Street Fighter 6/Ed/Matchups

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A.K.I.
SF6 A.K.I. Icon.png Ed vs. A.K.I.
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Akuma
SF6 Akuma Icon.png Ed vs. Akuma
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Blanka
SF6 Blanka Icon.png Ed vs. Blanka
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Cammy
SF6 Cammy Icon.png Ed vs. Cammy
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Chun-Li
SF6 Chun-Li Icon.png Ed vs. Chun-Li

Serenity Stream stance will low-profile the following moves:

  • 5LP, 5LK, 2MK, 6HP, 236P, 236P~6P, 214MP, 236LK/236KK, 6PP~6P (early/late)
  • 236MK can also whiff at point blank
Dee Jay
SF6 DeeJay Icon.png Ed vs. DeeJay
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Dhalsim
SF6 Dhalsim Icon.png Ed vs. Dhalsim
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Ed
SF6 Ed Icon.png Ed vs. Ed
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E.Honda
SF6 Ehonda Icon.png Ed vs. E.Honda
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Guile
SF6 Guile Icon.png Ed vs. Guile
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Jamie
SF6 Jamie Icon.png Ed vs. Jamie
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JP
SF6 JP Icon.png Ed vs. JP
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Juri
SF6 Juri Icon.png Ed vs. Juri
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Ken
SF6 Ken Icon.png Ed vs. Ken
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Kimberly
SF6 Kimberly Icon.png Ed vs. Kimberly
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Lily
SF6 Lily Icon.png Ed vs. Lily
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Luke
SF6 Luke Icon.png Ed vs. Luke
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Manon
SF6 Manon Icon.png Ed vs. Manon
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Marisa
SF6 Marisa Icon.png Ed vs. Marisa
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Rashid
SF6 Rashid Icon.png Ed vs. Rashid
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Ryu
SF6 Ryu Icon.png Ed vs. Ryu
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Zangief
SF6 Zangief Icon.png Ed vs. Zangief

Important Punishes:

  • 2HK -


Psycho Spark Blockstrings:
Canceling into 236P is very risky vs. Zangief since his LP SPD is almost always in range to punish. Canceling into 236P~6P (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does.

  • Any cancel beyond point blank, or from a Heavy normal, will leave a gap that Zangief can SPD through
  • The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier
  • In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk
    • If the Psycho Shoot does counter-hit, Ed can confirm into 2LK (does not work midscreen unless staring with point blank 236P)
  • Midscreen, DR~5HP, 2MP > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup)
  • 2LK can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief



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