Street Fighter 6/Dhalsim/Data: Difference between revisions

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Line 34: Line 34:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 47: Line 46:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 58: Line 64:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 71: Line 76:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 82: Line 94:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 95: Line 106:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 106: Line 124:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 119: Line 136:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 130: Line 154:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 143: Line 166:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 154: Line 184:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 167: Line 196:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 180: Line 216:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 193: Line 228:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 204: Line 246:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 217: Line 258:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 228: Line 276:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 241: Line 288:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 252: Line 306:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 265: Line 318:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 276: Line 336:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 289: Line 348:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 300: Line 366:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 313: Line 378:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 326: Line 398:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 339: Line 410:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 350: Line 428:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 363: Line 440:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 374: Line 458:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 387: Line 470:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 398: Line 488:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 411: Line 500:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 422: Line 518:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 435: Line 530:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 446: Line 548:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 459: Line 560:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 477: Line 585:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 490: Line 597:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 501: Line 615:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 514: Line 627:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 527: Line 647:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  =
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 540: Line 659:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -10000
| selfdriveOB  = -10000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
Line 551: Line 677:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 564: Line 689:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -20000
| selfdriveOB  = -20000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}
Line 575: Line 707:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8 or until released
Line 588: Line 719:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -5000*250~
| selfdriveOB  = -5000*250~
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
Line 599: Line 737:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 612: Line 749:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -10000(-30000)
| selfdriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
}}
Line 625: Line 769:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 638: Line 781:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 649: Line 799:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 662: Line 811:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 673: Line 829:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 686: Line 841:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}

Revision as of 06:38, 2 February 2023


Character Vitals

Dhalsim
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Dhalsim Portrait.png SF6 Dhalsim Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Dhalsim
dhalsim_5lp

5LP

Standing Light Punch
SF6 Dhalsim 5lp.png
SF6 Dhalsim 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5MP
Dhalsim
dhalsim_5mp

5MP

Standing Medium Punch
SF6 Dhalsim 5mp.png
SF6 Dhalsim 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HP
Dhalsim
dhalsim_5hp

5HP

Standing Heavy Punch
SF6 Dhalsim 5hp.png
SF6 Dhalsim 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5LK
Dhalsim
dhalsim_5lk

5LK

Standing Light Kick
SF6 Dhalsim 5lk.png
SF6 Dhalsim 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5MK
Dhalsim
dhalsim_5mk

5MK

Standing Medium Kick
SF6 Dhalsim 5mk.png
SF6 Dhalsim 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
5HK
Dhalsim
dhalsim_5hk

5HK

Standing Heavy Kick
SF6 Dhalsim 5hk.png
SF6 Dhalsim 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Crouching Normals

2LP
Dhalsim
dhalsim_2lp

2LP

Crouching Light Punch
SF6 Dhalsim 2lp.png
SF6 Dhalsim 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MP
Dhalsim
dhalsim_2mp

2MP

Crouching Medium Punch
SF6 Dhalsim 2mp.png
SF6 Dhalsim 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HP
Dhalsim
dhalsim_2hp

2HP

Crouching Heavy Punch
SF6 Dhalsim 2hp.png
SF6 Dhalsim 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2LK
Dhalsim
dhalsim_2lk

2LK

Crouching Light Kick
SF6 Dhalsim 2lk.png
SF6 Dhalsim 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2MK
Dhalsim
dhalsim_2mk

2MK

Crouching Medium Kick
SF6 Dhalsim 2mk.png
SF6 Dhalsim 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
2HK
Dhalsim
dhalsim_2hk

2HK

Crouching Heavy Kick
SF6 Dhalsim 2hk.png
SF6 Dhalsim 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Jumping Normals

j.LP
Dhalsim
dhalsim_jlp

j.LP

Jumping Light Punch
SF6 Dhalsim jlp.png
SF6 Dhalsim jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Dhalsim
dhalsim_jmp

j.MP

Jumping Medium Punch
SF6 Dhalsim jmp.png
SF6 Dhalsim jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
Dhalsim
dhalsim_jhp

j.HP

Jumping Heavy Punch
SF6 Dhalsim jhp.png
SF6 Dhalsim jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
Dhalsim
dhalsim_jlk

j.LK

Jumping Light Kick
SF6 Dhalsim jlk.png
SF6 Dhalsim jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Dhalsim
dhalsim_jmk

j.MK

Jumping Medium Kick
SF6 Dhalsim jmk.png
SF6 Dhalsim jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Dhalsim
dhalsim_jhk

j.HK

Jumping Heavy Kick
SF6 Dhalsim jhk.png
SF6 Dhalsim jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
Dhalsim
dhalsim_lplk

LPLK

SF6 Dhalsim lplk.png
SF6 Dhalsim lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
4LPLK
Dhalsim
dhalsim_4lplk

4LPLK

SF6 Dhalsim 4lplk.png
File:SF6 Dhalsim 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes

Drive Moves

HPHK
Dhalsim
dhalsim_hphk

HPHK

Drive Impact
SF6 Dhalsim hphk.png
SF6 Dhalsim hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Impact.
6HPHK
Dhalsim
dhalsim_6hphk

6HPHK

Drive Reversal
SF6 Dhalsim 6hphk.png
SF6 Dhalsim 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Total Hitstun Blockstun
- -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
Armor Break; See Drive Reversal.
MPMK
Dhalsim
dhalsim_mpmk

MPMK

Drive Parry
SF6 Dhalsim mpmk.png
SF6 Dhalsim mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Dhalsim
dhalsim_66

66

Drive Rush
SF6 Dhalsim 66.png
SF6 Dhalsim 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
Dhalsim
dhalsim_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Dhalsim 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
6PPPKKK
Dhalsim
dhalsim_6pppkkk

6PPPKKK

Forward Taunt
SF6 Dhalsim 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""
4PPPKKK
Dhalsim
dhalsim_4pppkkk

4PPPKKK

Back Taunt
SF6 Dhalsim 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
(total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
""

Special Moves

Super Arts


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