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Marvel vs Capcom 2/Iceman
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Introduction
Doesn't take chip damage from beam moves and does lots of chip damage himself, so annoying at first. But generally too limited to do much other than run away and chip.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
jump down Fierce: Iceball. Really quick.
jump down Roundhouse: slash kick.
Special Moves





Super Moves
Assist Moves
The Basics
Beginner Overview
General Gameplan
Run away and chip where possible. When they get frustrated, use his quickness to get up close and launch them into the super.
Combos
-Corner Super Jump qcf + LK, sj.LP \/ c.HK /\ sj.LP > sj.LK XX qcf + PP
-d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP XX qcf + PP
-Corner Jump HP \/ d.s.LP > s.LK > s.HP XX qcf + LP XX qcf + PP
-Corner Jump LK > LK \/ d.s.LK > s.HP XX qcf + LP XX qcf + PP
-Corner Jump qcf + LK, sj.LP \/ c.HK /\ sj.LP > sj.LK > sj.LP > sj.HP
-Jump HP \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK/d + HK
-d.c.LP > c.LP > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.d + HK
-Jump HP \/ d.c.LK > c.LP > c.HK XX qcf + HP)
-Jump LK > LP \/ d.c.LP > c.LP > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP
-Jump LK > LP \/ d.s.LP > s.LP > s.HP XX qcf + LP
-Jump LK > LP \/ d.s.LK > s.LK > s.HK XX qcf + HP
-d.s.LP > s.LP > s.HP XX qcf + LP
-d.s.LK > s.LK > s.HK XX qcf + HP
-Jump LK > LK \/ d.c.LK > c.LK > c.HP