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Marvel vs Capcom 2/Shuma-Gorath

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Introduction

MvC2shumagorath.png

Generally pretty terrible. Can be annoying with his eye blast.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-shumagorath.png

Moves List

Normal Moves

Command normals

Sekika (aironly) d + hk

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mystic Stare
Charge B.png , F.png + p
Mystic Smash
Charge B.png , F.png + k
18
airok
Devitalization
Hcb.png + k
20

Super Moves

Name
Command
Damage
Special Properties (glossary)
Chaos Dimension
Qcf.png + Lp.png + hp
Unblockable. Level 3. Press Hp.png or Hk.png to touch them and activate it.
Hyper Mystic Smash
Qcf.png + Lk.png + hk

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Hp.png Mystic Stare
Hyper Mystic Smash
Hp.png Mystic Stare
Beta.png Hk.png Mystic Smash*
Hyper Mystic Smash
Hk.png Mystic Smash*
Gamma.png Hp.png Mystic Stare
Hyper Mystic Smash
Hk.png Mystic Smash*
  • For whatever reasons, the three (B Variable Assist & B/Y assist Variable Counters) versions of Mystic Smash actually go farther and higher than the LK version, but also go less far and less high than the HK version. The damage however for all three is identical to the normal point-character versions.

The Basics

Beginner Overview

Combos

-Jump HK \/ d.s.LK XX hcb + K

-Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, f + HK

-Charge b,f + HP XX qcf + KK

-Jump LK > LP \/ d.s.LK > s.LK /\ sj.LP (charge b) > sj.LK > sj.LP XX f + HK

-Corner Jump LK (charge db) > LP \/ c.LK > c.LP XX f + HP XX qcf + KK

-Jump HK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK, sj.LP > sj.LP > sj.u + HP

-Jump HK \/ d.c.LP > c.LP XX qcf + K

-qcf + PP. Jump LK > LK \/ d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HP/HK

-qcf + PP. Jump LK > LP \/ d.s.LP > s.HP \/ s.LK XX qcf + KK

Strategy

End all air combos with his mashed kick throw: this does tons of damage and gets you life back.

Advanced Strategy

MikeZ Unblockable Setup

Once Shuma's eyes from Mystic Stare stick to the opponent, they will detonate once he leaves the screen. Thus you can Hyper Mystic Smash, and when a spikeball is directly on the blocking opponent, you can DHC to your super of choice, like Proton Cannon. The eyes will blow up during the DHC and the spikeball will hit the opponent, it is unblockable. The Proton Cannon will connect.


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