Marvel vs Capcom 2/Wolverine - Bone

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Introduction

MvC2wolverine.png

Joe-Zaza only character. Very fast, but a hemophiliac. His Y assist hits low.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-wolverine-a.png

Moves List

Normal Moves

Command normals

Wall-bounce

Wall-claw (aironly): Touch wall, press p or k

Fumitsuke (aironly): d + hk

Double claw (airok): mp , mp

Double kick: mk , mk

Swiss cheese (airok): mash mp

Sliding claw: df + hp

Special Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Barrage
Qcf.png + p
Mash.png Mash punch buttons for more damage.
Tornado Claw
Dp.png + p
Airok.png Mash.png Mash punch buttons for more damage.
Drill Claw
Direction + Lk.png + hp
airok

Super Moves

Name
Command
Damage
Special Properties (glossary)
Berserker Barrage X
Qcf.png + Lp.png + hp
Weapon X
Dp.png + Lp.png + hp

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png
Berserker Barrage X
Hp.png
Beta.png Hk.png
Berserker Barrage X
Hk.png
Gamma.png Sliding Claw
Berserker Barrage X
Sliding Claw
low

The Basics

Beginner Overview

Combos

-Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-Corner Jump LP > LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX uf + LK + HP, sj.HP

-Jump LK > LK \/ d.s.LP > s.LK > c.LK > c.HP XX qcf + LP

-Corner Jump HP \/ d.s.LP > s.LK > s.LP > c.LK > c.HK XX f,d,df + P

-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HP

-When close, f + HP, d.c.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK

-Jump LK > LK \/ d.s.LP > s.LK > s.LP > c.LK XX qcf + PP

-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LP > s.LK XX qcf + PP

-Jump LP > LK > HP \/ d.s.LP > s.LK > s.LK > s.LK > c.HP XX qcf + LP XX qcf + PP, d.c.LK > s.LP > s.HK

Strategies

Bonerine Perks

Small

Fast Dash

Fast Light Punches (2 Frame)

Long and Unpredictable Block Strings

Instant Overhead (j.lk)

Wall Jump

Some Air Mobility (Dive Kick/Drill Claw)

Low Hitting Sweep Assist (Gamma - Variety Type)

Ground vs Air Cross Under Potential (c.MP sends them in air towards you if you are dashing)

High Reaching Launcher (s.HK)

High Damage Throw (with mash)

Decent range on Snapback

j.HK can Cross Up.

Bonerine Drawbacks

Horrible Stamina (Dies REALLY Fast)

Hyper Combos have slow start up and are weak.

Low Damage

Low Spacial Control in Air

Advanced Strategy

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Wolverine - Bone
Wolverine - Claw
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