Street Fighter 6/Dhalsim/Matchups

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A.K.I.
SF6 A.K.I. Icon.png Dhalsim vs. A.K.I.
No Data
Blanka
SF6 Blanka Icon.png Dhalsim vs. Blanka (Not Enough Data)
  • They like to slide in neutral to beat your fireball and other pokes. 5MK can stuff it but isn't entirely consistent. Blocking and punishing is the most consistent counter.
Cammy
SF6 Cammy Icon.png Dhalsim vs. Cammy (Unfavorable)
  • Spin Knuckle will go cleanly through your fireballs, so be careful about throwing them out.
  • Yoga Float is good for controlling the neutral here. Just watch out for Cannon Spike.
Chun-Li
SF6 Chun-Li Icon.png Dhalsim vs. Chun-Li (Even)
  • Chun will try to Hazanshu over your projectiles, but can get blown up by a DI in response.

Serenity Stream stance will low-profile the following moves:

  • j.HK, 4MP, 236K (upward hit, point blank)
Dee Jay
SF6 DeeJay Icon.png Dhalsim vs. DeeJay
No Data
Dhalsim
SF6 Dhalsim Icon.png Dhalsim vs. Dhalsim (Mirror)

Memey mirror matchup. Dhalsim can counter himself pretty well.

  • Standard anti-fireball tips apply. Use 2MK, 2HK, and 2HP. Use them from Drive Rush if necessary. Yoga Float can go over them too, but be aware that Dhalsim is pretty good at countering Float.
  • Yoga Float can be countered with 4HP and 5HK depending on height and distance. You'll probably have to cancel into them from Drive Rush. If you're the one floating, this can be avoided by teleporting away or quickly ending the float with j.LP.
  • Watch for teleport spammers. You can do 4HK if they teleport high enough or just jab them if they teleport close to the ground.
Ed
SF6 Ed Icon.png Dhalsim vs. Ed
No Data
E.Honda
SF6 Ehonda Icon.png Dhalsim vs. E.Honda (Even)

Annoying matchup to deal with, but Dhalsim has the tools to keep Honda under control assuming that you know what they're going to do.

  • Headbutt will get stuffed by fireballs, so be sure to throw those out.
  • Once Honda respects your fireballs, you'll want to watch for OD headbutt which will go cleanly through them, but is punishable if blocked - no perfect parry required.
  • Also watch for butt slams and regular jumps once they're afraid of your fireballs.
  • Yoga Float can be good for avoiding headbutts, but you're susceptible to getting butt slammed. Punishing heavy headbutt from Float is difficult, requiring you to float backwards as Honda passes you and doing j.HP, 2MP...
  • It's important to use your pokes to keep Honda under control, but keep in mind that they will generally get stuffed by headbutt.
  • Of course go for perfect parry on headbutts and butt slams. If you land a perfect parry, go for 1HP > DI to chunk Honda's Drive Gauge since perfect parry damage is already scaled pretty heavily. Back throw is an option too if it gives corner. It could be worth ending with a Yoga Blast to go on offense with teleport oki.
  • SF6 dhalsim vs honda basic matchup guide by b1ackspade_
Guile
SF6 Guile Icon.png Dhalsim vs. Guile
No Data
Jamie
SF6 Jamie Icon.png Dhalsim vs. Jamie (Slightly Favorable)
  • Drink attempts in neutral can be punished by your normals depending on range. Watch out for them trying to go fullscreen to sneak in a drink.
JP
SF6 JP Icon.png Dhalsim vs. JP
No Data
Juri
SF6 Juri Icon.png Dhalsim vs. Juri (Unfavorable)
  • Her divekick can be stuffed with 4HP.
Ken
SF6 Ken Icon.png Dhalsim vs. Ken
No Data
Kimberly
SF6 Kimberly Icon.png Dhalsim vs. Kimberly
No Data
Lily
SF6 Lily Icon.png Dhalsim vs. Lily
No Data
Luke
SF6 Luke Icon.png Dhalsim vs. Luke (Unfavorable)
  • Sand Blast is an annoying projectile to deal with. It's too fast to counter with 2HP - you'll just get hit. Slides work but of course carry risk. Yoga Float can go over it but can get stuffed by Rising Uppercut or Impaler (overhead kick). You have to watch for OD Sand Blast too - it will cleanly beat your projectile and knock you down if you didn't OD it. It's good to only throw out a few projectiles at a time then wait because of this. You're going to have to resort to parrying a lot and patiently waiting for Luke to make their move. Remember not too get too caught up with countering their fireballs because they will just jump at you too.
Manon
SF6 Manon Icon.png Dhalsim vs. Manon
No Data
Marisa
SF6 Marisa Icon.png Dhalsim vs. Marisa
No Data
Rashid
SF6 Rashid Icon.png Dhalsim vs. Rashid
No Data
Ryu
SF6 Ryu Icon.png Dhalsim vs. Ryu
No Data
Zangief
SF6 Zangief Icon.png Dhalsim vs. Zangief (Favorable)
  • Punish his overhead kick with 1HP. 2MP is too slow and will get blocked.
  • Watch out for yolo Siberian Express attempts and be ready with a float punish. Watch out for occasional Tundra Storm attempts too.
  • Respect his level 3 super. Zangiefs like to do it after an empty jump or in the middle of your blockstring pressure.
  • Don't be afraid to go on offense. Zangief doesn't have great defense outside of level 3.



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