input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
5LP | 300 | 4 | 3 | 7 | 13 | +4 | -1 | LH | ||
5MP | 600 | 6 | 4 | 11 | 20 | +4 | +1 | LH | ||
5HP | 800 | 9 | 5 | 18 | 31 | +3 | -3 | LH | ||
5LK | 300 | 5 | 3 | 11 | 18 | +2 | -4 | LH | ||
5MK | 700 | 7 | 5 | 15 | 26 | +3 | -3 | LH | ||
5HK | 400x2 | 13 | 3(8)4 | 15(16) | 42(43) | +7 | +3 | LH | ||
2LP | 300 | 4 | 2 | 9 | 14 | +5 | -1 | LH | ||
2MP | 600 | 6 | 3 | 14 | 22 | +6 | -1 | LH | ||
2HP | 900 | 8 | 8 | 19 | 34 | 0 | -8 | LH | ||
2LK | 200 | 5 | 2 | 10 | 16 | +3 | -3 | L | ||
2MK | 500 | 8 | 3 | 19 | 29 | +1 | -6 | L | ||
2HK | 900 | 9 | 3 | 23(29) | 34(38) | KD +42 | -12 | L | ||
j.LP | 300 | 4 | 10 | 3 land | ~+5(+10) | ~+1(+6) | H | |||
j.MP | 700 | 8 | 4 | 3 land | ~+5(+10) | ~+5(+7) | H | |||
j.HP | 800 | 9 | 6 | 3 land | ~+12(+14) | ~+8(+11) | H | |||
j.LK | 300 | 6 | 10 | 3 land | ~+5(+10) | ~+1(+6) | H | |||
j.MK | 500 | 7 | 6 | 3 land | ~+9(+13) | ~+5(+9) | H | |||
j.HK | 800 | 12 | 6 | 3 land | ~+11(+15) | ~+8(+11) | H | |||
6MP | 200+400 | 20 | 1,3 | 18 | +3 | -1 | H | |||
6MK | 700 | 10 | 3 | 15 | 27 | +5 | -4 | LH | ||
6HP | 800 | 13 | 4 | 20 | 36 | +4 | -3 | LH | ||
4HK | 800 | 12 | 5 | 27 | 43 | KD +47 | -15 | LH | ||
j.2MK | 800 | 16 | 13 | 7 | 35 | - | ||||
5MP~MP | 1300 | 7 | 3 | 21 | 30 | -1 | -6 | LH | ||
5MK~HK | 1300 | 20 | 3 | 20 | 42 | +1 | -3 | H | ||
6HP~6HP | 1400 | 11 | 3 | 21 | 33 | KD +39 | -10 | LH | ||
6HP~6HP~HK | 2100 | 9 | KD +35 | -13 | LH |
< Street Fighter 6 | Akuma
Frame Data Tables
Character Data
Akuma | HP | Throw Range |
Fwd Walk Speed |
Back Walk Speed |
Fwd Dash Speed |
Back Dash Speed |
Fwd Dash Distance |
Back Dash Distance |
Jump Speed |
Fwd Jump Distance |
Back Jump Distance |
Jump Apex |
---|---|---|---|---|---|---|---|---|---|---|---|---|
9000 | 0.8 | 0.052 | 0.036 | 19 | 23 | 1.35 | 0.92 | 4+38+3 | 1.90 | 1.52 | 2.115 |
Normals and Target Combos
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | Hitstun | Blockstun | Hitstop |
---|---|---|---|---|---|---|---|---|
input | Dmg Scaling | Punish Adv | PerfParry Adv | DR Cancel onHit | DR Cancel onBlock | Hitstun | Blockstun | Hitstop |
5LP | +8 | |||||||
5MP | +8 | |||||||
5HP | +7 | |||||||
5LK | +6 | |||||||
5MK | +7 | |||||||
5HK | +11 | |||||||
2LP | +9 | |||||||
2MP | +10 | |||||||
2HP | +4 | |||||||
2LK | +7 | |||||||
2MK | +5 | |||||||
2HK | KD +47 | |||||||
j.LP | ~-2 | |||||||
j.MP | ~-2 | |||||||
j.HP | ~-2 | |||||||
j.LK | ~-2 | |||||||
j.MK | ~-2 | |||||||
j.HK | ~-2 | |||||||
6MP | +7 | |||||||
6MK | +9 | |||||||
6HP | ||||||||
4HK | KD +47 | |||||||
j.2MK | +2(+11) | |||||||
5MP~MP | ||||||||
5MK~HK | ||||||||
6HP~6HP | ||||||||
6HP~6HP~HK |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
5LP | [] | () | () | ||
5MP | [] | () | () | ||
5HP | [] | () | () | ||
5LK | [] | () | () | ||
5MK | [] | () | () | ||
5HK | [] | () | () | ||
2LP | [] | () | () | ||
2MP | [] | () | () | ||
2HP | [] | () | () | ||
2LK | [] | () | () | ||
2MK | [] | () | () | ||
2HK | [] | () | () | ||
j.LP | [] | () | () | ||
j.MP | [] | () | () | ||
j.HP | [] | () | () | ||
j.LK | [] | () | () | ||
j.MK | [] | () | () | ||
j.HK | [] | () | () | ||
6MP | [] | () | () | ||
6MK | [] | () | () | ||
6HP | [] | () | () | ||
4HK | [] | () | () | ||
j.2MK | [] | () | () | ||
5MP~MP | [] | () | () | ||
5MK~HK | [] | () | () | ||
6HP~6HP | [] | () | () | ||
6HP~6HP~HK | [] | () | () |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5LP | ||||||
5MP | ||||||
5HP | ||||||
5LK | ||||||
5MK | ||||||
5HK | ||||||
2LP | ||||||
2MP | ||||||
2HP | ||||||
2LK | ||||||
2MK | ||||||
2HK | ||||||
j.LP | ||||||
j.MP | ||||||
j.HP | ||||||
j.LK | ||||||
j.MK | ||||||
j.HK | ||||||
6MP | ||||||
6MK | ||||||
6HP | ||||||
4HK | ||||||
j.2MK | ||||||
5MP~MP | ||||||
5MK~HK | ||||||
6HP~6HP | ||||||
6HP~6HP~HK |
input | Notes |
---|---|
input | Notes |
5LP | |
5MP | |
5HP | |
5LK | |
5MK | Forces stand |
5HK | 2 hits; 1st hit forces stand; 2nd hit whiffs on crouch blocking opponents; 1f extra recovery when 2nd hit whiffs |
2LP | |
2MP | |
2HP | Forces stand |
2LK | |
2MK | |
2HK | 6f extra recovery on block; incurs 29f fixed recovery on block regardless of which active frame connects |
j.LP | |
j.MP | |
j.HP | |
j.LK | |
j.MK | |
j.HK | |
6MP | |
6MK | Even at point blank is safe from most (all?) 4f jabs |
6HP | |
4HK | |
j.2MK | Forward Jump only. Fastest input is 17f jump |
5MP~MP | |
5MK~HK | If first hit is blocked, can interrupt with 4f jab. |
6HP~6HP | |
6HP~6HP~HK |
Drive and Throw
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD + 28 | - | T |
4LPLK | 1200 (2040) | 5 | 3 | 23 | 30 | KD + 14 | - | T |
HPHK | 800 | 26 | 2 | 35 | 62 | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | LH |
6HPHK | 500 recoverable | 20(18) | 3 | 26 | 48 | KD +23 | -6 | LH |
MPMK | - | 1 | 12 or until released | 33(1)(11) | 45(3) | - | - | - |
66 | - | 9(11) | 45(46) | 24(23) | - | - | - | - |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
LPLK | 20% Immediate | HKD + 28 | ||||
4LPLK | 20% Immediate | HKD + 14 | ||||
HPHK | 200 | 20% Starter | Crumple (Standing +21, Juggle +46, HKD +104) | -35 | 34 | 25 |
6HPHK | 125 recoverable | KD +23 | -27 | 23 | ||
MPMK | 50% Multiplier (Perfect) | |||||
66 | 15% Multiplier (Mid-Combo) |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit |
LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
4LPLK | [10000] | 2000 | 2000(1400) [4000(2800)] | |
HPHK | 5000 | 10000 [15000] | -10000 | [3000(2100)] |
6HPHK | -20000 | |||
MPMK | -5000,250~ | |||
66 | -10000(-30000) |
input | Invuln | Armor | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|
input | Invuln | Armor | Juggle Start | Juggle Increase | Juggle Limit |
LPLK | |||||
4LPLK | |||||
HPHK | 1-27 | 0 | 1 | 0 | |
6HPHK | 1-22(20) Full | Break | |||
MPMK | 6 Full (after Perfect Parry) | ||||
66 |
input | Notes |
---|---|
input | Notes |
LPLK | |
4LPLK | |
HPHK | See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK | 18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK | See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66 | See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Specials
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
---|---|---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard | Cancel | Hitconfirm |
236LP | 700 | 16 | 30 | 46 | 0 | -4 | LH | |||
236MP | 700 | 14 | 32 | 46 | -2 | -6 | LH | |||
236HP | 700 | 12 | 34 | 46 | -4 | -8 | LH | |||
