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| * Chains into 5LP/2LP/5LK/2LK | | * Chains into 5LP/2LP/5LK/2LK |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. On counterhit, it links into 5MK or 2MP, and after a Drive Rush, it links into 2HP. | | A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. On counter-hit, it links into 5MK or 2MP, and after a Drive Rush, it links into 2HP. |
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| * '''Cancel Hitconfirm Window:''' 15f | | * '''Cancel Hitconfirm Window:''' 15f |
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| Cancelable, combo-friendly normal that's useful in both counterhit confirms and juggles alike. Examples include linking after a counterhit LP, a Punish Counter 5HP, or a Drive Rush 4HP. | | Cancelable, combo-friendly normal that's useful in both counter-hit confirms and juggles alike. Examples include linking after a counter-hit LP, a Punish Counter 5HP, or a Drive Rush 4HP. |
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| * '''Cancel Hitconfirm Window:''' 30f (18f 2nd hit) | | * '''Cancel Hitconfirm Window:''' 30f (18f 2nd hit) |
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| One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and crossups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. EX Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. | | One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and cross-ups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. EX Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_jlk}} | | {{AttackDataCargo-SF6/Query|lily_jlk}} |
| A crossup that deals a low amount of blockstun, making it good for tick throws. | | A cross-up that deals a low amount of blockstun, making it good for tick throws. |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_jmk}} | | {{AttackDataCargo-SF6/Query|lily_jmk}} |
| A crossup with a very wide hitbox that hits far both in front of and behind Lily. | | A cross-up with a very wide hitbox that hits far both in front of and behind Lily. |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_j2hp}} | | {{AttackDataCargo-SF6/Query|lily_j2hp}} |
| A unique cross-up button that is extremely active and quite large. Lily can use this in conjunction with her crossup j.LK to mix up the opponent with different command grab timings upon landing. | | A unique cross-up button that is extremely active and quite large. Lily can use this in conjunction with her cross-up j.LK to mix up the opponent with different command grab timings upon landing. |
| }} | | }} |
| <br> | | <br> |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_lplk}} | | {{AttackDataCargo-SF6/Query|lily_lplk}} |
| Standard forward throw. Less risky and less damaging alternative to Mexican Typhoon, although it has much less range. To compensate, it has much improved okizeme, especially in the corner.
| | * Punish Counter: HKD +20 |
| | * Applies 20% immediate damage scaling when comboed into (e.g. after Crumple) |
| | <br> |
| | While it has less damage and range than Mexican Typhoon, Lily's normal throw grants much better oki, especially in the corner. It also allows Lily to punish opponents attempting to jump out of command throws frequently. |
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| Midscreen, Lily can Drive Rush into 4HP or 2HP and cancel into M Condor Wind (214MP) to space out the majority of wakeup options and safely gain a wind stock without risk of Drive Impact thanks to the additional frame advantage from Drive Rush. In the corner, Lily can apply much more powerful pressure, as she can loop her forward throw into itself with Drive Rush. However, this leaves her wide open to reversals, so make sure to mix it in with other pressure options. | | After a corner throw, Lily can use Drive Rush to create a throw loop. Characters with invincible reversals can react to this, so it shouldn't be relied on in all matchups. Against Blanka, E. Honda, and Zangief, she can walk forward with frame-perfect to achieve a true throw loop, though it's risky to attempt this since she can be punished for throwing too early or too late. |
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| | Midscreen, Lily can Drive Rush into 4HP or 2HP and cancel into MP Condor Wind (214MP) to space out most wakeup options and safely gain a wind stock. The extra block advantage from Drive Rush allows 214MP to remain a true blockstring, preventing them from using Drive Impact to absorb it. Note that if the opponent stand blocks, 214MP will hit slightly later, leading to an interruptible gap in the blockstring; to avoid this, Lily can slightly delay her 4HP or 2HP after Drive Rush. |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_4lplk}} | | {{AttackDataCargo-SF6/Query|lily_4lplk}} |
| After back throw, if you don't have any wind stocks, doing an immediate H condor spire will result in an auto-timed plus on block meaty. | | * Side switch |
| | * Punish Counter: HKD +32 |
| | * Applies 20% immediate damage scaling when comboed into (e.g. after Crumple) |
| | <br> |
| | After throwing the opponent back into the corner, Lily can Drive Rush to set up another strike/throw mixup; a regular dash only allows her to pressure with a ranged meaty normal. She can also use a meaty 236MK to become +4 on block, or Windclad 236LK to become +3; while great for oki, it also gives the opponent an opportunity to react with an anti-air invincible special. |
| }} | | }} |
| <br> | | <br> |