< Street Fighter 6 | Chun-Li
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| images = SF6_Chun-Li_jhp.png | | images = SF6_Chun-Li_jhp.png | ||
| hitboxes = SF6_Chun-Li_jhp_hitbox.png | | hitboxes = SF6_Chun-Li_jhp_hitbox.png | ||
| damage = 800 | | damage = 800(500) | ||
| startup = 9 | | startup = 9 | ||
| active = 6 | | active = 6 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancelable into j.HP~j.HP even on whiff | | notes = Puts airborne opponents into limited juggle state (300 less damage vs. airborne); cancelable into j.HP~j.HP even on whiff | ||
}} | }} | ||
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| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = H, | | guard = H,H | ||
| cancel = sp su | | cancel = sp su | ||
| react = 27 | | react = 27 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use; only first hit is an overhead; 1-2f low profile, 1-5f crouching state; 29- | | notes = No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use; only first hit is an overhead; 1-2f low profile, 1-5f crouching state; 29-42f no head hurtbox | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 3 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 3 hits; Counterhit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled) | | notes = 5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits | | notes = 5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 10 hits total; does not cost additional Drive meter | | notes = 10 hits total; does not cost additional Drive meter; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from light normals; 8-32f airborne; Forced Knockdown state | | notes = 30f charge (no charge required if canceled from Stance normals); combos from light normals; 8-32f airborne; Forced Knockdown state; cannot hit cross-up | ||
}} | }} | ||
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| hitboxes = SF6_Chun-Li_28mk_hitbox.png | | hitboxes = SF6_Chun-Li_28mk_hitbox.png | ||
| damage = 200x4,400 (1200) | | damage = 200x4,400 (1200) | ||
| chip = 50x4, | | chip = 50x4,100 (300) | ||
| startup = 16 | | startup = 16 | ||
| active = 2(6)2(6)<br>2(7)2(4)2 | | active = 2(6)2(6)<br>2(7)2(4)2 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from medium normals; 15-56f airborne; Forced Knockdown state | | notes = 30f charge (no charge required if canceled from Stance normals); combos from medium normals; 15-56f airborne; Forced Knockdown state; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state | | notes = 30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle followup only possible vs. grounded opponents); combos from medium normals; 14-63f airborne; Forced Knockdown state | | notes = 30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle followup only possible vs. grounded opponents); combos from medium normals; 14-63f airborne; Forced Knockdown state; cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 5-20f airborne; Forced Knockdown state; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) | | notes = 5-20f airborne; Forced Knockdown state; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 6-24f airborne; Forced Knockdown state; crouching state during recovery; applies a 30% damage scaling penalty to the next hit when used as a combo starter (100/70/60...) | | notes = 6-24f airborne; Forced Knockdown state; crouching state during recovery; applies a 30% damage scaling penalty to the next hit when used as a combo starter (100/70/60...); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 6-29f airborne; Forced Knockdown state; 2f extra recovery on whiff; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...) | | notes = 6-29f airborne; Forced Knockdown state; 2f extra recovery on whiff; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); cannot hit cross-up | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); counts as 2 hits for damage scaling when comboed into | | notes = 6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); counts as 2 hits for damage scaling when comboed into; cannot hit cross-up | ||
}} | }} | ||
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| blockstun = 51(25) | | blockstun = 51(25) | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 6500,500x2 (7500) | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total | | notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); 50% minimum damage scaling; cinematic time regenerates ~1.8 Drive bars for Chun-Li; applies 10% damage scaling penalty when canceled from special moves | ||
}} | }} | ||
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| blockstun = 51(25) | | blockstun = 51(25) | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 9000,500x2 (10000) | ||
| driveDmgHit = 20000 | | driveDmgHit = 20000 | ||
| selfSuperOH = -30000 | | selfSuperOH = -30000 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total | | notes = Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); 50% minimum damage scaling; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li; applies 10% damage scaling penalty when canceled from special moves | ||
}} | }} | ||
Revision as of 08:58, 28 September 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
j.2MK~j.2MK
j.2MK~j.2MK~j.2MK
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
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HPHK Hosen Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Chun-Li
Chun-Li_6hphk
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6HPHK Hoyoku Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3(10)3 | 26 | - | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
2 hits; Armor Break; See Drive Reversal; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster |
MPMK
Chun-Li
Chun-Li_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) |
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
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[4]6MP Kikoken
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File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | [55] | 33 | - | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-23 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -7 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict; projectile speed: 0.05 |
[4]6HP
Chun-Li
Chun-Li_46hp
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[4]6HP Kikoken
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File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | [25] | 32 | - | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -6 | |||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict; projectile speed: 0.07 |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
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236MK Hundred Lightning Kicks
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File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3,57 (225) | - | LH | su3 (3rd) | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(4)2(4)2(5)2 | 22 | - | 46 total | 35 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x4 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -8 | |||
Notes | |||||
4 hits; Counterhit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236HK
Chun-Li
Chun-Li_236hk
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236HK Hundred Lightning Kicks
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File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | su3 (4th) | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | - | - | 37 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-15 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +50 | -3 | |||
Notes | |||||
5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up |
236KK
Chun-Li
Chun-Li_236kk
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236KK Hundred Lightning Kicks
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File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | su2 su3 (5th) | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | - | 50 total | 44 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-20 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -3 | |||
Notes | |||||
5 hits; can followup with KK on hit/block for no extra Drive cost; Counterhit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
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236KK~KK Lightning Kick Barrage
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![]() File:SF6 Chun-Li 236kk kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4,300 (700) | 25x4,75 (175) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 2(5)2(4) 2(5)2(13)1 |
29 | - | - | 50 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x5 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +29 | -13 | |||
Notes | |||||
10 hits total; does not cost additional Drive meter; cannot hit cross-up |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
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j.236MK Aerial Hundred Lightning Kicks
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File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62,64 (126) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(4)2(4)2(5)2 | 15 land | - | 22 each | 18 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-25(-17) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -4(+1) | -8(-3) | |||
Notes | |||||
4 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
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j.236HK Aerial Hundred Lightning Kicks
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File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | 55x2 (110) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 2(4)2(3) 2(4)2(3)2 |
15 land | - | 24 each | 20 each |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x2 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-29(-24) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -5(-2) | -9(-6) | |||
Notes | |||||
5 hits; Forward/Neutral Jump only; cannot hit crouching; Forced Knockdown state; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
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[2]8MK Spinning Bird Kick
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File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,400 (1200) | 50x4,100 (300) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | - | - | 45 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
800x5 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -17 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from medium normals; 15-56f airborne; Forced Knockdown state; cannot hit cross-up |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6,320 (1400) | 45x6,80 (350) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | - | - | 57 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -18 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; 19-73f airborne; Forced Knockdown state; cannot hit cross-up |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6,200 (800) | 25x6,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | - | - | 51 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
600x7 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-28(-23) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +55(+41) | -12 | |||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle followup only possible vs. grounded opponents); combos from medium normals; 14-63f airborne; Forced Knockdown state; cannot hit cross-up |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27 | 3 | 16 | - | 21 | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Lower Body Projectile | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
6-24f airborne; Forced Knockdown state; crouching state during recovery; applies a 30% damage scaling penalty to the next hit when used as a combo starter (100/70/60...); cannot hit cross-up |
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | - | H | su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
32 | 3 | 16(18) | - | 27 | 18 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [7000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-26 Lower Body Projectile | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +6 | -1 | |||
Notes | |||||
6-29f airborne; Forced Knockdown state; 2f extra recovery on whiff; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); cannot hit cross-up |
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | - | H | su2 su3 | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 3 | 16 | - | - | 14 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 Lower Body Projectile, 22-28 Projectile | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +52 OTG | -5 | |||
Notes | |||||
6-23f airborne; Forced Knockdown state; bounces for an OTG juggle state on hit; crouching state during recovery; applies a 20% damage scaling penalty to the next hit when used as a combo starter (100/80/70...); counts as 2 hits for damage scaling when comboed into; cannot hit cross-up |
Tensho Kicks
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,550 (1000) | 113 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 2(10)2 | 31+12 land | - | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-55 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +25 | -41 | |||
Notes | |||||
8-51f airborne; Forced Knockdown state; cannot hit crossups |
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,600 (1200) | 50 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 2(8)2(8)2(11)2 | 26+12 land | - | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-71 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -57 | |||
Notes | |||||
8-69f airborne; Forced Knockdown state; cannot hit crossups |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500x2) | 750,250x2 (1250) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | 2(24)1(7)1 | 40 | - | - | 51(25) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
9000,500x2 (10000) | 20000 | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9f Full | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-39 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | HKD +18 | -24 | |||
Notes | |||||
Armor Break; hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); 50% minimum damage scaling; available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li; applies 10% damage scaling penalty when canceled from special moves |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK