< Street Fighter 6 | Chun-Li
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| recovery = 19 | | recovery = 19 | ||
| invuln = Low profiles on frames x-y (goes under projectiles too). | | invuln = Low profiles on frames x-y (goes under projectiles too). | ||
| hitAdv = KD | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = | | guard = | ||
Line 760: | Line 760: | ||
| recovery = 24 | | recovery = 24 | ||
| invuln = | | invuln = | ||
| hitAdv = KD | | hitAdv = KD +41 | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = j | ||
| punish = | | punish = | ||
| hitstun = | | hitstun = | ||
Line 802: | Line 802: | ||
| name = Forward Throw | | name = Forward Throw | ||
| images = SF6_Chun-Li_lplk.png | | images = SF6_Chun-Li_lplk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_lplk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = 1200 | | damage = 1200 (2040) | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = - | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD | | hitAdv = KD +11 | ||
| blockAdv = KD | | blockAdv = KD +11 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = HKD | | punish = HKD +8 | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 825: | Line 825: | ||
| name = Back Throw | | name = Back Throw | ||
| images = SF6_Chun-Li_4lplk.png | | images = SF6_Chun-Li_4lplk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_4lplk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = | | damage = 1200 (2040) | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = - | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD | | hitAdv = KD +13 | ||
| blockAdv = KD | | blockAdv = KD +13 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = HKD | | punish = HKD +13 | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 848: | Line 848: | ||
| name = Air Throw | | name = Air Throw | ||
| images = SF6_Chun-Li_jlplk.png | | images = SF6_Chun-Li_jlplk.png | ||
| hitboxes = SF6_Chun- | | hitboxes = SF6_Chun-Li_jlplk_hitbox.png | ||
| cost = - | | cost = - | ||
| damage = 1200 | | damage = 1200 (2040) | ||
| chip = - | | chip = - | ||
| driveDamage = | | driveDamage = - | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = - | | recovery = - | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD | | hitAdv = KD +10 | ||
| blockAdv = KD | | blockAdv = KD +10 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| punish = HKD | | punish = HKD +10 | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
Line 868: | Line 868: | ||
=== Drive Moves === | === Drive Moves === | ||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_hphk | moveType = drive | |||
| input = HPHK | |||
| name = Drive Impact | |||
| images = SF6_Chun-Li_hphk.png | |||
| hitboxes = SF6_Chun-Li_hphk.png | |||
| cost = 1 drive | |||
| damage = 800 | |||
| chip = 200 | |||
| driveDamage = 5000/10000 | |||
| startup = 26 | |||
| active = 2 | |||
| recovery = 35 | |||
| invuln = - | |||
| hitAdv = KD +35/65 | |||
| blockAdv = {{sf6-adv|M|-3}} / HKD +72 | |||
| guard = LH | |||
| cancel = - | |||
| punish = crumple | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = drive | |||
| input = 6HPHK | |||
| name = Drive Reversal | |||
| images = SF6_Chun-Li_6hphk.png | |||
| hitboxes = SF6_Chun-Li_6hphk.png | |||
| cost = 2 drive | |||
| damage = 500 | |||
| chip = 125 | |||
| driveDamage = - | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26 | |||
| invuln = 1-22 full | |||
| hitAdv = KD +23 | |||
| blockAdv = {{sf6-adv|VM|-8}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = KD +23 | |||
| hitstun = - | |||
| blockstun = | |||
| notes = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
===== MPMK ===== | ===== MPMK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = drive | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = drive | ||
Line 901: | Line 947: | ||
| chip = - | | chip = - | ||
| driveDamage = - | | driveDamage = - | ||
| startup = | | startup = 9(11) | ||
| active = | | active = 45(46) | ||
| recovery = | | recovery = 24(23) | ||
| invuln = - | | invuln = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| punish = - | | punish = - | ||
| hitstun = - | | hitstun = - | ||
| blockstun = - | | blockstun = - | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | ||
}} | }} | ||
Line 1,033: | Line 1,033: | ||
== Special Moves == | == Special Moves == | ||
=== Kikoken === | |||
===== [4]6LP ===== | ===== [4]6LP ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = Special | ||
Line 1,126: | Line 1,127: | ||
}} | }} | ||
=== Hundred Lightning Kicks === | |||
===== 236LK ===== | ===== 236LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special | ||
Line 1,186: | Line 1,188: | ||
