< Street Fighter 6 | Chun-Li
(Created page with "{{Character Subnav SF6 | chara=Chun-Li }} == Character Vitals == {{CharacterData-SF6 | chara = Chun-Li | name = Chun-Li | portrait = SF6 Chun li Portrait.png |...") |
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Chun-Li | ||
| name = Chun-Li | | name = Chun-Li | ||
| portrait = SF6 Chun | | portrait = SF6 Chun-Li Portrait.png | ||
| icon = SF6 | | icon = SF6 Chun-Li Face.png | ||
| hp = | | hp = 10000 | ||
| fwdWalkSpd = | | throwRange = 0.8 | ||
| bwdWalkSpd = | | throwHurtbox = 0.33 | ||
| fwdDashSpd = | | fwdWalkSpd = 0.050 | ||
| bwdDashSpd = | | bwdWalkSpd = 0.035 | ||
| fwdDashDist = | | fwdDashSpd = 19 | ||
| bwdDashDist = | | bwdDashSpd = 25 | ||
| | | fwdDashDist = 1.508 | ||
| | | bwdDashDist = 1.211 | ||
| jumpSpd = 4+42+3 | |||
| jumpApex = 2.247 | |||
| fwdJumpDist = | | fwdJumpDist = 2.10 | ||
| bwdJumpDist = | | bwdJumpDist = 1.68 | ||
| | | dRushMin = 1.044 | ||
| | | dRushBlock = 2.222 | ||
| dRushMax = 3.163 | |||
}} | }} | ||
<!--- | |||
All possible move variables | |||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | |||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | |||
| name = (Official move name) | |||
| images = (PNG filename of move image) | |||
| hitboxes = (PNG filename of hitbox image) | |||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | |||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | |||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | |||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | |||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | |||
| total = (Total frame count of the move) | |||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | |||
| cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | |||
| hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | |||
| hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | |||
| blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | |||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | |||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | |||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | |||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | |||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | |||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | |||
| hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | |||
| blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | |||
| hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | |||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | |||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | |||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | |||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | |||
---> | |||
== Normals == | == Normals == | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lp | moveType = ground_normal | |||
| input = 5LP | |||
| name = Standing Light Punch | |||
| images = SF6_Chun-Li_5lp.png | |||
| hitboxes = SF6_Chun-Li_5lp_hitbox.png | |||
| damage = 300 | |||
| dmgScaling = 20% Starter | |||
| startup = 4 | |||
| active = 3 | |||
| recovery = 7 | |||
| total = 13 | |||
| guard = LH | |||
| cancel = SS Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+9}} | |||
| perfParryAdv = {{sf6-adv|VM|-8}} | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | |||
| DRcancelBlk = {{sf6-adv|M|-3}} | |||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 15 | |||
| blockstun = 7 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: -1/-8; special/DR cancel is delayed until after 2nd active frame | |||
}} | |||
===== 5MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mp | moveType = ground_normal | |||
| input = 5MP | |||
| name = Standing Medium Punch | |||
| images = SF6_Chun-Li_5mp.png | |||
| hitboxes = SF6_Chun-Li_5mp_hitbox.png | |||
| damage = 600 | |||
| startup = 5 | |||
| active = 4 | |||
| recovery = 10 | |||
| total = 18 | |||
| guard = LH | |||
| cancel = SS Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+6}} | |||
| blockAdv = {{sf6-adv|P|+1}} | |||
| punishAdv = {{sf6-adv|VP|+10}} | |||
| perfParryAdv = {{sf6-adv|VM|-12}} | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | |||
| DRcancelBlk = {{sf6-adv|P|+3}} | |||
| afterDRHit = {{sf6-adv|VP|+10}} | |||
| afterDRBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Good combo/frame trap starter; Stance Cancel: +3/-1; special/DR cancel is delayed until after 3rd active frame | |||
}} | |||
===== 5HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hp | moveType = ground_normal | |||
| input = 5HP | |||
| name = Standing Heavy Punch | |||
| images = SF6_Chun-Li_5hp.png | |||
| hitboxes = SF6_Chun-Li_5hp_hitbox.png | |||
| damage = 800 | |||
| startup = 13 | |||
| active = 3 | |||
| recovery = 20 | |||
| total = 35 | |||
| guard = LH | |||
| cancel = SS | |||
| hitconfirm = 19 (stance) | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|VM|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 25 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [8000] | |||
| driveGain = 3000 | |||
| superGainHit = 800 (560) | |||
| superGainBlk = 400 (200) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Great long-ranged poke and whiff punish tool; cancelable into Stance and can input follow-ups after 16f; combos naturally to Stance LP if close enough, or stance MK/HK on Punish Counter; Stance Cancel: +6/+1 into follow-up, -4/-9 into blocking | |||
}} | |||
===== 5LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lk | moveType = ground_normal | |||
| input = 5LK | |||
| name = Standing Light Kick | |||
| images = SF6_Chun-Li_5lk.png | |||
| hitboxes = SF6_Chun-Li_5lk_hitbox.png | |||
| damage = 300 | |||
| dmgScaling = 20% Starter | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 10 | |||
| total = 17 | |||
| guard = LH | |||
| cancel = SS Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-11}} | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | |||
| DRcancelBlk = {{sf6-adv|E|0}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 15 | |||
| blockstun = 11 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Stance Cancel: 0/-3; DR cancel is delayed until after 2nd active frame | |||
}} | |||
===== 5MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mk | moveType = ground_normal | |||
| input = 5MK | |||
| name = Standing Medium Kick | |||
| images = SF6_Chun-Li_5mk.png | |||
| hitboxes = SF6_Chun-Li_5mk_hitbox.png | |||
| damage = 500 | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = 16 | |||
| total = 26 | |||
| guard = LH | |||
| cancel = SS Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+4}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+8}} | |||
| perfParryAdv = {{sf6-adv|VM|-18}} | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | |||
| DRcancelBlk = {{sf6-adv|VP|+8}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 24 | |||
| blockstun = 18 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 700 (490) | |||
| superGainBlk = 350 (175) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit crouching opponents; good anti-air (cannot hit cross-up); Stance Cancel: +9/+4 | |||
}} | |||
===== 5HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hk | moveType = ground_normal | |||
| input = 5HK | |||
| name = Standing Heavy Kick | |||
| images = SF6_Chun-Li_5hk.png | |||
| hitboxes = SF6_Chun-Li_5hk_hitbox.png | |||
| damage = 900 | |||
| dmgScaling = 20% Starter | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 18 | |||
| total = 34 | |||
| guard = LH | |||
| cancel = SS | |||
| hitconfirm = 18 (stance) | |||
| hitAdv = {{sf6-adv|VP|+4}} | |||
| blockAdv = {{sf6-adv|E|0}} | |||
| punishAdv = {{sf6-adv|VP|+8}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 25 | |||
| blockstun = 21 | |||
| hitstop = 13 | |||
| driveDmgBlk = 6000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit crouching opponents; slow but rewarding mid-range anti-air (leg/head are invulnerable to airborne strikes 14-16f); cannot hit cross-up; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 into follow-up, -3/-7 into blocking | |||
}} | |||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lp | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouching Light Punch | |||
| images = SF6_Chun-Li_2lp.png | |||
| hitboxes = SF6_Chun-Li_2lp_hitbox.png | |||
| damage = 300 | |||
| dmgScaling = 20% Starter | |||
| startup = 4 | |||
| active = 3 | |||
| recovery = 7 | |||
| total = 13 | |||
| guard = LH | |||
| cancel = SS Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+8}} | |||
| perfParryAdv = {{sf6-adv|VM|-8}} | |||
| DRcancelHit = {{sf6-adv|VP|+4}} | |||
| DRcancelBlk = {{sf6-adv|M|-2}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 14 | |||
| blockstun = 8 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; Stance Cancel: -1/-6 | |||
}} | |||
===== 2MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mp | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouching Medium Punch | |||
| images = SF6_Chun-Li_2mp.png | |||
| hitboxes = SF6_Chun-Li_2mp_hitbox.png | |||
| damage = 600 | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 13 | |||
| total = 22 | |||
| guard = LH | |||
| cancel = SS Sp SA | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|VP|+4}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+8}} | |||
