< Street Fighter 6 | Dhalsim
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== Character Vitals == | == Character Vitals == | ||
{{CharacterData-SF6 | {{CharacterData-SF6 | ||
| chara | | chara = Dhalsim | ||
| name = Dhalsim | | name = Dhalsim | ||
| portrait = SF6 Dhalsim Portrait.png | | portrait = SF6 Dhalsim Portrait.png | ||
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===== 5LP ===== | ===== 5LP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lp | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lp | moveType = ground_normal | ||
| input | | input = 5LP | ||
| name | | name = Standing Light Punch | ||
| images = SF6_Dhalsim_5lp.png | | images = SF6_Dhalsim_5lp.png | ||
| hitboxes = SF6_Dhalsim_5lp_hitbox.png | | hitboxes = SF6_Dhalsim_5lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MP ===== | ===== 5MP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mp | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mp | moveType = ground_normal | ||
| input | | input = 5MP | ||
| name | | name = Standing Medium Punch | ||
| images = SF6_Dhalsim_5mp.png | | images = SF6_Dhalsim_5mp.png | ||
| hitboxes = SF6_Dhalsim_5mp_hitbox.png | | hitboxes = SF6_Dhalsim_5mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HP ===== | ===== 5HP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hp | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hp | moveType = ground_normal | ||
| input | | input = 5HP | ||
| name | | name = Standing Heavy Punch | ||
| images = SF6_Dhalsim_5hp.png | | images = SF6_Dhalsim_5hp.png | ||
| hitboxes = SF6_Dhalsim_5hp_hitbox.png | | hitboxes = SF6_Dhalsim_5hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5LK ===== | ===== 5LK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lk | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lk | moveType = ground_normal | ||
| input | | input = 5LK | ||
| name | | name = Standing Light Kick | ||
| images = SF6_Dhalsim_5lk.png | | images = SF6_Dhalsim_5lk.png | ||
| hitboxes = SF6_Dhalsim_5lk_hitbox.png | | hitboxes = SF6_Dhalsim_5lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5MK ===== | ===== 5MK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mk | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mk | moveType = ground_normal | ||
| input | | input = 5MK | ||
| name | | name = Standing Medium Kick | ||
| images = SF6_Dhalsim_5mk.png | | images = SF6_Dhalsim_5mk.png | ||
| hitboxes = SF6_Dhalsim_5mk_hitbox.png | | hitboxes = SF6_Dhalsim_5mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 5HK ===== | ===== 5HK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hk | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hk | moveType = ground_normal | ||
| input | | input = 5HK | ||
| name | | name = Standing Heavy Kick | ||
| images = SF6_Dhalsim_5hk.png | | images = SF6_Dhalsim_5hk.png | ||
| hitboxes = SF6_Dhalsim_5hk_hitbox.png | | hitboxes = SF6_Dhalsim_5hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LP ===== | ===== 2LP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lp | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lp | moveType = ground_normal | ||
| input | | input = 2LP | ||
| name | | name = Crouching Light Punch | ||
| images = SF6_Dhalsim_2lp.png | | images = SF6_Dhalsim_2lp.png | ||
| hitboxes = SF6_Dhalsim_2lp_hitbox.png | | hitboxes = SF6_Dhalsim_2lp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MP ===== | ===== 2MP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mp | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mp | moveType = ground_normal | ||
| input | | input = 2MP | ||
| name | | name = Crouching Medium Punch | ||
| images = SF6_Dhalsim_2mp.png | | images = SF6_Dhalsim_2mp.png | ||
| hitboxes = SF6_Dhalsim_2mp_hitbox.png | | hitboxes = SF6_Dhalsim_2mp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HP ===== | ===== 2HP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hp | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hp | moveType = ground_normal | ||
| input | | input = 2HP | ||
| name | | name = Crouching Heavy Punch | ||
| images = SF6_Dhalsim_2hp.png | | images = SF6_Dhalsim_2hp.png | ||
| hitboxes = SF6_Dhalsim_2hp_hitbox.png | | hitboxes = SF6_Dhalsim_2hp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2LK ===== | ===== 2LK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lk | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lk | moveType = ground_normal | ||
| input | | input = 2LK | ||
| name | | name = Crouching Light Kick | ||
| images = SF6_Dhalsim_2lk.png | | images = SF6_Dhalsim_2lk.png | ||
| hitboxes = SF6_Dhalsim_2lk_hitbox.png | | hitboxes = SF6_Dhalsim_2lk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2MK ===== | ===== 2MK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mk | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mk | moveType = ground_normal | ||
| input | | input = 2MK | ||
| name | | name = Crouching Medium Kick | ||
| images = SF6_Dhalsim_2mk.png | | images = SF6_Dhalsim_2mk.png | ||
| hitboxes = SF6_Dhalsim_2mk_hitbox.png | | hitboxes = SF6_Dhalsim_2mk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== 2HK ===== | ===== 2HK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hk | moveType = ground_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hk | moveType = ground_normal | ||
| input | | input = 2HK | ||
| name | | name = Crouching Heavy Kick | ||
| images = SF6_Dhalsim_2hk.png | | images = SF6_Dhalsim_2hk.png | ||
| hitboxes = SF6_Dhalsim_2hk_hitbox.png | | hitboxes = SF6_Dhalsim_2hk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| guard | | guard = | ||
| cancel = | | cancel = | ||
| react = | | react = | ||
| punish = | | punish = | ||
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===== j.LP ===== | ===== j.LP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlp | moveType = air_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlp | moveType = air_normal | ||
| input | | input = j.LP | ||
| name | | name = Jumping Light Punch | ||
| images = SF6_Dhalsim_jlp.png | | images = SF6_Dhalsim_jlp.png | ||
| hitboxes = SF6_Dhalsim_jlp_hitbox.png | | hitboxes = SF6_Dhalsim_jlp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MP ===== | ===== j.MP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmp | moveType = air_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmp | moveType = air_normal | ||
| input | | input = j.MP | ||
| name | | name = Jumping Medium Punch | ||
| images = SF6_Dhalsim_jmp.png | | images = SF6_Dhalsim_jmp.png | ||
| hitboxes = SF6_Dhalsim_jmp_hitbox.png | | hitboxes = SF6_Dhalsim_jmp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.HP ===== | ===== j.HP ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhp | moveType = air_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhp | moveType = air_normal | ||
| input | | input = j.HP | ||
| name | | name = Jumping Heavy Punch | ||
| images = SF6_Dhalsim_jhp.png | | images = SF6_Dhalsim_jhp.png | ||
| hitboxes = SF6_Dhalsim_jhp_hitbox.png | | hitboxes = SF6_Dhalsim_jhp_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.LK ===== | ===== j.LK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlk | moveType = air_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlk | moveType = air_normal | ||
| input | | input = j.LK | ||
| name | | name = Jumping Light Kick | ||
| images = SF6_Dhalsim_jlk.png | | images = SF6_Dhalsim_jlk.png | ||
| hitboxes = SF6_Dhalsim_jlk_hitbox.png | | hitboxes = SF6_Dhalsim_jlk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
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===== j.MK ===== | ===== j.MK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmk | moveType = air_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmk | moveType = air_normal | ||
| input | | input = j.MK | ||
| name | | name = Jumping Medium Kick | ||
| images = SF6_Dhalsim_jmk.png | | images = SF6_Dhalsim_jmk.png | ||
| hitboxes = SF6_Dhalsim_jmk_hitbox.png | | hitboxes = SF6_Dhalsim_jmk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 642: | Line 642: | ||
===== j.HK ===== | ===== j.HK ===== | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhk | moveType = air_normal | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhk | moveType = air_normal | ||
| input | | input = j.HK | ||
| name | | name = Jumping Heavy Kick | ||
| images = SF6_Dhalsim_jhk.png | | images = SF6_Dhalsim_jhk.png | ||
| hitboxes = SF6_Dhalsim_jhk_hitbox.png | | hitboxes = SF6_Dhalsim_jhk_hitbox.png | ||
| damage = | | damage = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = 3 land | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard | | guard = H | ||
| cancel = | | cancel = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 684: | Line 684: | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_lplk | moveType = throw | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Yoga Smash | ||
| images = SF6_Dhalsim_lplk.png | | images = SF6_Dhalsim_lplk.png | ||
| hitboxes = SF6_Dhalsim_lplk_hitbox.png | | hitboxes = SF6_Dhalsim_lplk_hitbox.png | ||
Line 706: | Line 706: | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_4lplk | moveType = throw | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Yoga Throw | ||
| images = SF6_Dhalsim_4lplk.png | | images = SF6_Dhalsim_4lplk.png | ||
| hitboxes = SF6_Dhalsim_4lplk_hitbox.png | | hitboxes = SF6_Dhalsim_4lplk_hitbox.png | ||
| damage = () | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| hitAdv = | |||
| blockAdv = - | |||
| guard = T | |||
| cancel = - | |||
| punish = | |||
| driveDamage = | |||
| selfDriveOH = | |||
| selfSuperOH = | |||
| oppSuperOH = | |||
| notes = | |||
}} | |||
===== 2LPLK ===== | |||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lplk | moveType = throw | |||
| input = 2LPLK | |||
| name = Yoga Splash | |||
| images = SF6_Dhalsim_2lplk.png | |||
| hitboxes = SF6_Dhalsim_2lplk_hitbox.png | |||
| damage = () | | damage = () | ||
| startup = 5 | | startup = 5 | ||
Line 730: | Line 752: | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_hphk | moveType = drive | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Yoga Rise | ||
| images = SF6_Dhalsim_hphk.png | | images = SF6_Dhalsim_hphk.png | ||
| hitboxes = SF6_Dhalsim_hphk_hitbox.png | | hitboxes = SF6_Dhalsim_hphk_hitbox.png | ||
Line 758: | Line 780: | ||
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive | {{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Yoga Illusion | ||
| images = SF6_Dhalsim_6hphk.png | | images = SF6_Dhalsim_6hphk.png | ||
| hitboxes = SF6_Dhalsim_6hphk_hitbox.png | | hitboxes = SF6_Dhalsim_6hphk_hitbox.png |
Revision as of 01:32, 4 May 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Target Combos
Universal Mechanics
Throws
LPLK
4LPLK
Dhalsim
dhalsim_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Yoga Throw
|
|||||
![]() File:SF6 Dhalsim 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
() | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | ||||
Notes | |||||
2LPLK
Drive Moves
HPHK
Dhalsim
dhalsim_hphk
|
|||||
---|---|---|---|---|---|
HPHK Yoga Rise
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
See Drive Impact. |
6HPHK
Dhalsim
dhalsim_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Yoga Illusion
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
recoverable | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Dhalsim
dhalsim_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Dhalsim
dhalsim_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Super Arts
236236P
Dhalsim
dhalsim_236236p
|
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236236P Yoga Inferno
|
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File:SF6 Dhalsim 236236p.png File:SF6 Dhalsim 236236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
214214K
236236K
236236K(CA)
Dhalsim
dhalsim_236236k(ca)
|
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236236K Merciless Yoga (CA)
|
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![]() File:SF6 Dhalsim 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||