< Street Fighter 6 | Ed
No edit summary |
(→6HPHK) |
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(40 intermediate revisions by 2 users not shown) | |||
Line 80: | Line 80: | ||
| hitboxes = SF6_Ed_5lp_hitbox.png | | hitboxes = SF6_Ed_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 92: | Line 92: | ||
| punishAdv = {{sf6-adv|VP|+8}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|-8}} | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| afterDRHit = {{sf6-adv|VP|+8}} | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | | afterDRBlk = {{sf6-adv|P|+3}} | ||
Line 107: | Line 107: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP; chained 5LP has unique animation for 2nd/3rd hits but has identical frame data and hitbox | | notes = Chains into 5LP/2LP; chained 5LP has unique animation for 2nd/3rd hits but has identical frame data and hitbox; very short range but low pushback for 3-hit confirms from point blank; Kill Rush (Forward/Back) cancel advantage: -18/-23 | ||
}} | }} | ||
Line 128: | Line 128: | ||
| punishAdv = {{sf6-adv|VP|+10}} | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| afterDRHit = {{sf6-adv|VP|+10}} | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | | afterDRBlk = {{sf6-adv|P|+3}} | ||
Line 143: | Line 143: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Combo tool with a useful Target Combo follow-up; useful button out of 2MP~DRC as other combo buttons are too slow; Kill Rush (Forward/Back) cancel advantage: -8/-15 | ||
}} | }} | ||
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| punishAdv = {{sf6-adv|VP|+9}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| afterDRHit = {{sf6-adv|VP|+9}} | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Forces stand; can be charged for Psycho Knuckle (releasing before 30f results in regular 5HP; startup of the release varies from 4-8f depending on charge time); good hitconfirmable poke that can combo into 2MK on Punish Counter even from max range; Kill Rush (Forward/Back) cancel advantage: -5/-12 | ||
}} | }} | ||
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| hitboxes = SF6_Ed_5lk_hitbox.png | | hitboxes = SF6_Ed_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 6 | | startup = 6 | ||
| active = 2 | | active = 2 | ||
Line 214: | Line 214: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Range and startup are more comparable to a medium normal; leads into safe hitconfirmable Target Combo; very susceptible to counterpokes (extends strike-only hurtbox 3f before active frames) | ||
}} | }} | ||
Line 235: | Line 235: | ||
| punishAdv = {{sf6-adv|VP|+4}} | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+8}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| afterDRHit = {{sf6-adv|VP|+4}} | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | | afterDRBlk = {{sf6-adv|M|-1}} | ||
Line 250: | Line 250: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2f extra recovery on whiff | | notes = 2f extra recovery on whiff; no true blockstring when DR canceled (weaker as an approach tool); great range with a relatively safe Target Combo when spaced out; extends a strike-only hurtbox on frames 4-9; Kill Rush (Forward/Back) cancel advantage: -14/-19 | ||
}} | }} | ||
Line 271: | Line 271: | ||
| punishAdv = {{sf6-adv|VP|+12}} | | punishAdv = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = {{sf6-adv|VM|-13}} | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| afterDRHit = {{sf6-adv|VP|+12}} | | afterDRHit = {{sf6-adv|VP|+12}} | ||
| afterDRBlk = {{sf6-adv|VP|+7}} | | afterDRBlk = {{sf6-adv|VP|+7}} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Whiffs on crouching opponents | | notes = Whiffs on crouching opponents; useful anti-air and close range combo/pressure tool; extremely fast recovery for a heavy normal; Kill Rush (Forward/Back) cancel advantage: -9/-14 | ||
}} | }} | ||
Line 297: | Line 297: | ||
| hitboxes = SF6_Ed_2lp_hitbox.png | | hitboxes = SF6_Ed_2lp_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 305: | Line 305: | ||
| cancel = Chn | | cancel = Chn | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv| | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 5LP/2LP; more range than 5LP but not very useful since it can't be canceled; comparable to a 2LK for most characters | ||
}} | }} | ||
Line 343: | Line 343: | ||
| punishAdv = {{sf6-adv|VP|+6}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-20}} | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+12}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|M|-2}} | | afterDRBlk = {{sf6-adv|M|-2}} | ||
Line 358: | Line 358: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = DR cancel is delayed until after active frames; Range: 1.41 | | notes = Functions like a 2MK for most characters (with below-average range); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery; Range: 1.41; Kill Rush (Forward/Back) cancel advantage: -8/-16 | ||
}} | }} | ||
Line 374: | Line 374: | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +30 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = | | punishAdv = HKD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = KD +30 | | afterDRHit = KD +30 | ||
Line 390: | Line 390: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Ed's sweep (comparable to 2HK for most characters); has juggle potential (no Hard Knockdown when juggled into) | ||
}} | }} | ||
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| hitboxes = SF6_Ed_2lk_hitbox.png | | hitboxes = SF6_Ed_2lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 412: | Line 412: | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| afterDRHit = {{sf6-adv|VP|+7}} | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | | afterDRBlk = {{sf6-adv|E|0}} | ||
Line 427: | Line 427: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Excellent range for a light normal (functions like a 5LK for most characters); special/DR cancel is delayed until after active frames; extends a strike-only hurtbox 2f before active; Kill Rush (Forward/Back) cancel advantage: -17/-24; topmost hurtbox on frames 1-6 is vulnerable only to aerial attacks, preventing its use as an anti-air | ||
}} | }} | ||
Line 448: | Line 448: | ||
| punishAdv = {{sf6-adv|VP|+12}} | | punishAdv = {{sf6-adv|VP|+12}} | ||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| afterDRHit = {{sf6-adv|VP|+12}} | | afterDRHit = {{sf6-adv|VP|+12}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | | afterDRBlk = {{sf6-adv|P|+3}} | ||
Line 463: | Line 463: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Forces stand; whiffs vs. crouching opponents at longer ranges; good range for combos and buffers; situational anti-air but loses or trades with stronger jump-ins; Kill Rush (Forward/Back) cancel advantage: -6/-15 | ||
}} | }} | ||
Line 484: | Line 484: | ||
| punishAdv = {{sf6-adv|VP|+5}} | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+5}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | | afterDRBlk = {{sf6-adv|E|0}} | ||
Line 499: | Line 499: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good range buffer tool with a hitconfirmable Target Combo follow-up; Kill Rush (Forward/Back) cancel advantage: -12/-17 | ||
}} | }} | ||
Line 530: | Line 530: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Ed's fastest air normal; decent for air-to-airs | ||
}} | }} | ||
Line 560: | Line 560: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cross-up; strong downward attack angle | | notes = Cross-up; strong downward attack angle for close jumps | ||
}} | }} | ||
Line 590: | Line 590: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Spike knockdown on Counter-hit/Punish Counter vs. airborne opponents | | notes = Spike knockdown on Counter-hit/Punish Counter vs. airborne opponents; solid jump-in hitbox on the fist | ||
}} | }} | ||
Line 620: | Line 620: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can only be used as a fuzzy instant overhead if the opponent is in Burnout | | notes = Can only be used as a fuzzy instant overhead if the opponent is in Burnout; good downward hitbox | ||
}} | }} | ||
Line 650: | Line 650: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward attack angle | | notes = Forward attack angle with longest horizontal range of Ed's air normals; extends a large hurtbox 3f before active that can be easily counterpoked | ||
}} | }} | ||
Line 694: | Line 694: | ||
| startup = 30+9 | | startup = 30+9 | ||
| active = 1~15 | | active = 1~15 | ||
| recovery = | | recovery = 25~35 | ||
| total = 71~117 | | total = 71~117 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = 6KK* | ||
| hitAdv = | | hitAdv = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | | blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | ||
| punishAdv = | | punishAdv = Crumple +80 ({{sf6-adv|VP|+16}} ground) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = | | afterDRHit = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| afterDRBlk = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+6)}} | | afterDRBlk = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+6)}} | ||
| blockstun = 28 | | blockstun = 28 | ||
Line 714: | Line 714: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Requires 30f of charge time; side switch on hit/block unless opponent is cornered (better block advantage | | notes = Requires 30f of charge time; side switch on hit/block unless opponent is cornered (4f better block advantage in corner); crumples opponent on hit; 4f extra grounded advantage on Punish Counter; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-30; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block (25 on corner block only), 32 on whiff, 35 on corner whiff if all 15 active frames play out | ||
}} | }} | ||
Line 727: | Line 727: | ||
| startup = 60+9 | | startup = 60+9 | ||
| active = 1~15 | | active = 1~15 | ||
| recovery = 29 | | recovery = 29~35 | ||
| total = 101~118 | | total = 101~118 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = 6KK* | ||
| hitAdv = | | hitAdv = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| punishAdv = | | punishAdv = Crumple +80 ({{sf6-adv|VP|+16}} ground) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = | | afterDRHit = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| afterDRBlk = {{sf6-adv|VP|+8}} | | afterDRBlk = {{sf6-adv|VP|+8}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 747: | Line 747: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Requires 60f of charge time; side switch on hit/block unless opponent is cornered; crumples opponent on hit; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9- | | notes = Requires 60f of charge time; has 1 hit of meterless projectile durability during active frames (8f hitstop when clashing); side switch on hit/block unless opponent is cornered; crumples opponent on hit; 4f extra grounded advantage on Punish Counter; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-60; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block, 32 on whiff, 35 on corner whiff if all 15 active frames play out | ||
}} | }} | ||
Line 790: | Line 790: | ||
| images = SF6_Ed_5lk_lk.png | | images = SF6_Ed_5lk_lk.png | ||
| hitboxes = SF6_Ed_5lk_lk_hitbox.png | | hitboxes = SF6_Ed_5lk_lk_hitbox.png | ||
| damage = 400( | | damage = 400(320) | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
Line 801: | Line 801: | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 812: | Line 811: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Safe poking tool that leaves Ed close for a mixup and gives an easy hitconfirm into a third LK; very effective vs. opponents in Burnout (+1 block advantage); () refers to scaled damage after 5LK combo starter | ||
}} | }} | ||
Line 821: | Line 820: | ||
| images = SF6_Ed_5lk_lk_lk.png | | images = SF6_Ed_5lk_lk_lk.png | ||
| hitboxes = SF6_Ed_5lk_lk_lk_hitbox.png | | hitboxes = SF6_Ed_5lk_lk_lk_hitbox.png | ||
| damage = 600( | | damage = 600(420) | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
Line 830: | Line 829: | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = 7 | | hitstop = 7 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveGain = 500 | | driveGain = 500 | ||
| superGainHit = 400 (280) | | superGainHit = 400 (280) | ||
Line 842: | Line 839: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = | | notes = Easily hitconfirmed from a safe 5LK~LK, leaving Ed close for follow-up pressure; () refers to scaled damage after 5LK combo starter | ||
}} | }} | ||
Line 861: | Line 858: | ||
| hitconfirm = 41 | | hitconfirm = 41 | ||
| hitAdv = KD +38 | | hitAdv = KD +38 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8(-23)}} | ||
| punishAdv = KD +38 | | punishAdv = KD +38 | ||
| DRcancelHit = | | DRcancelHit = KD +52 | ||
| DRcancelBlk = {{sf6-adv|VP|+6}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 875: | Line 872: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = Puts opponent into limited juggle state; cancelable into any special/super except 4KK; always a true blockstring from 5MP; special/DR cancel is delayed until after active frames | | notes = Puts opponent into limited juggle state; cancelable into any special/super except 4KK; 2nd hit can whiff at max range (much more unsafe on block); always a true blockstring from 5MP; special/DR cancel is delayed until after active frames; Kill Rush (Forward) cancel advantage: KD +30 / -16 | ||
}} | }} | ||
Line 892: | Line 889: | ||
| cancel = TC | | cancel = TC | ||
| hitconfirm = 33 | | hitconfirm = 33 | ||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}}{{sf6-adv|VM|(-15)}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6(-20)}} | ||
| punishAdv = {{sf6-adv|VP|+4}} | | punishAdv = {{sf6-adv|VP|+4}}{{sf6-adv|VM|(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 906: | Line 903: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Always a true blockstring from 5MK | | notes = Always a true blockstring from 5MK; relatively safe if spaced well, and easily confirmed into the knockdown ender; 2nd hit can whiff at max range, becoming much more unsafe on hit/block | ||
}} | }} | ||
Line 924: | Line 921: | ||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| punishAdv = | | punishAdv = KD +35 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 6 | | hitstop = 6 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveGain = 1500 | | driveGain = 1500 | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
Line 935: | Line 931: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Tight timing window from 5MK~MK | | notes = Tight timing window from 5MK~MK; not an overhead despite the animation | ||
}} | }} | ||
Line 991: | Line 987: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can forward dash + walk for a corner throw loop, or manually time a charged | | notes = Can forward dash + walk for a corner throw loop, or manually time a charged 236LK for frame advantage (safe from most reversals and Drive Reversal); can also use empty Kill Rush Forward for auto-timed +3 strike/throw mixup (but leaves Ed too close for a shimmy) | ||
}} | }} | ||
Line 1,014: | Line 1,010: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switch; after throwing opponent into corner, can dash | | notes = Side switch; after throwing opponent into corner, can dash to become +5 outside throw range (can microwalk to throw Blanka, E.Honda, and Zangief) | ||
}} | }} | ||
Line 1,053: | Line 1,049: | ||
{{FrameData-SF6 | chara = Ed | moveId = ed_6hphk | moveType = drive | {{FrameData-SF6 | chara = Ed | moveId = ed_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = Hammer Blow | | name = Hammer Blow (Block) | ||
| images = SF6_Ed_6hphk.png | | images = SF6_Ed_6hphk.png | ||
| hitboxes = SF6_Ed_6hphk_hitbox.png | | hitboxes = SF6_Ed_6hphk_hitbox.png | ||
Line 1,060: | Line 1,056: | ||
| startup = 20 | | startup = 20 | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26(31) | ||
| total = 48 | | total = 48(53) | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
Line 1,076: | Line 1,072: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | |||
{{FrameData-SF6 | chara = Ed | moveId = ed_6hphk_recovery | moveType = drive | |||
| input = 6HPHK | |||
| name = Hammer Blow (Recovery) | |||
| images = SF6_Ed_6hphk.png | |||
| hitboxes = SF6_Ed_6hphk_hitbox.png | |||
| damage = 500 recoverable | |||
| chip = 125 recoverable | |||
| startup = 18 | |||
| active = 3 | |||
| recovery = 26(31) | |||
| total = 46(51) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-6}} | |||
| punishAdv = KD +23 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | |||
| blockstun = 23 | |||
| hitstop = 20 | |||
| driveGain = -20000 | |||
| invuln = 1-20 Full | |||
| armor = Break | |||
| jugStart = 200 | |||
| jugIncrease = 100 | |||
| jugLimit = 1 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,088: | Line 1,112: | ||
| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
Line 1,097: | Line 1,121: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
Line 1,135: | Line 1,159: | ||
| total = 33 | | total = 33 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = 6P* SA3 | ||
| hitconfirm = 16 (SA) / 20 (6P) | | hitconfirm = 16 (SA) / 20 (6P) | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
Line 1,152: | Line 1,176: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Creates a projectile hitbox that can clash with | | notes = Creates a 1-hit projectile hitbox that can clash with meterless projectiles; cancelable into 6P projectile follow-up on frames 22-28 (canceling on the final 4 frames will not combo); on Perfect Parry, has no screen freeze but only 1f Parry recovery; great meaty due to its high active frame count (up to +14 oH, +6 oB) | ||
}} | }} | ||
Line 1,168: | Line 1,192: | ||
| total = 32 | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = 6P* SA2 SA3 | ||
| hitconfirm = 14 (SA) / 22 (6P) | | hitconfirm = 14 (SA) / 22 (6P) | ||
| hitAdv = KD +43 | | hitAdv = KD +43 | ||
Line 1,174: | Line 1,198: | ||
| punishAdv = KD +43 | | punishAdv = KD +43 | ||
| perfParryAdv = {{sf6-adv|VM|-17}} | | perfParryAdv = {{sf6-adv|VM|-17}} | ||
| blockstun = | | hitstun = (24 2nd only) | ||
| blockstun = 1,16 (18 2nd only) | |||
| hitstop = 3,4 | | hitstop = 3,4 | ||
| driveDmgBlk = 1000x2 | | driveDmgBlk = 1000x2 | ||
Line 1,184: | Line 1,209: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Creates a projectile hitbox that can clash with | | notes = Creates a 2-hit OD projectile hitbox that can clash with other OD projectiles or outright beat meterless projectiles; cancelable into 6P projectile follow-up on frames 18-28; on Perfect Parry, has no screen freeze but only 1f Parry recovery for each hit; with perfect meaty timing, becomes +16 on hit / +10 on block (no knockdown), but meterless version offers similar advantage with less precision | ||
}} | }} | ||
Line 1,219: | Line 1,244: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.05 / 0.10 / 0.15 | | projSpeed = 0.05 / 0.10 / 0.15 | ||
| notes = | | notes = 1-hit projectile; button strength determines projectile speed (LP slow, MP mid, HP fast) | ||
}} | }} | ||
Line 1,252: | Line 1,277: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.05 / 0.10 / 0.15 | | projSpeed = 0.05 / 0.10 / 0.15 | ||
| notes = 2 | | notes = 2-hit OD projectile; button strength determines projectile speed (LP slow, MP mid, HP fast); only possible after 236PP starter (does not cost additional Drive meter) | ||
}} | }} | ||
Line 1,268: | Line 1,293: | ||
| active = 8 | | active = 8 | ||
| recovery = 23(28) | | recovery = 23(28) | ||
| total = 45 | | total = 45(40) | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
Line 1,287: | Line 1,312: | ||
| jugIncrease = 4 | | jugIncrease = 4 | ||
| jugLimit = | | jugLimit = | ||
| notes = Stands in place; 5f extra recovery on whiff; allows follow-up juggles on high connect; cancel into SA3 | | notes = Stands in place; 5f extra recovery on whiff; allows follow-up juggles on high connect (launches opponent into limited juggle state); cancel into SA3 only combos on the last 5 cancel frames (vs. grounded opponents; more strict vs. very low-juggled opponents); cannot hit cross-up | ||
}} | }} | ||
Line 1,320: | Line 1,345: | ||
| jugIncrease = 5 | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = | ||
| notes = Takes a small step forward; allows follow-up juggles on high connect with no additional damage scaling; cancel into SA3 whiffs (only useful vs. armor absorb) | | notes = Takes a small step forward; allows follow-up juggles on high connect with strict timing and no additional damage scaling (launches opponent into limited juggle state); cancel into SA3 whiffs (only useful vs. armor absorb or for chip damage) | ||
}} | }} | ||
Line 1,353: | Line 1,378: | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = Takes a large step forward; allows follow-up juggles on high connect with no additional damage scaling; cancel into SA3 whiffs (only useful vs. armor absorb) | | notes = Takes a large step forward; allows follow-up juggles on high connect with strict timing and no additional damage scaling (launches opponent into limited juggle state); cancel into SA3 whiffs (only useful vs. armor absorb or for chip damage) | ||
}} | }} | ||
Line 1,383: | Line 1,408: | ||
| jugIncrease = 1,99 | | jugIncrease = 1,99 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits that form a true blockstring; takes a large step forward; slow startup allows opponents to safely meaty on Ed's wakeup; 2nd hit only comes out on hit/block (not on whiff or Perfect Parry) | | notes = 2 hits that form a true blockstring; takes a large step forward (can be used as an anti-projectile tool); slow startup allows opponents to safely meaty on Ed's wakeup; 2nd hit only comes out on hit/block (not on whiff or Perfect Parry); invuln is extended on hit to cover the follow-up attack | ||
}} | }} | ||
Line 1,416: | Line 1,441: | ||
| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 3 hits; leaves opponent grounded; counter-hit/Punish Counter advantage carries through all hits; puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 1,448: | Line 1,473: | ||
| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 8f extra recovery on block | | notes = 3 hits; 8f extra recovery on block; puts opponent into limited juggle state for SA3 juggle | ||
}} | }} | ||
Line 1,480: | Line 1,505: | ||
| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = 3f extra recovery on block | | notes = 3 hits; 3f extra recovery on block; puts opponent into limited juggle state for SA3 juggle | ||
}} | }} | ||
Line 1,513: | Line 1,538: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = On hit, canceling the 8th hit leaves opponent grounded; 9th hit launches opponent (only allows combo into midscreen LP/MP SA2) | | notes = On hit, canceling the 8th hit leaves opponent grounded; 9th hit launches opponent into limited juggle state (only allows combo into midscreen LP/MP SA2) | ||
}} | }} | ||
Line 1,527: | Line 1,552: | ||
| startup = 11+5 | | startup = 11+5 | ||
| active = 4 | | active = 4 | ||
| recovery = 26 | | recovery = 26(24) | ||
| total = 45(43) | | total = 45(43) | ||
| guard = LH | | guard = LH | ||
Line 1,546: | Line 1,571: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Punish Counter crumple state leaves opponent airborne (+21 before opponent hits the ground); total recovery is 2f faster on whiff | | notes = 1-hit projectile hitbox; Punish Counter crumple state leaves opponent airborne (+21 before opponent hits the ground, can follow up with Drive Rush combo); puts airborne opponents into limited juggle state; total recovery is 2f faster on whiff; must hold LK at least 26f to get enhanced version (releasing early results in delayed regular version); when Super canceled, the SA3 incurs 30% immediate damage scaling | ||
}} | }} | ||
====== 236[LK] ====== | ====== 236[LK] ====== | ||
Line 1,578: | Line 1,603: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 2-hit projectile hitbox (can grab opponent through 1-hit non-OD projectile or dissipate 2-hit non-OD projectile); pulls opponent in for a strike/throw mixup on block; launches opponent upward on grounded hit; slams opponent down into limited juggle OTG bounce on airborne hit; recovery refers to whiffed version; great oki tool (especially useful after corner throw); cancelable into Kill Rush (forward or back) on frames 16-115; automatically releases attack after 115f charge time | ||
}} | }} | ||
Line 1,591: | Line 1,616: | ||
| startup = 15+5 | | startup = 15+5 | ||
| active = 4 | | active = 4 | ||
| recovery = 26 | | recovery = 26(25) | ||
| total = 49(48) | | total = 49(48) | ||
| guard = LH | | guard = LH | ||
Line 1,610: | Line 1,635: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Counter-Hit: KD +36; Punish Counter crumple state leaves opponent airborne (+23 before opponent hits the ground); total recovery is 1f faster on whiff | | notes = 1-hit projectile hitbox; Counter-Hit: KD +36; Punish Counter crumple state leaves opponent airborne (+23 before opponent hits the ground, can follow up with Drive Rush combo); puts airborne opponents into limited juggle state; total recovery is 1f faster on whiff; must hold MK at least 30f to get enhanced version (releasing early results in delayed regular version); when Super canceled, the SA3 incurs 30% immediate damage scaling | ||
}} | }} | ||
====== 236[MK] ====== | ====== 236[MK] ====== | ||
Line 1,621: | Line 1,646: | ||
| chip = 200,50 | | chip = 200,50 | ||
| dmgScaling = 20% Starter; Combo (15% extra) | | dmgScaling = 20% Starter; Combo (15% extra) | ||
| startup = | | startup = 30+5 | ||
| active = 5 | | active = 5 | ||
| recovery = 24 | | recovery = 24 | ||
Line 1,642: | Line 1,667: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 2-hit projectile hitbox (can grab opponent through 1-hit non-OD projectile or dissipate 2-hit non-OD projectile); pulls opponent in for a strike/throw mixup on block; launches opponent upward on grounded hit; slams opponent down into limited juggle OTG bounce on airborne hit; recovery refers to whiffed version; great oki tool; cancelable into Kill Rush (forward or back) on frames 16-115; automatically releases attack after 115f charge time | ||
}} | }} | ||
Line 1,669: | Line 1,694: | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1-hit projectile hitbox; can only hit airborne opponents (puts opponent into limited juggle state); KD advantage varies based on height; must hold HK at least 30f to get enhanced version (releasing early results in delayed regular version) | ||
}} | }} | ||
====== 236[HK] ====== | ====== 236[HK] ====== | ||
Line 1,696: | Line 1,721: | ||
| jugIncrease = 1,2 | | jugIncrease = 1,2 | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 2-hit projectile hitbox; can only hit airborne opponents; slams opponent down into a limited juggle OTG bounce on hit; KD advantage varies based on height; can hold button for a maximum of 115+5 startup; recovery refers to whiffed version; KD advantage varies based on height; cancelable into Kill Rush (forward or back) on frames 16-115; automatically releases attack after 115f charge time | ||
}} | }} | ||
Line 1,729: | Line 1,754: | ||
| jugIncrease = 1,2 | | jugIncrease = 1,2 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = 1-hit OD projectile hitbox (but cannot grab opponent if it clashes with an OD projectile); pulls opponent in for a strike/throw mixup on block; launches opponent upward on grounded hit; slams opponent down into limited juggle OTG bounce on airborne hit; active/recovery refers to whiffed version; cannot be charged for an enhanced version or canceled into Kill Rush; great oki tool | ||
}} | }} | ||
Line 1,748: | Line 1,773: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can be performed while charging 236[K] (also allows a 44 input for the backdash); cannot be performed from 5MP~HP Target Combo; head hurtbox disappears on frames 1-10; Distance: 0.999 (slightly farther than regular backdash) | | notes = Can be performed while charging 236[K] (also allows a 44 or 4K input for the backdash); cannot be performed from 5MP~HP Target Combo; counter-hit state for entire animation; head hurtbox disappears on frames 1-10; Distance: 0.999 (slightly farther than regular backdash) | ||
}} | }} | ||
Line 1,764: | Line 1,789: | ||
| total = 31 | | total = 31 | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = 6P* | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can be performed while charging 5[HP] or 236[K] (dash can be input as 66 when charging 236[K] only); useful for baiting Parry or Drive Impact and dashing in for a punish; cancelable into 6P launching follow-up (11-12f into Kill Switch Break, 13-24f into Kill Switch Chaser); head hurtbox disappears on frames 3-26 | | notes = Can be performed while charging 5[HP] or 236[K] (dash can be input as 66 when charging attack, or 6K during 236[K] only); useful for baiting Parry or Drive Impact and dashing in for a punish; cancelable into 6P launching follow-up (11-12f into Kill Switch Break, 13-24f into Kill Switch Chaser); counter-hit state for entire animation; head hurtbox disappears on frames 3-26 | ||
}} | }} | ||
Line 1,801: | Line 1,826: | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = 6P must be input early (from | | notes = 6P must be input early (from 1-12f); cannot hit cross-up; puts opponent into limited juggle state | ||
}} | }} | ||
Line 1,808: | Line 1,833: | ||
{{FrameData-SF6 | chara = Ed | moveId = ed_6kk_dl_6p | moveType = Special | {{FrameData-SF6 | chara = Ed | moveId = ed_6kk_dl_6p | moveType = Special | ||
| input = 5/6KK~dl.6P | | input = 5/6KK~dl.6P | ||
| name = Kill Switch | | name = Kill Switch Chaser | ||
| images = SF6_Ed_6kk_dl_6p.png | | images = SF6_Ed_6kk_dl_6p.png | ||
| hitboxes = SF6_Ed_6kk_dl_6p_hitbox.png | | hitboxes = SF6_Ed_6kk_dl_6p_hitbox.png | ||
Line 1,835: | Line 1,860: | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = | ||
| notes = 6P must be input late (from 13-24f); cannot hit cross-up; launches | | notes = 6P must be input late (from 13-24f); cannot hit cross-up; launches opponent into limited juggle state (higher than Kill Switch Break, often allowing better follow-ups); SA3 cancel whiffs on the final 2 cancelable frames | ||
}} | }} | ||
Line 1,864: | Line 1,889: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-14 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = | | jugLimit = | ||
| notes = High juggle potential; performs final attack on hit only; all hits are a true blockstring (if 1st hit is Perfect Parried, leaves an 8f gap between hits) | | notes = High juggle potential; performs final attack on hit only; all hits are a true blockstring (if 1st hit is Perfect Parried, leaves an 8f gap between hits); KD advantage is slightly higher vs. airborne opponents | ||
}} | }} | ||
Line 1,902: | Line 1,927: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.03 / 0.045 / 0.09 | | projSpeed = 0.03 / 0.045 / 0.09 | ||
| notes = | | notes = 7-hit Super-priority projectile; button strength determines projectile speed (LP slow, MP mid, HP fast); first 6 hits keep the opponent grounded and do not increase the juggle count; last hit puts opponent into a limited juggle state; if last hit occurs simultaneously with another strike, opponent remains grounded for follow-up combo; KD advantage varies based on range and juggle height; low damage on its own, but fantastic for combos, mixups, pressure, and corner carry | ||
}} | }} | ||
Line 1,913: | Line 1,938: | ||
| damage = 4000 | | damage = 4000 | ||
| chip = 1000 | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp); 30% Immediate from 236LK/MK | ||
| startup = 10 | | startup = 10 | ||
| active = 10 | | active = 10 | ||
Line 1,933: | Line 1,958: | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = | ||
| notes = Cinematic time regenerates ~2.2 Drive bars for Ed | | notes = Cinematic time regenerates ~2.2 Drive bars for Ed; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | ||
}} | }} | ||
Line 1,944: | Line 1,969: | ||
| damage = 4500 | | damage = 4500 | ||
| chip = 1250 | | chip = 1250 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp); 30% Immediate from 236LK/MK | ||
| startup = 10 | | startup = 10 | ||
| active = 10 | | active = 10 | ||
Line 1,964: | Line 1,989: | ||
| armor = Break | | armor = Break | ||
| jugLimit = | | jugLimit = | ||
| notes = Available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Ed | | notes = Available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for Ed; only deals 500 damage on the first hit if it trades (only the first 5 active frames are invincible) | ||
}} | }} | ||
Revision as of 06:18, 25 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
5[HP] Lv.1
5[HP] Lv.2
Ed
ed_5hp_hold_lv2
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5[HP] Psycho Knuckle (Lv.2)
|
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File:SF6 Ed 5hp hold lv2.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 20% Starter | LH | 6KK* | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
60+9 | 1~15 | 29~35 | 101~118 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
8000 | [12000] | 4000 | 1200 (840) | 600 (300) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-26 | Crumple +76 (+12 ground) | +8 | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple +80 (+16 ground) | Crumple +76 (+12 ground) | +4 | |||
Notes | |||||
Requires 60f of charge time; has 1 hit of meterless projectile durability during active frames (8f hitstop when clashing); side switch on hit/block unless opponent is cornered; crumples opponent on hit; 4f extra grounded advantage on Punish Counter; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-60; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block, 32 on whiff, 35 on corner whiff if all 15 active frames play out |
6HP
Target Combos
5LK~LK
5LK~LK~LK
5MP~HP
5MK~MK
5MK~MK~HP
2HK~HP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
Ed
ed_hphk
|
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HPHK Turn Punch
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ed
ed_6hphk
|
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6HPHK Hammer Blow (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ed
ed_6hphk_recovery
|
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6HPHK Hammer Blow (Recovery)
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3 | 26(31) | 46(51) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.910 (min/throw), 2.190 (min/block), 3.374 (max/final DR frame) |
Special Moves
Psycho Spark
236P
236PP
Psycho Shoot
236P~6P
236PP~6P
Psycho Uppercut
623LP
623MP
623HP
623PP
Psycho Blitz
214LP
214MP
214HP
214PP
Psycho Flicker
236LK
236[LK]
236MK
236[MK]
236HK
236[HK]
236KK
Kill Rush (Backward)
4KK
Kill Rush (Forward)
5/6KK
Kill Switch Break
5/6KK~6P
Kill Switch Chaser
5/6KK~dl.6P
Super Arts
236236K
214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK