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Marvel vs Capcom 2/Iron Man
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Variants
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Introduction
This is Tony Stark. He built that suit himself- pretty smart guy. For the purposes of Marvel vs. Capcom 2, he's considered a top tier character, but not quite god tier. His kit is overall good, but what really sets him apart is his infinite combo, which gives him access to a nice touch of death.
Iron Man's cool because he can do an infinite combo. It takes practice, but it's fun when you get it down. He's also got some nice toys to play with in the form of his specials, like Unibeam and Repulsor Blast. Those moves let him control a lot of space quickly, and so they're very nice tools to have in this crazy game. He's only got one super move, but it's a beam called Proton Cannon. It has hitboxes that knock you into the beam if you throw it up close, so you can use it to end combos. It also does good damage for how much super meter it costs. He's got several useful command normals, like his jumping 8HK, which starts his infinite, and jumping 2HK, which sends him downward.
TODO- 5HP extra frames, move data (damage, frame data, descriptions)
Gameplay
Iron Man is cool because he does infinites that sound like he's beatboxing. (todo: better description)
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Unibeam
+
- Repulsor Blast
+
- Smart Bomb
- Proton Cannon (beam gun)
+
+
- Type α - Ground Type
- Assist:
Earthquake Punch
- Counter:
Earthquake Punch
- Combination: Proton Cannon
- Type β - Dash Type
- Assist:
Repulsor Blast
- Counter:
Repulsor Blast
- Combination: Proton Cannon
- Type γ - Variety Type
- Assist:
Body Press
- Counter:
Body Press
- Combination: Proton Cannon
Colors
First row: ,
, A1. Second row:
,
, A2.
Moves List
Normal Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 20 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Nice and quick |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 10 | 6 | 29 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, Super, SJ | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 8 | 8 | 41 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, SJ, Super | - | - | - | |
nice big hitbox that comes out of his hands. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 1 | 21 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, SJ, Super | - | - | - | |
Quick low kick |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 6 | 24 | 22 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 14 | 3 | 40 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Launcher | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 3 | 11 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
OTG | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 13 | 6 | 32 | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | - | - | - | - | |
pushes them upwards slightly, enough to combo into 5HK |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 11 | 6 | 39 | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Projectile | Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 6 | 5 | 14 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Chain, Special, SJ, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 10 | 3 | 35 | L | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Knockdown | Special, Super SJ cancellable 22・42 | - | - | - | |
this knocks down on hit, like 2HK |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 14 | 5 | 44 | L |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 14 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
5 |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 9 | 5 | 24 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Special, Super | - | - | - | |
hit 2 of the infinite |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 12 | 5 | 32 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Flying screen | Special, Super | - | - | - | |
nice move that can be angled |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | 6 | 12 | 8 | H | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
None | Chain, Special, Super | - | - | - | |
has an alright downward angle |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 11 | 5 | 16 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
None | Special, Super | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | 12 | 6 | 18 | H |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
Flying Screen | Special, Super | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | SJ, Super | - | - | - | |
kind of slow on startup, but it's still a beam, man. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
![]() ![]() |
Chain, Special, SJ, Super | - | - | - | |
this can make it pretty hard for your opponent to jump in |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
9 (each), 18 (total) | - | - | - | HL |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
![]() |
Super | - | - | - |
Super Moves
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
56 (total) | - | - | - | HL | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
lorem ipsum and so on |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |