Street Fighter 6/Dhalsim/Data: Difference between revisions

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== Character Vitals ==
== Character Vitals ==
{{CharacterData-SF6
{{CharacterData-SF6
| chara = Dhalsim
| chara         = Dhalsim
| name          = Dhalsim
| name          = Dhalsim
| portrait      = SF6 Dhalsim Portrait.png
| portrait      = SF6 Dhalsim Portrait.png
Line 69: Line 69:
===== 5LP =====
===== 5LP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lp | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lp | moveType = ground_normal
| input = 5LP
| input         = 5LP
| name = Standing Light Punch
| name         = Standing Light Punch
| images = SF6_Dhalsim_5lp.png
| images       = SF6_Dhalsim_5lp.png
| hitboxes = SF6_Dhalsim_5lp_hitbox.png
| hitboxes     = SF6_Dhalsim_5lp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 104: Line 104:
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mp | moveType = ground_normal
| input = 5MP
| input         = 5MP
| name = Standing Medium Punch
| name         = Standing Medium Punch
| images = SF6_Dhalsim_5mp.png
| images       = SF6_Dhalsim_5mp.png
| hitboxes = SF6_Dhalsim_5mp_hitbox.png
| hitboxes     = SF6_Dhalsim_5mp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 139: Line 139:
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hp | moveType = ground_normal
| input = 5HP
| input         = 5HP
| name = Standing Heavy Punch
| name         = Standing Heavy Punch
| images = SF6_Dhalsim_5hp.png
| images       = SF6_Dhalsim_5hp.png
| hitboxes = SF6_Dhalsim_5hp_hitbox.png
| hitboxes     = SF6_Dhalsim_5hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 174: Line 174:
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5lk | moveType = ground_normal
| input = 5LK
| input         = 5LK
| name = Standing Light Kick
| name         = Standing Light Kick
| images = SF6_Dhalsim_5lk.png
| images       = SF6_Dhalsim_5lk.png
| hitboxes = SF6_Dhalsim_5lk_hitbox.png
| hitboxes     = SF6_Dhalsim_5lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 209: Line 209:
===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5mk | moveType = ground_normal
| input = 5MK
| input         = 5MK
| name = Standing Medium Kick
| name         = Standing Medium Kick
| images = SF6_Dhalsim_5mk.png
| images       = SF6_Dhalsim_5mk.png
| hitboxes = SF6_Dhalsim_5mk_hitbox.png
| hitboxes     = SF6_Dhalsim_5mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 244: Line 244:
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_5hk | moveType = ground_normal
| input = 5HK
| input         = 5HK
| name = Standing Heavy Kick
| name         = Standing Heavy Kick
| images = SF6_Dhalsim_5hk.png
| images       = SF6_Dhalsim_5hk.png
| hitboxes = SF6_Dhalsim_5hk_hitbox.png
| hitboxes     = SF6_Dhalsim_5hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 281: Line 281:
===== 2LP =====
===== 2LP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lp | moveType = ground_normal
| input = 2LP
| input         = 2LP
| name = Crouching Light Punch
| name         = Crouching Light Punch
| images = SF6_Dhalsim_2lp.png
| images       = SF6_Dhalsim_2lp.png
| hitboxes = SF6_Dhalsim_2lp_hitbox.png
| hitboxes     = SF6_Dhalsim_2lp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 316: Line 316:
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mp | moveType = ground_normal
| input = 2MP
| input         = 2MP
| name = Crouching Medium Punch
| name         = Crouching Medium Punch
| images = SF6_Dhalsim_2mp.png
| images       = SF6_Dhalsim_2mp.png
| hitboxes = SF6_Dhalsim_2mp_hitbox.png
| hitboxes     = SF6_Dhalsim_2mp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 351: Line 351:
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hp | moveType = ground_normal
| input = 2HP
| input         = 2HP
| name = Crouching Heavy Punch
| name         = Crouching Heavy Punch
| images = SF6_Dhalsim_2hp.png
| images       = SF6_Dhalsim_2hp.png
| hitboxes = SF6_Dhalsim_2hp_hitbox.png
| hitboxes     = SF6_Dhalsim_2hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 386: Line 386:
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lk | moveType = ground_normal
| input = 2LK
| input         = 2LK
| name = Crouching Light Kick
| name         = Crouching Light Kick
| images = SF6_Dhalsim_2lk.png
| images       = SF6_Dhalsim_2lk.png
| hitboxes = SF6_Dhalsim_2lk_hitbox.png
| hitboxes     = SF6_Dhalsim_2lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 421: Line 421:
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2mk | moveType = ground_normal
| input = 2MK
| input         = 2MK
| name = Crouching Medium Kick
| name         = Crouching Medium Kick
| images = SF6_Dhalsim_2mk.png
| images       = SF6_Dhalsim_2mk.png
| hitboxes = SF6_Dhalsim_2mk_hitbox.png
| hitboxes     = SF6_Dhalsim_2mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 456: Line 456:
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2hk | moveType = ground_normal
| input = 2HK
| input         = 2HK
| name = Crouching Heavy Kick
| name         = Crouching Heavy Kick
| images = SF6_Dhalsim_2hk.png
| images       = SF6_Dhalsim_2hk.png
| hitboxes = SF6_Dhalsim_2hk_hitbox.png
| hitboxes     = SF6_Dhalsim_2hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 492: Line 492:
===== j.LP =====
===== j.LP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlp | moveType = air_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlp | moveType = air_normal
| input = j.LP
| input         = j.LP
| name = Jumping Light Punch
| name         = Jumping Light Punch
| images = SF6_Dhalsim_jlp.png
| images       = SF6_Dhalsim_jlp.png
| hitboxes = SF6_Dhalsim_jlp_hitbox.png
| hitboxes     = SF6_Dhalsim_jlp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 522: Line 522:
===== j.MP =====
===== j.MP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmp | moveType = air_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmp | moveType = air_normal
| input = j.MP
| input         = j.MP
| name = Jumping Medium Punch
| name         = Jumping Medium Punch
| images = SF6_Dhalsim_jmp.png
| images       = SF6_Dhalsim_jmp.png
| hitboxes = SF6_Dhalsim_jmp_hitbox.png
| hitboxes     = SF6_Dhalsim_jmp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 552: Line 552:
===== j.HP =====
===== j.HP =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhp | moveType = air_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhp | moveType = air_normal
| input = j.HP
| input         = j.HP
| name = Jumping Heavy Punch
| name         = Jumping Heavy Punch
| images = SF6_Dhalsim_jhp.png
| images       = SF6_Dhalsim_jhp.png
| hitboxes = SF6_Dhalsim_jhp_hitbox.png
| hitboxes     = SF6_Dhalsim_jhp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 582: Line 582:
===== j.LK =====
===== j.LK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlk | moveType = air_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jlk | moveType = air_normal
| input = j.LK
| input         = j.LK
| name = Jumping Light Kick
| name         = Jumping Light Kick
| images = SF6_Dhalsim_jlk.png
| images       = SF6_Dhalsim_jlk.png
| hitboxes = SF6_Dhalsim_jlk_hitbox.png
| hitboxes     = SF6_Dhalsim_jlk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 612: Line 612:
===== j.MK =====
===== j.MK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmk | moveType = air_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jmk | moveType = air_normal
| input = j.MK
| input         = j.MK
| name = Jumping Medium Kick
| name         = Jumping Medium Kick
| images = SF6_Dhalsim_jmk.png
| images       = SF6_Dhalsim_jmk.png
| hitboxes = SF6_Dhalsim_jmk_hitbox.png
| hitboxes     = SF6_Dhalsim_jmk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 642: Line 642:
===== j.HK =====
===== j.HK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhk | moveType = air_normal
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_jhk | moveType = air_normal
| input = j.HK
| input         = j.HK
| name = Jumping Heavy Kick
| name         = Jumping Heavy Kick
| images = SF6_Dhalsim_jhk.png
| images       = SF6_Dhalsim_jhk.png
| hitboxes = SF6_Dhalsim_jhk_hitbox.png
| hitboxes     = SF6_Dhalsim_jhk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 684: Line 684:
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_lplk | moveType = throw
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_lplk | moveType = throw
| input        = LPLK
| input        = LPLK
| name          =  
| name          = Yoga Smash
| images        = SF6_Dhalsim_lplk.png
| images        = SF6_Dhalsim_lplk.png
| hitboxes      = SF6_Dhalsim_lplk_hitbox.png
| hitboxes      = SF6_Dhalsim_lplk_hitbox.png
Line 706: Line 706:
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_4lplk | moveType = throw
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_4lplk | moveType = throw
| input        = 4LPLK
| input        = 4LPLK
| name          =  
| name          = Yoga Throw
| images        = SF6_Dhalsim_4lplk.png
| images        = SF6_Dhalsim_4lplk.png
| hitboxes      = SF6_Dhalsim_4lplk_hitbox.png
| hitboxes      = SF6_Dhalsim_4lplk_hitbox.png
| damage        =  ()
| startup      = 5
| active        = 3
| recovery      = 23
| hitAdv        =
| blockAdv      = -
| guard        = T
| cancel        = -
| punish        =
| driveDamage  =
| selfDriveOH  =
| selfSuperOH  =
| oppSuperOH    =
| notes        =
}}
===== 2LPLK =====
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_2lplk | moveType = throw
| input        = 2LPLK
| name          = Yoga Splash
| images        = SF6_Dhalsim_2lplk.png
| hitboxes      = SF6_Dhalsim_2lplk_hitbox.png
| damage        =  ()
| damage        =  ()
| startup      = 5
| startup      = 5
Line 730: Line 752:
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_hphk | moveType = drive
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_hphk | moveType = drive
| input        = HPHK
| input        = HPHK
| name          = Drive Impact
| name          = Yoga Rise
| images        = SF6_Dhalsim_hphk.png
| images        = SF6_Dhalsim_hphk.png
| hitboxes      = SF6_Dhalsim_hphk_hitbox.png
| hitboxes      = SF6_Dhalsim_hphk_hitbox.png
Line 758: Line 780:
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive
{{FrameData-SF6 | chara = Dhalsim | moveId = dhalsim_6hphk | moveType = drive
| input        = 6HPHK
| input        = 6HPHK
| name          = Drive Reversal
| name          = Yoga Illusion
| images        = SF6_Dhalsim_6hphk.png
| images        = SF6_Dhalsim_6hphk.png
| hitboxes      = SF6_Dhalsim_6hphk_hitbox.png
| hitboxes      = SF6_Dhalsim_6hphk_hitbox.png

Revision as of 01:32, 4 May 2023


Character Vitals

Dhalsim
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Dhalsim Portrait.png SF6 Dhalsim Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Dhalsim
dhalsim_5lp

5LP

Standing Light Punch
SF6 Dhalsim 5lp.png
SF6 Dhalsim 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5MP
Dhalsim
dhalsim_5mp

5MP

Standing Medium Punch
SF6 Dhalsim 5mp.png
SF6 Dhalsim 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HP
Dhalsim
dhalsim_5hp

5HP

Standing Heavy Punch
SF6 Dhalsim 5hp.png
SF6 Dhalsim 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5LK
Dhalsim
dhalsim_5lk

5LK

Standing Light Kick
SF6 Dhalsim 5lk.png
SF6 Dhalsim 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5MK
Dhalsim
dhalsim_5mk

5MK

Standing Medium Kick
SF6 Dhalsim 5mk.png
SF6 Dhalsim 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HK
Dhalsim
dhalsim_5hk

5HK

Standing Heavy Kick
SF6 Dhalsim 5hk.png
SF6 Dhalsim 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Crouching Normals

2LP
Dhalsim
dhalsim_2lp

2LP

Crouching Light Punch
SF6 Dhalsim 2lp.png
SF6 Dhalsim 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MP
Dhalsim
dhalsim_2mp

2MP

Crouching Medium Punch
SF6 Dhalsim 2mp.png
SF6 Dhalsim 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HP
Dhalsim
dhalsim_2hp

2HP

Crouching Heavy Punch
SF6 Dhalsim 2hp.png
SF6 Dhalsim 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2LK
Dhalsim
dhalsim_2lk

2LK

Crouching Light Kick
SF6 Dhalsim 2lk.png
SF6 Dhalsim 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MK
Dhalsim
dhalsim_2mk

2MK

Crouching Medium Kick
SF6 Dhalsim 2mk.png
SF6 Dhalsim 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HK
Dhalsim
dhalsim_2hk

2HK

Crouching Heavy Kick
SF6 Dhalsim 2hk.png
SF6 Dhalsim 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Jumping Normals

j.LP
Dhalsim
dhalsim_jlp

j.LP

Jumping Light Punch
SF6 Dhalsim jlp.png
SF6 Dhalsim jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Dhalsim
dhalsim_jmp

j.MP

Jumping Medium Punch
SF6 Dhalsim jmp.png
SF6 Dhalsim jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
Dhalsim
dhalsim_jhp

j.HP

Jumping Heavy Punch
SF6 Dhalsim jhp.png
SF6 Dhalsim jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
Dhalsim
dhalsim_jlk

j.LK

Jumping Light Kick
SF6 Dhalsim jlk.png
SF6 Dhalsim jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Dhalsim
dhalsim_jmk

j.MK

Jumping Medium Kick
SF6 Dhalsim jmk.png
SF6 Dhalsim jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Dhalsim
dhalsim_jhk

j.HK

Jumping Heavy Kick
SF6 Dhalsim jhk.png
SF6 Dhalsim jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Total Hitstun Blockstun
3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes


Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
Dhalsim
dhalsim_lplk

LPLK

Yoga Smash
SF6 Dhalsim lplk.png
SF6 Dhalsim lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
4LPLK
Dhalsim
dhalsim_4lplk

4LPLK

Yoga Throw
SF6 Dhalsim 4lplk.png
File:SF6 Dhalsim 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
2LPLK
Dhalsim
dhalsim_2lplk

2LPLK

Yoga Splash
SF6 Dhalsim 2lplk.png
SF6 Dhalsim 2lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes


Drive Moves

HPHK
Dhalsim
dhalsim_hphk

HPHK

Yoga Rise
SF6 Dhalsim hphk.png
SF6 Dhalsim hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Impact.
6HPHK
Dhalsim
dhalsim_6hphk

6HPHK

Yoga Illusion
SF6 Dhalsim 6hphk.png
SF6 Dhalsim 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Armor Break; See Drive Reversal.
MPMK
Dhalsim
dhalsim_mpmk

MPMK

Drive Parry
SF6 Dhalsim mpmk.png
SF6 Dhalsim mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Dhalsim
dhalsim_66

66

Drive Rush
SF6 Dhalsim 66.png
SF6 Dhalsim 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
Dhalsim
dhalsim_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Dhalsim 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
6PPPKKK
Dhalsim
dhalsim_6pppkkk

6PPPKKK

Forward Taunt
SF6 Dhalsim 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
4PPPKKK
Dhalsim
dhalsim_4pppkkk

4PPPKKK

Back Taunt
SF6 Dhalsim 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""


Special Moves

Super Arts

236236P
Dhalsim
dhalsim_236236p

236236P

Yoga Inferno
File:SF6 Dhalsim 236236p.png
File:SF6 Dhalsim 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
214214K
Dhalsim
dhalsim_214214k

214214K

Yoga Sunburst
SF6 Dhalsim 214214k.png
SF6 Dhalsim 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236236K
Dhalsim
dhalsim_236236k

236236K

Merciless Yoga
SF6 Dhalsim 236236k.png
SF6 Dhalsim 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
236236K(CA)
Dhalsim
dhalsim_236236k(ca)

236236K

Merciless Yoga (CA)
SF6 Dhalsim 236236k(ca).png
File:SF6 Dhalsim 236236k(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


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