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| | input = 6HK | | | input = 6HK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|rashid_6hk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|rashid_6hk|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_6hk|1|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_6hk|1|caption=}} |
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| | title = Drive Impact | | | title = Drive Impact |
| | subtitle = | | | subtitle = |
| | input = HPHK | | | input = {{Classic_sf6}} HPHK<br>{{Modern_sf6}} DI |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|rashid_hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|rashid_hphk|caption=}} |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_hphk}} | | {{AttackDataCargo-SF6/Query|rashid_hphk}} |
| * '''Armor (2-hit):''' 1-27f | | * '''Armor (2-hit):''' 1-27f; '''Range:''' 2.579 (1.419 movement + 1.05 hitbox) |
| * Applies 20% damage scaling to next hit when beginning a combo (including Wall Splat on block) | | * On Hit/PC: Applies 20% damage scaling to next hit when beginning a combo |
| * Combos when canceled from Punish Counter {{clr|H|5HP}}/{{clr|M|6MP}} (no corner wallsplat) | | * On Block: Applies 20% scaling multiplier to all follow-up hits after Wall Splat; the next attack can incur additional Starter Scaling |
| ** Useful for draining opponent's Drive gauge, especially after Perfect Parry
| | * Combos when canceled from Punish Counter {{clr|H|5HP}}/{{clr|M|6MP}} (no corner wallsplat; useful for depleting Drive gauge, especially after Perfect Parry) |
| | * A blocked {{clr|4|DI}} can combo into another {{clr|4|DI}} if opponent is not fully cornered (Stuns if opponent has less than 1.5 Drive bars) |
| | ** This happens because a blocked {{clr|4|DI}} is not considered a "hit" for combo purposes |
| | ** Causes both the 20% Starter and 20% Multiplier scaling to apply to the follow-up combo |
| See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]] on the Gauges page for more details. | | See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]] on the Gauges page for more details. |
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| When canceled from a normal, these are the important '''blockstring gaps'''; a gap of N will trade with an N-frame startup attack; [] = Burnout | | When canceled from a normal, these are the important '''blockstring gaps'''; a gap of N will trade with an N-frame startup attack; [] = Burnout |
| * {{clr|H|5HP}}: 8[4] | | * {{clr|H|5HP}}: 8[4] (delay cancel to avoid Lock in Burnout) |
| * {{clr|M|5MP}}, {{clr|M|2MP}}, {{clr|M|6MP}}: 10[6] | | * {{clr|M|5MP}}, {{clr|M|2MP}}, {{clr|M|6MP}}: 10[6] |
| * {{clr|M|2MK}}: 11[7] | | * {{clr|M|2MK}}: 11[7] |
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| * '''Marisa (214K)''', frame 3 armor | | * '''Marisa (214K)''', frame 3 armor |
| * '''Zangief ({{clr|H|5[HP]}})''', frame 4 armor | | * '''Zangief ({{clr|H|5[HP]}})''', frame 4 armor |
| It's important to use a blockstring that cannot be absorbed by their armor/counter moves. Ideally, the string should also not be a true combo, or it will cause a Lock and prevent Stun. Note that if the opponent mashes buttons on wakeup, the counter-hit will cause {{clr|4|DI}} to Lock. | | It's important to use a blockstring that cannot be absorbed by their armor/counter moves. Ideally, the string should also not be a true combo, or it will cause a Lock and prevent Stun.<br>{{clr|10|*}} Denotes a move that causes Lock on Counter-hit, allowing the opponent to escape a Stun by mashing on wakeup. |
| * {{clr|4|DR~}}{{clr|M|5MP}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit | | * {{clr|4|DR~}}{{clr|H|5HP}}{{clr|10|*}} > delay {{clr|4|DI}}: 1f blockstring gap prevents opponent from absorbing the hit (delay must be frame-perfect) |
| | * {{clr|4|DR~}}{{clr|M|5MP}}{{clr|10|*}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit |
| | * {{clr|4|DR~}}{{clr|M|6MP}}{{clr|10|*}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit |
| * {{clr|4|DR~}}{{clr|M|2MP}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit | | * {{clr|4|DR~}}{{clr|M|2MP}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit |
| * {{clr|4|DR~}}{{clr|M|6MP}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit
| |
| * {{clr|4|DR~}}{{clr|M|2MK}} > {{clr|4|DI}}: 3f blockstring gap will work vs. Zangief {{clr|H|5[HP]}} | | * {{clr|4|DR~}}{{clr|M|2MK}} > {{clr|4|DI}}: 3f blockstring gap will work vs. Zangief {{clr|H|5[HP]}} |
| }} | | }} |
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| | title = Drive Reversal | | | title = Drive Reversal |
| | subtitle = | | | subtitle = |
| | input = 6HPHK (in blockstun) | | | input = 6HPHK |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|rashid_6hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|rashid_6hphk|caption=}} |
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| {{AttackDataCargo-SF6/Query|rashid_6hphk}} | | {{AttackDataCargo-SF6/Query|rashid_6hphk}} |
| * '''Full Invuln:''' 1-22f; Armor Break | | * '''Full Invuln:''' 1-22f; Armor Break |
| * 5f extra recovery on hit | | * 5f extra recovery on hit; 4f screen freeze during startup |
| | {{AttackDataCargo-SF6/Query|rashid_6hphk_recovery}} |
| | * '''Full Invuln:''' 1-20f; Armor Break |
| | * 5f extra recovery on hit; no screen freeze |
| See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] on the Gauges page for more details. | | See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] on the Gauges page for more details. |
| }} | | }} |
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| }} | | }} |
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| =====<font style="visibility:hidden; float:right">Drive Rush (66)</font>===== | | =====<font style="visibility:hidden; float:right">Drive Rush (MPMK~66)</font>===== |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Drive Rush | | | title = Drive Rush |
| | subtitle = | | | subtitle = |
| | input = 66 | | | input = {{Classic_sf6}} MPMK~66<br>{{Modern_sf6}} DP~66 |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|rashid_66|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|rashid_mpmk_66_pdr|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|rashid_66|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_mpmk_66_pdr|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_66}} | | {{AttackDataCargo-SF6/Query|rashid_mpmk_66_pdr}} |
| | * 1-bar version performed out of Parry |
| | * Startup is 1+8 immediately after successful Parry |
| | {{AttackDataCargo-SF6/Query|rashid_mpmk_66_drc}} |
| | * 3-bar version performed on hit/block from a cancelable normal |
| | ** Can also be performed from whiffed cancelable light normals |
| | See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] on the Gauges page for more details. See Strategy page for [[Street_Fighter_6/Rashid/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]] |
| | * Startup refers to minimum time before an attack can cancel the {{clr|4|Drive Rush}} animation |
| | * The first 15 recovery frames are cancelable into any attack |
| | * The final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry) |
| | * Only Normal and Command Normal attacks are enhanced with '''+4''' frame advantage and improved juggle properties |
| * Applies 15% damage scaling multiplier to any follow-up hits when used mid-combo | | * Applies 15% damage scaling multiplier to any follow-up hits when used mid-combo |
| ** Only applies scaling once per combo; does not apply when an enhanced {{clr|4|Drive Rush}} attack starts the combo | | ** Only applies scaling once per combo; does not apply when a {{clr|4|Drive Rush}} enhanced attack starts the combo |
| See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] on the Gauges page for more details. Frame data shown in (parentheses) refers to {{clr|4|Parry Drive Rush}}.
| | |
| * Distance:
| | Distance: |
| ** 0.796 (min, cancel into immediate Throw)
| | * 0.796 (min, cancel into immediate Throw) |
| ** 2.253 (min, earliest blocking/movement frame)
| | * 2.253 (min, earliest blocking/movement frame) |
| ** 2.998 (max, final {{clr|4|DR}} frame)
| | * 2.998 (max, final {{clr|4|DR}} frame) |
| * See Strategy page for [[Street_Fighter_6/Rashid/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]]
| |
| }} | | }} |
| <br> | | <br> |
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| {{AttackDataCargo-SF6/Query|rashid_236hp}} | | {{AttackDataCargo-SF6/Query|rashid_236hp}} |
| * '''Anti-Air Invuln:''' 6-12f; works well vs. cross-ups | | * '''Anti-Air Invuln:''' 6-12f; works well vs. cross-ups |
| * '''Airborne''' 8-63f ({{FKD}} state) | | * '''Throw Invuln:''' 8-10f; '''Airborne''' 8-63f ({{FKD}} state) |
| * Can be affected by Air Current on frames 2-5 | | * Can be affected by Air Current on frames 2-5 |
| {{AttackDataCargo-SF6/Query|rashid_236pp}} | | {{AttackDataCargo-SF6/Query|rashid_236pp}} |
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| {{AttackDataCargo-SF6/Query|rashid_236hp_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_236hp_enhanced}} |
| * '''Anti-Air Invuln:''' 5-11f; works well vs. cross-ups | | * '''Anti-Air Invuln:''' 5-11f; works well vs. cross-ups |
| * '''Airborne''' 7-90f ({{FKD}} state) | | * '''Throw Invuln:''' 7-9f; '''Airborne''' 7-90f ({{FKD}} state) |
| {{AttackDataCargo-SF6/Query|rashid_236pp_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_236pp_enhanced}} |
| * '''Full Invuln:''' 1-6f (cannot hit cross-ups behind Rashid) | | * '''Full Invuln:''' 1-6f (cannot hit cross-ups behind Rashid) |
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| | input = 236K | | | input = 236K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=145px|rashid_236k|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|rashid_236k|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=160px|rashid_236kk|caption=Full Charge Shot Tornado}} | | {{MoveDataCargoImage|imageHeight=200px|rashid_236kk|caption=Full Charge Shot Tornado}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|rashid_236k|1|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|rashid_236k|1|caption=}} |
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| | input = 214P | | | input = 214P |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|rashid_214lp|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|rashid_214lp|caption=}} |
| ----
| | {{MoveDataCargoImage|imageHeight=220px|rashid_214lp|2|caption=}} |
| {{MoveDataCargoImage|imageHeight=160px|rashid_214pp|caption=}} | |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_214lp|1|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_214lp|1|caption=}} |
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| | input = 214P~4K/6K | | | input = 214P~4K/6K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=150px|rashid_214p_4k|caption=4K: Wind Stroke}} | | {{MoveDataCargoImage|imageHeight=140px|rashid_214p_4k|caption=4K: Wind Stroke}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=150px|rashid_214p_6k|caption=6K: Rolling Assault}} | | {{MoveDataCargoImage|imageHeight=120px|rashid_214p_6k|caption=6K: Rolling Assault}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=150px|rashid_214p_6k_k|caption=6K~K: Nail Assault}} | | {{MoveDataCargoImage|imageHeight=200px|rashid_214p_6k_k|caption=6K~K: Nail Assault}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|rashid_214p_4k|caption=4K: Wind Stroke}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|rashid_214p_4k|caption=4K: Wind Stroke}} |
| ---- | | ---- |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|rashid_214p_6k|caption=6K: Rolling Assault}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|rashid_214p_6k|caption=6K: Rolling Assault}} |
| ---- | | ---- |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|rashid_214p_6k_k|caption=6K~K: Nail Assault}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_214p_6k_k|caption=6K~K: Nail Assault}} |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_214p_4k}} | | {{AttackDataCargo-SF6/Query|rashid_214p_4k}} |
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| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=220px|rashid_j214lk|caption=}} | | {{MoveDataCargoImage|imageHeight=220px|rashid_j214lk|caption=}} |
| | {{MoveDataCargoImage|imageHeight=260px|rashid_j214lk|2|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|rashid_j214lk|1|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|rashid_j214lk|1|caption=}} |
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| | input = 236236K | | | input = 236236K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|rashid_236236k|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|rashid_236236k|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_236236k|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_236236k|caption=}} |
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| | input = 214214K | | | input = 214214K |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|rashid_214214k|caption= I summon you... '''BIG WALL!'''}} | | {{MoveDataCargoImage|imageHeight=170px|rashid_214214k|caption= I summon you... '''BIG WALL!'''}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_214214k|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|rashid_214214k|caption=}} |