|Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration.|
Spider-Man is extra effective online as his moves hit quickly, thus enabling resets that are much easier to block offline.
First row: LP, HP, A1. Second row: LK, HK, A2.
Air dash (aironly): f , f or pp
Wall bounce (aironly): Press f when you touch the wall.
Web Ball: Your standard projectile attack that can be done from both the air and the ground. From the air, it travels diagnonally down. Jumping jab web balls are a decent tool for zoning an opponent, since they move rather slowly. The biggest difference between this attack and your standard "Hadoken", is that this attack captures your opponent. The jab version captures them for a shorter period of time than the fierce version. Note that you cannot use two web balls in the same combo, for example: hp web ball on the ground, then dash, launcher, air combo, finished with an lp web ball, when the second web ball hits, it will instantly release the opponent.
Until this section is updated, MagusOld is currently *the* player to watch for high level spiderman play.