| perfParryAdv = {{sf6-adv|VM|-15}} | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | |||
| DRcancelBlk = {{sf6-adv|VP|+5}} | |||
| afterDRHit = {{sf6-adv|VP|+8}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 21 | |||
| blockstun = 15 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Decent range and hitbox disjoint for a poke; Stance Cancel: +6/+1; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air | |||
}} | |||
===== 2HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hp | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouching Heavy Punch | |||
| images = SF6_Chun-Li_2hp.png | |||
| hitboxes = SF6_Chun-Li_2hp_hitbox.png | |||
| damage = 450x2 | |||
| startup = 11 | |||
| active = 3(5)5 | |||
| recovery = 18 | |||
| total = 41 | |||
| guard = LH | |||
| cancel = SS Sp SA (2nd) | |||
| hitconfirm = 29 (30 stance) | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+5}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | |||
| DRcancelBlk = {{sf6-adv|VP|+10}} | |||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 32 total | |||
| blockstun = 28 total | |||
| hitstop = 5,9 | |||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = [4000x2] | |||
| driveGain = 1000x2 | |||
| superGainHit = 600,400 (420,280) | |||
| superGainBlk = 300,200 (150,100) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2 hits (only 2nd is cancelable); forces stand on hit; solid anti-air on frames 12-13 and 21-23 (cannot hit cross-up); 1st hit puts airborne opponent into limited juggle state (2nd hit causes air reset, but can whiff for a knockdown); counter-hit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 into follow-up, -6/-10 into blocking | |||
}} | |||
===== 2LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lk | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouching Light Kick | |||
| images = SF6_Chun-Li_2lk.png | |||
| hitboxes = SF6_Chun-Li_2lk_hitbox.png | |||
| damage = 200 | |||
| dmgScaling = 20% Starter | |||
| startup = 4 | |||
| active = 2 | |||
| recovery = 10 | |||
| total = 15 | |||
| guard = L | |||
| cancel = SS Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|P|+4}} | |||
| perfParryAdv = {{sf6-adv|VM|-10}} | |||
| DRcancelHit = {{sf6-adv|P|+2}} | |||
| DRcancelBlk = {{sf6-adv|E|0}} | |||
| afterDRHit = {{sf6-adv|VP|+4}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 12 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Chains into 5LP/2LP/2LK; fully cancelable (rare for a 2LK); Stance Cancel: -3/-4 | |||
}} | |||
===== 2MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mk | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouching Medium Kick | |||
| images = SF6_Chun-Li_2mk.png | |||
| hitboxes = SF6_Chun-Li_2mk_hitbox.png | |||
| damage = 500 | |||
| dmgScaling = 20% Starter | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 19 | |||
| total = 28 | |||
| guard = L | |||
| cancel = SS Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|M|-2}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = {{sf6-adv|P|+2}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | |||
| DRcancelBlk = {{sf6-adv|VP|+4}} | |||
| afterDRHit = {{sf6-adv|P|+2}} | |||
| afterDRBlk = {{sf6-adv|M|-2}} | |||
| hitstun = 20 | |||
| blockstun = 16 | |||
| hitstop = 9 | |||
| driveDmgBlk = 2000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Good range for a cancelable low poke; Stance Cancel: +5/+2; Range: 1.477; DR cancel is delayed until after active frames | |||
}} | |||
===== 2HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hk | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouching Heavy Kick | |||
| images = SF6_Chun-Li_2hk.png | |||
| hitboxes = SF6_Chun-Li_2hk_hitbox.png | |||
| damage = 900 | |||
| startup = 9 | |||
| active = 6 | |||
| recovery = 19 | |||
| total = 33 | |||
| guard = L | |||
| cancel = SS | |||
| hitconfirm = 29 (stance) | |||
| hitAdv = HKD +33 | |||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = HKD +48 | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| afterDRHit = HKD +33 | |||
| afterDRBlk = {{sf6-adv|M|-3}} | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late anti-air 2HK); not a Hard Knockdown when juggled into; Stance Cancel: HKD/-11 into follow-up, HKD/-21 into blocking | |||
}} | |||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlp | moveType = air_normal | |||
| input = j.LP | |||
| name = Jumping Light Punch | |||
| images = SF6_Chun-Li_jlp.png | |||
| hitboxes = SF6_Chun-Li_jlp_hitbox.png | |||
| damage = 300 | |||
| startup = 4 | |||
| active = 10 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 13 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Can be used as a fuzzy instant overhead vs. Dee Jay/JP/Marisa/Zangief | |||
}} | |||
===== j.MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmp | moveType = air_normal | |||
| input = j.MP | |||
| name = Jumping Medium Punch | |||
| images = SF6_Chun-Li_jmp.png | |||
| hitboxes = SF6_Chun-Li_jmp_hitbox.png | |||
| damage = 300x2 | |||
| startup = 7 | |||
| active = 4(6)5 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = Sp SA1 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 15,17 | |||
| blockstun = 13,13 | |||
| hitstop = 8,10 | |||
| driveDmgBlk = 1250 | |||
| driveDmgHit = [2000x2] | |||
| driveGain = 500x2 (500) | |||
| superGainHit = 250x2 (175x2) | |||
| superGainBlk = 125 (62) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2 hits, can only connect once vs. grounded opponents; both hits put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Air SA1 from either hit; shifts Chun-Li's hurtbox upward during startup | |||
}} | |||
===== j.HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp | moveType = air_normal | |||
| input = j.HP | |||
| name = Jumping Heavy Punch | |||
| images = SF6_Chun-Li_jhp.png | |||
| hitboxes = SF6_Chun-Li_jhp_hitbox.png | |||
| damage = 800(500) | |||
| startup = 9 | |||
| active = 6 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = TC | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| hitstop = 12 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Puts airborne opponents into limited juggle state (300 less damage vs. airborne); cancelable into j.HP~j.HP even on whiff | |||
}} | |||
===== j.LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlk | moveType = air_normal | |||
| input = j.LK | |||
| name = Jumping Light Kick | |||
| images = SF6_Chun-Li_jlk.png | |||
| hitboxes = SF6_Chun-Li_jlk_hitbox.png | |||
| damage = 300 | |||
| startup = 4 | |||
| active = 8 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 13 | |||
| blockstun = 10 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = | |||
}} | |||
===== j.MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmk | moveType = air_normal | |||
| input = j.MK | |||
| name = Jumping Medium Kick | |||
| images = SF6_Chun-Li_jmk.png | |||
| hitboxes = SF6_Chun-Li_jmk_hitbox.png | |||
| damage = 500 | |||
| startup = 6 | |||
| active = 5 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 17 | |||
| blockstun = 13 | |||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cross-up | |||
}} | |||
===== j.HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhk | moveType = air_normal | |||
| input = 7HK or 9HK | |||
| name = Jumping Heavy Kick | |||
| images = SF6_Chun-Li_jhk.png | |||
| hitboxes = SF6_Chun-Li_jhk_hitbox.png | |||
| damage = 800 | |||
| startup = 8 | |||
| active = 5 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief (opponent must be in Burnout for true blockstring); shifts Chun-Li's hurtbox upward during startup | |||
}} | |||
===== 8j.HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_8jhk | moveType = air_normal | |||
| input = 8HK | |||
| name = Neutral Jump Heavy Kick | |||
| images = SF6_Chun-Li_8jhk.png | |||
| hitboxes = SF6_Chun-Li_8jhk_hitbox.png | |||
| damage = 800 | |||
| startup = 8 | |||
| active = 7 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Hits on both sides, preventing the opponent from walking under for a punish; useful air-to-air; shifts Chun-Li's hurtbox upward during startup | |||
}} | |||
=== Wall Jump === | |||
===== 9 (near wall) ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_walljump | moveType = Special | |||
| input = 9 (against wall) | |||
| name = Wall Jump | |||
| images = SF6_Chun-Li_walljump.png | |||
| hitboxes = SF6_Chun-Li_walljump_hitbox.png | |||
| damage = - | |||
| startup = - | |||
| active = - | |||
| recovery = - | |||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| airborne = Until Land (FKD) | |||
| notes = Counter-hit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent | |||
}} | |||
== Command Normals == | == Command Normals == | ||
== | ===== 4/6MP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | |||
| input = 4/6MP | |||
| name = Swift Thrust | |||
| images = SF6_Chun-Li_6mp.png | |||
| hitboxes = SF6_Chun-Li_6mp_hitbox.png | |||
| damage = 600 | |||
| startup = 7 | |||
| active = 3 | |||
| recovery = 15 | |||
| total = 24 | |||
| guard = LH | |||
| cancel = SS Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-16}} | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | |||
| DRcancelBlk = {{sf6-adv|P|+3}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 20 | |||
| blockstun = 15 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Great poke and neutral buffer tool with a disjointed hitbox and lenient hitconfirm window; Stance Cancel: +5/+1; DR cancel is delayed until after active frames | |||
}} | |||
===== 4HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | |||
| input = 4HP | |||
| name = Hakkei | |||
| images = SF6_Chun-Li_4hp.png | |||
| hitboxes = SF6_Chun-Li_4hp_hitbox.png | |||
| damage = 800 | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = 14 | |||
| total = 27 | |||
| guard = LH | |||
| cancel = SS Sp SA | |||
| hitconfirm = 19 (20 stance) | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| punishAdv = {{sf6-adv|VP|+9}} | |||
| perfParryAdv = {{sf6-adv|VM|-18}} | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | |||
| DRcancelBlk = {{sf6-adv|VP|+9}} | |||
| afterDRHit = {{sf6-adv|VP|+9}} | |||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 25 | |||
| blockstun = 19 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Short range combo and frame trap tool; high active frame count makes it amazing as a meaty option; Stance Cancel: +9/+3 into follow-up, -5/-11 into blocking | |||
}} | |||
===== 3HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | |||
| input = 3HP | |||
| name = Water Lotus Fist | |||
| images = SF6_Chun-Li_3hp.png | |||
| hitboxes = SF6_Chun-Li_3hp_hitbox.png | |||
| damage = 800 | |||
| startup = 21 | |||
| active = 4 | |||
| recovery = 14 | |||
| total = 38 | |||
| guard = H | |||
| cancel = SS | |||
| hitconfirm = 18 (stance) | |||
| hitAdv = {{sf6-adv|P|+1}} | |||
| blockAdv = {{sf6-adv|M|-2}} | |||
| punishAdv = {{sf6-adv|VP|+5}} | |||
| perfParryAdv = {{sf6-adv|VM|-16}} | |||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 19 | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking; 1-8f Crouching state; does not allow a follow-up link (except for Punish Counter 3HP into Stance LP) | |||
}} | |||
===== 6HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | |||
| input = 6HK | |||
| name = Yokusen Kick | |||
| images = SF6_Chun-Li_6hk.png | |||
| hitboxes = SF6_Chun-Li_6hk_hitbox.png | |||
| damage = 800 | |||
| startup = 16 | |||
| active = 2 | |||
| recovery = 23 | |||
| total = 40 | |||
| guard = LH | |||
| cancel = SS | |||
| hitconfirm = 20 (stance) | |||
| hitAdv = {{sf6-adv|M|-1}} | |||
| blockAdv = {{sf6-adv|VM|-4}} | |||
| punishAdv = KD +72 Crumple | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| afterDRHit = {{sf6-adv|P|+3}} | |||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 24 | |||
| blockstun = 21 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 8-28 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Punish Counter crumple state can lead to Stance HK launch or Stance LP grounded combo; causes spinning free juggle state on Punish Counter vs. airborne opponents; great hitbox priority; Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking | |||
}} | |||
===== 3HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | |||
| input = 3HK | |||
| name = Falling Crane | |||
| images = SF6_Chun-Li_3hk.png | |||
| hitboxes = SF6_Chun-Li_3hk_hitbox.png | |||
| damage = 800 | |||
| startup = 37 | |||
| active = 2 | |||
| recovery = 13 | |||
| total = 51 | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+7}} | |||
| blockAdv = {{sf6-adv|P|+3}} | |||
| punishAdv = {{sf6-adv|VP|+11}} | |||
| perfParryAdv = {{sf6-adv|VM|-13}} | |||
| afterDRHit = {{sf6-adv|VP|+11}} | |||
| afterDRBlk = {{sf6-adv|VP|+7}} | |||
| hitstun = 22 | |||
| blockstun = 20 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| airborne = 7-39 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Side-switching overhead; can only hit cross-up (does not work on fully cornered opponents); puts airborne opponents into limited juggle state; 1f better hit advantage vs. most crouching characters; has extremely long range when performed out of Drive Rush | |||
}} | |||
===== j.2MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk | moveType = air_normal | |||
| input = j.2MK | |||
| name = Yoso Kick | |||
| images = SF6_Chun-Li_j2mk.png | |||
| hitboxes = SF6_Chun-Li_j2mk_hitbox.png | |||
| damage = 300 | |||
| dmgScaling = 15% Starter | |||
| startup = 3 | |||
| active = 11 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = LH | |||
| cancel = TC Sp SA | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = {{sf6-adv|VM|-26(-35)}} | |||
| hitstun = 17 | |||
| blockstun = 10 | |||
| hitstop = 11 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| airborne = Until Land (FKD after bounce) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Not an overhead, but can hit immediately on the way up to bait throw techs; cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered) | |||
}} | |||
== Target Combos == | == Target Combos == | ||
===== j.HP~j.HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp_jhp | moveType = air_normal | |||
| input = j.HP~j.HP | |||
| name = Soaring Eagle Punches | |||
| images = SF6_Chun-Li_jhp_jhp.png | |||
| hitboxes = SF6_Chun-Li_jhp_jhp_hitbox.png | |||
| damage = 500 | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 24 | |||
| blockstun = 19 | |||
| hitstop = 10 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Can be performed on whiff; puts airborne opponents into limited juggle state | |||
}} | |||
===== j.2MK~j.2MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk_2 | moveType = air_normal | |||
| input = j.2MK~j.2MK | |||
| name = Yoso Kick 2 | |||
| images = SF6_Chun-Li_j2mk_j2mk.png | |||
| hitboxes = SF6_Chun-Li_j2mk_j2mk_hitbox.png | |||
| damage = 300 | |||
| startup = 6 | |||
| active = 11 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = LH | |||
| cancel = TC Sp SA | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|VM|-26}} | |||
| hitstun = 17 | |||
| blockstun = 10 | |||
| hitstop = 11 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| airborne = Until Land (FKD after bounce) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered) | |||
}} | |||
===== j.2MK~j.2MK~j.2MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk_3 | moveType = air_normal | |||
| input = j.2MK~j.2MK~j.2MK | |||
| name = Yoso Kick 3 | |||
| images = SF6_Chun-Li_j2mk_j2mk_j2mk.png | |||
| hitboxes = SF6_Chun-Li_j2mk_j2mk_j2mk_hitbox.png | |||
| damage = 500 | |||
| startup = 6 | |||
| active = 11 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitAdv = - | |||
| blockAdv = - | |||
| perfParryAdv = ≤ {{sf6-adv|VM|-26}} | |||
| hitstun = 17 | |||
| blockstun = 17 | |||
| hitstop = 11 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [4000] | |||
| driveGain = 1000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| airborne = Until Land (FKD after bounce) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cancelable into other air moves on hit/block but cannot chain into any further Yoso Kicks; causes spike knockdown vs. airborne opponents; can hit cross-up (bounces away from wall if opponent is fully cornered) | |||
}} | |||
== Serenity Stream == | |||
===== 214P ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p | moveType = serenity_stream | |||
| input = 214P | |||
| name = Serenity Stream | |||
| images = SF6_Chun-Li_214p.png | |||
| hitboxes = SF6_Chun-Li_214p_hitbox.png | |||
| damage = - | |||
| startup = 14(~) | |||
| active = [57~] | |||
| recovery = - | |||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| invuln = 23-71 Head Projectile | |||
| notes = Crouching state 14-22f, then low profiles until exiting stance; follow-ups can be input on frame 15 at the earliest; counter-hit state for entire animation; if no follow-up, stays crouched for 57f (hold crouch to extend); can block while crouching (cannot block overheads, as this leads to Stance Exit); blocking an attack immediately exits stance and allows a Drive Reversal; can take longer to enter stance when canceled from heavy normals, giving much worse frame advantage if a follow-up is not used immediately | |||
}} | |||
===== 214P~214P ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_214p | moveType = serenity_stream | |||
| input = 214P~214P | |||
| name = Serenity Stream Exit | |||
| images = SF6_Chun-Li_214p_214p.png | |||
| hitboxes = SF6_Chun-Li_214p_214p_hitbox.png | |||
| damage = - | |||
| startup = - | |||
| active = - | |||
| recovery = 23(18) | |||
| total = - | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; counter-hit state for entire animation; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch) | |||
}} | |||
===== 214P~LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_lp | moveType = serenity_stream | |||
| input = 214P~LP | |||
| name = Orchid Palm | |||
| images = SF6_Chun-Li_214p_lp.png | |||
| hitboxes = SF6_Chun-Li_214p_lp_hitbox.png | |||
| damage = 500 | |||
| startup = 5 | |||
| active = 5 | |||
| recovery = 16[36] | |||
| total = 25[45] | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|M|-2{{sf6-adv|VM|(-22)}}}} | |||
| blockAdv = {{sf6-adv|M|-3{{sf6-adv|VM|(-23)}}}} | |||
| punishAdv = {{sf6-adv|P|+2{{sf6-adv|VM|(-18)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-16(-39)}} | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | |||
| DRcancelBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 19 | |||
| blockstun = 18 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; slight low profile for entire move duration; special/DR cancel is delayed until after 4th active frame | |||
}} | |||
===== 214P~MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_mp | moveType = serenity_stream | |||
| input = 214P~MP | |||
| name = Snake Strike | |||
| images = SF6_Chun-Li_214p_mp.png | |||
| hitboxes = SF6_Chun-Li_214p_mp_hitbox.png | |||
| damage = 750 | |||
| startup = 11 | |||
| active = 7 | |||
| recovery = 19[32] | |||
| total = 36[49] | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = KD +38(+44)<br>[KD +25(+31)] | |||
| blockAdv = {{sf6-adv|VM|-10(-4)}}<br>{{sf6-adv|VM|[-23(-17)]}} | |||
| punishAdv = KD +38(+44)<br>[KD +25(+31)] | |||
| perfParryAdv = {{sf6-adv|VM|-24(-37)}} | |||
| blockstun = 16 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Low profile/upper body projectile invuln: 1-31f (exit stance) / 1-36f (remain crouched); extra-low profile 8-21f (can even go under Drive Impact); [] refers to recovery when exiting Serenity Stream; () refers to KD Adv. when exiting Serenity Stream on hit | |||
}} | |||
===== 214P~HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_hp | moveType = serenity_stream | |||
| input = 214P~HP | |||
| name = Lotus Fist | |||
| images = SF6_Chun-Li_214p_hp.png | |||
| hitboxes = SF6_Chun-Li_214p_hp_hitbox.png | |||
| damage = 400,500 | |||
| startup = 23 | |||
| active = 2(6)2 | |||
| recovery = 19 | |||
| total = 51 | |||
| guard = H,H | |||
| cancel = Sp SA | |||
| hitconfirm = 27 | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| DRcancelHit = {{sf6-adv|VP|+13}} | |||
| DRcancelBlk = {{sf6-adv|VP|+8}} | |||
| hitstun = 31 total | |||
| blockstun = 26 total | |||
| hitstop = 4,12 | |||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = [3000x2] | |||
| driveGain = 1000x2 | |||
| superGainHit = 300x2 (210x2) | |||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use; only first hit is an overhead; 1-2f low profile, 1-5f crouching state; 29-42f no head hurtbox | |||
}} | |||
===== 214P~LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_lk | moveType = serenity_stream | |||
| input = 214P~LK | |||
| name = Forward Strike | |||
| images = SF6_Chun-Li_214p_lk.png | |||
| hitboxes = SF6_Chun-Li_214p_lk_hitbox.png | |||
| damage = 500 | |||
| startup = 8 | |||
| active = 5 | |||
| recovery = 13[36] | |||
| total = 25[48] | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|E|0{{sf6-adv|VM|(-23)}}}} | |||
| blockAdv = {{sf6-adv|VM|-4(-27)}} | |||
| punishAdv = {{sf6-adv|VP|+4}}{{sf6-adv|VM|(-19)}} | |||
| perfParryAdv = {{sf6-adv|VM|-16(-39)}} | |||
| DRcancelHit = {{sf6-adv|VP|+8}} | |||
| DRcancelBlk = {{sf6-adv|VP|+4}} | |||
| hitstun = 18 | |||
| blockstun = 14 | |||
| hitstop = 9 | |||
| driveDmgBlk = 1500 | |||
| driveDmgHit = [2000] | |||
| driveGain = 500 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream | |||
}} | |||
===== 214P~MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_mk | moveType = serenity_stream | |||
| input = 214P~MK | |||
| name = Senpu Kick | |||
| images = SF6_Chun-Li_214p_mk.png | |||
| hitboxes = SF6_Chun-Li_214p_mk_hitbox.png | |||
| damage = 800 | |||
| startup = 10 | |||
| active = 5 | |||
| recovery = 22[46] | |||
| total = 36[60] | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VM|-5(-29)}} | |||
| blockAdv = {{sf6-adv|VM|-9(-33)}} | |||
| punishAdv = {{sf6-adv|M|-1{{sf6-adv|VM|(-25)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-25(-49)}} | |||
| DRcancelHit = {{sf6-adv|VP|+9}} | |||
| DRcancelBlk = {{sf6-adv|VP|+5}} | |||
| hitstun = 22 | |||
| blockstun = 18 | |||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; puts airborne opponents into limited juggle state; special/DR cancel is delayed until after 4th active frame | |||
}} | |||
===== 214P~HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p_hk | moveType = serenity_stream | |||
| input = 214P~HK | |||
| name = Tenku Kick | |||
| images = SF6_Chun-Li_214p_hk.png | |||
| hitboxes = SF6_Chun-Li_214p_hk_hitbox.png | |||
| damage = 700 | |||
| startup = 8 | |||
| active = 5 | |||
| recovery = 24 | |||
| total = [36] | |||
| guard = LH | |||
| cancel = Jmp | |||
| hitconfirm = 30 (jump) | |||
| hitAdv = KD +41 | |||
| blockAdv = {{sf6-adv|VM|-9}} | |||
| punishAdv = KD +41 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 20 | |||
| hitstop = 11 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Jump cancelable on hit only; puts opponent into limited juggle state; exits Serenity Stream upon use; 1-6f crouching state | |||
}} | |||
== Throws == | |||
===== Forward Throw ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_lplk | moveType = throw | |||
| input = LPLK | |||
| name = Koshuto | |||
| images = SF6_Chun-Li_lplk.png | |||
| hitboxes = SF6_Chun-Li_lplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| dmgScaling = 20% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +11 | |||
| blockAdv = - | |||
| punishAdv = HKD +11 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| notes = Has large pushback during throw animation, preventing corner throw loops (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief) | |||
}} | |||
===== Back Throw ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = throw | |||
| input = 4LPLK | |||
| name = Taiji Fan | |||
| images = SF6_Chun-Li_4lplk.png | |||
| hitboxes = SF6_Chun-Li_lplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| dmgScaling = 20% Immediate | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +13 | |||
| blockAdv = - | |||
| punishAdv = HKD +13 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| notes = Side switches; in the corner, does not allow true strike/throw oki without Drive Rush | |||
}} | |||
===== Air Throw ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlplk | moveType = throw | |||
| input = j.LPLK | |||
| name = Ryuseiraku | |||
| images = SF6_Chun-Li_jlplk.png | |||
| hitboxes = SF6_Chun-Li_jlplk_hitbox.png | |||
| damage = 1200 (2040) | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +10 | |||
| blockAdv = - | |||
| punishAdv = HKD +10 | |||
| driveDmgHit = [10000] | |||
| driveGain = 2000 | |||
| superGainHit = 2000(1400) [4000(2800)] | |||
| notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther; no throw oki but can use a ranged meaty strike against cornered opponent | |||
}} | |||
== Drive Moves == | |||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_hphk | moveType = drive | |||
| input = HPHK | |||
| name = Hosen Kick | |||
| images = SF6_Chun-Li_hphk.png | |||
| hitboxes = SF6_Chun-Li_hphk_hitbox.png | |||
| damage = 800 | |||
| chip = 200 | |||
| dmgScaling = 20% Starter | |||
| startup = 26 | |||
| active = 2 | |||
| recovery = 35 | |||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | |||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | |||
| punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 34 | |||
| hitstop = 25 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = 10000 [15000] | |||
| driveGain = -10000 | |||
| superGainHit = [3000(2100)] | |||
| armor = 1-27 | |||
| jugStart = 0 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | |||
| input = 6HPHK | |||
| name = Hoyoku Kick (Block) | |||
| images = SF6_Chun-Li_6hphk.png | |||
| hitboxes = SF6_Chun-Li_6hphk_hitbox.png | |||
| damage = 250x2 recoverable | |||
| chip = 65,60 recoverable | |||
| startup = 20 | |||
| active = 3(10)3 | |||
| recovery = 26(33) | |||
| total = 61(68) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 36 total | |||
| hitstop = 4,16 | |||
| driveGain = -20000 | |||
| invuln = 1-22 Full | |||
| armor = Break | |||
| jugStart = 1,200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| notes = 2 hits; performed by inputting 6HPHK during blockstun; 7f extra recovery on hit; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Hoyoku Kick (Recovery) | |||
| images = SF6_Chun-Li_6hphk.png | |||
| hitboxes = SF6_Chun-Li_6hphk_hitbox.png | |||
| damage = 250x2 recoverable | |||
| chip = 65,60 recoverable | |||
| startup = 18 | |||
| active = 3(10)3 | |||
| recovery = 26(33) | |||
| total = 59(66) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 36 total | |||
| hitstop = 4,16 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 1,200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| notes = 2 hits; performed by inputting 6HPHK on wakeup; 7f extra recovery on hit; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = drive | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Chun-Li_mpmk.png | |||
| hitboxes = SF6_Chun-Li_mpmk_hitbox.png | |||
| damage = - | |||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | |||
| active = 12 or until released | |||
| recovery = 33(1)(11) | |||
| total = 45(3) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| invuln = 6 Full (after Perfect Parry) | |||
| driveGain = -5000,250~ | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | |||
}} | |||
===== MPMK~66 ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = chun-Li_mpmk_66_pdr | moveType = drive | |||
| input = MPMK~66 | |||
| name = Parry Drive Rush | |||
| images = SF6_Chun-Li_66.png | |||
| hitboxes = SF6_Chun-Li_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 3+8 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 26(48) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -10000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) | |||
}} | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = chun-Li_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Chun-Li_66.png | |||
| hitboxes = SF6_Chun-Li_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | |||
== Special Moves == | == Special Moves == | ||
=== Kikoken === | |||
===== [4]6LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = Special | |||
| input = [4]6LP | |||
| name = Kikoken | |||
| images = SF6_Chun-Li_46lp.png | |||
| hitboxes = SF6_Chun-Li_46lp_hitbox.png | |||
| damage = 600 | |||
| chip = 150 | |||
| startup = 15 | |||
| active = [90] | |||
| recovery = 32 | |||
| total = 47 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|M|-3}} | |||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| hitstun = 30 | |||
| blockstun = 26 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = 0.037 | |||
| notes = 50f charge (no charge required if canceled from Stance normals); travels ~90% screen; Super cancel timing is very strict | |||
}} | |||
===== [4]6MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = Special | |||
| input = [4]6MP | |||
| name = Kikoken | |||
| images = SF6_Chun-Li_46mp.png | |||
| hitboxes = SF6_Chun-Li_46mp_hitbox.png | |||
| damage = 600 | |||
| chip = 150 | |||
| startup = 12 | |||
| active = [55] | |||
| recovery = 33 | |||
| total = 45 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|M|-3}} | |||
| blockAdv = {{sf6-adv|VM|-7}} | |||
| punishAdv = {{sf6-adv|P|+1}} | |||
| perfParryAdv = {{sf6-adv|VM|-23}} | |||
| hitstun = 31 | |||
| blockstun = 27 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = 0.05 | |||
| notes = 50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict | |||
}} | |||
===== [4]6HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = Special | |||
| input = [4]6HP | |||
| name = Kikoken | |||
| images = SF6_Chun-Li_46hp.png | |||
| hitboxes = SF6_Chun-Li_46hp_hitbox.png | |||
| damage = 600 | |||
| chip = 150 | |||
| startup = 11 | |||
| active = [25] | |||
| recovery = 32 | |||
| total = 43 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 4 | |||
| hitAdv = {{sf6-adv|M|-2}} | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = {{sf6-adv|P|+2}} | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| hitstun = 31 | |||
| blockstun = 27 | |||
| hitstop = 8 | |||
| driveDmgBlk = 2500 | |||
| driveDmgHit = [3000] | |||
| driveGain = 1000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = 0.07 | |||
| notes = 50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict | |||
}} | |||
===== [4]6PP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46pp | moveType = Special | |||
| input = [4]6PP | |||
| name = Kikoken | |||
| images = SF6_Chun-Li_46pp.png | |||
| hitboxes = SF6_Chun-Li_46pp_hitbox.png | |||
| damage = 400x2 | |||
| chip = 100x2 | |||
| dmgScaling = 20% Starter | |||
| startup = 11 | |||
| active = - | |||
| recovery = 28 | |||
| total = 39 | |||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 11 | |||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| blockAdv = {{sf6-adv|E|0}} | |||
| punishAdv = {{sf6-adv|VP|+9}} | |||
| perfParryAdv = {{sf6-adv|VM|-7}} | |||
| hitstun = 34 total | |||
| blockstun = 29 total | |||
| hitstop = 8,8 | |||
| driveDmgBlk = 1250x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = -20000 | |||
| superGainHit = 200,250 (140,175) | |||
| superGainBlk = 100,125 (50,62) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = 0.095 | |||
| notes = 45f charge (no charge required if canceled from Stance normals); 2-hit projectile; counter-hit/Punish Counter bonus advantage applies after both hits | |||
}} | |||
=== Hundred Lightning Kicks === | |||
===== 236LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special | |||
| input = 236LK | |||
| name = Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_236lk.png | |||
| hitboxes = SF6_Chun-Li_236lk_hitbox.png, SF6_Chun-Li_236lk_hitbox2.png, SF6_Chun-Li_236lk_hitbox3.png | |||
| damage = 250x2,300 (800) | |||
| chip = 62x2,76 (200) | |||
| startup = 8 | |||
| active = 2(5)2(5)2 | |||
| recovery = 20 | |||
| total = 43 | |||
| guard = LH | |||
| cancel = SA3 (2nd) | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| hitstun = 39 total | |||
| blockstun = 28 total | |||
| hitstop = 3,3,6 | |||
| driveDmgBlk = 1000x3 | |||
| driveDmgHit = [5000] | |||
| driveGain = 666x2,668 | |||
| superGainHit = 250x2,300 (175x2,210) | |||
| superGainBlk = 125x2,150 (62x6,75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 3 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | |||
}} | |||
===== 236MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special | |||
| input = 236MK | |||
| name = Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_236mk.png | |||
| hitboxes = SF6_Chun-Li_236mk_hitbox.png | |||
| damage = 225x4 (900) | |||
| chip = 56x3,57 (225) | |||
| startup = 14 | |||
| active = 2(4)2(4)2(5)2 | |||
| recovery = 22 | |||
| total = 56 | |||
| guard = LH | |||
| cancel = SA3 (3rd) | |||
| hitconfirm = 24 | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | |||
| hitstun = 46 total | |||
| blockstun = 35 total | |||
| hitstop = 3x3,6 | |||
| driveDmgBlk = 1000x4 | |||
| driveDmgHit = [5000] | |||
| driveGain = 500x4 | |||
| superGainHit = 200x4 (140x4) | |||
| superGainBlk = 100x4 (50x4) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | |||
}} | |||
===== 236HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special | |||
| input = 236HK | |||
| name = Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_236hk.png | |||
| hitboxes = SF6_Chun-Li_236hk_hitbox.png | |||
| damage = 200x5 (1000) | |||
| chip = 50x5 (250) | |||
| startup = 23 | |||
| active = 2(3)2(2)<br>2(4)2(6)2 | |||
| recovery = 15 | |||
| total = 62 | |||
| guard = LH | |||
| cancel = SA3 (4th) | |||
| hitconfirm = 30 | |||
| hitAdv = KD +50 | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = KD +50 | |||
| perfParryAdv = {{sf6-adv|VM|-15}} | |||
| blockstun = 37 total | |||
| hitstop = 3x4,10 | |||
| driveDmgBlk = 800x5 | |||
| driveDmgHit = [5000] | |||
| driveGain = 400x5 | |||
| superGainHit = 160x5 (112x5) | |||
| superGainBlk = 80x5 (40x5) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up | |||
}} | |||
===== 236KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk | moveType = Special | |||
| input = 236KK | |||
| name = Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_236kk.png | |||
| hitboxes = SF6_Chun-Li_236kk_hitbox.png | |||
| damage = 160x5 (800) | |||
| chip = 40x5 (200) | |||
| startup = 8 | |||
| active = 2(4)2(4)<br>2(4)2(4)2 | |||
| recovery = 21 | |||
| total = 54 | |||
| guard = LH | |||
| cancel = SA2 SA3 (5th) | |||
| hitconfirm = 41 SA / 43 follow-up | |||
| hitAdv = {{sf6-adv|P|+3}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+7}} | |||
| perfParryAdv = {{sf6-adv|VM|-20}} | |||
| hitstun = 50 total | |||
| blockstun = 44 total | |||
| hitstop = 2x4,6 | |||
| driveDmgBlk = 800x5 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 160x5 (112x5) | |||
| superGainBlk = 80x5 (40x5) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | |||
}} | |||
===== 236KK~KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk_kk | moveType = Special | |||
| input = 236KK~KK | |||
| name = Lightning Kick Barrage | |||
| images = SF6_Chun-Li_236kk_kk.png | |||
| hitboxes = SF6_Chun-Li_236kk_kk_hitbox.png | |||
| damage = 100x4,300 (700) | |||
| chip = 25x4,75 (175) | |||
| startup = 11 | |||
| active = 2(5)2(4)<br>2(5)2(13)3 | |||
| recovery = 25 | |||
| total = 73 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +29 | |||
| blockAdv = {{sf6-adv|VM|-13}} | |||
| punishAdv = KD +29 | |||
| blockstun = 50 | |||
| hitstop = 2x4,10 | |||
| driveDmgBlk = 1000x5 | |||
| superGainHit = 100x5 (70x5) | |||
| superGainBlk = 50x5 (25x5) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 10 hits total; does not cost additional Drive meter; cannot hit cross-up | |||
}} | |||
=== Aerial Hundred Lightning Kicks === | |||
===== j.236LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special | |||
| input = j.236LK | |||
| name = Aerial Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_j236lk.png | |||
| hitboxes = SF6_Chun-Li_j236lk_hitbox.png, SF6_Chun-Li_j236lk_hitbox2.png, SF6_Chun-Li_j236lk_hitbox3.png, SF6_Chun-Li_j236lk_hitbox4.png | |||
| damage = 300x3 (900) | |||
| chip = 75,84 (159) | |||
| dmgScaling = 20% Starter | |||
| startup = 8 | |||
| active = 2(4)2(4)2 | |||
| recovery = 15(18) land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VM|-4{{sf6-adv|P|(+1)}}}} | |||
| blockAdv = {{sf6-adv|VM|-7{{sf6-adv|M|(-2)}}}} | |||
| punishAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-24(-16)}} | |||
| hitstun = 20 each | |||
| blockstun = 17 each | |||
| hitstop = 3,3,4 | |||
| driveDmgBlk = 1000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = 666x2,668 (666,668) | |||
| superGainHit = 250x2,300 (175x2,210) | |||
| superGainBlk = 125,150 (62,75) | |||
| airborne = Until Land (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 3 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state | |||
}} | |||
===== j.236MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special | |||
| input = j.236MK | |||
| name = Aerial Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_j236mk.png | |||
| hitboxes = SF6_Chun-Li_j236mk_hitbox.png | |||
| damage = 250x4 (1000) | |||
| chip = 62,64 (126) | |||
| dmgScaling = 20% Starter | |||
| startup = 10 | |||
| active = 2(4)2(4)2(5)2 | |||
| recovery = 15(18) land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VM|-4{{sf6-adv|P|(+1)}}}} | |||
| blockAdv = {{sf6-adv|VM|-8{{sf6-adv|M|(-3)}}}} | |||
| punishAdv = {{sf6-adv|E|0{{sf6-adv|VP|(+5)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-25(-17)}} | |||
| hitstun = 22 each | |||
| blockstun = 18 each | |||
| hitstop = 3x3,4 | |||
| driveDmgBlk = 1000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = 500x4 (500x2) | |||
| superGainHit = 200x4 () (140x4) | |||
| superGainBlk = 100x2 (50x2) | |||
| airborne = Until Land (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 4 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state | |||
}} | |||
===== j.236HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special | |||
| input = j.236HK | |||
| name = Aerial Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_j236hk.png | |||
| hitboxes = SF6_Chun-Li_j236hk_hitbox.png | |||
| damage = 220x5 (1100) | |||
| chip = 55x2 (110) | |||
| dmgScaling = 20% Starter | |||
| startup = 12 | |||
| active = 2(4)2(3)<br>2(4)2(3)2 | |||
| recovery = 15(18) land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VM|-5{{sf6-adv|M|(-2)}}}} | |||
| blockAdv = {{sf6-adv|VM|-9(-6)}} | |||
| punishAdv = {{sf6-adv|M|-1{{sf6-adv|P|(+2)}}}} | |||
| perfParryAdv = {{sf6-adv|VM|-29(-24)}} | |||
| hitstun = 24 each | |||
| blockstun = 20 each | |||
| hitstop = 3x4,4 | |||
| driveDmgBlk = 1000x2 | |||
| driveDmgHit = [5000] | |||
| driveGain = 400x5 (400x2) | |||
| superGainHit = 160x5 (112x5) | |||
| superGainBlk = 80x2 (40x2) | |||
| airborne = Until Land (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) | |||
}} | |||
===== j.236KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236kk | moveType = Special | |||
| input = j.236KK | |||
| name = Aerial Hundred Lightning Kicks | |||
| images = SF6_Chun-Li_j236kk.png | |||
| hitboxes = SF6_Chun-Li_j236kk_hitbox.png, SF6_Chun-Li_j236kk_hitbox2.png, SF6_Chun-Li_j236kk_hitbox3.png, SF6_Chun-Li_j236kk_hitbox4.png, SF6_Chun-Li_j236kk_hitbox5.png | |||
| damage = 250x5,350 (1600) | |||
| chip = 54x3,54 (217) | |||
| startup = 6 | |||
| active = 2(4)2(2)2(3)<br>2(2)2(3)2 | |||
| recovery = 5 land | |||
| total = - | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +38~39 | |||
| blockAdv = {{sf6-adv|VM|-32(-16)}} | |||
| punishAdv = KD +38~39 | |||
| perfParryAdv = {{sf6-adv|VM|-46(-30)}} | |||
| blockstun = 21(7) | |||
| hitstop = 1x5,10 | |||
| driveDmgBlk = 666x3,670 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 100x5,300 (70x5,210) | |||
| superGainBlk = 50x3,150 (25x3,75) | |||
| airborne = Until Land (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; slightly better KD Adv. when used in air juggles; entire landing recovery is in crouching state | |||
}} | |||
=== Spinning Bird Kick === | |||
===== [2]8LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28lk | moveType = Special | |||
| input = [2]8LK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28lk.png | |||
| hitboxes = SF6_Chun-Li_28lk_hitbox.png, SF6_Chun-Li_28lk_hitbox2.png | |||
| damage = 333x2,334 (1000) | |||
| chip = 84x2,83 (251) | |||
| startup = 9 | |||
| active = 2(6)2(6)2 | |||
| recovery = 6+24 land | |||
| total = 56 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +33 | |||
| blockAdv = {{sf6-adv|VM|-18}} | |||
| punishAdv = KD +33 | |||
| perfParryAdv = {{sf6-adv|VM|-30}} | |||
| blockstun = 30 total | |||
| hitstop = 2,2,4 | |||
| driveDmgBlk = 1000x3 | |||
| driveDmgHit = [5000] | |||
| driveGain = 666x2,668 | |||
| superGainHit = 400x3 (280x3) | |||
| superGainBlk = 200x3 (100x3) | |||
| airborne = 8-32 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from light normals; cannot hit cross-up | |||
}} | |||
===== [2]8MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28mk | moveType = Special | |||
| input = [2]8MK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28mk.png | |||
| hitboxes = SF6_Chun-Li_28mk_hitbox.png | |||
| damage = 200x4,400 (1200) | |||
| chip = 50x4,100 (300) | |||
| startup = 16 | |||
| active = 2(6)2(6)<br>2(7)2(4)2 | |||
| recovery = 8+21 land | |||
| total = 77 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +34 | |||
| blockAdv = {{sf6-adv|VM|-17}} | |||
| punishAdv = KD +34 | |||
| perfParryAdv = {{sf6-adv|VM|-28}} | |||
| blockstun = 45 total | |||
| hitstop = 2x4,4 | |||
| driveDmgBlk = 800x5 | |||
| driveDmgHit = [5000] | |||
| driveGain = 400x5 | |||
| superGainHit = 240x5 (168x5) | |||
| superGainBlk = 120x5 (60x5) | |||
| airborne = 15-56 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up | |||
}} | |||
===== [2]8HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28hk | moveType = Special | |||
| input = [2]8HK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28hk.png | |||
| hitboxes = SF6_Chun-Li_28hk_hitbox.png | |||
| damage = 180x6,320 (1400) | |||
| chip = 45x6,80 (350) | |||
| startup = 21 | |||
| active = 2(4)2(8)2(6)<br>2(5)2(5)2(3)2 | |||
| recovery = 8+22 land | |||
| total = 95 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +33 | |||
| blockAdv = {{sf6-adv|VM|-18}} | |||
| punishAdv = KD +33 | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 57 total | |||
| hitstop = 2x6,4 | |||
| driveDmgBlk = 600x7 | |||
| driveDmgHit = [5000] | |||
| driveGain = 285x6,290 | |||
| superGainHit = 150x6,300 (105x6,210) | |||
| superGainBlk = 75x6,150 (37x6,75) | |||
| airborne = 19-73 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; cannot hit cross-up | |||
}} | |||
===== [2]8KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28kk | moveType = Special | |||
| input = [2]8KK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28kk.png | |||
| hitboxes = SF6_Chun-Li_28kk_hitbox.png | |||
| damage = 100x6,200 (800) | |||
| chip = 25x6,50 (200) | |||
| startup = 16 | |||
| active = 2(4)2(4)2(5)<br>2(4)2(5)2(4)2 | |||
| recovery = 8+15 land | |||
| total = 78 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +55(+41) | |||
| blockAdv = {{sf6-adv|VM|-12}} | |||
| punishAdv = KD +55(+41) | |||
| perfParryAdv = {{sf6-adv|VM|-28(-23)}} | |||
| blockstun = 51 total | |||
| hitstop = 2x6,8 | |||
| driveDmgBlk = 600x7 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 150x6,300 (105x6,210) | |||
| superGainBlk = 75x6,150 (37x6,75) | |||
| airborne = 14-63 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up | |||
}} | |||
=== Hazanshu === | |||
===== 214LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special | |||
| input = 214LK | |||
| name = Hazanshu | |||
| images = SF6_Chun-Li_214lk.png | |||
| hitboxes = SF6_Chun-Li_214lk_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| dmgScaling = 20% Starter | |||
| startup = 23 | |||
| active = 2 | |||
| recovery = 21 | |||
| total = 45 | |||
| guard = H | |||
| cancel = SA3 | |||
| hitconfirm = 16 | |||
| hitAdv = {{sf6-adv|E|0}} | |||
| blockAdv = {{sf6-adv|VM|-9}} | |||
| punishAdv = {{sf6-adv|VP|+4}} | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | |||
| hitstun = 23 | |||
| blockstun = 14 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [4000] | |||
| driveGain = 2000 | |||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| invuln = 7-18 Lower Body Projectile | |||
| airborne = 5-20 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crouching state during recovery; cannot hit cross-up | |||
}} | |||
===== 214MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special | |||
| input = 214MK | |||
| name = Hazanshu | |||
| images = SF6_Chun-Li_214mk.png | |||
| hitboxes = SF6_Chun-Li_214mk_hitbox.png | |||
| damage = 1000 | |||
| chip = 250 | |||
| dmgScaling = 30% Starter | |||
| startup = 27 | |||
| active = 3 | |||
| recovery = 16 | |||
| total = 45 | |||
| guard = H | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|P|+2}} | |||
| blockAdv = {{sf6-adv|M|-3}} | |||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-17}} | |||
| hitstun = 21 | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| invuln = 7-21 Lower Body Projectile | |||
| airborne = 6-24 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Crouching state during recovery; cannot hit cross-up | |||
}} | |||
===== 214HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special | |||
| input = 214HK | |||
| name = Hazanshu | |||
| images = SF6_Chun-Li_214hk.png | |||
| hitboxes = SF6_Chun-Li_214hk_hitbox.png | |||
| damage = 1200 | |||
| chip = 250 | |||
| dmgScaling = 20% Starter | |||
| startup = 32 | |||
| active = 3 | |||
| recovery = 16(18) | |||
| total = 50(52) | |||
| guard = H | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = {{sf6-adv|VP|+6}} | |||
| blockAdv = {{sf6-adv|M|-1}} | |||
| punishAdv = {{sf6-adv|VP|+10}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| hitstun = 27 | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | |||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| invuln = 7-26 Lower Body Projectile | |||
| airborne = 6-29 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up | |||
}} | |||
===== 214KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214kk | moveType = Special | |||
| input = 214KK | |||
| name = Hazanshu | |||
| images = SF6_Chun-Li_214kk.png | |||
| hitboxes = SF6_Chun-Li_214kk_hitbox.png | |||
| damage = 1200 | |||
| chip = 250 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 26 | |||
| active = 3 | |||
| recovery = 16 | |||
| total = 44 | |||
| guard = H | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = KD +52 OTG | |||
| blockAdv = {{sf6-adv|VM|-5}} | |||
| punishAdv = KD +52 OTG | |||
| perfParryAdv = {{sf6-adv|VM|-17}} | |||
| blockstun = 14 | |||
| hitstop = 16 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = -20000 | |||
| superGainHit = 1200 (840) | |||
| superGainBlk = 600 (300) | |||
| invuln = 7-21 Lower Body Projectile, 22-28 Projectile | |||
| airborne = 6-23 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up | |||
}} | |||
=== Tensho Kicks === | |||
===== 22LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22lk | moveType = Special | |||
| input = 22LK | |||
| name = Tensho Kicks | |||
| images = SF6_Chun-Li_22lk.png | |||
| hitboxes = SF6_Chun-Li_22lk_hitbox.png | |||
| damage = 450x2 (900) | |||
| chip = 113 | |||
| startup = 5 | |||
| active = 2(10)2 | |||
| recovery = 27+12 land | |||
| total = 57 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +29 | |||
| blockAdv = {{sf6-adv|VM|-37}} | |||
| punishAdv = KD +29 | |||
| perfParryAdv = {{sf6-adv|VM|-51}} | |||
| blockstun = 16 | |||
| hitstop = 3,8 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000x2 (1000) | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250 (125) | |||
| invuln = 1-10 Air | |||
| airborne = 8-45 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | |||
}} | |||
===== 22MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22mk | moveType = Special | |||
| input = 22MK | |||
| name = Tensho Kicks | |||
| images = SF6_Chun-Li_22mk.png | |||
| hitboxes = SF6_Chun-Li_22mk_hitbox.png | |||
| damage = 450,550 (1000) | |||
| chip = 113 | |||
| startup = 7 | |||
| active = 2(10)2 | |||
| recovery = 31+12 land | |||
| total = 63 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +25 | |||
| blockAdv = {{sf6-adv|VM|-41}} | |||
| punishAdv = KD +25 | |||
| perfParryAdv = {{sf6-adv|VM|-55}} | |||
| blockstun = 16 | |||
| hitstop = 3,8 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 1000x2 (1000) | |||
| superGainHit = 500x2 (350x2) | |||
| superGainBlk = 250 (125) | |||
| invuln = 1-10 Air | |||
| airborne = 8-51 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | |||
}} | |||
===== 22HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22hk | moveType = Special | |||
| input = 22HK | |||
| name = Tensho Kicks | |||
| images = SF6_Chun-Li_22hk.png | |||
| hitboxes = SF6_Chun-Li_22hk_hitbox.png | |||
| damage = 200x3,600 (1200) | |||
| chip = 50 | |||
| startup = 9 | |||
| active = 2(8)2(8)2(11)2 | |||
| recovery = 26+12 land | |||
| total = 81 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +37 | |||
| blockAdv = {{sf6-adv|VM|-57}} | |||
| punishAdv = KD +37 | |||
| perfParryAdv = {{sf6-adv|VM|-71}} | |||
| blockstun = 16 | |||
| hitstop = 3x3,10 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 500x4 (500) | |||
| superGainHit = 250x4 (175x4) | |||
| superGainBlk = 125 (62) | |||
| invuln = 1-10 Air | |||
| airborne = 8-69 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | |||
}} | |||
===== 22KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22kk | moveType = Special | |||
| input = 22KK | |||
| name = Tensho Kicks | |||
| images = SF6_Chun-Li_22kk.png | |||
| hitboxes = SF6_Chun-Li_22kk_hitbox.png | |||
| damage = 180x5,500 (1400) | |||
| chip = 45 | |||
| startup = 6 | |||
| active = 3(5)3 | |||
| recovery = 16+25 land | |||
| total = 57 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +30 | |||
| blockAdv = {{sf6-adv|VM|-40}} | |||
| punishAdv = KD +30 | |||
| perfParryAdv = {{sf6-adv|VM|-50}} | |||
| blockstun = 12 | |||
| hitstop = 10 / 4x2,3x3,15 | |||
| driveDmgBlk = 3000 | |||
| driveGain = -20000 | |||
| superGainHit = 200x6 (140x6) | |||
| superGainBlk = 100 (50) | |||
| invuln = 1-7 Full | |||
| airborne = 8-32 (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Active/Recovery frames listed are for whiff/block (follow-up attack only occurs after 2nd hit connects); cannot hit cross-up; the final landing recovery frame is in a crouching state | |||
}} | |||
== Super Arts == | == Super Arts == | ||
===== 236236P ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236236p | moveType = Super | |||
| input = 236236P | |||
| name = Kikosho | |||
| images = SF6_Chun-Li_236236p.png | |||
| hitboxes = SF6_Chun-Li_236236p_hitbox.png | |||
| damage = 300x4,500 (1700) | |||
| chip = 100x5 (500) | |||
| dmgScaling = 30% Minimum | |||
| startup = 7 | |||
| active = 70 | |||
| recovery = 46 | |||
| total = 122 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +22 | |||
| blockAdv = {{sf6-adv|VM|-22}} | |||
| punishAdv = KD +22 | |||
| perfParryAdv = {{sf6-adv|VM|-35}} | |||
| blockstun = 66 total | |||
| hitstop = 9x4.10 | |||
| driveDmgBlk = 500x5 | |||
| driveDmgHit = 1000x5 | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1-7 Strike/Throw | |||
| armor = Break | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5-hit Super projectile; can hit cross-up (behind Chun-Li) | |||
}} | |||
====== j.236236P ====== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236236p | moveType = Super | |||
| input = j.236236P | |||
| name = Aerial Kikosho | |||
| images = SF6_Chun-Li_j236236p.png | |||
| hitboxes = SF6_Chun-Li_j236236p_hitbox.png | |||
| damage = 300x4,800 (2000) | |||
| chip = 100x5 (500) | |||
| dmgScaling = 30% Minimum | |||
| startup = 7 | |||
| active = 50 | |||
| recovery = 16 land | |||
| total = 103 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +14 | |||
| blockAdv = {{sf6-adv|VM|-20}} | |||
| punishAdv = KD +14 | |||
| perfParryAdv = {{sf6-adv|VM|-37~}} | |||
| blockstun = 72 total | |||
| hitstop = 9x5 | |||
| driveDmgBlk = 500x5 | |||
| driveDmgHit = 1000x5 | |||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| armor = Break | |||
| airborne = Until Land (FKD) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 5-hit Super projectile; can hit cross-up (behind Chun-Li); higher activation height causes longer recovery before reaching the ground | |||
}} | |||
===== 236236K ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236236k | moveType = Super | |||
| input = 236236K | |||
| name = Hoyoku-sen | |||
| images = SF6_Chun-Li_236236k.png | |||
| hitboxes = SF6_Chun-Li_236236k_hitbox.png, SF6_Chun-Li_236236k_hitbox2.png | |||
| damage = 2000(1000) | |||
| chip = 30x7,150,30x6,160,50 (750) | |||
| dmgScaling = 40% Minimum; 40% Starter; Combo (3 hits) | |||
| startup = 11 | |||
| active = [2(1)x3],2(2),<br>[2(1)x3],2(11),<br>[2(2)x6],2(23)3 | |||
| recovery = 48 | |||
| total = 144 | |||
| guard = LH | |||
| cancel = Jmp | |||
| hitAdv = KD +29 | |||
| blockAdv = {{sf6-adv|VM|-35}} | |||
| punishAdv = KD +29 | |||
| perfParryAdv = {{sf6-adv|VM|-49}} | |||
| blockstun = 76(7)20 | |||
| hitstop = 3x7,6,3x6,6,15 | |||
| driveDmgBlk = 312x15,320 (5000) | |||
| driveDmgHit = 625x16 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-12 Full | |||
| armor = Break | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = 12f blockstring gap before final hit (8f in Burnout); 1000 damage if only the last hit connects; last hit is forward jump cancelable and puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); applies 30% scaling to Super Art gain until end of combo; Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | |||
}} | |||
===== 214214K ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214214k | moveType = Super | |||
| input = 214214K | |||
| name = Soten Ranka | |||
| images = SF6_Chun-Li_214214k.png | |||
| hitboxes = SF6_Chun-Li_214214k_hitbox.png, SF6_Chun-Li_214214k_hitbox2.png | |||
| damage = 4000 (500x2) | |||
| chip = 500,250x2 (1000) | |||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 8 | |||
| active = 2(24)1(7)1 | |||
| recovery = 40 | |||
| total = 82 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +6 | |||
| blockAdv = {{sf6-adv|VM|-24}} | |||
| punishAdv = HKD +6 | |||
| perfParryAdv = {{sf6-adv|VM|-39}} | |||
| blockstun = 51(25) | |||
| hitstop = 6,3,8 | |||
| driveDmgBlk = 6500,500x2 (7500) | |||
| driveDmgHit = 15000 | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-9 Full | |||
| armor = Break | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); cinematic time regenerates ~1.8 Drive bars for Chun-Li | |||
}} | |||
====== 214214K (CA) ====== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214214k(ca) | moveType = Super | |||
| input = 214214K | |||
| name = Soten Ranka (CA) | |||
| images = SF6_Chun-Li_214214k_ca.png | |||
| hitboxes = SF6_Chun-Li_214214k_ca_hitbox.png | |||
| damage = 4500 (500x2) | |||
| chip = 750,250x2 (1250) | |||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 8 | |||
| active = 2(24)1(7)1 | |||
| recovery = 40 | |||
| total = 82 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +18 | |||
| blockAdv = {{sf6-adv|VM|-24}} | |||
| punishAdv = HKD +18 | |||
| perfParryAdv = {{sf6-adv|VM|-39}} | |||
| blockstun = 51(25) | |||
| hitstop = 6,3,8 | |||
| driveDmgBlk = 9000,500x2 (10000) | |||
| driveDmgHit = 20000 | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = 1-9 Full | |||
| armor = Break | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Chun-Li_5pppkkk.png | |||
| hitboxes = SF6_Chun-Li_5pppkkk_hitbox.png | |||
| damage = 300 | |||
| startup = 35 | |||
| active = 2 | |||
| recovery = 70 | |||
| total = 106 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VM|-58}} | |||
| blockAdv = {{sf6-adv|VM|-65}} | |||
| punishAdv = KD +35 Crumple | |||
| perfParryAdv = {{sf6-adv|VM|-70}} | |||
| hitstun = 14 | |||
| blockstun = 7 | |||
| hitstop = 9(25) | |||
| driveDmgBlk = 600 | |||
| driveDmgHit = [5000] | |||
| driveGain = 300 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = "Sorry!"; Punish Counter crumple is the only way to keep it safe, but does not allow follow-up combo | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Chun-Li_6pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 273 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 273 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Welcome!" | |||
}} | |||
===== 4PPPKKK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Chun-Li_4pppkkk.png | |||
| hitboxes = | |||
| damage = - | |||
| startup = 401 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 401 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| notes = "Yawn... are you ready yet?" | |||
}} | |||
{{Character Subnav SF6 | chara=Chun-Li }} | |||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category: Street Fighter 6]] | [[Category: Street Fighter 6]] | ||
[[Category:Chun-Li]] |
Latest revision as of 00:57, 27 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
j.2MK~j.2MK
j.2MK~j.2MK~j.2MK
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Hosen Kick
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hoyoku Kick (Block)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3(10)3 | 26(33) | 61(68) | - | 36 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 1,200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
2 hits; performed by inputting 6HPHK during blockstun; 7f extra recovery on hit; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
Chun-Li
Chun-Li_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Hoyoku Kick (Recovery)
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3(10)3 | 26(33) | 59(66) | - | 36 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 1,200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
2 hits; performed by inputting 6HPHK on wakeup; 7f extra recovery on hit; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Chun-Li
chun-Li_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3+8 | - | 15(37) | 26(48) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) |
Chun-Li
chun-Li_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | - | 15(37) | 24(46) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -30000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | [55] | 33 | 45 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.05 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-23 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -7 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict |
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | [25] | 32 | 43 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.07 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+2 | -2 | -6 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3,57 (225) | - | LH | SA3 (3rd) | 24 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(4)2(4)2(5)2 | 22 | 56 | 46 total | 35 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x4 | [5000] | 500x4 | 200x4 (140x4) | 100x4 (50x4) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -8 | |||
Notes | |||||
4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | SA3 (4th) | 30 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | 62 | - | 37 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | 400x5 | 160x5 (112x5) | 80x5 (40x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-15 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +50 | KD +50 | -3 | |||
Notes | |||||
5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up |
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | SA2 SA3 (5th) | 41 SA / 43 follow-up |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | 54 | 50 total | 44 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | -20000 | 160x5 (112x5) | 80x5 (40x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -3 | |||
Notes | |||||
5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
File:SF6 Chun-Li 236kk kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4,300 (700) | 25x4,75 (175) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 2(5)2(4) 2(5)2(13)3 |
25 | 73 | - | 50 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x5 | - | - | 100x5 (70x5) | 50x5 (25x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +29 | KD +29 | -13 | |||
Notes | |||||
10 hits total; does not cost additional Drive meter; cannot hit cross-up |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62,64 (126) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(4)2(4)2(5)2 | 15(18) land | - | 22 each | 18 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | 500x4 (500x2) | 200x4 () (140x4) | 100x2 (50x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25(-17) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
0(+5) | -4(+1) | -8(-3) | |||
Notes | |||||
4 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | 55x2 (110) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 2(4)2(3) 2(4)2(3)2 |
15(18) land | - | 24 each | 20 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | 400x5 (400x2) | 160x5 (112x5) | 80x2 (40x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29(-24) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-1(+2) | -5(-2) | -9(-6) | |||
Notes | |||||
5 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,400 (1200) | 50x4,100 (300) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | 77 | - | 45 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | 400x5 | 240x5 (168x5) | 120x5 (60x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 15-56 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +34 | KD +34 | -17 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6,320 (1400) | 45x6,80 (350) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | 95 | - | 57 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | 285x6,290 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 19-73 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +33 | KD +33 | -18 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; cannot hit cross-up |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6,200 (800) | 25x6,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | 78 | - | 51 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | -20000 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-63 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28(-23) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +55(+41) | KD +55(+41) | -12 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | 30% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27 | 3 | 16 | 45 | 21 | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile | - | 6-24 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+6 | +2 | -3 | |||
Notes | |||||
Crouching state during recovery; cannot hit cross-up |
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
32 | 3 | 16(18) | 50(52) | 27 | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [7000] | 2000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-26 Lower Body Projectile | - | 6-29 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+10 | +6 | -1 | |||
Notes | |||||
2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up |
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter; Combo (2 hits) | H | SA2 SA3 | 20 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 3 | 16 | 44 | - | 14 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | -20000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile, 22-28 Projectile | - | 6-23 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +52 OTG | KD +52 OTG | -5 | |||
Notes | |||||
Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up |
Tensho Kicks
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,550 (1000) | 113 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 2(10)2 | 31+12 land | 63 | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 1000x2 (1000) | 500x2 (350x2) | 250 (125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-51 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-55 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +25 | KD +25 | -41 | |||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,600 (1200) | 50 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 2(8)2(8)2(11)2 | 26+12 land | 81 | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 500x4 (500) | 250x4 (175x4) | 125 (62) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-69 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-71 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +37 | KD +37 | -57 | |||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k(ca)
|
|||||
---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
|||||
File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500x2) | 750,250x2 (1250) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(24)1(7)1 | 40 | 82 | - | 51(25) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
9000,500x2 (10000) | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-39 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +18 | HKD +18 | -24 | |||
Notes | |||||
Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK