Street Fighter 6/Rashid/Combos

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Combo Notation Guide

Click "Expand" for information about combo notation in SF6:

SF6 Combo Notation Guide
Notation Meaning
> Cancel the previous move to the following move.
e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K)
~ Chain/Cancel the previous move into a followup.
e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP)
, Link the previous move to the following move.
e.g. 5MP, 2MP (requires manual timing)
An example with Ken that uses all three "connecting" symbols:
2LP, 5MP~HP > 623P > 236236P
2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
j.X Jumping action; for Neutral Jump, use 8j.X
e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
P or K Any Punch or Any Kick (when button strength does not matter)
PP or KK represents any two punches/kicks.
X/Y Do either X move or Y move.
e.g. end a combo with 214K/623P
[X] Hold the button input
e.g. Luke 214[LP] = charged LP Flash Knuckle
dl.X Briefly delay the action
e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
AA Anti-air; hit the opponent while they're mid-air.
May cause a different juggle state compared to a grounded opponent.
Y xN
{Y} xN
Repeat 'Y' input 'N' number of times.
A sequence of multiple inputs will be bundled into "{}".
e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
Y > DR Button Y cancelled into Drive Rush (3-bar version)
e.g. 5HP > DR
DR~Y Drive Rush into Button Y (cancel the dash frames early into a followup attack)
This can be done from the 1-bar or 3-bar versions of Drive Rush
e.g. 236HP Launch, DR~5LP
An example for Ryu using both Drive Rush notations:
2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation)

Day 1 BnBs

Jump-In Combo
Easy


j.HK, 5MK, 5MP > 214MK

Basic introduction to how Rashid's linking options work. Anytime he can land 5MK, linking into 5MP is the best choice. If this proves too difficult when starting out, substitute the 5MK, 5MP link for 5HP.

Light Confirm
Very Easy


2LK 2LP 5LP > 236LP/236MP

The choice is up to you as the player whether you want a standing mixup from a safer special move or a knockdown from an unsafe special move. If you're having trouble confirming, go for 236LP.

Drive Impact
Very Easy/Medium


PC HP+HK, 5HP > 214MK
PC HP+HK, 8j.HK, 5HK, 6MP > 236MP/236HP/214LK

Basic combo from a Drive Impact. The second route is more difficult, but gives more corner carry and damage in return.

Drive Impact
Easy


Blocked HP+HK, 5HP > 214MP, 6MP(1) > 236MP/236HP

Rashid can get a juggle extension from air hit 5HP. If the 6MP link is too difficult, it can be skipped for negligible damage loss.

Links and Starters

Normal Hit

Links and Chains
Combo Notes
5MP/2MP, 5LP/5LK Links on hit and frame traps on block. Less rewarding from 5MP but easier to confirm than the TC.
5MP~HK Simple and straight-forward starter for a lot of what Rashid wants to do. Extends very easily with OD Arabian Cyclone midscreen and partial charge Whirlwind Shot in the corner.
5MK, 5MP Relatively standard link, usually used from a jump-in combo.

Counter Hit

Counter-hit Links
Combo Notes
CH 5LP/2LP, 5MP Hit-confirmable link for more damage.
CH 5LP/2LP/5MP, 2MK Very consistent thanks to 2MK's great reach.
CH 236LP, 5LK Good to know, as 236LP hits three times and can blast through Drive Impact's armor.

Punish Counter/Drive Rush

-4 Punishes
Combo Notes
PC 5LP, 5MK, 5MP Works at point-blank range.
PC 5LP, 5MP Works from slightly farther out, still retains good routing options.
PC 5LP, 2MK Longest reaching punish from 5LP.

-5 Punishes
Combo Notes
PC 2LP, 5HP 2LP is 1 frame more plus on hit than 5LP which allows this link to work.

-6 Punishes
Combo Notes
PC 5MP, 5MP~HK Route into TC from 5MP.
PC 5MP/5MK, 5HP Much more consistent in terms of the spacings it works at.

-7 Punishes
Combo Notes
PC 2MK, 214MK It's not often that an ender is included here, but this is unique to punish counter.

-8 Punishes
Combo Notes
PC 5MK, 5HP

Other Punishes
Combo Notes
PC 5HP, 214HK Rashid needs extra hitstun in order to combo into HK Eagle Spike from 5HP. Thankfully, 5HP is quite fast and works well as a whiff punisher.
PC 2HP, 5HP 2HP is Rashid's highest damage linking starter, but the link doesn't work from all ranges. It's difficult to convert from neutral but it's fantastic as a punish for anything -12 or worse.
PC 214MP, 5MK, 5MP 214MP can be used as a punish starter against things like OD reversals or supers.
Raw Drive Rush
Combo Notes
DR 6HP, 5MP Basic overhead confirm. Rashid has a lot of options from this starter thanks to the additional momentum from Drive Rush.
DR 2LK, 2MK Easily hit-confirmable double low string.
DR 5MP, 5MP 5HP also links from here, but this is much better for pressure and is also an easy confirm.

Drive Rush Cancel
Combo Notes
5LP/5LK/2LP > DRC 5LP, 5MK, 5MP Reliable route to secure either the 5MP TC or an Eagle Spike knockdown.
5MP/2MP/2MK > DRC 5MK, 5MP/5HP Deals more damage by skipping a light normal, on top of having better scaling overall.
5HP > DRC 2HP, 5HP Rashid's highest damage DRC extension, but usually limited to DP punishes.

Picking an Ender

Spinning MixerEach version is different.
Very Easy


any special cancelable normal > 236LP/236MP
any special cancelable normal (close) > 236HP

Spinning Mixer is an incredibly consistent combo ender. The LP version is safe and leaves the opponent standing, making it incredibly low-risk to buffer behind cancelable pokes in neutral. The MP version is quite fast and combos from everything the LP version does for a good knockdown or an OD Mixer extension in the corner. HP Mixer is much better as an anti-air but can still be used as a combo ender.

Eagle SpikeCorner carry in a can.
Easy


2MP/5LK/2MK > 214LK
5MP/5HP > 214MK
PC/DR 5HP > 214HK
corner 5MP~HK > 214HK

Eagle Spike, when compared to Spinning Mixer, is a lot more difficult to combo into and is very punishable if blocked. However, it deals incredible damage and provides an insane amount of corner carry. On top of that, Rashid is highly plus on hit and can set up all manner of meaties and safe jumps.

Nail Assault
Medium


... > 5MP~HK > 236{HK}, 6MP(1) > 214MP~6K~K
Blocked HP+HK, 5MP, 5HK, 6MP(1) > 214MP~6K~K

Rashid can get a safe jump anytime he can set up a ground connect 5MP in the corner. Being in the corner gives him the option of going for this or for an Eagle Spike knockdown, depending on which is more favorable to him.

Rashid can get a similar setup from a blocked Drive Impact in the corner. Unfortunately, this is too plus for him to safe jump from without a manual 2 frame delay, but he can easily setup 214MP or 214PP to continue pressure.

Extenders

OD Eagle SpikeSide switch for 2 Drive.
Easy


5MP/2MP/5HP > 214KK > 214LK/236MP

214KK is the same speed as 214MK, but crosses through the opponent and allows for an extension. Not many characters get a sideswap without giving up a decent amount of damage.

OD Arabian CycloneCorner carry for 2 Drive.
Easy


... > 5MP~HK > 214PP, Wind 6[6]K, 236LP(1)

OD Arabian Cyclone is somewhat interchangeable with OD Whirlwind Shot, however OD WWS doesn't place an Air Current, which doesn't allow for the 236LP(1) extension after 6[6]K.

MP Arabian Cyclone LinkCorner only.
Easy


... > 214MP, 5LP/5LK > ...

Useful for squeezing out a little more damage during grounded combos, such as after a Drive Rush cancel. Can also work in the corner after a Punish Counter Drive Impact, as 5HP will connect grounded.

Using Air Currents

Rashid's Air Currents enhance his Spinning Mixer (236P) and Eagle Spike (214K) special moves. He can place them down with Fully Charged Whirlwind Shot (236[K]), Fully Charged OD Whirlwind Shot (236[KK]), OD Arabian Cyclone (214PP), or Ysaar (214214K). Eagle Spike becomes a lot safer on block, and Spinning Mixer gains much more utility on both block and hit.

Air Current 236LPNeutral is now over.
Easy


... > 236[K], 236LP, 5LP > (5LP) > 236MP
... > 236[K], 236LP, 5LK > 214LK

Air Current 236LP becomes not only +4 on hit, but also +2 on block. It's most often used directly after 236[K] as a meaty option, which is why it's listed here as such. Having such a massive, multihitting, plus on block special move is generally great whenever he can use it. Rashid gets one 5LP midscreen and two in the corner.

Air Current 236PP
Easy


... > 236PP > j.214K, j.MP > ...
... > 236PP > j.214KK, 6MP(1) > ...

OD Spinning Mixer, when run through an Air Current, can cancel into Arabian Skyhigh for additional damage. Using OD Arabian Skyhigh will bring the opponent back down to the ground for a brief juggle extension into 6MP(1) and then a special or super of your choosing.

Air Current 214MK/214HK
Easy


PC 214MK/214HK, 214HK

Heaven forbid that Rashid scores a Punish Counter with Air Current MK or HK Eagle Spike, as he can link a second HK Eagle Spike for a crushing amount of damage.

Ysaar

TO DO



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