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Marvel vs Capcom 2/Spiral

From SuperCombo Wiki
Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2#IntroductionMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/Game MechanicsMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2spiral.png

Spiral is a character of Marvel origins, who first appeared in X-men: Children of the Atom.

In MvC2, Spiral was brought into the cast, & ranks in the upper tiers among mvc2 characters.

more will be said later. ^_^

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-spiral.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png C HL
MVC2 Spiral 5LP 01.png
Mp.png HL
MVC2 Spiral 5MP 01.png
Hp.png C HL
MVC2 Spiral 5HP 01.png
MVC2 Spiral 5HP 03.png
MVC2 Spiral 5HP 05.png
MVC2 Spiral 5HP 07.png
MVC2 Spiral 5HP 02.png
MVC2 Spiral 5HP 04.png
MVC2 Spiral 5HP 06.png
Lk.png C HL
MVC2 Spiral 2LK 01.png
Mk.png C HL
MVC2 Spiral 5MK 01.png
MVC2 Spiral 5MK 02.png
Launch.png
Hk.png C HL
MVC2 Spiral 5HK 01.png
Crouching
Lp.png C HL
MVC2 Spiral 2LP 01.png
Mp.png C HL
MVC2 Spiral 2MP 01.png
Hp.png - HL
MVC2 Spiral 2HP 01.png
Lk.png C Low.png
Spiral c.lk.png
Otg.png
Mk.png C Low.png
MVC2 Spiral 2MK 01.png
Hk.png KD - HL
MVC2 Spiral 2HK 01.png
Launch.png
Jump
Lp.png -/- - High.png
MVC2 Spiral j.LP 01.png
Mp.png -/- - High.png
MVC2 Spiral j.MP 01.png
D.pngMp.png C High.png
MVC2 Spiral j.2MP 01.png
MVC2 Spiral j.2MK 02.png
Hp.png -/- - High.png
MVC2 Spiral j.HP 01.png
Aircombofinisher.png
D.pngHp.png - High.png
MVC2 Spiral j.2HP 01.png
Lk.png -/- - High.png
MVC2 Spiral j.LK 01.png
Mk.png -/- - High.png
MVC2 Spiral j.MK 01.png
Hk.png -/- - High.png
MVC2 Spiral j.HK 01.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Six-hand Grapple
Dp.png + P.png then D , U , F
Airok.pngThrow.png
Dancing Sword
Hcb.png + P
Airok.png Press Lp.png to launch swords.
Tsurugi Tobashi: Forward
Qcf.png + lp
Airok.png Use with swords active.
Tsurugi Tobashi: Upward
Qcf.png + hp
Airok.png Use with swords active.
Tsurugi Tobashi: Circular
Qcf.png + lk
Airok.png Use with swords active.
Tsurugi Tobashi: Six-Way
Qcf.png + Hk.png or Lk.png + hp
Airok.png Use with swords active.
Teleport Dance
Qcb.png + Lk.png
Airok.png Select position with button: also hold down to teleport closer.
Kyuukouka Dance
Qcb.png + hk
N/A
aironly

Super Moves

Name
Command
Damage
Special Properties (glossary)
Stampede Sword
Qcf.png + Lp.png + hp
Power Dance
Qcf.png + Lk.png + hk
N/A
airok
Speed Dance
Qcb.png + Lk.png + hk
airok
Metamorphose
Qcb.png + Lp.png + hp
Airok.png Three levels. Grab with P.png once activated.
Hyper Metamorphose
A1.png + A2.png
For "Y" type Spiral. High chip damage.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Tsurugi Tobashi
Stampede Sword
Lp.png Tsurugi Tobashi
Beta.png Hp.png Tsurugi Tobashi
Stampede Sword
Hp.png Tsurugi Tobashi
Gamma.png Hp.png
Hyper Metamorphose
c.Hp.png

While "A" type is generally preferred, "Y" sticks them in block stun for a long time and sets you up for the heavy chip of the THC.

The Basics

Beginner Overview

Combos

-hcb + P. d.s.LP > s.LP > s.HP (tap LP rapidly)

-qcb + PP. d.s.LK > s.LK > c.HK /\ sj.LK > sj.LK, sj.LP

-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > s.HP (tap LP rapidly)

-Corner hcb + P. qcf + LK, hcb + P \/ qcf + LP, d.s.LK > s.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-qcb + KK. Jump HK \/ d.s.LP > s.LK > s.LP > s.LP > s.HP

-hcb + P. d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP

-Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP

-hcb + P. Jump LK > LK \/ d.s.LK > s.LK > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK XX qcf + LP, f,d,df + P

-Corner qcb + KK. Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP,sj.LK > sj.LK > sj.HK

-Jump LK > HK \/ d.s.LK > s.LP > c.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP > sj.HK

-qcb + KK. d.s.LK > s.HK, d.s.LK > s.HK, d.s.LK > s.HK, etc ..


Strategy

General Gameplan

At a low level, superjump with Spiral. If it's safe, activate Dancing Sword. Land and chip when safe throwing out the swords via lp. If they superjump up to you, use Kyuukouka Dance to drop faster and reset positioning. Having a backing assist such as Sentinel-Y or Sabretooth-B will make your life easy. You will likely also need an antiair so that you can some room to activate swords.

You can also try to use teleports combined with Doom-B or Tron-Y. Since her teleport is near instant, this can be pretty effective.

Advanced Strategy

Game Navigation

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