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| {{AttackDataCargo-SF6/Query|rashid_5hk}} | | {{AttackDataCargo-SF6/Query|rashid_5hk}} |
| * Punish Counter: KD +49 Launch | | * Punish Counter: KD +49 Launch |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into {{sf6-jug|limited juggle}} state |
| * Forces Stand on hit; final 2 active frames whiff on crouching opponents | | * Forces Stand on hit; final 2 active frames whiff on crouching opponents |
| * Extends a hurtbox 1f before active that is vulnerable to projectiles | | * Extends a hurtbox 1f before active that is vulnerable to projectiles |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_jmp}} | | {{AttackDataCargo-SF6/Query|rashid_jmp}} |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into {{sf6-jug|limited juggle}} state |
| * Cancelable into j.214K when used from forward jump | | * Cancelable into j.214K when used from forward jump |
| * Shifts Rashid's hurtbox upward during startup | | * Shifts Rashid's hurtbox upward during startup |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_jhp}} | | {{AttackDataCargo-SF6/Query|rashid_jhp}} |
| * 1st hit puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * 1st hit puts airborne opponents into {{sf6-jug|limited juggle}} state |
| * 2nd hit causes spike knockdown vs. airborne opponents | | * 2nd hit causes spike knockdown vs. airborne opponents |
| <br> | | <br> |
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| {{AttackDataCargo-SF6/Query|rashid_6mp}} | | {{AttackDataCargo-SF6/Query|rashid_6mp}} |
| * 2 hits; () refers to 2nd hit startup if 1st hit whiffs | | * 2 hits; () refers to 2nd hit startup if 1st hit whiffs |
| ** 1st hit puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] and maintains existing juggle state | | ** 1st hit puts airborne opponents into {{sf6-jug|limited juggle}} state and maintains existing juggle state |
| ** 2nd hit causes air reset when juggled into | | ** 2nd hit causes air reset when juggled into |
| * Counter-hit/Punish Counter bonus advantage applies to both hits | | * Counter-hit/Punish Counter bonus advantage applies to both hits |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_j8hk}} | | {{AttackDataCargo-SF6/Query|rashid_j8hk}} |
| * During Neutral Jump only; puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * During Neutral Jump only; puts airborne opponents into {{sf6-jug|limited juggle}} state |
| * Shifts Rashid's hurtbox upward during startup | | * Shifts Rashid's hurtbox upward during startup |
| <br> | | <br> |
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| {{AttackDataCargo-SF6/Query|rashid_66_hold_6k_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_66_hold_6k_enhanced}} |
| * '''Airborne''' 21-36f ({{FKD}} state) | | * '''Airborne''' 21-36f ({{FKD}} state) |
| * 1st hit puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * 1st hit puts opponent into {{sf6-jug|limited juggle}} OTG state |
| * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Applies 20% damage scaling to next hit when beginning a combo; counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| <br> | | <br> |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|rashid_5mp_hk}} | | {{AttackDataCargo-SF6/Query|rashid_5mp_hk}} |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts opponent into {{sf6-jug|limited juggle}} state |
| * '''Cancel Hitconfirm Window:''' 49f | | * '''Cancel Hitconfirm Window:''' 49f |
| * '''Drive Rush cancel advantage:''' KD +65 oH / {{sf6-adv|P|+3}} oB | | * '''Drive Rush cancel advantage:''' KD +65 oH / {{sf6-adv|P|+3}} oB |
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| {{AttackDataCargo-SF6/Query|rashid_214lk}} | | {{AttackDataCargo-SF6/Query|rashid_214lk}} |
| * '''Airborne''' 9-38f ({{FKD}} state) | | * '''Airborne''' 9-38f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * Can be affected by Air Current on frames 4-14 | | * Can be affected by Air Current on frames 4-14 |
| {{AttackDataCargo-SF6/Query|rashid_214mk}} | | {{AttackDataCargo-SF6/Query|rashid_214mk}} |
| * '''Airborne''' 12-38f ({{FKD}} state) | | * '''Airborne''' 12-38f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * Can be affected by Air Current on frames 6-27 | | * Can be affected by Air Current on frames 6-27 |
| {{AttackDataCargo-SF6/Query|rashid_214hk}} | | {{AttackDataCargo-SF6/Query|rashid_214hk}} |
| * '''Airborne''' 15-44f ({{FKD}} state) | | * '''Airborne''' 15-44f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * Can be affected by Air Current on frames 6-30 | | * Can be affected by Air Current on frames 6-30 |
| {{AttackDataCargo-SF6/Query|rashid_214kk}} | | {{AttackDataCargo-SF6/Query|rashid_214kk}} |
| * '''Airborne''' 12-40f ({{FKD}} state) | | * '''Airborne''' 12-40f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; side switches if not in the corner | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit; side switches if not in the corner |
| * Can be affected by Air Current on frames 6-29 | | * Can be affected by Air Current on frames 6-29 |
| * Counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Counts as 2 hits for damage scaling when comboed into (applies to next hit) |
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| {{AttackDataCargo-SF6/Query|rashid_214lk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214lk_enhanced}} |
| * '''Airborne''' 8-37f ({{FKD}} state) | | * '''Airborne''' 8-37f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) | | * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) |
| {{AttackDataCargo-SF6/Query|rashid_214mk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214mk_enhanced}} |
| * '''Airborne''' 8-36f ({{FKD}} state) | | * '''Airborne''' 8-36f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; great corner carry | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit; great corner carry |
| * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) | | * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) |
| * Punish Counter: +113 Tumble (allows follow-up 214K) | | * Punish Counter: +113 Tumble (allows follow-up 214K) |
| {{AttackDataCargo-SF6/Query|rashid_214hk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214hk_enhanced}} |
| * '''Airborne''' 8-36f ({{FKD}} state) | | * '''Airborne''' 8-36f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; great corner carry | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit; great corner carry |
| * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) | | * On hit/block, bounces away on recovery (frame advantage is not affected by spacing) |
| * Punish Counter: +113 Tumble (allows follow-up 214K) | | * Punish Counter: +113 Tumble (allows follow-up 214K) |
| {{AttackDataCargo-SF6/Query|rashid_214kk_enhanced}} | | {{AttackDataCargo-SF6/Query|rashid_214kk_enhanced}} |
| * '''Projectile Invuln:''' 7-37f; '''Airborne''' 9-37f ({{FKD}} state) | | * '''Projectile Invuln:''' 7-37f; '''Airborne''' 9-37f ({{FKD}} state) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit; side switches if not in the corner | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit; side switches if not in the corner |
| * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) | | * On block, bounces away with extra recovery (block disadvantage is not affected by spacing) |
| <br> | | <br> |
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| * Creates Air Current on frame 51 next to Rashid that lasts 60f and enhances many of his moves | | * Creates Air Current on frame 51 next to Rashid that lasts 60f and enhances many of his moves |
| {{AttackDataCargo-SF6/Query|rashid_236kk}} | | {{AttackDataCargo-SF6/Query|rashid_236kk}} |
| * 2-hit OD projectile; 2nd hit puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * 2-hit OD projectile; 2nd hit puts opponent into {{sf6-jug|limited juggle}} state |
| * Comes out if button is held less than 35f (total startup 17-40f) | | * Comes out if button is held less than 35f (total startup 17-40f) |
| * '''Cancel Hitconfirm Window:''' 12f (Super) | | * '''Cancel Hitconfirm Window:''' 12f (Super) |
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| * Applies 25% damage scaling to next hit when beginning a combo; applies an extra 15% damage scaling to next attack when comboed into | | * Applies 25% damage scaling to next hit when beginning a combo; applies an extra 15% damage scaling to next attack when comboed into |
| {{AttackDataCargo-SF6/Query|rashid_236kk_hold}} | | {{AttackDataCargo-SF6/Query|rashid_236kk_hold}} |
| * 3-hit OD projectile; 3rd hit puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * 3-hit OD projectile; 3rd hit puts opponent into {{sf6-jug|limited juggle}} state |
| * Button must be held 35f | | * Button must be held 35f |
| * '''Cancel Hitconfirm Window:''' 12f (Super) | | * '''Cancel Hitconfirm Window:''' 12f (Super) |
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| {{AttackDataCargo-SF6/Query|rashid_214hp}} | | {{AttackDataCargo-SF6/Query|rashid_214hp}} |
| * '''Leg Projectile Invuln:''' 27-29f | | * '''Leg Projectile Invuln:''' 27-29f |
| * 1st hit puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] (Tornado will not launch grounded opponent) | | * 1st hit puts opponent into {{sf6-jug|limited juggle}} state (Tornado will not launch grounded opponent) |
| * 69f total animation; cancelable into 4K or 6K Follow-ups on frames 33-34 | | * 69f total animation; cancelable into 4K or 6K Follow-ups on frames 33-34 |
| * '''Cancel Hitconfirm Window:''' 19f (Super) | | * '''Cancel Hitconfirm Window:''' 19f (Super) |
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| {{AttackDataCargo-SF6/Query|rashid_214pp}} | | {{AttackDataCargo-SF6/Query|rashid_214pp}} |
| * '''Leg Projectile Invuln:''' 20-22f | | * '''Leg Projectile Invuln:''' 20-22f |
| * 1st hit puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] (Tornado will not launch grounded opponent) | | * 1st hit puts opponent into {{sf6-jug|limited juggle}} state (Tornado will not launch grounded opponent) |
| * 49f total animation; cancelable into 4K or 6K Follow-ups on frames 26-27 | | * 49f total animation; cancelable into 4K or 6K Follow-ups on frames 26-27 |
| * 4f extra recovery on block; listed recovery time starts after tornado's 1st active frame | | * 4f extra recovery on block; listed recovery time starts after tornado's 1st active frame |
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| * On the ground, only combos naturally from {{clr|HP|214HP}}/{{clr|10|214PP}} versions | | * On the ground, only combos naturally from {{clr|HP|214HP}}/{{clr|10|214PP}} versions |
| * Crouching state for entire move duration | | * Crouching state for entire move duration |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * '''Cancel Hitconfirm Window:''' 16f (Super) | | * '''Cancel Hitconfirm Window:''' 16f (Super) |
| * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) | | * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) |
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| {{AttackDataCargo-SF6/Query|rashid_j214lk}} | | {{AttackDataCargo-SF6/Query|rashid_j214lk}} |
| * '''Leg Projectile Invuln:''' 1-21f; {{FKD}} state until landing | | * '''Leg Projectile Invuln:''' 1-21f; {{FKD}} state until landing |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * Can be affected by Air Current on frames 1-13 | | * Can be affected by Air Current on frames 1-13 |
| {{AttackDataCargo-SF6/Query|rashid_j214mk}} | | {{AttackDataCargo-SF6/Query|rashid_j214mk}} |
| * '''Leg Projectile Invuln:''' 1-26f; {{FKD}} state until landing | | * '''Leg Projectile Invuln:''' 1-26f; {{FKD}} state until landing |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * Can be affected by Air Current on frames 1-18 | | * Can be affected by Air Current on frames 1-18 |
| {{AttackDataCargo-SF6/Query|rashid_j214hk}} | | {{AttackDataCargo-SF6/Query|rashid_j214hk}} |
| * '''Leg Projectile Invuln:''' 1-29f; {{FKD}} state until landing | | * '''Leg Projectile Invuln:''' 1-29f; {{FKD}} state until landing |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] on hit | | * Puts opponent into {{sf6-jug|limited juggle}} state on hit |
| * Can be affected by Air Current on frames 1-21 | | * Can be affected by Air Current on frames 1-21 |
| {{AttackDataCargo-SF6/Query|rashid_j214kk}} | | {{AttackDataCargo-SF6/Query|rashid_j214kk}} |
| * '''Leg Projectile Invuln:''' 1-21f; {{FKD}} state until landing | | * '''Leg Projectile Invuln:''' 1-21f; {{FKD}} state until landing |
| * On hit, transitions into projectile invuln divekick follow-up; puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle]] OTG state | | * On hit, transitions into projectile invuln divekick follow-up; puts opponent into {{sf6-jug|limited juggle}} state OTG state |
| * Can be affected by Air Current on frames 1-13 | | * Can be affected by Air Current on frames 1-13 |
| <br> | | <br> |
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| * Spawns a 5-hit Super projectile tornado; travels slowly across the screen, covering a full screen distance | | * Spawns a 5-hit Super projectile tornado; travels slowly across the screen, covering a full screen distance |
| ** Can kick the projectile with 214P to make it travel quickly toward the opponent (even after a side switch) | | ** Can kick the projectile with 214P to make it travel quickly toward the opponent (even after a side switch) |
| * Puts opponent into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]]; listed KD/Block Advantage assumes a point blank connect | | * Puts opponent into {{sf6-jug|limited juggle}} state; listed KD/Block Advantage assumes a point blank connect |
| * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) | | * '''Drive Gauge Depletion:''' 1 bar (hit) / 0.5 bars (block) |
| ** Distribution: 2000x5 (hit) / 1000x5 (block) | | ** Distribution: 2000x5 (hit) / 1000x5 (block) |