236PP | 400+600 | 12 | 29 | KD +55 | +2 | LH | ||||
236{LP} | 400+600 | 30-54 | 29 | KD +55 | +2 | LH | ||||
236{MP} | 400+600 | 30-54 | 29 | KD +55 | +2 | LH | ||||
236{HP} | 31-55 | 29 | KD +55 | +2 | LH | |||||
236{PP} | 400+600 | 23-31 | 29 | KD +57 | +2 | LH | ||||
236[LP] | 600x2 | 56 | 28 | KD +57 | +5 | LH | ||||
236[MP] | 600x2 | 56 | 28 | KD +57 | +5 | LH | ||||
236[HP] | 600x2 | KD +57 | +5 | LH | ||||||
236[PP] | 600x2 | 31 | 28 | KD +57 | +5 | LH | ||||
j.236P | 600 | 13 | ? land | LH | ||||||
j.236PP | 300x3 | 6 | ? land | LH | ||||||
623LP | 1100 | 5 | 10 | 33 | 47 | KD +38 | -22(-23) | LH | ||
623MP | 700,600 (1300) | 6 | 10 | 42 | 57 | KD +38 | -30 | LH | ||
623HP | 600,500,400 (1500) | 7 | 11 | 50 | 67 | KD +30 | -36 | LH | ||
623PP | 300x3,100,900(1900) | 6 | 11 | 52(5) | 68(119) | KD +14 | -39(-41) | LH | ||
214LK | 600 | 12 | 2 | 21 | 34 | KD +50 | -13 | LH | ||
214MK | 500x2 (1000) | 11 | KD +41 | -13 | LH | |||||
214HK | 400,300x2,600 (1600) | 7 | KD +34 | -59 | LH | |||||
214KK | 200x3,100,300 (1000) | 13 | LH | |||||||
j.214K | 11 | |||||||||
j.214KK | 11 | |||||||||
214LP | 700 | 15 | 3 | 23 | 40 | +1(+2) | -8 | |||
214MP | 800 | 19 | 3 | 20 | 41 | +2(+3) | -4 | |||
214HP | 900 | 23 | 3 | 19 | 44 | +3 | -2 | |||
214PP | 700 | 18 | 3 | 23 | 43 | +1 | -3 | |||
214LP~6P | 500 | 9 | 4 | 18 | 28 | +3 | -10 | LH | ||
214MP~6P | 600 | 42 | KD +32 | -18 | LH | |||||
214HP~6P | 600 | KD +47 | -14 | LH | ||||||
214PP~6P | 240,320 (560) | KD +32 | -18 | LH | ||||||
236K | - | |||||||||
236KK | - | |||||||||
236K~No Input | 1000 | KD +39 | +2 | L | ||||||
236KK~No Input | 1000 | KD +39 | +2 | L | ||||||
236K~P | 1300 | +4(+7) | H | |||||||
236KK~P | H | |||||||||
236K~K | LH | |||||||||
236KK~K | LH | |||||||||
236K~[2] | - | 45 | - | - | - | - | ||||
236KK~[2] | - | 45 | - | - | - | - | ||||
236KK~j.236P | 300x3 (900) | LH | ||||||||
236KK~j.214K | ||||||||||
4KKK | - | 49-50 | - | - | - | |||||
6KKK | - | 51-52 | - | - | - | |||||
6KKK~LPLK | 2200 | 31 | 3 | 50 | HKD +20 | - | T | - | ||
j.214PP | 1200 | 8 | ? land | LH |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236LP | 175 | |||||
236MP | 175 | |||||
236HP | 175 | |||||
236PP | ||||||
236{LP} | ||||||
236{MP} | ||||||
236{HP} | ||||||
236{PP} | ||||||
236[LP] | ||||||
236[MP] | ||||||
236[HP] | ||||||
236[PP] | ||||||
j.236P | ||||||
j.236PP | ||||||
623LP | ||||||
623MP | ||||||
623HP | ||||||
623PP | ||||||
214LK | ||||||
214MK | ||||||
214HK | ||||||
214KK | ||||||
j.214K | ||||||
j.214KK | ||||||
214LP | ||||||
214MP | ||||||
214HP | ||||||
214PP | ||||||
214LP~6P | ||||||
214MP~6P | ||||||
214HP~6P | ||||||
214PP~6P | ||||||
236K | ||||||
236KK | ||||||
236K~No Input | ||||||
236KK~No Input | ||||||
236K~P | ||||||
236KK~P | ||||||
236K~K | ||||||
236KK~K | ||||||
236K~[2] | ||||||
236KK~[2] | ||||||
236KK~j.236P | ||||||
236KK~j.214K | ||||||
4KKK | ||||||
6KKK | ||||||
6KKK~LPLK | HKD +20 | |||||
j.214PP |
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
---|---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | Drive Gain | SuperGain Hit | SuperGain Block |
236LP | [] | () | () | ||
236MP | [] | () | () | ||
236HP | [] | () | () | ||
236PP | [] | -20000 | () | () | |
236{LP} | [] | () | () | ||
236{MP} | [] | () | () | ||
236{HP} | [] | () | () | ||
236{PP} | [] | -20000 | () | () | |
236[LP] | [] | () | () | ||
236[MP] | [] | () | () | ||
236[HP] | [] | () | () | ||
236[PP] | [] | -20000 | () | () | |
j.236P | [] | () | () | ||
j.236PP | [] | -20000 | () | () | |
623LP | [] | () | () | ||
623MP | [] | () | () | ||
623HP | [] | () | () | ||
623PP | [] | -20000 | () | () | |
214LK | [] | () | () | ||
214MK | [] | () | () | ||
214HK | [] | () | () | ||
214KK | [] | -20000 | () | () | |
j.214K | [] | () | () | ||
j.214KK | [] | -20000 | () | () | |
214LP | [] | () | () | ||
214MP | [] | () | () | ||
214HP | [] | () | () | ||
214PP | [] | -20000 | () | () | |
214LP~6P | [] | () | () | ||
214MP~6P | [] | () | () | ||
214HP~6P | [] | () | () | ||
214PP~6P | [] | -20000 | () | () | |
236K | [] | () | () | ||
236KK | [] | -20000 | () | () | |
236K~No Input | [] | () | () | ||
236KK~No Input | [] | () | () | ||
236K~P | [] | () | () | ||
236KK~P | [] | () | () | ||
236K~K | [] | () | () | ||
236KK~K | [] | () | () | ||
236K~[2] | |||||
236KK~[2] | |||||
236KK~j.236P | [] | () | () | ||
236KK~j.214K | [] | () | () | ||
4KKK | |||||
6KKK | |||||
6KKK~LPLK | [] | () | |||
j.214PP | [] | () | () |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
236LP | ||||||
236MP | ||||||
236HP | ||||||
236PP | ||||||
236{LP} | ||||||
236{MP} | ||||||
236{HP} | ||||||
236{PP} | ||||||
236[LP] | ||||||
236[MP] | ||||||
236[HP] | ||||||
236[PP] | ||||||
j.236P | ||||||
j.236PP | ||||||
623LP | ||||||
623MP | ||||||
623HP | ||||||
623PP | ||||||
214LK | ||||||
214MK | ||||||
214HK | ||||||
214KK | ||||||
j.214K | ||||||
j.214KK | ||||||
214LP | ||||||
214MP | ||||||
214HP | ||||||
214PP | ||||||
214LP~6P | ||||||
214MP~6P | ||||||
214HP~6P | ||||||
214PP~6P | ||||||
236K | ||||||
236KK | ||||||
236K~No Input | ||||||
236KK~No Input | ||||||
236K~P | ||||||
236KK~P | ||||||
236K~K | ||||||
236KK~K | ||||||
236K~[2] | ||||||
236KK~[2] | ||||||
236KK~j.236P | ||||||
236KK~j.214K | ||||||
4KKK | ||||||
6KKK | ||||||
6KKK~LPLK | ||||||
j.214PP |
input | Notes |
---|---|
input | Notes |
236LP | |
236MP | |
236HP | |
236PP | |
236{LP} | |
236{MP} | |
236{HP} | |
236{PP} | |
236[LP] | |
236[MP] | |
236[HP] | |
236[PP] | |
j.236P | Forward Jump only; disappears if Akuma is hit |
j.236PP | Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit. Minimum jump height is 12f |
623LP | |
623MP | |
623HP | |
623PP | On hit, full 119f version comes out. On whiff or block, short version with recovery frames comes out. |
214LK | Whiffs on crouching opponents; puts opponent into limited juggle state |
214MK | Whiffs on crouching opponents; 2 hits |
214HK | Can hit crouching opponents; upward angle |
214KK | Whiffs on crouching opponents; puts opponent into limited juggle state |
j.214K | Can hit cross-up; puts opponent into limited juggle state |
j.214KK | Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state |
214LP | |
214MP | |
214HP | |
214PP | |
214LP~6P | |
214MP~6P | |
214HP~6P | |
214PP~6P | Wallsplats opponent (limited juggle state); can follow up with a juggle if near the corner |
236K | Button strength determines trajectory (LK short, MK mid, HK far) |
236KK | Tracks opponent's location regardless of distance |
236K~No Input | Causes Akuma to auto-correct if Demon Raid crosses up |
236KK~No Input | Causes Akuma to auto-correct if Demon Raid crosses up |
236K~P | |
236KK~P | |
236K~K | Button strength determines angle (LK short, MK mid, HK far) |
236KK~K | Button strength determines angle (LK short, MK mid, HK far) |
236K~[2] | Useful for baiting opponent's Drive Impact or Parry |
236KK~[2] | Useful for baiting opponent's Drive Impact or Parry |
236KK~j.236P | 3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
236KK~j.214K | Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch) |
4KKK | Cannot be canceled into |
6KKK | Cannot be canceled into; can pass through opponent |
6KKK~LPLK | Can be activated even after crossing through opponent |
j.214PP | Forward Jump only; disappears if Akuma is hit |
Supers
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
---|---|---|---|---|---|---|---|---|
input | Damage | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Guard |
236236P | 2200 | 10 | KD +9 | -41 | LH | |||
j.236236K | 14 | - | LH | |||||
214214P | 2800 | 9 | HKD +29 (HKD +97 Wallsplat) | -35 | LH | |||
236236K | 4000 | 8(2) | HKD +18 | -41 | LH | |||
236236K | 4500 | 8(2) | HKD +18 | -41 | LH | |||
LP~LP~6LK~HP | 4700 | ?+0 | - | T | ||||
214214K | 2900 | 5 | 7 | 87 | -58 | LH | ||
22PPP | 3000 | 8 | 30 | 41 | -39 | LH |
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
---|---|---|---|---|---|---|
input | Chip | Dmg Scaling | Punish Adv | PerfParry Adv | Blockstun | Hitstop |
236236P | 30% Minimum | KD +9 | - | |||
j.236236K | 30% Minimum | - | ||||
214214P | 40% Minimum | HKD +29 (HKD +97 Wallsplat) | - | |||
236236K | 50% Minimum; 10% Immediate (Sp) | HKD +18 | - | |||
236236K | 50% Minimum; 10% Immediate (Sp) | HKD +18 | - | |||
LP~LP~6LK~HP | 50% Minimum; 10% Immediate (Sp) | - | ||||
214214K | 750 | -85 | ||||
22PPP | 746 |
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
---|---|---|---|---|
input | DriveDmg Block | DriveDmg Hit[PC] | SuperGain Hit | SuperGain Block |
236236P | -10000 | -10000 | ||
j.236236K | -10000 | -10000 | ||
214214P | -20000 | -20000 | ||
236236K | -30000 | -30000 | ||
236236K | -30000 | -30000 | ||
LP~LP~6LK~HP | -30000 | -30000 | ||
214214K | -20000 | -20000 | ||
22PPP | -20000 | -20000 |
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
---|---|---|---|---|---|---|
input | Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
236236P | Break | |||||
j.236236K | Break | |||||
214214P | Break | |||||
236236K | Break | |||||
236236K | Break | |||||
LP~LP~6LK~HP | Break | |||||
214214K | Break | |||||
22PPP | Break |
input | Notes |
---|---|
input | Notes |
236236P | |
j.236236K | During Forward or Neutral Jump only; puts airborne opponents into limited juggle state |
214214P | Wallsplats opponent near the corner (can follow up with a juggle) |
236236K | Cinematic time regenerates ~? Drive bars for Akuma |
236236K | Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma |
LP~LP~6LK~HP | Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; opponent within throw range cannot jump after the Super freeze |
214214K | |
22PPP |