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| === Counter Hit === | | === Counter Hit === |
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| |+ Counterhit Links | | |+ Counter-hit Links |
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| ! Combo !! Notes | | ! Combo !! Notes |
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| | CH 5LP/5MP, 2MK/6MP || Useful for converting 5LP pressure or a meaty 5MP into a smidge more damage. 2MK has more reach than 2MP which makes this combo more consistent at longer ranges. Otherwise, there’s never a reason to go for this if it can be avoided. Swift Thrust also works here but does not lead to a knockdown without spending Drive. 2MP is not listed here as it always links from 5MP, but CH 5LP, 2MP is a unique, CH only combo. | | | CH 5LP/5MP, 2MK/6MP || Useful for converting 5LP pressure or a meaty 5MP into a smidge more damage. 2MK has more reach than 2MP which makes this combo more consistent at longer ranges. Otherwise, there’s never a reason to go for this if it can be avoided. Swift Thrust also works here but does not lead to a knockdown without spending Drive. 2MP is not listed here as it always links from 5MP, but CH 5LP, 2MP is a unique, CH only combo. |
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| | CH 2LP/2MP, 2MP || 2LP links into 2MP on counterhit, which is useful after her previously mentioned 3-hit light chain. 2MP also links into itself on counterhit. These combos also naturally build down charge for Spinning Bird. | | | CH 2LP/2MP, 2MP || 2LP links into 2MP on counter-hit, which is useful after her previously mentioned 3-hit light chain. 2MP also links into itself on counter-hit. These combos also naturally build down charge for Spinning Bird. |
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| | CH 5LP > 4HP || 4HP is an excellent source of damage, especially early on in a combo. Serenity Stream also helps it convert into good damage without relying on having charge. | | | CH 5LP > 4HP || 4HP is an excellent source of damage, especially early on in a combo. Serenity Stream also helps it convert into good damage without relying on having charge. |
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| | Youtube = | | | Youtube = |
| | Recipe = CH 236LK/236MK, 2LP/5LP/5LK/5MP | | | Recipe = CH 236LK/236MK, 2LP/5LP/5LK/5MP |
| | content = Lightning Legs hits at least thrice, which can blow through Drive Impact armor if timed correctly. This is usually a happy accident, but the resulting counterhit gives Chun a combo. She'll have to pick her follow-up carefully though, as distance is very important. Learning how to buffer charge specials from standing normals will go a long way when it comes to consistently converting this counterhit into damage. | | | content = Lightning Legs hits at least thrice, which can blow through Drive Impact armor if timed correctly. This is usually a happy accident, but the resulting counter-hit gives Chun a combo. She'll have to pick her follow-up carefully though, as distance is very important. Learning how to buffer charge specials from standing normals will go a long way when it comes to consistently converting this counter-hit into damage. |
| }} | | }} |
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| | Youtube = | | | Youtube = |
| | Recipe = light normals/214P~LP > [2]8LK <br> medium normals/214P~LK/214P~MK > [2]8MK <br> heavy normals/Punish Counter mediums > [2]8HK | | | Recipe = light normals/214P~LP > [2]8LK <br> medium normals/214P~LK/214P~MK > [2]8MK <br> heavy normals/Punish Counter mediums > [2]8HK |
| | content = Each version of SBK offers about the same okizeme, where they differ is in corner carry and damage output. HK SBK is the hardest to combo into by far, with only 2HP being able to combo into it consistently without requiring a counterhit or punish counter beforehand. | | | content = Each version of SBK offers about the same okizeme, where they differ is in corner carry and damage output. HK SBK is the hardest to combo into by far, with only 2HP being able to combo into it consistently without requiring a counter-hit or punish counter beforehand. |
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| A fun skill to learn for comboing into SBK is ''charge buffering.'' While not absolutely vital, it will let you combo into SBK for a knockdown and good corner carry in places that would otherwise look impossible. A simple example would be comboing 5MP > [2]8MK. While this looks impossible on the surface, it's really not as scary as it looks. To do so, you simply need to look at the input of the [2]8 charge. She needs to charge [2] for 30 frames, but going from [2] to 8K goes through 5, or neutral. All you're functionally doing is an input that looks like [2]~5MP~8MK. This will take practice, but the reward is worth it. Or you can just use 22K. | | A fun skill to learn for comboing into SBK is ''charge buffering.'' While not absolutely vital, it will let you combo into SBK for a knockdown and good corner carry in places that would otherwise look impossible. A simple example would be comboing 5MP > [2]8MK. While this looks impossible on the surface, it's really not as scary as it looks. To do so, you simply need to look at the input of the [2]8 charge. She needs to charge [2] for 30 frames, but going from [2] to 8K goes through 5, or neutral. All you're functionally doing is an input that looks like [2]~5MP~8MK. This will take practice, but the reward is worth it. Or you can just use 22K. |
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| == Using Serenity Stream == | | == Using Serenity Stream == |
| Serenity Stream acts a little differently for each button it's canceled into, but there are some common threads between buttons. 214P~LP is the most common button that will combo as a cancel, but also has the shortest reach. 214P~LK is typically more situational, but will combo on counterhit or normal hit with a gap on block. 214P~MK is the most difficult and usually requires a Punish Counter or juggle to combo properly. Buttons with especially important uses with Serenity Stream will be listed below, but it has at least niche uses from most if not all of Chun's buttons. | | Serenity Stream acts a little differently for each button it's canceled into, but there are some common threads between buttons. 214P~LP is the most common button that will combo as a cancel, but also has the shortest reach. 214P~LK is typically more situational, but will combo on counter-hit or normal hit with a gap on block. 214P~MK is the most difficult and usually requires a Punish Counter or juggle to combo properly. Buttons with especially important uses with Serenity Stream will be listed below, but it has at least niche uses from most if not all of Chun's buttons. |
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