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| {{Ambox | border=red | icon=Icon_warning.png | type=Early game information | info=This game is relatively new, and its pages are still being written. Some information may be mildly inaccurate or missing altogether. You can join the [https://supercombo.gg/sf6hub SF6 Resource Hub] for more info on editing and other ways you can potentially help with this resource.}} | | {{New Patch Warning SF6}} |
| {{Character Top SF6 | chara={{SUBPAGENAME}} }} | | {{Character Top SF6 | chara={{SUBPAGENAME}} }} |
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| * Chains into [[#5LP|{{clr|L|5LP}}]]/[[#2LP|{{clr|L|2LP}}]]/[[#5LK|{{clr|L|5LK}}]]/[[#2LK|{{clr|L|2LK}}]] | | * Chains into [[#5LP|{{clr|L|5LP}}]]/[[#2LP|{{clr|L|2LP}}]]/[[#5LK|{{clr|L|5LK}}]]/[[#2LK|{{clr|L|2LK}}]] |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| * '''{{clr|4|Drive Rush}} cancel advantage:''' {{sf6-adv|VP|+6}} oH / {{sf6-adv|P|+1}} oB | | * '''{{clr|4|Drive Rush}} cancel advantage:''' {{sf6-adv|VP|+6}} oH / {{sf6-adv|E|0}} oB |
| * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) | | * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) |
| <br> | | <br> |
| This is Lily's only 4 frame normal move. Very important for frame trapping the opponent in low frame advantage situations such as after [[#Condor_Spire_(236K)|{{clr|10|Condor Spire}}]]. It doesn't leave a gap when chained into from itself or [[#2LK|{{clr|L|2LK}}]], which prevents it from being interrupted with a parry or reversal like other light chains. | | This is Lily's only 4 frame normal move. Very important for frame trapping the opponent in low frame advantage situations such as after [[#Condor_Spire_(236K)|{{clr|10|Condor Spire}}]]. It doesn't leave a gap when chained into from [[#2LK|{{clr|L|2LK}}]], which prevents it from being interrupted with a parry or reversal like other light chains. |
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| Defensively, while this move can be used for mashing out of pressure, it is very liable to whiff due to its short range, making it vulnerable to a mid-string shimmy. It also has very poor frame advantage which means even on Punish Counter the only way to combo afterwards is to commit to a chain or cancel. | | Defensively, while this move can be used for mashing out of pressure, it is very liable to whiff due to its short range, making it vulnerable to a mid-string shimmy. If it lands as a counter-hit or Punish Counter, Lily can reliably link into a cancelable [[#5MK|{{clr|M|5MK}}]] for extra damage. |
| }} | | }} |
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| * '''{{clr|4|Drive Rush}} cancel advantage:''' {{sf6-adv|VP|+6}} oH / {{sf6-adv|E|0}} oB | | * '''{{clr|4|Drive Rush}} cancel advantage:''' {{sf6-adv|VP|+6}} oH / {{sf6-adv|E|0}} oB |
| * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) | | * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) |
| | * Topmost hurtbox on frames 1-8 is vulnerable only to aerial attacks, preventing its use as an anti-air |
| <br> | | <br> |
| Lily's longest ranged light normal. It has less frame advantage than [[#5LP|{{clr|L|5LP}}]], but on Counter-hit it still links into [[#5MK|{{clr|M|5MK}}]], and when done from {{clr|4|Drive Rush}} it combos into [[#5MK|{{clr|M|5MK}}]] or [[#2MP|{{clr|M|2MP}}]].<br> | | Lily's longest ranged light normal. It has less frame advantage than [[#5LP|{{clr|L|5LP}}]], but on Counter-hit it still links into [[#5MK|{{clr|M|5MK}}]], and when done from {{clr|4|Drive Rush}} it combos into [[#5MK|{{clr|M|5MK}}]] or [[#2MP|{{clr|M|2MP}}]].<br> |
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| {{AttackDataCargo-SF6/Query|lily_2mp}} | | {{AttackDataCargo-SF6/Query|lily_2mp}} |
| * '''Cancel Hitconfirm Window:''' 15f (Super) | | * '''Cancel Hitconfirm Window:''' 15f (Super) |
| | * Topmost hurtbox on frames 1-10 is vulnerable only to aerial attacks, preventing its use as an anti-air |
| <br> | | <br> |
| A disjointed poke that's marginally faster than [[#5MP|{{clr|M|5MP}}]] but without quite as much range.<br> | | A disjointed poke that's marginally faster than [[#5MP|{{clr|M|5MP}}]] but without quite as much range.<br> |
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| | input = {{Classic_sf6}} 2HP<br>{{Modern_sf6}} 2H or A[H] | | | input = {{Classic_sf6}} 2HP<br>{{Modern_sf6}} 2H or A[H] |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_2hp|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|lily_2hp|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|lily_2hp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|lily_2hp|caption=}} |
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| * Special/{{clr|4|DR}} cancel is delayed until after the 4th active frame (2nd active frame of the 2nd hit) | | * Special/{{clr|4|DR}} cancel is delayed until after the 4th active frame (2nd active frame of the 2nd hit) |
| * '''{{clr|4|Drive Rush}} cancel advantage:''' {{sf6-adv|VP|+15}} oH / {{sf6-adv|VP|+13}} oB | | * '''{{clr|4|Drive Rush}} cancel advantage:''' {{sf6-adv|VP|+15}} oH / {{sf6-adv|VP|+13}} oB |
| | * Extends a hurtbox on whiff until end of recovery |
| <br> | | <br> |
| One of Lily's best buttons in its range, cancelability, confirmability, hitstun, and anti-air potential. It does basically everything. It is also the normal to use for generating Windclad stocks through [[Street_Fighter_6/Lily/Strategy#Condor_Wind|Condor Wind Pressure]]. | | One of Lily's best buttons in its range, cancelability, confirmability, hitstun, and anti-air potential. It does basically everything. It is also the normal to use for generating Windclad stocks through [[Street_Fighter_6/Lily/Strategy#Condor_Wind|Condor Wind Pressure]]. |
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| | input = {{Classic_sf6}} 2MK<br>{{Modern_sf6}} A[M] | | | input = {{Classic_sf6}} 2MK<br>{{Modern_sf6}} A[M] |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|lily_2mk|caption=}} | | {{MoveDataCargoImage|imageHeight=150px|lily_2mk|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|lily_2mk|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|lily_2mk|caption=}} |
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| * Counter-hit/Punish Counter: HKD +47 | | * Counter-hit/Punish Counter: HKD +47 |
| * Has juggle potential; not a Hard Knockdown when juggled into | | * Has juggle potential; not a Hard Knockdown when juggled into |
| * 1st hit doesn't knock down ({{sf6-adv|VM|-15}} if 2nd hit whiffs as a long-range whiff punish) | | * 1st hit doesn't knock down ({{sf6-adv|VM|-4}} if 2nd hit whiffs as a long-range whiff punish) |
| | * 2nd hit can be blocked high if the 1st hit was blocked. |
| <br> | | <br> |
| Can be used to juggle the opponent if a {{clr|4|Windclad}} [[#Condor_Spire_(236K)|{{clr|10|Condor Spire}}]] hits them less than three times.<br> | | Can be used to juggle the opponent if a {{clr|4|Windclad}} [[#Condor_Spire_(236K)|{{clr|10|Condor Spire}}]] hits them less than three times.<br> |
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| | input = {{Classic_sf6}} j.2HP<br>{{Modern_sf6}} j.2H | | | input = {{Classic_sf6}} j.2HP<br>{{Modern_sf6}} j.2H |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|lily_j2hp|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|lily_j2hp|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=250px|lily_j2hp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=250px|lily_j2hp|caption=}} |
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| | input = {{Classic_sf6}} 6HP~HP~HP<br>{{Modern_sf6}} 6H~H~H | | | input = {{Classic_sf6}} 6HP~HP~HP<br>{{Modern_sf6}} 6H~H~H |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_6hp_hp|caption=}} | | {{MoveDataCargoImage|imageHeight=140px|lily_6hp_hp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=180px|lily_6hp_hp_hp|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|lily_6hp_hp_hp|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_6hp_hp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_6hp_hp|caption=}} |
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| | input = {{Classic_sf6}} j.MP~MP<br>{{Modern_sf6}} j.M~M | | | input = {{Classic_sf6}} j.MP~MP<br>{{Modern_sf6}} j.M~M |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_jmp_mp|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|lily_jmp_mp|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_jmp_mp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_jmp_mp|caption=}} |
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| | input = {{Classic_sf6}} 5LPLK<br>{{Modern_sf6}} 5LM | | | input = {{Classic_sf6}} 5LPLK<br>{{Modern_sf6}} 5LM |
| | images = | | | images = |
| {{MoveDataCargoImage|lily_lplk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|lily_lplk|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|lily_lplk|caption=}} | | {{MoveDataCargoImage|hitbox=yes|lily_lplk|caption=}} |
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| | input = {{Classic_sf6}} 4LPLK<br>{{Modern_sf6}} 4LM | | | input = {{Classic_sf6}} 4LPLK<br>{{Modern_sf6}} 4LM |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_4lplk|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|lily_4lplk|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_4lplk|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_4lplk|caption=}} |
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| | input = {{Classic_sf6}} HPHK<br>{{Modern_sf6}} DI | | | input = {{Classic_sf6}} HPHK<br>{{Modern_sf6}} DI |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|lily_hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|lily_hphk|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|lily_hphk|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|lily_hphk|caption=}} |
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| | title = Drive Reversal | | | title = Drive Reversal |
| | subtitle = | | | subtitle = |
| | input = {{Classic_sf6}} 6HPHK<br>{{Modern_sf6}} 6DI<br>(in blockstun) | | | input = {{Classic_sf6}} 6HPHK<br>{{Modern_sf6}} 6DI |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_6hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|lily_6hphk|caption=}} |
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| {{AttackDataCargo-SF6/Query|lily_6hphk}} | | {{AttackDataCargo-SF6/Query|lily_6hphk}} |
| * '''Full Invuln:''' 1-22f; Armor Break | | * '''Full Invuln:''' 1-22f; Armor Break |
| * 5f extra recovery on hit | | * 5f extra recovery on hit; 4f screen freeze during startup |
| | {{AttackDataCargo-SF6/Query|lily_6hphk_recovery}} |
| | * '''Full Invuln:''' 1-20f; Armor Break |
| | * 5f extra recovery on hit; no screen freeze |
| See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] on the Gauges page for more details. | | See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] on the Gauges page for more details. |
| }} | | }} |
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| }} | | }} |
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| =====<font style="visibility:hidden; float:right">Drive Rush (66)</font>===== | | =====<font style="visibility:hidden; float:right">Drive Rush (MPMK~66)</font>===== |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Drive Rush | | | title = Drive Rush |
| | subtitle = | | | subtitle = |
| | input = {{Classic_sf6}}{{Modern_sf6}} 66 | | | input = {{Classic_sf6}} MPMK~66<br>{{Modern_sf6}} DP~66 |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|lily_66|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|lily_mpmk_66_pdr|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|lily_66|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_mpmk_66_pdr|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_66}} | | {{AttackDataCargo-SF6/Query|lily_mpmk_66_pdr}} |
| | * 1-bar version performed out of Parry |
| | * Startup is 1+8 immediately after successful Parry |
| | {{AttackDataCargo-SF6/Query|lily_mpmk_66_drc}} |
| | * 3-bar version performed on hit/block from a cancelable normal |
| | ** Can also be performed from whiffed cancelable light normals |
| | See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] on the Gauges page for more details. See Strategy page for [[Street_Fighter_6/Lily/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]] |
| | * Startup refers to minimum time before an attack can cancel the {{clr|4|Drive Rush}} animation |
| | * The first 15 recovery frames are cancelable into any attack |
| | * The final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry) |
| | * Only Normal and Command Normal attacks are enhanced with '''+4''' frame advantage and improved juggle properties |
| * Applies 15% damage scaling multiplier to any follow-up hits when used mid-combo | | * Applies 15% damage scaling multiplier to any follow-up hits when used mid-combo |
| ** Only applies scaling once per combo; does not apply when an enhanced {{clr|4|Drive Rush}} attack starts the combo | | ** Only applies scaling once per combo; does not apply when a {{clr|4|Drive Rush}} enhanced attack starts the combo |
| See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] on the Gauges page for more details. Frame data shown in (parentheses) refers to {{clr|4|Parry Drive Rush}}.
| | |
| * Distance:
| | Distance: |
| ** 0.434 (min, cancel into immediate Throw)
| | * 0.434 (min, cancel into immediate Throw) |
| ** 1.900 (min, earliest blocking/movement frame)
| | * 1.900 (min, earliest blocking/movement frame) |
| ** 3.044 (max, final {{clr|4|DR}} frame)
| | * 3.044 (max, final {{clr|4|DR}} frame) |
| * See Strategy page for [[Street_Fighter_6/Lily/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]]
| |
| }} | | }} |
| <br> | | <br> |
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| | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X | | | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|lily_214lp|caption=}} | | {{MoveDataCargoImage|imageHeight=220px|lily_214lp|caption=}} |
| ----
| |
| {{MoveDataCargoImage|imageHeight=160px|lily_214pp|caption=}}
| |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|lily_214lp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=200px|lily_214lp|caption=}} |
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| | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X or 4S (M) | | | input = {{Classic_sf6}} 214P<br>{{Modern_sf6}} 214X or 4S (M) |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=150px|lily_214mp|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|lily_214mp|caption=}} |
| ----
| |
| {{MoveDataCargoImage|imageHeight=150px|lily_214pp_hold|caption=}}
| |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_214mp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_214mp|caption=}} |
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| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_236lk|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|lily_236lk|caption=}} |
| ----
| |
| {{MoveDataCargoImage|imageHeight=180px|lily_236kk|caption=}}
| |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|lily_236lk|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|lily_236lk|caption=}} |
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| | input = {{Classic_sf6}} 236K<br>{{Modern_sf6}} 236X or 2S (M) | | | input = {{Classic_sf6}} 236K<br>{{Modern_sf6}} 236X or 2S (M) |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|lily_236lk_1stock|caption=How To Win Neutral In 2 Easy Steps}} | | {{MoveDataCargoImage|imageHeight=160px|lily_236lk_1stock|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=200px|lily_236kk_1stock|caption=}} | | {{MoveDataCargoImage|imageHeight=190px|lily_236kk_1stock|caption=How To Win Neutral In 2 Easy Steps}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|lily_236lk_1stock|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|lily_236lk_1stock|caption=}} |
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| | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) | | | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_623lp|caption=}} | | {{MoveDataCargoImage|imageHeight=250px|lily_623lp|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_623lp|caption=LP Version}} |
| | ---- |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_623mp|caption=MP Version}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=180px|lily_623pp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_623hp|caption=HP Version}} |
| | hitboxes =
| | ---- |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_623lp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_623pp|caption=OD Version}} |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_623lp}} | | {{AttackDataCargo-SF6/Query|lily_623lp}} |
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| | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) | | | input = {{Classic_sf6}} 623P<br>{{Modern_sf6}} 623X or 6S (M) |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|lily_623lp_1stock|caption=}} | | {{MoveDataCargoImage|imageHeight=250px|lily_623lp_1stock|caption=}} |
| | | hitboxes = |
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|lily_623lp_1stock|caption=L/M/H Version}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=200px|lily_623pp_1stock|caption=}}
| | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|lily_623pp_1stock|caption=OD Version}} |
| | hitboxes =
| |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|lily_623lp_1stock|caption=}} | |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_623lp_1stock}} | | {{AttackDataCargo-SF6/Query|lily_623lp_1stock}} |
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| {{AttackDataCargo-SF6/Query|lily_623pp_1stock}} | | {{AttackDataCargo-SF6/Query|lily_623pp_1stock}} |
| * '''Anti-Air Invuln''' 1-10f; '''Throw Invuln''' 1-10f; '''Airborne''' 7-45f ({{FKD}} state) | | * '''Anti-Air Invuln''' 1-10f; '''Throw Invuln''' 1-10f; '''Airborne''' 7-45f ({{FKD}} state) |
| | * 2nd active frame has extra range vs. grounded opponents only (for combo consistency) |
| * '''Cancel Hitconfirm Window:''' 69f [[#Condor_Dive_(j.PP)]|({{clr|10|j.PPP}}]], on hit only) | | * '''Cancel Hitconfirm Window:''' 69f [[#Condor_Dive_(j.PP)]|({{clr|10|j.PPP}}]], on hit only) |
| * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
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| | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S | | | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_jpp|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|lily_jpp|caption=}} |
| ----
| |
| {{MoveDataCargoImage|imageHeight=180px|lily_jppp|caption=}}
| |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_jpp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|lily_jpp|caption=}} |
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| | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S | | | input = {{Classic_sf6}} j.PP<br>{{Modern_sf6}} j.XX or j.S |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_jpp_1stock|caption=}} | | {{MoveDataCargoImage|imageHeight=200px|lily_jpp_1stock|caption=}} |
| ----
| |
| {{MoveDataCargoImage|imageHeight=180px|lily_jppp_1stock|caption=}}
| |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|lily_jpp_1stock|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|lily_jpp_1stock|caption=}} |
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| | input = {{Classic_sf6}} 236236P<br>{{Modern_sf6}} 236236L or 5HS or 6HS | | | input = {{Classic_sf6}} 236236P<br>{{Modern_sf6}} 236236L or 5HS or 6HS |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=200px|lily_236236p|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|lily_236236p|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_236236p|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|lily_236236p|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_236236p}} | | {{AttackDataCargo-SF6/Query|lily_236236p}} |
| * '''Full Invuln:''' 1f; '''Strike/Throw Invuln:''' 2-14f; Armor Break | | * '''Strike/Throw Invuln:''' 1-11f; Armor Break |
| * First 2 hits give full animation; partial connect gives reduced damage and KD Advantage | | * First 2 hits give full animation; partial connect gives reduced damage and KD Advantage |
| * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) | | * '''Drive Gauge Depletion:''' 0.5 bars (hit) / 0.25 bars (block) |
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| * Damage distribution: 80x13,1160 (full) / 80x2,1680 (partial) | | * Damage distribution: 80x13,1160 (full) / 80x2,1680 (partial) |
| <br> | | <br> |
| Offers good damage off of lights without burning drive gauge or Windclad stocks. Also useful as a juggle after {{clr|4|Windclad}} [[#Condor_Spire_(236K)|{{clr|10|236KK}}]] near the corner to go for the kill.<br>As a reversal it can lose to meaty light attacks due to not being fast enough to punish the recovery, but it does work against late hits and against the gaps in a lot of light blockstrings. | | Offers good damage off of lights without burning drive gauge or Windclad stocks. Also useful as a juggle after {{clr|4|Windclad}} [[#Condor_Spire_(236K)|{{clr|10|236KK}}]] near the corner to go for the kill.<br>As a reversal it can lose to some well-timed meaty light normals, but the startup is fast enough to punish slower attacks or to interrupt the opponent's chained light normals on block. |
| }} | | }} |
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| | input = {{Classic_sf6}} 236236K<br>{{Modern_sf6}} 236236M or 4HS<br>(AIR OK) | | | input = {{Classic_sf6}} 236236K<br>{{Modern_sf6}} 236236M or 4HS<br>(AIR OK) |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_236236k|caption=}} | | {{MoveDataCargoImage|imageHeight=240px|lily_236236k|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=250px|lily_236236k|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=250px|lily_236236k|caption=}} |
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| * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| * Damage distribution: 100x7,1800 | | * 2f startup when canceled from [[#Condor_Spire_(236K)|{{clr|10|236KK}}]]; Damage distribution: 100x7,1800 |
| <br> | | <br> |
| Can be canceled into from [[#Condor_Spire_(236K)|{{clr|10|OD Condor Spire}}]] and [[#Condor_Wind_Attack_(214P)|{{clr|10|OD Condor Wind}}]]. The latter is especially potent as it builds {{clr|4|Windclad}} for extra damage on the spot. | | Can be canceled into from [[#Condor_Spire_(236K)|{{clr|10|OD Condor Spire}}]] and [[#Condor_Wind_Attack_(214P)|{{clr|10|OD Condor Wind}}]]. The latter is especially potent as it builds {{clr|4|Windclad}} for extra damage on the spot. |
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| The huge length of its invincibility makes it good at going for chip kills. The aerial version in particular hits more times against a crouching opponent, so it is usually good to cancel into it from {{clr|10|OD Spire}}. However, it doesn't necessarily need to be confirmed from another blocked move because the long invincibility will outlast the opponent even if they try to counter with their own Super. You do need to be careful of some characters though, who can use their own Super Art to dodge Lily's. These are: | | The huge length of its invincibility makes it good at going for chip kills. The aerial version in particular hits more times against a crouching opponent, so it is usually good to cancel into it from {{clr|10|OD Spire}}. However, it doesn't necessarily need to be confirmed from another blocked move because the long invincibility will outlast the opponent even if they try to counter with their own Super. You do need to be careful of some characters though, who can use their own Super Art to dodge Lily's. These are: |
| * 1 bar: Cammy, Kimberly (delayed) | | * 1 bar: Cammy |
| * 2 bars: Honda, Zangief | | * 2 bars: E.Honda, Lily, Zangief |
| * 3 bars: Marisa, JP, Dee Jay, Dhalsim | | * 3 bars: Marisa, JP, Dee Jay, Dhalsim |
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| | input = {{Classic_sf6}} 236236K<br>{{Modern_sf6}} 236236M or 4HS<br>(AIR OK) | | | input = {{Classic_sf6}} 236236K<br>{{Modern_sf6}} 236236M or 4HS<br>(AIR OK) |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=180px|lily_236236k_1stock|caption=}} | | {{MoveDataCargoImage|imageHeight=260px|lily_236236k_1stock|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=270px|lily_236236k_1stock|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=270px|lily_236236k_1stock|caption=}} |
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| * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.6 bars (block) | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.6 bars (block) |
| * 40% minimum damage scaling | | * 40% minimum damage scaling |
| * Damage distribution: 100x12,1600 | | * 2f startup when canceled from [[#Condor_Spire_(236K)|{{clr|10|236KK}}]]; Damage distribution: 100x12,1600 |
| <br> | | <br> |
| Can be canceled into from [[#Condor_Spire_(236K)|{{clr|10|OD Condor Spire}}]] and [[#Condor_Wind_Attack_(214P)|{{clr|10|OD Condor Wind}}]]. The latter is especially potent as it builds {{clr|4|Windclad}} for extra damage on the spot. | | Can be canceled into from [[#Condor_Spire_(236K)|{{clr|10|OD Condor Spire}}]] and [[#Condor_Wind_Attack_(214P)|{{clr|10|OD Condor Wind}}]]. The latter is especially potent as it builds {{clr|4|Windclad}} for extra damage on the spot. |
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| The huge length of its invincibility makes it good at going for chip kills. The aerial version in particular hits more times against a crouching opponent, so it is usually good to cancel into it from {{clr|10|OD Spire}}. However, it doesn't necessarily need to be confirmed from another blocked move because the long invincibility will outlast the opponent even if they try to counter with their own Super. You do need to be careful of some characters though, who can use their own Super Art to dodge Lily's. These are: | | The huge length of its invincibility makes it good at going for chip kills. The aerial version in particular hits more times against a crouching opponent, so it is usually good to cancel into it from {{clr|10|OD Spire}}. However, it doesn't necessarily need to be confirmed from another blocked move because the long invincibility will outlast the opponent even if they try to counter with their own Super. You do need to be careful of some characters though, who can use their own Super Art to dodge Lily's. These are: |
| * 1 bar: Cammy, Kimberly (delayed) | | * 1 bar: Cammy |
| * 2 bars: Honda, Zangief | | * 2 bars: E.Honda, Lily, Zangief |
| * 3 bars: Marisa, JP, Dee Jay, Dhalsim | | * 3 bars: Marisa, JP, Dee Jay, Dhalsim |
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