< Street Fighter 6 | Chun-Li
(→6HPHK) |
(→66) |
||
(35 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.050 | | fwdWalkSpd = 0.050 | ||
| bwdWalkSpd = 0. | | bwdWalkSpd = 0.035 | ||
| fwdDashSpd = 19 | | fwdDashSpd = 19 | ||
| bwdDashSpd = 25 | | bwdDashSpd = 25 | ||
Line 49: | Line 49: | ||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
Line 80: | Line 80: | ||
| hitboxes = SF6_Chun-Li_5lp_hitbox.png | | hitboxes = SF6_Chun-Li_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 98: | Line 98: | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 7 | | blockstun = 7 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 107: | Line 107: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: -1/-8 | | notes = Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: -1/-8; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 134: | Line 134: | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 143: | Line 143: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good combo/frame trap starter; Stance Cancel: +3/-1 | | notes = Good combo/frame trap starter; Stance Cancel: +3/-1; special/DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
Line 161: | Line 161: | ||
| hitconfirm = 19 (stance) | | hitconfirm = 19 (stance) | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-3}} | ||
| punishAdv = {{sf6-adv|VP|+6}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
Line 167: | Line 167: | ||
| afterDRBlk = {{sf6-adv|E|0}} | | afterDRBlk = {{sf6-adv|E|0}} | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
Line 177: | Line 177: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Great long-ranged poke and whiff punish tool; cancelable into Stance and can input | | notes = Great long-ranged poke and whiff punish tool; cancelable into Stance and can input follow-ups after 16f; combos naturally to Stance LP if close enough, or stance MK/HK on Punish Counter; Stance Cancel: +6/+1 into follow-up, -4/-9 into blocking | ||
}} | }} | ||
Line 187: | Line 187: | ||
| hitboxes = SF6_Chun-Li_5lk_hitbox.png | | hitboxes = SF6_Chun-Li_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 205: | Line 205: | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 214: | Line 214: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Stance Cancel: 0/-3 | | notes = Stance Cancel: 0/-3; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 241: | Line 241: | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 260: | Line 260: | ||
| hitboxes = SF6_Chun-Li_5hk_hitbox.png | | hitboxes = SF6_Chun-Li_5hk_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| dmgScaling = 20% Starter | |||
| startup = 14 | | startup = 14 | ||
| active = 3 | | active = 3 | ||
Line 275: | Line 276: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 284: | Line 285: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cannot hit crouching opponents; slow but rewarding mid-range anti-air (leg/head are invulnerable to airborne strikes 14-16f); cannot hit cross-up; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 into | | notes = Cannot hit crouching opponents; slow but rewarding mid-range anti-air (leg/head are invulnerable to airborne strikes 14-16f); cannot hit cross-up; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 into follow-up, -3/-7 into blocking | ||
}} | }} | ||
Line 295: | Line 296: | ||
| hitboxes = SF6_Chun-Li_2lp_hitbox.png | | hitboxes = SF6_Chun-Li_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 313: | Line 314: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 8 | | blockstun = 8 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 349: | Line 350: | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 358: | Line 359: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Decent range and hitbox disjoint for a poke; Stance Cancel: +6/+1 | | notes = Decent range and hitbox disjoint for a poke; Stance Cancel: +6/+1; topmost hurtbox on frames 1-9 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 385: | Line 386: | ||
| hitstun = 32 total | | hitstun = 32 total | ||
| blockstun = 28 total | | blockstun = 28 total | ||
| hitstop = | | hitstop = 5,9 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
Line 394: | Line 395: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits (only 2nd is cancelable); forces stand on hit; solid anti-air on frames 12-13 and 21-23 (cannot hit cross-up); 1st hit puts airborne opponent into limited juggle state (2nd hit causes air reset, but can whiff for a knockdown); counter-hit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 into | | notes = 2 hits (only 2nd is cancelable); forces stand on hit; solid anti-air on frames 12-13 and 21-23 (cannot hit cross-up); 1st hit puts airborne opponent into limited juggle state (2nd hit causes air reset, but can whiff for a knockdown); counter-hit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 into follow-up, -6/-10 into blocking | ||
}} | }} | ||
Line 404: | Line 405: | ||
| hitboxes = SF6_Chun-Li_2lk_hitbox.png | | hitboxes = SF6_Chun-Li_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 422: | Line 423: | ||
| hitstun = 12 | | hitstun = 12 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 459: | Line 460: | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 468: | Line 469: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good range for a cancelable low poke; Stance Cancel: +5/+2; Range: 1.477 | | notes = Good range for a cancelable low poke; Stance Cancel: +5/+2; Range: 1.477; DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 492: | Line 493: | ||
| afterDRBlk = {{sf6-adv|M|-3}} | | afterDRBlk = {{sf6-adv|M|-3}} | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 501: | Line 502: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late anti-air 2HK); not a Hard Knockdown when juggled into; Stance Cancel: HKD/-11 into | | notes = More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late anti-air 2HK); not a Hard Knockdown when juggled into; Stance Cancel: HKD/-11 into follow-up, HKD/-21 into blocking | ||
}} | }} | ||
Line 520: | Line 521: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 532: | Line 533: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be used as a fuzzy instant overhead vs. Dee Jay/JP/Marisa/Zangief | ||
}} | }} | ||
Line 550: | Line 551: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 15,17 | | hitstun = 15,17 | ||
| blockstun = 13,13 | | blockstun = 13,13 | ||
| hitstop = | | hitstop = 8,10 | ||
| driveDmgBlk = 1250 | | driveDmgBlk = 1250 | ||
| driveDmgHit = [2000x2] | | driveDmgHit = [2000x2] | ||
Line 562: | Line 563: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits, can only connect once vs. grounded opponents; both hits put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Air SA1 from either hit | | notes = 2 hits, can only connect once vs. grounded opponents; both hits put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Air SA1 from either hit; shifts Chun-Li's hurtbox upward during startup | ||
}} | }} | ||
Line 580: | Line 581: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 12 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 610: | Line 611: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 640: | Line 641: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 670: | Line 671: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 682: | Line 683: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief (opponent must be in Burnout for true blockstring); shifts Chun-Li's hurtbox upward during startup | ||
}} | }} | ||
Line 700: | Line 701: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 712: | Line 713: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Hits on both sides, preventing the opponent from walking under for a punish; useful air-to-air | | notes = Hits on both sides, preventing the opponent from walking under for a punish; useful air-to-air; shifts Chun-Li's hurtbox upward during startup | ||
}} | }} | ||
Line 749: | Line 750: | ||
| guard = LH | | guard = LH | ||
| cancel = SS Sp SA | | cancel = SS Sp SA | ||
| hitconfirm = | | hitconfirm = 15 | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+6}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv|P|+ | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 769: | Line 770: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Great poke and neutral buffer tool with a disjointed hitbox and lenient hitconfirm window; Stance Cancel: +5/+1 | | notes = Great poke and neutral buffer tool with a disjointed hitbox and lenient hitconfirm window; Stance Cancel: +5/+1; DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 796: | Line 797: | ||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 805: | Line 806: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Short range combo and frame trap tool; high active frame count makes it amazing as a meaty option; Stance Cancel: +9/+3 into | | notes = Short range combo and frame trap tool; high active frame count makes it amazing as a meaty option; Stance Cancel: +9/+3 into follow-up, -5/-11 into blocking | ||
}} | }} | ||
Line 830: | Line 831: | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 839: | Line 840: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Stance Cancel: +2/-1 into | | notes = Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking; 1-8f Crouching state; does not allow a follow-up link (except for Punish Counter 3HP into Stance LP) | ||
}} | }} | ||
Line 864: | Line 865: | ||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 874: | Line 875: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Punish Counter crumple state can lead to Stance HK launch or Stance LP grounded combo; causes spinning free juggle state on Punish Counter vs. airborne opponents; great hitbox priority; Stance Cancel: +2/-1 into | | notes = Punish Counter crumple state can lead to Stance HK launch or Stance LP grounded combo; causes spinning free juggle state on Punish Counter vs. airborne opponents; great hitbox priority; Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking | ||
}} | }} | ||
Line 898: | Line 899: | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 925: | Line 926: | ||
