Guide== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
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== Links and Starters == | |||
=== Normal Hit === | |||
{{TheoryBox | |||
| Title = Light Confirm | |||
| Oneliner = | |||
| Difficulty = {{clr|1|Very Easy}} | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = | |||
| content = | |||
}} | |||
{{Character Subnav SF6 | chara=Dhalsim }} | |||
{{Navbox-SF6}} | |||
[[Category:Street Fighter 6]] | |||
[[Category:Dhalsim]] |
Revision as of 17:53, 29 December 2022
Combo Notation Guide
Notation | Meaning |
---|---|
> | Cancel the previous move to the following move. |
, | Link the previous move to the following move. |
~ | Cancel the previous special to the following special. |
(X) | A move in brackets must whiff (not hit). If an attack is accompanied by a number in brackets, only allow that many hits to connect. |
jX | Jumping action. |
dl.X | Briefly delay the action. |
AA | Anti-air. Hit the opponent while they're mid-air. |
[X] | Hold input briefly. |
P & K | P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively. |
X/Y | Do either X move or Y move in a combo. |
X * N {X} * N |
Repeat 'X' input 'N' amount of times. Multiple inputs will be bundled into "{}". |
Links and Starters
Normal Hit
Light Confirm
Very Easy