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| On punish counter, this button knocks the opponent to the other end of the screen, so you can get a free wind stock afterwards. | | On punish counter, this button knocks the opponent to the other end of the screen, so you can get a free wind stock afterwards. |
| }} | | }} |
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| === Crouching Normals === | | === Crouching Normals === |
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| The only impressive thing about this sweep is how stubby it is. | | The only impressive thing about this sweep is how stubby it is. |
| }} | | }} |
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| === Jumping Normals === | | === Jumping Normals === |
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| Has good range and a good hitbox. Ideal for directly hitting the opponent out of forward moving moves like Honda Headbutt and Blanka Ball. | | Has good range and a good hitbox. Ideal for directly hitting the opponent out of forward moving moves like Honda Headbutt and Blanka Ball. |
| }} | | }} |
| | <br> |
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| == Command Normals == | | == Command Normals == |
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| A unique cross-up button that is extremely active and quite large. Lily can use this in conjunction with her crossup j.LK to mix up the opponent with different command grab timings upon landing. | | A unique cross-up button that is extremely active and quite large. Lily can use this in conjunction with her crossup j.LK to mix up the opponent with different command grab timings upon landing. |
| }} | | }} |
| | <br> |
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| == Target Combos == | | == Target Combos == |
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| A rewarding air-to-air option to complement her strong anti-airs, Double Arrow allows Lily to heavily punish jumps as she can link into Tomahawk Buster (623P) upon landing or cancel into air Thunderbird (j.236236K) immediately. | | A rewarding air-to-air option to complement her strong anti-airs, Double Arrow allows Lily to heavily punish jumps as she can link into Tomahawk Buster (623P) upon landing or cancel into air Thunderbird (j.236236K) immediately. |
| }} | | }} |
| | <br> |
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| == Throws == | | == Throws == |
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| After back throw, if you don't have any wind stocks, doing an immediate H condor spire will result in an auto-timed plus on block meaty. | | After back throw, if you don't have any wind stocks, doing an immediate H condor spire will result in an auto-timed plus on block meaty. |
| }} | | }} |
| | <br> |
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| == Drive System == | | == Drive System == |
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| * See Strategy page for [[Street_Fighter_6/Lily/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]] | | * See Strategy page for [[Street_Fighter_6/Lily/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]] |
| }} | | }} |
| | <br> |
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| == Special Moves == | | == Special Moves == |
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| }} | | }} |
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| == Super Arts == | | == Super Arts == |
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| Lily's command grab level 3. Unfortunately, jumpable after the screen freeze. Can be combo'd into, but the routes are limited. You either do Medium Condor Wind canceled to Level 3, or cancel straight into it from a normal. Will not connect in juggles due to it being a command grab. | | Lily's command grab level 3. Unfortunately, jumpable after the screen freeze. Can be combo'd into, but the routes are limited. You either do Medium Condor Wind canceled to Level 3, or cancel straight into it from a normal. Will not connect in juggles due to it being a command grab. |
| }} | | }} |
| | <br> |
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| == Taunts == | | == Taunts == |
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| {{AttackDataCargo-SF6/Query|lily_4pppkkk}} | | {{AttackDataCargo-SF6/Query|lily_4pppkkk}} |
| }} | | }} |
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| {{Character Subnav SF6|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} | | {{Character Subnav SF6|chara={{SUBPAGENAME}}|discord={{{discord|}}} }} |