| guard = LH | | guard = LH | ||
| cancel = TC Sp SA | | cancel = TC Sp SA | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
Line 931: | Line 931: | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 937: | Line 937: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD after bounce) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 959: | Line 960: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | |||
| hitstun = 24 | | hitstun = 24 | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 10 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 986: | Line 988: | ||
| guard = LH | | guard = LH | ||
| cancel = TC Sp SA | | cancel = TC Sp SA | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = - | | perfParryAdv = ≤ {{sf6-adv|VM|-26}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 10 | | blockstun = 10 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 998: | Line 999: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD after bounce) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,019: | Line 1,021: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = - | | perfParryAdv = ≤ {{sf6-adv|VM|-26}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 1,028: | Line 1,030: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| airborne = Until Land (FKD after bounce) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 1,051: | Line 1,054: | ||
| blockAdv = - | | blockAdv = - | ||
| invuln = 23-71 Head Projectile | | invuln = 23-71 Head Projectile | ||
| notes = Crouching state 14-22f, then low profiles until exiting stance; | | notes = Crouching state 14-22f, then low profiles until exiting stance; follow-ups can be input on frame 15 at the earliest; counter-hit state for entire animation; if no follow-up, stays crouched for 57f (hold crouch to extend); can block while crouching (cannot block overheads, as this leads to Stance Exit); blocking an attack immediately exits stance and allows a Drive Reversal; can take longer to enter stance when canceled from heavy normals, giving much worse frame advantage if a follow-up is not used immediately | ||
}} | }} | ||
Line 1,097: | Line 1,100: | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 1,106: | Line 1,109: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; slight low profile for entire move duration | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; slight low profile for entire move duration; special/DR cancel is delayed until after 4th active frame | ||
}} | }} | ||
Line 1,127: | Line 1,130: | ||
| perfParryAdv = {{sf6-adv|VM|-24(-37)}} | | perfParryAdv = {{sf6-adv|VM|-24(-37)}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 1,161: | Line 1,164: | ||
| hitstun = 31 total | | hitstun = 31 total | ||
| blockstun = 26 total | | blockstun = 26 total | ||
| hitstop = | | hitstop = 4,12 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [3000x2] | | driveDmgHit = [3000x2] | ||
Line 1,195: | Line 1,198: | ||
| hitstun = 18 | | hitstun = 18 | ||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
Line 1,229: | Line 1,232: | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 1,238: | Line 1,241: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; puts airborne opponents into limited juggle state | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; puts airborne opponents into limited juggle state; special/DR cancel is delayed until after 4th active frame | ||
}} | }} | ||
Line 1,260: | Line 1,263: | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
Line 1,289: | Line 1,292: | ||
| hitAdv = KD +11 | | hitAdv = KD +11 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD +11 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Has large pushback during throw animation, preventing corner throw loops | | notes = Has large pushback during throw animation, preventing corner throw loops (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief) | ||
}} | }} | ||
Line 1,316: | Line 1,319: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches; | | notes = Side switches; in the corner, does not allow true strike/throw oki without Drive Rush | ||
}} | }} | ||
Line 1,338: | Line 1,341: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther | | notes = Throw height doesn't affect KD advantage, but higher connect will throw opponent farther; no throw oki but can use a ranged meaty strike against cornered opponent | ||
}} | }} | ||
Line 1,377: | Line 1,380: | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Hoyoku Kick | | name = Hoyoku Kick (Block) | ||
| images = SF6_Chun-Li_6hphk.png | | images = SF6_Chun-Li_6hphk.png | ||
| hitboxes = SF6_Chun-Li_6hphk_hitbox.png | | hitboxes = SF6_Chun-Li_6hphk_hitbox.png | ||
Line 1,389: | Line 1,392: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 36 total | ||
| hitstop = | | hitstop = 4,16 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 Full | | invuln = 1-22 Full | ||
Line 1,400: | Line 1,403: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = 2 hits | | notes = 2 hits; performed by inputting 6HPHK during blockstun; 7f extra recovery on hit; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Hoyoku Kick (Recovery) | |||
| images = SF6_Chun-Li_6hphk.png | |||
| hitboxes = SF6_Chun-Li_6hphk_hitbox.png | |||
| damage = 250x2 recoverable | |||
| chip = 65,60 recoverable | |||
| startup = 18 | |||
| active = 3(10)3 | |||
| recovery = 26(33) | |||
| total = 59(66) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 36 total | |||
| hitstop = 4,16 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 1,200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| notes = 2 hits; performed by inputting 6HPHK on wakeup; 7f extra recovery on hit; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,412: | Line 1,443: | ||
| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,421: | Line 1,452: | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
===== 66 ===== | ===== MPMK~66 ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = | {{FrameData-SF6 | chara = Chun-Li | moveId = chun-Li_mpmk_66_pdr | moveType = drive | ||
| input = 66 | | input = MPMK~66 | ||
| name = Drive Rush | | name = Parry Drive Rush | ||
| images = SF6_Chun-Li_66.png | | images = SF6_Chun-Li_66.png | ||
| hitboxes = SF6_Chun-Li_66_hitbox.png | | hitboxes = SF6_Chun-Li_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | | dmgScaling = 15% Multiplier (Mid-Combo) | ||
| startup = | | startup = 3+8 | ||
| active = | | active = - | ||
| recovery = | | recovery = 15(37) | ||
| total = | | total = 26(48) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -10000 | | driveGain = -10000 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) | ||
}} | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = chun-Li_mpmk_66_drc | moveType = drive | |||
| input = MPMK or 66 | |||
| name = Drive Rush Cancel | |||
| images = SF6_Chun-Li_66.png | |||
| hitboxes = SF6_Chun-Li_66_hitbox.png | |||
| damage = - | |||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9 | |||
| active = - | |||
| recovery = 15(37) | |||
| total = 24(46) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| driveGain = -30000 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties | |||
}} | }} | ||
Line 1,467: | Line 1,517: | ||
| hitstun = 30 | | hitstun = 30 | ||
| blockstun = 26 | | blockstun = 26 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
Line 1,501: | Line 1,551: | ||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
Line 1,535: | Line 1,585: | ||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 27 | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
Line 1,556: | Line 1,606: | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| dmgScaling = 20% Starter | |||
| startup = 11 | | startup = 11 | ||
| active = - | | active = - | ||
Line 1,569: | Line 1,620: | ||
| hitstun = 34 total | | hitstun = 34 total | ||
| blockstun = 29 total | | blockstun = 29 total | ||
| hitstop = | | hitstop = 8,8 | ||
| driveDmgBlk = 1250x2 | | driveDmgBlk = 1250x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
Line 1,604: | Line 1,655: | ||
| hitstun = 39 total | | hitstun = 39 total | ||
| blockstun = 28 total | | blockstun = 28 total | ||
| hitstop = | | hitstop = 3,3,6 | ||
| driveDmgBlk = 1000x3 | | driveDmgBlk = 1000x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,637: | Line 1,688: | ||
| hitstun = 46 total | | hitstun = 46 total | ||
| blockstun = 35 total | | blockstun = 35 total | ||
| hitstop = | | hitstop = 3x3,6 | ||
| driveDmgBlk = 1000x4 | | driveDmgBlk = 1000x4 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,669: | Line 1,720: | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| blockstun = 37 total | | blockstun = 37 total | ||
| hitstop = | | hitstop = 3x4,10 | ||
| driveDmgBlk = 800x5 | | driveDmgBlk = 800x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,695: | Line 1,746: | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 (5th) | | cancel = SA2 SA3 (5th) | ||
| hitconfirm = 41 SA / 43 | | hitconfirm = 41 SA / 43 follow-up | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 1,702: | Line 1,753: | ||
| hitstun = 50 total | | hitstun = 50 total | ||
| blockstun = 44 total | | blockstun = 44 total | ||
| hitstop = | | hitstop = 2x4,6 | ||
| driveDmgBlk = 800x5 | | driveDmgBlk = 800x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,711: | Line 1,762: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 5 hits; can | | notes = 5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | ||
}} | }} | ||
Line 1,732: | Line 1,783: | ||
| punishAdv = KD +29 | | punishAdv = KD +29 | ||
| blockstun = 50 | | blockstun = 50 | ||
| hitstop = | | hitstop = 2x4,10 | ||
| driveDmgBlk = 1000x5 | | driveDmgBlk = 1000x5 | ||
| superGainHit = 100x5 (70x5) | | superGainHit = 100x5 (70x5) | ||
Line 1,751: | Line 1,802: | ||
| damage = 300x3 (900) | | damage = 300x3 (900) | ||
| chip = 75,84 (159) | | chip = 75,84 (159) | ||
| dmgScaling = 20% Starter | |||
| startup = 8 | | startup = 8 | ||
| active = 2(4)2(4)2 | | active = 2(4)2(4)2 | ||
| recovery = 15 land | | recovery = 15(18) land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
Line 1,763: | Line 1,815: | ||
| hitstun = 20 each | | hitstun = 20 each | ||
| blockstun = 17 each | | blockstun = 17 each | ||
| hitstop = | | hitstop = 3,3,4 | ||
| driveDmgBlk = 1000x2 | | driveDmgBlk = 1000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,773: | Line 1,825: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 3 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state | | notes = 3 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state | ||
}} | }} | ||
Line 1,784: | Line 1,836: | ||
| damage = 250x4 (1000) | | damage = 250x4 (1000) | ||
| chip = 62,64 (126) | | chip = 62,64 (126) | ||
| dmgScaling = 20% Starter | |||
| startup = 10 | | startup = 10 | ||
| active = 2(4)2(4)2(5)2 | | active = 2(4)2(4)2(5)2 | ||
| recovery = 15 land | | recovery = 15(18) land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
Line 1,796: | Line 1,849: | ||
| hitstun = 22 each | | hitstun = 22 each | ||
| blockstun = 18 each | | blockstun = 18 each | ||
| hitstop = | | hitstop = 3x3,4 | ||
| driveDmgBlk = 1000x2 | | driveDmgBlk = 1000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,806: | Line 1,859: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 4 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state | | notes = 4 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state | ||
}} | }} | ||
Line 1,817: | Line 1,870: | ||
| damage = 220x5 (1100) | | damage = 220x5 (1100) | ||
| chip = 55x2 (110) | | chip = 55x2 (110) | ||
| dmgScaling = 20% Starter | |||
| startup = 12 | | startup = 12 | ||
| active = 2(4)2(3)<br>2(4)2(3)2 | | active = 2(4)2(3)<br>2(4)2(3)2 | ||
| recovery = 15 land | | recovery = 15(18) land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
Line 1,829: | Line 1,883: | ||
| hitstun = 24 each | | hitstun = 24 each | ||
| blockstun = 20 each | | blockstun = 20 each | ||
| hitstop = | | hitstop = 3x4,4 | ||
| driveDmgBlk = 1000x2 | | driveDmgBlk = 1000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,839: | Line 1,893: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 5 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) | | notes = 5 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) | ||
}} | }} | ||
Line 1,848: | Line 1,902: | ||
| images = SF6_Chun-Li_j236kk.png | | images = SF6_Chun-Li_j236kk.png | ||
| hitboxes = SF6_Chun-Li_j236kk_hitbox.png, SF6_Chun-Li_j236kk_hitbox2.png, SF6_Chun-Li_j236kk_hitbox3.png, SF6_Chun-Li_j236kk_hitbox4.png, SF6_Chun-Li_j236kk_hitbox5.png | | hitboxes = SF6_Chun-Li_j236kk_hitbox.png, SF6_Chun-Li_j236kk_hitbox2.png, SF6_Chun-Li_j236kk_hitbox3.png, SF6_Chun-Li_j236kk_hitbox4.png, SF6_Chun-Li_j236kk_hitbox5.png | ||
| damage = | | damage = 250x5,350 (1600) | ||
| chip = 54x3,54 (217) | | chip = 54x3,54 (217) | ||
| startup = 6 | | startup = 6 | ||
| active = 2(4)2(2)2(3)<br>2(2)2(3)2 | | active = 2(4)2(2)2(3)<br>2(2)2(3)2 | ||
| recovery = | | recovery = 5 land | ||
| total = - | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +38~39 | ||
| blockAdv = {{sf6-adv|VM|-32(-16)}} | | blockAdv = {{sf6-adv|VM|-32(-16)}} | ||
| punishAdv = KD + | | punishAdv = KD +38~39 | ||
| perfParryAdv = {{sf6-adv|VM|-46(-30)}} | | perfParryAdv = {{sf6-adv|VM|-46(-30)}} | ||
| blockstun = 21(7) | | blockstun = 21(7) | ||
| hitstop = | | hitstop = 1x5,10 | ||
| driveDmgBlk = 666x3,670 | | driveDmgBlk = 666x3,670 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,871: | Line 1,925: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; better KD Adv. when used in air juggles; | | notes = 6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; slightly better KD Adv. when used in air juggles; entire landing recovery is in crouching state | ||
}} | }} | ||
Line 1,894: | Line 1,948: | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| blockstun = 30 total | | blockstun = 30 total | ||
| hitstop = | | hitstop = 2,2,4 | ||
| driveDmgBlk = 1000x3 | | driveDmgBlk = 1000x3 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,926: | Line 1,980: | ||
| perfParryAdv = {{sf6-adv|VM|-28}} | | perfParryAdv = {{sf6-adv|VM|-28}} | ||
| blockstun = 45 total | | blockstun = 45 total | ||
| hitstop = | | hitstop = 2x4,4 | ||
| driveDmgBlk = 800x5 | | driveDmgBlk = 800x5 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,958: | Line 2,012: | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 57 total | | blockstun = 57 total | ||
| hitstop = | | hitstop = 2x6,4 | ||
| driveDmgBlk = 600x7 | | driveDmgBlk = 600x7 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 1,990: | Line 2,044: | ||
| perfParryAdv = {{sf6-adv|VM|-28(-23)}} | | perfParryAdv = {{sf6-adv|VM|-28(-23)}} | ||
| blockstun = 51 total | | blockstun = 51 total | ||
| hitstop = | | hitstop = 2x6,8 | ||
| driveDmgBlk = 600x7 | | driveDmgBlk = 600x7 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 2,000: | Line 2,054: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle | | notes = 30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up | ||
}} | }} | ||
Line 2,026: | Line 2,080: | ||
| hitstun = 23 | | hitstun = 23 | ||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
Line 2,032: | Line 2,086: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-18 Lower Body Projectile | ||
| airborne = 5-20 (FKD) | | airborne = 5-20 (FKD) | ||
| jugStart = | | jugStart = | ||
Line 2,062: | Line 2,116: | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 2,068: | Line 2,122: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-21 Lower Body Projectile | ||
| airborne = 6-24 (FKD) | | airborne = 6-24 (FKD) | ||
| jugStart = | | jugStart = | ||
Line 2,098: | Line 2,152: | ||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
Line 2,104: | Line 2,158: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-26 Lower Body Projectile | ||
| airborne = 6-29 (FKD) | | airborne = 6-29 (FKD) | ||
| jugStart = | | jugStart = | ||
Line 2,133: | Line 2,187: | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 16 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 2,139: | Line 2,193: | ||
| superGainHit = 1200 (840) | | superGainHit = 1200 (840) | ||
| superGainBlk = 600 (300) | | superGainBlk = 600 (300) | ||
| invuln = | | invuln = 7-21 Lower Body Projectile, 22-28 Projectile | ||
| airborne = 6-23 (FKD) | | airborne = 6-23 (FKD) | ||
| jugStart = | | jugStart = | ||
Line 2,167: | Line 2,221: | ||
| perfParryAdv = {{sf6-adv|VM|-51}} | | perfParryAdv = {{sf6-adv|VM|-51}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 3,8 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 2,178: | Line 2,232: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cannot hit cross-up | | notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,200: | Line 2,254: | ||
| perfParryAdv = {{sf6-adv|VM|-55}} | | perfParryAdv = {{sf6-adv|VM|-55}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 3,8 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 2,211: | Line 2,265: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cannot hit cross-up | | notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,233: | Line 2,287: | ||
| perfParryAdv = {{sf6-adv|VM|-71}} | | perfParryAdv = {{sf6-adv|VM|-71}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 3x3,10 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 2,244: | Line 2,298: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cannot hit cross-up | | notes = Cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,266: | Line 2,320: | ||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 12 | | blockstun = 12 | ||
| hitstop = | | hitstop = 10 / 4x2,3x3,15 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 2,276: | Line 2,330: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Active/Recovery frames listed are for whiff/block ( | | notes = Active/Recovery frames listed are for whiff/block (follow-up attack only occurs after 2nd hit connects); cannot hit cross-up; the final landing recovery frame is in a crouching state | ||
}} | }} | ||
Line 2,300: | Line 2,354: | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 66 total | | blockstun = 66 total | ||
| hitstop = | | hitstop = 9x4.10 | ||
| driveDmgBlk = 500x5 | | driveDmgBlk = 500x5 | ||
| driveDmgHit = 1000x5 | | driveDmgHit = 1000x5 | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-7 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
Line 2,313: | Line 2,367: | ||
}} | }} | ||
===== j.236236P ===== | ====== j.236236P ====== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236236p | moveType = Super | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236236p | moveType = Super | ||
| input = j.236236P | | input = j.236236P | ||
Line 2,319: | Line 2,373: | ||
| images = SF6_Chun-Li_j236236p.png | | images = SF6_Chun-Li_j236236p.png | ||
| hitboxes = SF6_Chun-Li_j236236p_hitbox.png | | hitboxes = SF6_Chun-Li_j236236p_hitbox.png | ||
| damage = 300x4, | | damage = 300x4,800 (2000) | ||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
Line 2,333: | Line 2,387: | ||
| perfParryAdv = {{sf6-adv|VM|-37~}} | | perfParryAdv = {{sf6-adv|VM|-37~}} | ||
| blockstun = 72 total | | blockstun = 72 total | ||
| hitstop = | | hitstop = 9x5 | ||
| driveDmgBlk = 500x5 | | driveDmgBlk = 500x5 | ||
| driveDmgHit = 1000x5 | | driveDmgHit = 1000x5 | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| armor = Break | | armor = Break | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
Line 2,367: | Line 2,420: | ||
| perfParryAdv = {{sf6-adv|VM|-49}} | | perfParryAdv = {{sf6-adv|VM|-49}} | ||
| blockstun = 76(7)20 | | blockstun = 76(7)20 | ||
| hitstop = | | hitstop = 3x7,6,3x6,6,15 | ||
| driveDmgBlk = 312x15,320 (5000) | | driveDmgBlk = 312x15,320 (5000) | ||
| driveDmgHit = 625x16 (10000) | | driveDmgHit = 625x16 (10000) | ||
Line 2,377: | Line 2,430: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 12f blockstring gap before final hit (8f in Burnout); 1000 damage if only the last hit connects; last hit is forward jump cancelable and puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); applies 30% scaling to Super Art gain until end of combo; Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3 | ||
}} | }} | ||
Line 2,400: | Line 2,453: | ||
| perfParryAdv = {{sf6-adv|VM|-39}} | | perfParryAdv = {{sf6-adv|VM|-39}} | ||
| blockstun = 51(25) | | blockstun = 51(25) | ||
| hitstop = | | hitstop = 6,3,8 | ||
| driveDmgBlk = 6500,500x2 (7500) | | driveDmgBlk = 6500,500x2 (7500) | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
Line 2,413: | Line 2,466: | ||
}} | }} | ||
===== 214214K (CA) ===== | ====== 214214K (CA) ====== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun- | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214214k(ca) | moveType = Super | ||
| input = 214214K | | input = 214214K | ||
| name = Soten Ranka (CA) | | name = Soten Ranka (CA) | ||
Line 2,433: | Line 2,486: | ||
| perfParryAdv = {{sf6-adv|VM|-39}} | | perfParryAdv = {{sf6-adv|VM|-39}} | ||
| blockstun = 51(25) | | blockstun = 51(25) | ||
| hitstop = | | hitstop = 6,3,8 | ||
| driveDmgBlk = 9000,500x2 (10000) | | driveDmgBlk = 9000,500x2 (10000) | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
Line 2,466: | Line 2,519: | ||
| hitstun = 14 | | hitstun = 14 | ||
| blockstun = 7 | | blockstun = 7 | ||
| hitstop = | | hitstop = 9(25) | ||
| driveDmgBlk = 600 | | driveDmgBlk = 600 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
Line 2,475: | Line 2,528: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = "Sorry!"; Punish Counter crumple is the only way to keep it safe, but does not allow | | notes = "Sorry!"; Punish Counter crumple is the only way to keep it safe, but does not allow follow-up combo | ||
}} | }} | ||
Revision as of 00:57, 27 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
j.2MK~j.2MK
j.2MK~j.2MK~j.2MK
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
|
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---|---|---|---|---|---|
HPHK Hosen Kick
|
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![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
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---|---|---|---|---|---|
6HPHK Hoyoku Kick (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3(10)3 | 26(33) | 61(68) | - | 36 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 1,200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
2 hits; performed by inputting 6HPHK during blockstun; 7f extra recovery on hit; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
Chun-Li
Chun-Li_6hphk_recovery
|
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---|---|---|---|---|---|
6HPHK Hoyoku Kick (Recovery)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3(10)3 | 26(33) | 59(66) | - | 36 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 1,200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
2 hits; performed by inputting 6HPHK on wakeup; 7f extra recovery on hit; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
MPMK
Chun-Li
Chun-Li_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Chun-Li
chun-Li_mpmk_66_pdr
|
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---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
3+8 | - | 15(37) | 26(48) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) |
Chun-Li
chun-Li_mpmk_66_drc
|
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---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | - | 15(37) | 24(46) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -30000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
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---|---|---|---|---|---|
[4]6MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | [55] | 33 | 45 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.05 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-23 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | -7 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict |
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | [25] | 32 | 43 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.07 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+2 | -2 | -6 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3,57 (225) | - | LH | SA3 (3rd) | 24 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(4)2(4)2(5)2 | 22 | 56 | 46 total | 35 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x4 | [5000] | 500x4 | 200x4 (140x4) | 100x4 (50x4) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -8 | |||
Notes | |||||
4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | SA3 (4th) | 30 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | 62 | - | 37 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | 400x5 | 160x5 (112x5) | 80x5 (40x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-15 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +50 | KD +50 | -3 | |||
Notes | |||||
5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up |
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | SA2 SA3 (5th) | 41 SA / 43 follow-up |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | 54 | 50 total | 44 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | -20000 | 160x5 (112x5) | 80x5 (40x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -3 | |||
Notes | |||||
5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kk kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4,300 (700) | 25x4,75 (175) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 2(5)2(4) 2(5)2(13)3 |
25 | 73 | - | 50 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x5 | - | - | 100x5 (70x5) | 50x5 (25x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +29 | KD +29 | -13 | |||
Notes | |||||
10 hits total; does not cost additional Drive meter; cannot hit cross-up |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62,64 (126) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(4)2(4)2(5)2 | 15(18) land | - | 22 each | 18 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | 500x4 (500x2) | 200x4 () (140x4) | 100x2 (50x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25(-17) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
0(+5) | -4(+1) | -8(-3) | |||
Notes | |||||
4 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | 55x2 (110) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 2(4)2(3) 2(4)2(3)2 |
15(18) land | - | 24 each | 20 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | 400x5 (400x2) | 160x5 (112x5) | 80x2 (40x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29(-24) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
-1(+2) | -5(-2) | -9(-6) | |||
Notes | |||||
5 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,400 (1200) | 50x4,100 (300) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | 77 | - | 45 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | 400x5 | 240x5 (168x5) | 120x5 (60x5) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 15-56 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +34 | KD +34 | -17 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6,320 (1400) | 45x6,80 (350) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | 95 | - | 57 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | 285x6,290 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 19-73 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +33 | KD +33 | -18 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; cannot hit cross-up |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6,200 (800) | 25x6,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | 78 | - | 51 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | -20000 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-63 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28(-23) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +55(+41) | KD +55(+41) | -12 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | 30% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27 | 3 | 16 | 45 | 21 | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | 2000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile | - | 6-24 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+6 | +2 | -3 | |||
Notes | |||||
Crouching state during recovery; cannot hit cross-up |
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
32 | 3 | 16(18) | 50(52) | 27 | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [7000] | 2000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-26 Lower Body Projectile | - | 6-29 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+10 | +6 | -1 | |||
Notes | |||||
2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up |
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter; Combo (2 hits) | H | SA2 SA3 | 20 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 3 | 16 | 44 | - | 14 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | -20000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile, 22-28 Projectile | - | 6-23 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +52 OTG | KD +52 OTG | -5 | |||
Notes | |||||
Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up |
Tensho Kicks
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,550 (1000) | 113 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 2(10)2 | 31+12 land | 63 | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 1000x2 (1000) | 500x2 (350x2) | 250 (125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-51 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-55 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +25 | KD +25 | -41 | |||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,600 (1200) | 50 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 2(8)2(8)2(11)2 | 26+12 land | 81 | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 500x4 (500) | 250x4 (175x4) | 125 (62) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-69 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-71 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +37 | KD +37 | -57 | |||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k(ca)
|
|||||
---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500x2) | 750,250x2 (1250) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(24)1(7)1 | 40 | 82 | - | 51(25) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
9000,500x2 (10000) | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-39 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +18 | HKD +18 | -24 | |||
Notes | |||||
Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK