Marvel vs Capcom 2/Teams

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Marvel has 56 characters to choose between, each with three assist types to pick between. As such, there is over a million team variants to pick between. The following are particularly noteworthy choices. Generally the order of the characters can be switched within reason. Storm and Sentinel can generally be interchanged on point, but Magneto should generally always be either the first or last character on a team, and only last if he's paired with Sentinel on point. The assists chosen for the characters listed are the general preferred assists to use, but other assists can certainly be used if they're effective for you.

Generally there are exceedingly strong pairings - Storm backed by a good anti-air and hopefully Sentinel For the DHC, Sentinel backed by any good anti-air, Cable backed by Sentinel and a good anti-air - that form the backbone of all great teams.

Top Tournament Teams

  • Magneto-A/Storm-A/Sentinel-A. AKA "MSS" One of many teams that allow you to exploit the Storm/Sentinel DHC, which generally should allow you to completely kill an opposing character.
  • Magneto-A/Storm-A/Psylocke-A. AKA "MSP" A Magneto point team that aims to kill the opponent quickly with powerful rushdown. Notable players include Yipes, a top New York player, who made a notable run with the team at Evolution 2010.
  • Storm-A/Sentinel-Y/Cable-B. AKA "SSC" or "Team Cody" Strong keep-away team. attempts to avoid rushdown, then cash out with the Storm/Sentinel DHC once they have two bars. Cable's Quick AAA let's the team fight for the air while the character on point builds bar or looks for the hit confirm.
  • Sentinel-Y/Storm-A/CapCom-B. AKA "Team Santhrax" After Sanford Kelly, a top New York player. At the time when the team was created, Storm was first, and Sentinel was second.
  • Storm-A/Sentinel-Y/Cyclops-B. AKA "Matrix" Storm being Trinity, Sentinel being a robot, and Cyclops being Neo and spreading the code via his optic blasts. compared to Santrax, the team trades some anti-air power for a more well rounded assist character with better ways to build and spend meter.
  • Cable-B/Sentinel-Y/CapCom-B. AKA "Team Scrub" This is a fundamentals-focused team that beginning players can do well with. Once Cable has three levels, it's quite deadly.
  • Sentinel-Y/Cable-B/Cyclops-B. AKA "ScrubClops" similar team concept that uses Cyclops' Anti-air assist to enable the teams strong keepaway.
  • Magneto-A/Cable-B/Sentinel-A. AKA "Team Row" or "Team RowTron" After Rodolfo "RowTron" Castro, a top Seattle player. Rodolfo first played this team in the summer of 2001 and used it (then virtually unknown) at the B5 tournament of that year. He went on to dominate the West Coast with it over the next year and took second to Justin Wong at ECC and Evo2k2 in 2002, when the team truly got noticed. He continued to use this team in tournaments for years afterwards until it became widely known as "his" team.
  • Magneto-A/Iron Man-B/Sentinel-Y. AKA "Combofiend" After Peter "Combofiend" Rosas, a top California player. He would use this team either in this order or in Sentinel/Magneto/Iron Man order, which rotates easily between that and the Magneto-base configuration via DHCs. Later players who adopted this team often substituted Sentinel-A (rocket punch) assist for Sentinel-Y (drones assist) in order to get an easy setup assist for Magneto and Iron Man.
  • Sentinel-Y/Strider/Doom-B. AKA "Team Clockw0rk" After Clockw0rk, a top California player. Generally a very interesting team, but if Strider or Doom dies the team is usually in bad trouble.
  • Magneto-A/Storm-A/Tron-Y. AKA "MST". This team does an incredible amount of damage. As Isaac put it, "mash buttons and good things happen."
  • Spiral-A/Cable-B/Sentinel-Y. AKA "Team Duc" Named after Duc Do, a top Los Angeles player known as THE Spiral player. The team that basically won Evo2k5. Extremely good at trapping and chipping the opponent and then cashing out with Cable.

Top Low Tier Teams

  • Rogue-A/Colossus-B/Ken-A AKA "VDO". Named after the player of the same name. This team is the most notable example of the Colossus/Ken shell, who have a pair of strong anti-air assists and solid DHCs.
  • Juggernaut-B/BBHood-A/Hulk-B. Glitch Juggernaut and tag him out to BBHood, and then after that just slowly build meter. After you have meter the THC will erase assists or anybody who whiffs moves. The general Juggernaut/BBHood combo works well in all sorts of shells.
  • Anakaris/(anybody who uses meter well)/(Dhalsim-Y or Sonson-Y). Allows you to set up the Anakaris doll infinite with your antiair assist. Anakaris can't take hits but if you can land a stray doll that other character should be dead.
  • B.B. Hood-A/Juggernaut-B/CapCom-B. A very hostile team. B.B. fills the meter up then unloads a THC to punish opponents' mistakes.
  • Wolverine-A/Gambit-A/Bonerine-B. Joe Zaza used this team to take out SooMighty's MSP during a casual match.

Other Competitive Teams of Interest

  • Blackheart-B/Cable-B/Sentinel-Y. one of many strong Blackheart zoning teams, using Cable as a battery.
  • Blackheart-B/Sentinel-Y/CapCom-B. AKA "Team Watts" Named after Mike Watson, an old school Los Angeles player who used this team in the very early days of the game - a very fundamental team that's great at controlling space. Alex Valle used to be a dominant player with this team in early 2001 until Justin Wong arrived on the scene. It's still played in tournaments today by StiltMan and others.
  • Storm-A/Sentinel-Y/Cammy-A. Justin Wong's second team, and the first Storm/Sentinel team ever to win a major tournament, first seen by a wider audience at B5 in 2001.
  • Magneto-A/Cable-B/Cammy-A. Justin Wong's first team, the first Magneto team ever to win a major tournament. This team was what he first established his dominance with in mid 2001. Historically speaking, it can still be viewed as the strategic ancestor of Team Row, which first appeared shortly afterward in Seattle and was first used in a major tournament by RowTron himself at B5.
  • Iron Man-B/Storm-A/Cable-B. AKA "Team Japan" Used by a number of the top Japanese players.
  • Iron Man-B/War Machine-B/Doom-B. One of the many Iron Man/Doom pairings, used to creatively set up the Iron Man infinite.
  • Cable-B/Storm-Y/Doom-B. A very versatile team that can keep an opponent at bay big time.
  • Magneto-A/Cable-B/Psylocke-AA. SooMighty's "Team Old".
  • Rogue-A/Storm-A/Tron-Y. A team played to near perfection by Vegita-X, this team takes advantage of Rogue's speed and strong cross-ups, as well as having a painful DHC.
  • Juggernaut-Y/Tron-Y/Doom-B. AKA "Team Z". Famous as being MikeZ's team, it does incredible damage and generally benefits from glitched Juggernaut.
  • xxx/Cable-B/Tron-Y. Generally Tron Bonne's assist is very exploitable and make most non-high-tier characters relatively playable.
  • Ruby Heart-A/Iron Man-B/Doom-B. A very serious trap based team. It has solid DHCs, and it can also dish out a lot of damage on both hit and block.
  • Wolverine-A/Sentinel-Y/Bonerine-Y. Primary team of low-tier technician Joe Zaza, who has made impressive showings in various occasions. It is almost entirely an old-school rushdown kind of team. Video
  • Blackheart-B/Cable-B/Doom-B. A trap based team with a user concept. BH/Doom builds meter for Cable, who then keeps away and uses that meter.
  • Blackheart-B/Cable-B/Cyclops-B. Similar team, but the Cyclops assist is much better at setting up Blackheart's infinite.
  • Juggernaut-B/OmegaRed-B/BBHood-A One of the best OR players, heavy hitting JP version of the Jugg/BB Shell Video

Top Ratio Teams

  • Anak-B/RubyHeart-A/SonSon-Y. AnakarisCurse main team, Great synergy, High damage, lots of knowledge checks. Video
  • Spiderman-Y/Hulk-B/Hayato-B. MagusOld main team, Insane Damage DHC with hulk gamma crush setups Video
  • B.B. Hood-A/Juggernaut-B/SonSon-Y B.B. fills the meter up then unloads a THC to punish opponents' mistakes. Does Insane chip damage
  • Wolverine-A/Sentinel-Y/Bonerine-Y. Primary team of low-tier technician Joe Zaza, who has made impressive showings in various occasions. It is almost entirely an old-school rushdown kind of team. Video
  • Anakaris/Dhalsim/Chun Li Insanely technical team that with work shines as one of if not the best.

Recommended/High Synergy Ratio/Low tier Shells

  • Gambit-A/Morrigan-A or B gambit & morrigan both have great DHCs into each other, both have 2 frame normals & great synergy in assist Video
  • Thanos-A/Sonson-Y give thanos meter and watch your opponent cry when you punish a bad assist call with orb, sonson, or both. great assists, great DHCs, both 2 points Video
  • BB Hood-A/Juggernaut-B THC Damage that really can work with anyone point that can build heavy meter & does insane chip. Video
  • Venom-A/Sabertooth-B Venom Fang + Saber assist is a low tier lockdown with a lot of chip from venom fang, if they're locked down go for venom throw > combo.
  • Silver Samurai-B/Jin-A Jin Expansion assist allows for very easy pickups into silsam lightning with good dhc's & both spend meter well Video
  • Megaman-A/Ken-A Good luck getting in, a nightmare for most teams to deal with. Leaves a 2 point slot for anyone who can spend meter well
  • Megaman-A/SilSam-B Slot in any anti air assist and you have a formidable keep-away team with heavy chip from silsam assistVideo
  • Felicia-B /Thanos-A Great ground control and bubble helps confirm into felicias big damage supers Video

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