| recovery = 15 | | recovery = 15 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD | | hitAdv = KD +50 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = LH | | guard = LH | ||
Line 1,232: | Line 1,234: | ||
| recovery = 29 | | recovery = 29 | ||
| invuln = - | | invuln = - | ||
| hitAdv = KD | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| guard = LH | | guard = LH | ||
Line 1,242: | Line 1,244: | ||
}} | }} | ||
=== Aerial Hundred Lightning Kicks === | |||
===== j.236LK ===== | ===== j.236LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special | ||
Line 1,335: | Line 1,338: | ||
}} | }} | ||
=== Spinning Bird Kick === | |||
===== [2]8LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28lk | moveType = Special | |||
| input = [2]8LK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28lk.png | |||
| hitboxes = SF6_Chun-Li_28lk_hitbox.png | |||
| cost = - | |||
| damage = 333*2, 334 | |||
| chip = | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 2(6)2(6)2 | |||
| recovery = 30 | |||
| invuln = - | |||
| hitAdv = KD +33 | |||
| blockAdv = {{sf6-adv|VM|-18}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = 30f charge | |||
}} | |||
===== [2]8MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28mk | moveType = Special | |||
| input = [2]8MK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28mk.png | |||
| hitboxes = SF6_Chun-Li_28mk_hitbox.png | |||
| cost = - | |||
| damage = 200*4, 400 | |||
| chip = | |||
| driveDamage = | |||
| startup = 16 | |||
| active = 2(6)2(6)2(7)2(4)2 | |||
| recovery = 29 | |||
| invuln = - | |||
| hitAdv = KD +34 | |||
| blockAdv = {{sf6-adv|VM|-17}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = 30f charge | |||
}} | |||
===== [2]8HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28hk | moveType = Special | |||
| input = [2]8HK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28hk.png | |||
| hitboxes = SF6_Chun-Li_28hk_hitbox.png | |||
| cost = - | |||
| damage = 180*6, 320 | |||
| chip = | |||
| driveDamage = | |||
| startup = 21 | |||
| active = 2(4)2(8)2(6)2(5)2(5)2(3)2 | |||
| recovery = 30 | |||
| invuln = - | |||
| hitAdv = KD +33 | |||
| blockAdv = {{sf6-adv|VM|-18}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = 30f charge | |||
}} | |||
===== [2]8KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_28kk | moveType = Special | |||
| input = [2]8KK | |||
| name = Spinning Bird Kick | |||
| images = SF6_Chun-Li_28kk.png | |||
| hitboxes = SF6_Chun-Li_28kk_hitbox.png | |||
| cost = 2 drive | |||
| damage = 100*6, 200 | |||
| chip = | |||
| driveDamage = | |||
| startup = 16 | |||
| active = 2(4)2(4)2(5)2(4)2(5)2(4)2 | |||
| recovery = 23 | |||
| invuln = - | |||
| hitAdv = KD +55 | |||
| blockAdv = {{sf6-adv|VM|-12}} | |||
| guard = LH | |||
| cancel = - | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = 30f charge, puts opponent into limited juggle state | |||
}} | |||
=== Hazanshu === | |||
===== 214LK ===== | ===== 214LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special | ||
Line 1,418: | Line 1,516: | ||
| recovery = 16 | | recovery = 16 | ||
| invuln = 6-25 projectile | | invuln = 6-25 projectile | ||
| hitAdv = KD | | hitAdv = KD +53 | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = H | | guard = H | ||
Line 1,428: | Line 1,526: | ||
}} | }} | ||
===== | === Tenshokyaku === | ||
===== 22LK ===== | ===== 22LK ===== | ||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22lk | moveType = Special | {{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_22lk | moveType = Special | ||
Line 1,535: | Line 1,541: | ||
| recovery = 39 | | recovery = 39 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = KD | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-37}} | | blockAdv = {{sf6-adv|VM|-37}} | ||
| guard = LH | | guard = LH | ||
Line 1,558: | Line 1,564: | ||
| recovery = 43 | | recovery = 43 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = KD | | hitAdv = KD +25 | ||
| blockAdv = {{sf6-adv|VM|-41}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| guard = LH | | guard = LH | ||
Line 1,581: | Line 1,587: | ||
| recovery = 38 | | recovery = 38 | ||
| invuln = 1-? Air | | invuln = 1-? Air | ||
| hitAdv = KD | | hitAdv = KD +37 | ||
| blockAdv = {{sf6-adv|VM|-57}} | | blockAdv = {{sf6-adv|VM|-57}} | ||
| guard = LH | | guard = LH | ||
Line 1,604: | Line 1,610: | ||
| recovery = 41 | | recovery = 41 | ||
| invuln = 1-7 full | | invuln = 1-7 full | ||
| hitAdv = KD | | hitAdv = KD +30 | ||
| blockAdv = {{sf6-adv|VM|-40}} | | blockAdv = {{sf6-adv|VM|-40}} | ||
| guard = LH | | guard = LH | ||
Line 1,629: | Line 1,635: | ||
| recovery = 44 | | recovery = 44 | ||
| invuln = 1-7 Strike/Throw | | invuln = 1-7 Strike/Throw | ||
| hitAdv = KD | | hitAdv = KD +22 | ||
| blockAdv = {{sf6-adv|VM|-22}} | | blockAdv = {{sf6-adv|VM|-22}} | ||
| guard = LH | | guard = LH | ||
Line 1,652: | Line 1,658: | ||
| recovery = 47 | | recovery = 47 | ||
| invuln = 1 full | | invuln = 1 full | ||
| hitAdv = KD | | hitAdv = KD +14 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| guard = LH | | guard = LH | ||
Line 1,676: | Line 1,682: | ||
| recovery = 48 | | recovery = 48 | ||
| invuln = 1-10 Full | | invuln = 1-10 Full | ||
| hitAdv = KD | | hitAdv = KD +29 | ||
| blockAdv = {{sf6-adv|VM|-35}} | | blockAdv = {{sf6-adv|VM|-35}} | ||
| guard = LH | | guard = LH | ||
Line 1,700: | Line 1,706: | ||
| recovery = 36 | | recovery = 36 | ||
| invuln = 1-8f Full | | invuln = 1-8f Full | ||
| hitAdv = KD | | hitAdv = KD +6 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = LH | | guard = LH | ||
Line 1,723: | Line 1,729: | ||
| recovery = 36 | | recovery = 36 | ||
| invuln = 1-8f Full | | invuln = 1-8f Full | ||
| hitAdv = KD | | hitAdv = KD +18 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = LH | | guard = LH |
Revision as of 11:08, 30 December 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Serenity Stream
214P
214P~LP
Chun-Li
Chun-Li_214plp
|
|||||
---|---|---|---|---|---|
214P~LP Orchid Palm
|
|||||
![]() File:SF6 Chun-Li 214plp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | Sp | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 5 | 16 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -3 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 20f of recovery. |
214P~MP
Chun-Li
Chun-Li_214pmp
|
|||||
---|---|---|---|---|---|
214P~MP Snake Strike
|
|||||
![]() File:SF6 Chun-Li 214pmp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
750 | - | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 7 | 19 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Low profiles on frames x-y (goes under projectiles too). | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +25 | -10 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 18f of recovery. |
214P~HP
Chun-Li
Chun-Li_214php
|
|||||
---|---|---|---|---|---|
214P~HP Lotus Fist
|
|||||
![]() File:SF6 Chun-Li 214php hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400, 500 | - | H | Sp | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 2(6)2 | 19 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. |
214P~LK
Chun-Li
Chun-Li_214plk
|
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---|---|---|---|---|---|
214P~LK Forward Strike
|
|||||
![]() File:SF6 Chun-Li 214plk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | Sp | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 5 | 13 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -23 | -27 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 13f of recovery. |
214P~MK
Chun-Li
Chun-Li_214pmk
|
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---|---|---|---|---|---|
214P~MK Senpu Kick
|
|||||
![]() File:SF6 Chun-Li 214pmk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | Sp | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 5 | 22 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -5 | -9 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exiting Serenity Stream adds 24f of recovery. |
214P~HK
Chun-Li
Chun-Li_214phk
|
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---|---|---|---|---|---|
214P~HK Tenku Kick
|
|||||
![]() File:SF6 Chun-Li 214phk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | j | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 5 | 24 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +41 | -9 | |||
Notes | |||||
Starts up 1f faster if cancelled from a heavy normal. Exits Serenity Stream upon use. |
Target Combos
j.HP~j.HP
Chun-Li
Chun-Li_jhphp
|
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---|---|---|---|---|---|
j.HP~j.HP Soaring Eagle Punches
|
|||||
![]() File:SF6 Chun-Li jhphp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 4 | - | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Universal Mechanics
Throws
Forward Throw
Back Throw
Chun-Li
Chun-Li_4lplk
|
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---|---|---|---|---|---|
4LPLK Back Throw
|
|||||
![]() File:SF6 Chun-Li 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +13 | KD +13 | |||
Notes | |||||
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +35/65 | -3 / HKD +72 | |||
Notes | |||||
See Drive Impact. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +23 | -8 | |||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 45 Total | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -7 | |||
Notes | |||||
45f charge |
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | LH | - | ||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 25 | 43 Total | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -6 | |||
Notes | |||||
45f charge |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225*4 | - | LH | su3 | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 2(4)2(4)2(5)2 | 22 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -8 | |||
Notes | |||||
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200*5 | - | LH | su3 | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 2(3)2(2)2(4)2(6)2 | 15 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +50 | -3 | |||
Notes | |||||
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160*5 | - | LH | su2 su3 | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
160*5 | 2(4)2(4)2(4)2(4)2 | 21 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -3 | |||
Notes | |||||
Can followup with KK on hit/block for no extra Drive cost |
236KK~KK
Chun-Li
Chun-Li_236kkkk
|
|||||
---|---|---|---|---|---|
236KK~KK Lightning Kick Barrage
|
|||||
![]() File:SF6 Chun-Li 236kkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100*4, 300 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(5)2(4)2(5)2(13)1 | 29 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +29 | -13 | |||
Notes | |||||
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250*4 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 2(4)2(3)2(5)2 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Forward/Neutral Jump only |
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Aerial Hundred Lightning Kicks
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220*5 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 2(4)2(3)2(4)2(3)2 | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Forward/Neutral Jump only |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200*4, 400 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(6)2(6)2(7)2(4)2 | 29 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +34 | -17 | |||
Notes | |||||
30f charge |
[2]8HK
Chun-Li
Chun-Li_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Spinning Bird Kick
|
|||||
File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180*6, 320 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2(4)2(8)2(6)2(5)2(5)2(3)2 | 30 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +33 | -18 | |||
Notes | |||||
30f charge |
[2]8KK
Chun-Li
Chun-Li_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Spinning Bird Kick
|
|||||
![]() File:SF6 Chun-Li 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100*6, 200 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | 2(4)2(4)2(5)2(4)2(5)2(4)2 | 23 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +55 | -12 | |||
Notes | |||||
30f charge, puts opponent into limited juggle state |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | H | su3 | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27 | 3 | 16 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-21 projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | H | su3 | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
32 | 3 | 18 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-26 projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +6 | -1 | |||
Notes | |||||
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | H | su2 su3 | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 3 | 16 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-25 projectile | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +53 | -5 | |||
Notes | |||||
Bounces for an OTG juggle state on hit |
Tenshokyaku
22LK
22MK
Chun-Li
Chun-Li_22mk
|
|||||
---|---|---|---|---|---|
22MK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450, 550 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 2(10)2 | 43 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +25 | -41 | |||
Notes | |||||
22HK
Chun-Li
Chun-Li_22hk
|
|||||
---|---|---|---|---|---|
22HK Tensho Kicks
|
|||||
File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200*3, 600 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 2(8)2(8)2(11)2 | 38 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? Air | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +37 | -57 | |||
Notes | |||||
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k_ca
|
|||||
---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
|||||
![]() File:SF6 Chun-Li 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | - | LH | - | - | |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | 2(24)1(7)1 | 36 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8f Full | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD +18 | -24 | |||
Notes | |||||
Armor Break; depletes 2 Drive Bars on hit for the opponent |