Marvel vs Capcom 2/B.B.Hood

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B.B. Hood

MVC2 B.B. Hood art.png

Story

Baby Bonnie Hood, also known as B.B.Hood and alternatively as Bulleta in Japan, is a special S-class Dark hunter who first appears in the Darkstalkers series. As a Dark Hunter, it is her job to hunt down the supernatural and exchange them for rewards depending on who she hunts. Unlike the other dark hunters however, B.B Hood enjoys the thrill of hunting and considers it a sport more than a job. she intentionally pretends to act like a defenseless girl as a way to trick her prey in order for them to get closer to her. Many of her hunting skills are equipped with simple mercenary weapons, including but not limited to stabbing her opponents with weapons such as knives, using guns like MAC-10s, and is even armed with explosives! She is accompanied with her dog Harry, Two mercenaries in Cruel Hunting John and Arthur, and a butler named Mr. K.

Gameplay

BB Hood is a zoner and battery capable of filling the entire screen with missles all while building up meter for her team. Her super, Cruel Hunting, is one of the best supers in a low tier setting capable of doing a lot of damage and chipping hard as well. On top of being equipped with a double jump and a generous hurtbox. If you want to pick up a solid mid-tier then it wouldn't hurt to try her out!

Summary

B.B Hood is a Mid tier zoner with a simple zoning gameplan. A good character in ratio, low-tiers games, etc.

Strengths Weaknesses
  • Double Jump: B.B Hood possesses a double jump, Giving her ambitious jump ins/jump outs and an overall solid movement option in the air.
  • Meter Building: Capable of building up tons of meter fast from just her usual zoning
  • Cruel Hunting: A great super that does its job well, deals lots of damage when hit, lots of chip when blocked, and is a common finisher in a majority of B.B. Hoods combo tree.
  • Projectile Assist: Throws out a missles and dips, She doesn't stay in the screen for too long making her safe from many interactions. Due to its generous recovery time you can even fill the screen without bringing her out.
  • Obnoxious Zoning: Smile & Missle is a pretty spammable projectile, Cheer & Fire covers a lot of space, and Hk.png mines lingers for a while to halt any form of ground interaction. On top of having a generous hitbox and backed up with a good aaa assist, she is very annoying to deal with (if you are playing aagainst a top tier you might as well ignore this LMFAO).
  • Air Game: She doesn't have anything amazing in the air, Aside from Cheer & Fire (which is a situational move itself) she cannot combat the skies consistently.
  • Disadvantage: Her disadvantage is really hard to get out off, especially since you couldn't get anything going while you are being pressured.
  • Folds easily: B.B. Hood takes 5% more damage than normal
  • Stubby Normals: Her normals have little to no range and are too jank for her to utilize efficiently.
  • Linear Gameplan: It is simple to anticipate what she is going to do next.
  • Situational Specials: Her kit has some moves that are incredibly niche or downright horrible.


Command Normals

Name
Command
Damage
Special Properties (glossary)
Double Jump
U.png in the air
Aironly.png
Tricky Basket
F.png + fp
Surprise & Hop
F.png + hk
Malice & Mine
Db.png + hk
Stumble & Blade
During dash, fp

Special Moves

Name
Command
Damage
Special Properties (glossary)
Smile & Missile (High)
Charge B.png for one second, F.png + p
Smile & Missile (Low)
Charge B.png for one second, F.png + k
Smile & Missile (Jumping)
Charge D.png for one second, U.png + p
Cheer & Fire (Angled)
Dp.png + p
Cheer & Fire (Horizontal)
Dp.png + k
airok
Shyness Strike
Qcb.png + p
Tell Me Why [Stalking]
D.png , D.png + Kk.png
Ground slide/teleport: decent cross-up.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Beautiful Memory
Hcf.png + Kk.png

Cruel/Cool Hunting

Qcf.png + Pp.png
Amazing chip damage even if blocked.
Hyper Apple for You?
Hcb.png + Kk.png
unblockable

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Smile & Missile
Cruel Hunting
Hp.png Smile & Missile
Beta.pngHp.png Cheer & Fire
Cruel Hunting
Hp.png Cheer & Fire
Gamma.pngHp.png Tricky Basket
Cruel Hunting
Hp.png Tricky Basket

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-bbhood.png


Ground Normals

Light Punch
Lp.png
5LP.png
God hates me
Damage Startup Active Recovery Guard
- 3 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

B.B Hoods Standing jab, Tied with c.lk for your fastest attack. Not much uses for it due to its stubbiness. Can be used to check up on someones shield or as a round start move.


Medium Punch
Mp.png
5MP.png
pour one out for this incredibly unfortunate good mid
Damage Startup Active Recovery Guard
- 8 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Disappointingly a combo filler move.


Heavy Punch
Hp.png
5HP.png
anyways I started blasting
Damage Startup Active Recovery Guard
- 8 59 - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

pulls out her gun and sprays it in front of her resulting in about 7 hits. Hits will not connect reliably, and you are stationary for the duration of this move. Fortunately it is a pretty great move for blockstrings. Use it causiously.


Light Kick
Lk.png
5LK.png
The vending machine kick
Damage Startup Active Recovery Guard
- 4 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Another stubby kick. Use this to hit confirm into launcher. Doesn't does not have much going for it however.


Medium Kick
Mk.png
5MK.png
Goofy ahh launcher
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Launcher, combo this into the magic series and stuff.


Heavy Kick
Hk.png
5HK 1-2.png
"ORA"
5HK 2-2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

She drops a mine out of her suit. The hitbox lingers for a second before it disappears. Great at stopping rushdowns due to its nature as a stationary hitbox.


Crouching Light Punch
2Lp.png
C. LP.png
Reaching for your ankles (god still hates me)
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Standing Lp but a low. Although with the perks of reaching a bit farther and shortening your hurtbox. This move gets overshadowed by C. LK.


Crouching Medium Punch
2Mp.png
C. MP.png
mfw the picnic basket got more footsies
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

What is supposedly a good sweep is another combo filler.


Crouching Heavy Punch
2Hp.png
C. HP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Exactly like standing HP but crouching.


Crouching Light Kick
2Lk.png
C. LK.png
She needs it "plsrespond"
Damage Startup Active Recovery Guard
- 3 - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

A very good low. Tied for your fastest move. Although it may seem like a trivial move compared everything else, this is what gets her going. You won't be hitting this all the time, but throw it out when you have the opportunity to do so as this move could access the rest of your kit


Crouching Medium Kick
2Mk.png
C. MK.png
*among us role reveal sound effect*
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

This goes after c. lk. Feel free to do anything after this move.


Crouching Heavy Kick
2Hk.png
C. HK.png
Footsies
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

An okay Sweep, Rollable after hit. Use it as a mixup.

Air Normals

Air Light Punch
j.Lp.png
J. LP.png
Dhalism wishes he was her
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

LP in the air. While it is a disappointing hitbox. It can be used as an Air-to-Air to catch opponents in super jump range. It is also an instant overhead. There is nothing much to say about it however


Air Medium Punch
j.Mp.png
J. MP.png
They are mocking us at this point
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

another basket normal. Cursed for being a combo filler. pour another one.


Air Heavy Punch
j.Hp.png
J. HP.png
I started blasting but good!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

pulls out her gun in the air resulting in about 3 hits. Unlike s.HP and c.HP, this version of the move has a bit more utility. covers the front of her face while descending while being able to follow up if it somehow ever connects. Being in the air you won't ever be stationary all the while it being faster. Just like s.HP and c.HP, you can use this for blockstrings. Be cautious you are vulnerable from behind.


Air Light Kick
j.Lk.png
J. LK.png
Cha Cha real smooth
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

A kick, also an instant overhead. good if you ever feel like approaching.


Air Medium Kick
j.Mk.png
J. MK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Comes after j.lk. combo filler.


Air Heavy Kick
j.Hk.png
J. HK 1-2.png
"ETTO ETTO ETTO"
J. HK 2-2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Solid move. Decent "Get off me" move. Shields a portion of your character in the air and can be spammed to build meter.

Command Normals

Tricky Basket
F.pngHp.png OR B.pngHp.png
F. HP.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lunges forward or backwards and hits with her basket, can be used to hit confirm cruel hunting.


Surprise & Hop
F.pngHk.png
F. HK.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Lunges forward and knees an unsuspecting person. Can be also use to hit confirm.


Malice & Mine
Db.pngHk.png
DB. HK.png
5HK 2-2.png
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Throws a mine out her dress. This move like S. HP can be used to stop rushdown, except she drop her mine a bit farther. Does its job very well.


Stumble & Blade
Hp.png while in dash
Stumble and blade.png
you just stumbled upon mid
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Her worst move out of her entire toolkit, Cannot start from anything nor can hit confirm out of anything. Try to avoid hitting this at all cost.


Universal Mechanics

Launcher
Df.png+Hp.png
5MK.png
Damage Startup Active Recovery Guard
- - - - HL
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
Template:Launcher - - - -

Launcher


Special Moves

Cheer & Fire (vertical)
Dp.png + P.png
Cheer & Fire (angled) hitbox.png
Cheer & Fire (angled).png
objects in the mirror are closer than they appear.
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

BB Hood unleashes a bottle of fire in a diagonal shape. Does its job as a functioning anti air in the scenario where your opponent starts jumping at you. Has noticeable endlag so missing will result in a free punish. Overall it isn’t too bad but use it appropriately

Cheer & Fire (Horizontal)
Dp.png + K.png
Cheer & fire (horizontal) hitbox.png
Cheer & Fire (horizontal).png
"hey bro check out my new mixtape"
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

BB Hood unleashes a bottle of fire in a horizontal shape. Covers alot of space in front of you, great ending your block strings with and depending how to use it, kind of safe. You can also use it in the air, does nice covering super jump range and is very annoying to get pass by. Due note that just like its vertical version, is very prone to getting punished if whiffed. Overall great at what it does.


Smile & Missle
Charge B.png, F.png + P.png OR K.png
Smile & Missle (High).png
P.png version
Smile & Missle (Low).png
K.png version
Cruel hunting bullet.png
She is at her silly era!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Fires a missile . One of her more important moves in B.B Hoods kit. Quick startup, Quick recovery time, Menacing hitbox that lingers, and could be charged from anywhere on the screen. Greatly elevates her zoning game in conjunction with her other moves. Note that there can only be one missiles in the screen at a time. Lp.png and Lk.png gives the missiles a slower travel time, While Hp.png and Hk.png gives the missiles a faster travel time. Missiles could also be sometimes get out prioritized and destroyed, you can circumvent this by using the K.png version as it low profiles under a lot of projectiles.

Smile & Missile (Jumping)
Charge D.png, U.png + P.png
Smile & Missle (Jumping).png
Jetpack Joyride
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

A more situational version of Smile & Missile, covers a unique angle that may be helpful. P.png version is more closer whilst Hp.png version targets a more wider space.


Shyness Strike
Qcb.png + P.png
Trickey Basket.png
Basket is not visible, but the hitbox is!
Damage Startup Active Recovery Guard
- - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

BB hood winds up and knocks and unsuspecting foe with her basket. Probably one of her awkward specials in her kit. Albeit its great to end bnbs with, you can even connect Cruel Hunting right after this (although not all bullets will connect). It is laggy and not worth your time learning what you can do with this move.


Tell Me Why
D.pngD.png Lk.png + Hk.png
Tell me why.png
AIN'T NOTHIN BUT A HEARTACHE
Damage Startup Active Recovery Guard
N/A - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

BB hood crawls forward. One of her forgettable and underrated moves. During her crawl, her hurtbox will be so low to the ground that you can avoid tons of hitboxes (like Hyper Sentinel Forces for an example). It could also ignore the opponent hurtbox, meaning that it could cross up if you’re close enough; and all of this is locked behind an awkward input. Unfortunately this move doesn’t last that long and is not that important to this character as you might think. Just keep in mind you will look very cool if you know what you are doing with this.

Hyper Combos

Cruel Hunting
Qcf.png + Lp.png Hp.png
Cruel Hunting.png
The bullet in Bulleta
John & arthur.png
Damage Startup Active Recovery Guard
N/A - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Writeup coming soon


Beautiful Memory
Hcf.png + Lk.png Hk.png
Beautifulmemorymvc2.png
fly high grandma :(
The grandma.png
B.B Hood isn't visible here
Damage Startup Active Recovery Guard
N/A - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Writeup coming soon


Hyper Apple for you
Hcb.png + Lk.png Hk.png
Hyperappleforyou.png
Hyperappleforyou whiff.png
If whiffed these come out
Damage Startup Active Recovery Guard
N/A - - - -
Special Property Cancel Adv. Hit Adv. Guard Adv. Pushblock
- - - - -

Write up coming soon

The Basics

Combos

-Jump LK > LP \/ d.s.LP > s.LK > s.LP XX f,d,df + K

-d.s.LP > s.LP > f + HP XX f,d,df + K

-d.s.LP > s.LK > s.LP > f + HP XX qcb + P

-Jump LK > LK \/ d.s.LP > s.LK > c.LK > c.HK, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK

-Corner Jump HK (charge b) \/ f + HP, d.s.LK > s.LK /\ sj.LP > sj.LK > sj.LP > sj.LK XX f,d,df + HK

-Jump LP > LP \/ d.s.LP > s.LK > f + HK XX hcf + KK

-Jump LK > LK \/ d.s.LP > c.LK > c.LP > c.HK, d.s.LK XX qcf + PP

-Jump HK (charge b) \/ f + HP, d.c.LP > s.HK XX f,d,df + P XX qcf + PP

-Jump LK > LK \/ d.s.LP > s.LK > s.LP XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX hcf + KK, d.s.LK XX qcf + PP

Advanced Strategy

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