Street Fighter 6/Jamie/Data

From SuperCombo Wiki


Character Vitals

Jamie
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Jamie Portrait.png SF6 Jamie Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
4.80 19 150.000 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.50 23 85.000 152

Normals

Standing Normals

5LP
Jamie
Jamie_5lp

5LP

Stand LP
SF6 Jamie 5lp.png
SF6 Jamie 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 7 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 0
Notes
Drink Lv.0; compared to DR1 and above, has better frame advantage but less range and no chain/Target Combo cancels
5LP (DR1)
Jamie
Jamie_5lp_DR1

5LP

Stand LP (DR1)
SF6 Jamie 5lp DR1.png
File:SF6 Jamie 5lp DR1 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 - 14 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
Drink Lv.1; no links possible without counterhit, but gives new Target Combo followup
5MP
Jamie
Jamie_5mp

5MP

Stand MP
SF6 Jamie 5mp.png
SF6 Jamie 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 4 14 - 23 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +1
Notes
Good combo and frame trap starter, but has no conversions near its max range
5HP
Jamie
Jamie_5hp

5HP

Stand HP
SF6 Jamie 5hp.png
SF6 Jamie 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su (1st/2nd) -
Startup Active Recovery Total Hitstun Blockstun
5 1(1)1(4)3 20 - 31 total 27 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1(+3) -3(-1)
Notes
3 hits, strong against Drive Impact; 3rd hit has long range, effectively 12f startup; better frame advantage when spaced at max range; all hits receive Counterhit/Punish Counter advantage; has high juggle potential (last 2 hits maintain juggle state)
5LK
Jamie
Jamie_5lk

5LK

Stand LK
SF6 Jamie 5lk.png
SF6 Jamie 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 16 12
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains into 5LK/2LP/2LK; chains into itself infinitely even on whiff (different animation than when chained into from other normals)
5MK
Jamie
Jamie_5mk

5MK

Stand MK
SF6 Jamie 5mk.png
SF6 Jamie 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 17 - 21 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Good poke and mid-range buffer
5HK
Jamie
Jamie_5hk

5HK

Stand HK
SF6 Jamie 5hk.png
SF6 Jamie 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
15 3 21 - 25 19
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Grounded Punish Counter crumple is +8 before opponent becomes airborne; puts airborne opponents into limited juggle state; very long range for cancellable normal; on Punish Counter, can cancel to Drink and followup with 2LP juggle

Crouching Normals

2LP
Jamie
Jamie_2lp

2LP

Crouch LP
SF6 Jamie 2lp.png
SF6 Jamie 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 2 9 - 16 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
Chains into 5LK/2LP/2LK
2MP
Jamie
Jamie_2mp

2MP

Crouch MP
SF6 Jamie 2mp.png
SF6 Jamie 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6 3 13 - 19 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
2HP
Jamie
Jamie_2hp

2HP

Crouch HP
SF6 Jamie 2hp.png
SF6 Jamie 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 5 23 - 28 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -8
Notes
Decent vertical anti-air
2LK
Jamie
Jamie_2lk

2LK

Crouch LK
SF6 Jamie 2lk.png
SF6 Jamie 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 11 - 14 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Chains into 5LK/2LP/2LK
2MK
Jamie
Jamie_2mk

2MK

Crouch MK
SF6 Jamie 2mk.png
SF6 Jamie 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - L sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 18 - 20 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
20% damage scaling penalty is applied when used as the first hit of a combo; high pushback on block
2HK
Jamie
Jamie_2hk

2HK

Crouch HK
SF6 Jamie 2hk.png
SF6 Jamie 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(3)2 28 - - 25 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +34 -10
Notes
2 hits, 2nd hit has much more range; high juggle potential; Target Combo followup gives time for Drink without sacrificing corner oki

Jumping Normals

j.LP
Jamie
Jamie_jlp

j.LP

Jump LP
SF6 Jamie jlp.png
SF6 Jamie jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H - -
Startup Active Recovery Total Hitstun Blockstun
5 9 - - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.MP
Jamie
Jamie_jmp

j.MP

Jump MP
SF6 Jamie jmp.png
SF6 Jamie jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H sp -
Startup Active Recovery Total Hitstun Blockstun
7 4 - - 15 11
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state; cancels into Divekick from forward jump (DR1 or higher)
j.HP
Jamie
Jamie_jhp

j.HP

Jump HP
SF6 Jamie jhp.png
SF6 Jamie jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H - -
Startup Active Recovery Total Hitstun Blockstun
10 6 - - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
High juggle potential; causes spiked knockdown vs. airborne opponents
j.LK
Jamie
Jamie_jlk

j.LK

Jump LK
SF6 Jamie jlk.png
SF6 Jamie jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H - -
Startup Active Recovery Total Hitstun Blockstun
6 6 - - 13 9
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Longest horizontal range of all Jamie's air normals
j.MK
Jamie
Jamie_jmk

j.MK

Jump MK
SF6 Jamie jmk.png
SF6 Jamie jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H - -
Startup Active Recovery Total Hitstun Blockstun
7 6 - - 17 13
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.HK
Jamie
Jamie_jhk

j.HK

Jump HK
SF6 Jamie jhk.png
SF6 Jamie jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H - -
Startup Active Recovery Total Hitstun Blockstun
8 3(5)4 - - 19 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Both hits put airborne opponents into limited juggle state

Command Normals

2KK
Jamie
Jamie_2kk

2KK

Tensei Kick
SF6 Jamie 2kk.png
SF6 Jamie 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH j -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +53 Launch -8
Notes
Jump cancels on hit only (forward jump); puts opponent into limited juggle state (free juggle if used from Drive Rush)
6MK
Jamie
Jamie_6mk

6MK

Falling Star Kick
SF6 Jamie 6mk.png
SF6 Jamie 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H - -
Startup Active Recovery Total Hitstun Blockstun
22 3 20 - 24 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
10-19f Low Crush; gains extra range and Target Combo followup at Drink Lv.2; can be spaced to hit later in active frames
4HP
Jamie
Jamie_4hp

4HP

Hermit's Elbow
SF6 Jamie 4hp.png
SF6 Jamie 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
720 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 20 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Drink Level 0 (90% Dmg Scaling)
4HP DR1
Jamie
Jamie_4hp_dr1

4HP (DR1)

Hermit's Elbow (DR1)
SF6 Jamie 4hp.png
SF6 Jamie 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
760 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 20 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Drink Level 1 (95% Dmg Scaling)
4HP DR2
Jamie
Jamie_4hp_dr2

4HP (DR2)

Hermit's Elbow (DR2)
SF6 Jamie 4hp.png
SF6 Jamie 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 20 - 25 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
Drink Level 2 (100% Dmg Scaling)
4HP_DR3
Jamie
Jamie_4hp_dr3

4HP (DR3)

Hermit's Elbow (DR3)
SF6 Jamie 4hp dr3.png
File:SF6 Jamie 4hp dr3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 21 - 24 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -3
Notes
Drink Level 3 (105% Dmg Scaling)
4HP_DR4
Jamie
Jamie_4hp_dr4

4HP (DR4)

Hermit's Elbow (DR4)
SF6 Jamie 4hp dr3.png
File:SF6 Jamie 4hp dr3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
18 4 21 - 24 22
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -3
Notes
Drink Level 4 (110% Dmg Scaling)
6HK
Jamie
Jamie_6hk

6HK

Senei Kick
SF6 Jamie 6hk.png
SF6 Jamie 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
19 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Very long range; gains a Target Combo followup at Drink Lv.4
6HK_LEVEL 4
Jamie
Jamie_6hk_level 4

6HK (level 4)

Senei Kick (DR4)
File:SF6 Jamie 6hk level 4.png
File:SF6 Jamie 6hk level 4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
19 - - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
16 4 19 - 26 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
Very long range; has a Target Combo followup into 4HK with 3 possible enders

Target Combos

5LK_MASH
Jamie
Jamie_5lk_mash

5LK (mash)

Jamie's Jig
SF6 Jamie 5lk mash.png
SF6 Jamie 5lk mash hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2(11)2 xN 11 - 16 each 12 each
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
Chains infinitely even on whiff; does not carry Counterhit/Punish Counter advantage through multiple hits
5LP_5LK (DR1)
Jamie
Jamie_5lp_5lk

5LP > LK

Bitter Strikes 1 (DR1)
SF6 Jamie 5lp 5lk.png
File:SF6 Jamie 5lp 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH tc -
Startup Active Recovery Total Hitstun Blockstun
5+6 3*2 16 - 15 10
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -8
Notes
5LP_5LK_5MP (DR1)
Jamie
Jamie_5lp_5lk_5mp

5LP > LK > MP

Bitter Strikes 2 (DR1)
SF6 Jamie 5lp 5lk 5mp.png
File:SF6 Jamie 5lp 5lk 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5+6+8 3*2*3 21 - 22 14
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
6MK_5MK (DR2)
Jamie
Jamie_6mk_5mk

6MK > MK

Full Moon Kick (DR2)
SF6 Jamie 6mk 5mk.png
SF6 Jamie 6mk 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H*LH tc -
Startup Active Recovery Total Hitstun Blockstun
22+15 3*3(5)2 28 - - 24 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -14
Notes
Followup is 2 hits
6MK_5MK_P (DR2)
Jamie
Jamie_6mk_5mk_p

6MK > MK > P

Full Moon Kick + Drink (DR2)
SF6 Jamie 6mk 5mk p.png
SF6 Jamie 6mk 5mk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - H*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
22+15+Drink 3*3(5)2 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -1(+2) -43
Notes
Better KD Adv. when going from DR3 to DR4
4HP_5HP (DR3)
Jamie
Jamie_4hp_5hp

4HP > HP

Intoxicated Assault 1 (DR3)
SF6 Jamie 4hp 5hp.png
File:SF6 Jamie 4hp 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH su tc -
Startup Active Recovery Total Hitstun Blockstun
18+21 4*4 20 - 25 15
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -9
Notes
Only combos on Counterhit/Punish Counter or with meaty spacing; 3f gap on block that will beat non-invincible reversals
4HP_5HP_5HK (DR3)
Jamie
Jamie_4hp_5hp_5hk

4HP > HP > HK

Intoxicated Assault 2 (DR3)
SF6 Jamie 4hp 5hp 5hk.png
File:SF6 Jamie 4hp 5hp 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH - -
Startup Active Recovery Total Hitstun Blockstun
18+21+21 4*4*3 37 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -20
Notes
7f gap between final 2 hits on block
6HK_4HK (DR4)
Jamie
Jamie_6hk_4hk

6HK > 4HK

Ransui Haze (DR4)
SF6 Jamie 6hk 4hk.png
SF6 Jamie 6hk 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - tc -
Startup Active Recovery Total Hitstun Blockstun
16+Sway 4 76 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Drink Lv.4 only; can be performed on whiff; Jamie sways while walking backwards; P followup depends on the button timing (Close/Mid/Far refer to the distance Jamie has walked back away from the opponent)
6HK_4HK_5P (Close) (DR4)
Jamie
Jamie_6hk_4hk_5p_close

6HK > 4HK > P (close)

Ransui Haze Headbutt (DR4)
SF6 Jamie 6hk 4hk 5p close.png
File:SF6 Jamie 6hk 4hk 5p close hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
16+23(43) 4 28 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +32 -12
Notes
Drink Lv.4 only; can be performed on whiff; only combos on Counterhit/Punish Counter, relatively confirmable
6HK_4HK_5P (Mid) (DR4)
Jamie
Jamie_6hk_4hk_5p_mid

6HK > 4HK > P (mid)

Ransui Haze Triple Fist (DR4)
SF6 Jamie 6hk 4hk 5p mid.png
File:SF6 Jamie 6hk 4hk 5p mid hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
16+36(60) 2(8)2(11)2 27 - - 42 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -9
Notes
Drink Lv.4 only; can be performed on whiff; spinning fists start up quickly, punishing attempts to chase down the sway
6HK_4HK_5P (Far) (DR4)
Jamie
Jamie_6hk_4hk_5p_far

6HK > 4HK > P (far)

Ransui Haze Drink (DR4)
SF6 Jamie 6hk 4hk 5p far.png
File:SF6 Jamie 6hk 4hk 5p far hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
16+Drink 4 52 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Drink Lv.4 only; can be performed on whiff; restores 1 bar of Drive/Burnout gauge; if no button/direction is input during recovery, recovers a second Drive bar
2HK_HK
Jamie
Jamie_2hk_hk

2HK > HK

Phantom Sway
SF6 Jamie 2hk hk.png
SF6 Jamie 2hk hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - L*LH tc -
Startup Active Recovery Total Hitstun Blockstun
9+12 2(3)2(17)3 43 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +21 -28
Notes
High juggle limit (second hit higher than first); slightly more KD Adv. when juggled into
2HK_HK_P
Jamie
Jamie_2hk_hk_p

2HK > HK > P

Phantom Sway + Drink
SF6 Jamie 2hk hk p.png
SF6 Jamie 2hk hk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - L*LH*- - -
Startup Active Recovery Total Hitstun Blockstun
9+12+Drink 2(3)2(17)3 61 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +3 -46
Notes
Good way to maintain corner oki while increasing Drink level; slightly more KD Adv. when juggled into

Universal Mechanics

Throws

LPLK
Jamie
Jamie_lplk

LPLK

Back Shaver
SF6 Jamie lplk.png
SF6 Jamie lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
315*315*450 (1080) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -
Notes
+4 after Forward Dash, allowing throw loops anywhere on screen
4LPLK
Jamie
Jamie_4lplk

4LPLK

Wheel Punch
SF6 Jamie 4lplk.png
SF6 Jamie 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
540*540 (1080) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +38 -
Notes

Drive Moves

HPHK
Jamie
Jamie_hphk

HPHK

Drive Impact
SF6 Jamie hphk.png
SF6 Jamie hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact.
6HPHK
Jamie
Jamie_6hphk

6HPHK

Drive Reversal
SF6 Jamie 6hphk.png
SF6 Jamie 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 - - 21
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Jamie
Jamie_mpmk

MPMK

Drive Parry
SF6 Jamie mpmk.png
SF6 Jamie mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Jamie
Jamie_66

66

Drive Rush
SF6 Jamie 66.png
SF6 Jamie 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
Jamie
Jamie_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Jamie 5pppkkk.png
File:SF6 Jamie 5pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
434(599) (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Different taunt at Drink Lv.4 with longer animation
6PPPKKK
Jamie
Jamie_6pppkkk

6PPPKKK

Forward Taunt
SF6 Jamie 6pppkkk.png
File:SF6 Jamie 6pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
116~738 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Changes with each Drink Level; 116/169/243/255/738 frames total
4PPPKKK
Jamie
Jamie_4pppkkk

5PPPKKK

Back Taunt
SF6 Jamie 4pppkkk.png
File:SF6 Jamie 4pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
608 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Special Moves

The Devil Inside

22P
Jamie
Jamie_22p

22P

The Devil Inside
SF6 Jamie 22p.png
SF6 Jamie 22p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - 50 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 1; regains 0.5 Drive bar if at DR4; hold button to increase by multiple levels; Drink Level affects moveset and base damage scaling (90/95/100/105/110 for DR0-DR4 respectively)
22P_HOLD
Jamie
Jamie_22p_hold

22P (hold)

The Devil Inside (2 drinks)
File:SF6 Jamie 22p hold.png
File:SF6 Jamie 22p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - 97 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 2; regains 1 Drive bar if at DR4
22P_HOLD LEVEL 2
Jamie
Jamie_22p_hold level 2

22P (hold level 2)

The Devil Inside (3 drinks)
File:SF6 Jamie 22p hold level 2.png
File:SF6 Jamie 22p hold level 2 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - 146 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 3; regains 1.5 Drive bars if at DR4
22P_HOLD LEVEL 3
Jamie
Jamie_22p_hold level 3

22P (hold level 3)

The Devil Inside (4 drinks)
File:SF6 Jamie 22p hold level 3.png
File:SF6 Jamie 22p hold level 3 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
- - 195 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Increases Jamie's Drink Level by 4; regains 2 Drive bars if at DR4
22P_ACTIVATION
Jamie
Jamie_22p_activation

22P (activation)

The Devil Inside (DR4 activation)
SF6 Jamie 22p activation.png
SF6 Jamie 22p activation hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 4 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Happens automatically upon reaching Drink Level 4; cause Drink to recover faster, potentially giving much better oki

Freeflow Strikes

236LP
Jamie
Jamie_236lp

236LP

Freeflow Strikes
SF6 Jamie 236lp.png
SF6 Jamie 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
236LP_6P
Jamie
Jamie_236lp_6p

236LP > 6P

LP Freeflow Strikes 2 (Punch)
SF6 Jamie 236lp 6p.png
SF6 Jamie 236lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+19(15) 2(14)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -13
Notes
236LP_6P_6P
Jamie
Jamie_236lp_6p_6p

236LP > 6P > 6P

Freeflow Strikes 3 (Punch)
SF6 Jamie 236lp 6p 6p.png
SF6 Jamie 236lp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+19(15)+19(16) 2(14)2(15)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -17
Notes
236LP_6K
Jamie
Jamie_236lp_6k

236LP > 6K

Freeflow Strikes 2 (Kick)
SF6 Jamie 236lp 6k.png
SF6 Jamie 236lp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16 2(15)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236LP_6K_6K
Jamie
Jamie_236lp_6k_6k

236LP > 6K > 6K

Freeflow Strikes 3 (Kick)
SF6 Jamie 236lp 6k 6k.png
SF6 Jamie 236lp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16+19 2(15)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236MP
Jamie
Jamie_236mp

236MP

Freeflow Strikes
File:SF6 Jamie 236mp.png
File:SF6 Jamie 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
236MP_6P
Jamie
Jamie_236mp_6p

236MP > 6P

Freeflow Strikes 2 (Punch)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+22(18) 2(17)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -11
Notes
236MP_6P_6P
Jamie
Jamie_236mp_6p_6p

236MP > 6P > 6P

Freeflow Strikes 3 (Punch)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+22(18)+22(19) 2(17)2(18)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -15
Notes
236MP_6K
Jamie
Jamie_236mp_6k

236MP > 6K

Freeflow Strikes 2 (Kick)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19 2(18)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236MP_6K_6K
Jamie
Jamie_236mp_6k_6k

236MP > 6K > 6K

Freeflow Strikes 3 (Kick)
File:SF6 Jamie 236mp 6k 6k.png
File:SF6 Jamie 236mp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19+22 2(18)2(21)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236HP
Jamie
Jamie_236hp

236HP

Freeflow Strikes
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
236HP_6P
Jamie
Jamie_236hp_6p

236HP > 6P

Freeflow Strikes 2 (Punch)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+25(21) 2(20)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
236HP_6P_6P
Jamie
Jamie_236hp_6p_6p

236HP > 6P > 6P

Freeflow Strikes 3 (Punch)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+25(21)+25(22) 2(20)2(21)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -13
Notes
236HP_6K
Jamie
Jamie_236hp_6k

236HP > 6K

Freeflow Strikes 2 (Kick)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22 2(21)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236HP_6K_6K
Jamie
Jamie_236hp_6k_6k

236HP > 6K > 6K

Freeflow Strikes 3 (Kick)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22+25 2(21)2(24)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236PP
Jamie
Jamie_236pp

236PP

Freeflow Strikes
SF6 Jamie 236pp.png
File:SF6 Jamie 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -3
Notes
236PP_6P
Jamie
Jamie_236pp_6p

236PP > 6P

Freeflow Strikes 2 (Punch)
SF6 Jamie 236pp 6p.png
File:SF6 Jamie 236pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+20(15) 2(14)2 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -9
Notes
236PP_6P_6P
Jamie
Jamie_236pp_6p_6p

236PP > 6P > 6P

Freeflow Strikes 3 (Punch)
SF6 Jamie 236pp 6p 6p.png
File:SF6 Jamie 236pp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+20(15)+18(16) 2(14)2(15)2 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +28 -13
Notes
236PP_6K
Jamie
Jamie_236pp_6k

236PP > 6K

Freeflow Strikes 2 (Kick)
SF6 Jamie 236pp 6k.png
File:SF6 Jamie 236pp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16 2(15)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k

236PP > 6K > 6K

Freeflow Strikes 3 (Kick)
SF6 Jamie 236pp 6k 6k.png
File:SF6 Jamie 236pp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16+19 2(15)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes

Freeflow Strikes (DR4)

236LP
Jamie
Jamie_236lp_DR4

236LP

Freeflow Strikes (DR4)
SF6 Jamie 236lp DR4.png
File:SF6 Jamie 236lp DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
236LP_6P
Jamie
Jamie_236lp_6p_DR4

236LP > 6P

Freeflow Strikes 2 (Punch)
SF6 Jamie 236lp 6p DR4.png
File:SF6 Jamie 236lp 6p DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236LP_6P_6P
Jamie
Jamie_236lp_6p_6p_DR4

236LP > 6P > 6P

DR4 Freeflow Strikes 3 (Punch)
SF6 Jamie 236lp 6p 6p DR4.png
File:SF6 Jamie 236lp 6p 6p DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236LP_6K
Jamie
Jamie_236lp_6k_DR4

236LP > 6K

DR4 Freeflow Strikes 2 (Kick)
SF6 Jamie 236lp 6k DR4.png
File:SF6 Jamie 236lp 6k DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16 2(9)2(15)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236LP_6K_6K
Jamie
Jamie_236lp_6k_6k_DR4

236LP > 6K > 6K

DR4 Freeflow Strikes 3 (Kick)
SF6 Jamie 236lp 6k 6k DR4.png
File:SF6 Jamie 236lp 6k 6k DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+16+19 2(9)2(15)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236MP
Jamie
Jamie_236mp_DR4

236MP

Freeflow Strikes (DR4)
File:SF6 Jamie 236mp DR4.png
File:SF6 Jamie 236mp DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
236MP_6P
Jamie
Jamie_236mp_6p_DR4

236MP > 6P

Freeflow Strikes 2 Punch (DR4)
File:SF6 Jamie 236mp 6p.png
File:SF6 Jamie 236mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236MP_6P_6P
Jamie
Jamie_236mp_6p_6p_DR4

236MP > 6P > 6P

Freeflow Strikes 3 Punch (DR4)
File:SF6 Jamie 236mp 6p 6p.png
File:SF6 Jamie 236mp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236MP_6K
Jamie
Jamie_236mp_6k_DR4

236MP > 6K

Freeflow Strikes 2 Kick (DR4)
File:SF6 Jamie 236mp 6k.png
File:SF6 Jamie 236mp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19 2(9)2(18)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236MP_6K_6K
Jamie
Jamie_236mp_6k_6k_DR4

236MP > 6K > 6K

Freeflow Strikes 3 Kick (DR4)
File:SF6 Jamie 236mp 6k 6k DR4.png
File:SF6 Jamie 236mp 6k 6k DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16+19+22 2(9)2(18)2(21)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236HP
Jamie
Jamie_236hp_DR4

236HP

Freeflow Strikes (DR4)
File:SF6 Jamie 236hp.png
File:SF6 Jamie 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
236HP_6P
Jamie
Jamie_236hp_6p_DR4

236HP > 6P

Freeflow Strikes 2 (Punch) (DR4)
File:SF6 Jamie 236hp 6p.png
File:SF6 Jamie 236hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236HP_6P_6P
Jamie
Jamie_236hp_6p_6p_DR4

236HP > 6P > 6P

Freeflow Strikes 3 Punch (DR4)
File:SF6 Jamie 236hp 6p 6p.png
File:SF6 Jamie 236hp 6p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236HP_6K
Jamie
Jamie_236hp_6k_DR4

236HP > 6K

Freeflow Strikes 2 Kick (DR4)
File:SF6 Jamie 236hp 6k.png
File:SF6 Jamie 236hp 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22 2(9)2(21)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236HP_6K_6K
Jamie
Jamie_236hp_6k_6k_DR4

236HP > 6K > 6K

Freeflow Strikes 3 Kick (DR4)
File:SF6 Jamie 236hp 6k 6k.png
File:SF6 Jamie 236hp 6k 6k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
19+22+25 2(9)2(21)2(24)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes
236PP
Jamie
Jamie_236pp_DR4

236PP

Freeflow Strikes (DR4)
SF6 Jamie 236pp DR4.png
File:SF6 Jamie 236pp DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 2(9)2 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
236PP_6P
Jamie
Jamie_236pp_6p_DR4

236PP > 6P

Freeflow Strikes 2 Punch (DR4)
SF6 Jamie 236pp 6p DR4.png
File:SF6 Jamie 236pp 6p DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+23(19) 2(9)2(18)2(5)2 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -10
Notes
236PP_6P_6P
Jamie
Jamie_236pp_6p_6p_DR4

236PP > 6P > 6P

Freeflow Strikes 3 Punch (DR4)
SF6 Jamie 236pp 6p 6p DR4.png
File:SF6 Jamie 236pp 6p 6p DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+23(19)+22(19) 2(9)2(18)2(5)2(18)2(4)2(14)3 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -14
Notes
236PP_6K
Jamie
Jamie_236pp_6k_DR4

236PP > 6K

Freeflow Strikes 2 Kick (DR4)
SF6 Jamie 236pp 6k DR4.png
File:SF6 Jamie 236pp 6k DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+18 2(9)2(17)2 32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -7 -15
Notes
236PP_6K_6K
Jamie
Jamie_236pp_6k_6k_DR4

236PP > 6K > 6K

Freeflow Strikes 3 Kick (DR4)
SF6 Jamie 236pp 6k 6k DR4.png
File:SF6 Jamie 236pp 6k 6k DR4 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13+18+19 2(9)2(17)2(18)2 64 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -49
Notes

Swagger Step

214LP
Jamie
Jamie_214lp

214LP

Swagger Step
SF6 Jamie 214lp.png
SF6 Jamie 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
17 9 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6
Notes
214MP
Jamie
Jamie_214mp

214MP

Swagger Step
File:SF6 Jamie 214mp.png
File:SF6 Jamie 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20 9 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6
Notes
214HP
Jamie
Jamie_214hp

214HP

Swagger Step
File:SF6 Jamie 214hp.png
File:SF6 Jamie 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
25 9 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -5
Notes
214PP
Jamie
Jamie_214pp

214PP

Swagger Step
SF6 Jamie 214pp.png
File:SF6 Jamie 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
KD +89(103) - -
Startup Active Recovery Total Hitstun Blockstun
20 9 15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +73 (Tumble) -1
Notes

Swagger Hermit Punch

214LP_6P
Jamie
Jamie_214lp_6p

214LP > 6P

Swagger Hermit Punch (DR4)
SF6 Jamie 214lp 6p.png
File:SF6 Jamie 214lp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
17+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
214MP_6P
Jamie
Jamie_214mp_6p

214MP > 6P

Swagger Hermit Punch (DR4)
File:SF6 Jamie 214mp 6p.png
File:SF6 Jamie 214mp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
214HP_6P
Jamie
Jamie_214hp_6p

214HP > 6P

Swagger Hermit Punch (DR4)
File:SF6 Jamie 214hp 6p.png
File:SF6 Jamie 214hp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
25+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes
214PP_6P
Jamie
Jamie_214pp_6p

214PP > 6P

Swagger Hermit Punch (DR4)
SF6 Jamie 214pp 6p.png
File:SF6 Jamie 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
KD +55 - -
Startup Active Recovery Total Hitstun Blockstun
20+19 9(18)3 39 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +20 -23
Notes

Arrow Kick

623LK (DR0)
Jamie
Jamie_623lk

623LK

Arrow Kick (DR0)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*450 (900) 225 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
623MK (DR0)
Jamie
Jamie_623mk

623MK

Arrow Kick (DR0)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*630 (1080) 270 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
623HK (DR0)
Jamie
Jamie_623hk

623HK

Arrow Kick (DR0)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*360*450 (1260) 315 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
623KK (DR0)
Jamie
Jamie_623kk

623KK

Arrow Kick (DR0)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*405*495 (1350) 337 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623LK (DR1)
Jamie
Jamie_623lk_dr1

623LK

Arrow Kick (DR1)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*475 (950) 237 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
623MK (DR1)
Jamie
Jamie_623mk_dr1

623MK

Arrow Kick (DR1)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*665 (1140) 285 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
623HK (DR1)
Jamie
Jamie_623hk_dr1

623HK

Arrow Kick (DR1)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*380*475 (1330) 332 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
623KK (DR1)
Jamie
Jamie_623kk_dr1

623KK

Arrow Kick (DR1)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
475*427*522 (1424) 356 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623LK (DR2)
Jamie
Jamie_623lk_dr2

623LK

Arrow Kick (DR2)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*500 (1000) 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
623MK (DR2)
Jamie
Jamie_623mk_dr2

623MK

Arrow Kick (DR2)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*700 (1200) 300 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
623HK (DR2)
Jamie
Jamie_623hk_dr2

623HK

Arrow Kick (DR2)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*400*500 (1400) 350 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
623KK (DR2)
Jamie
Jamie_623kk_dr2

623KK

Arrow Kick (DR2)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*450*550 (1500) 375 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623LK (DR3)
Jamie
Jamie_623lk_dr3

623LK

Arrow Kick (DR3)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*525 (1050) 262 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
623MK (DR3)
Jamie
Jamie_623mk_dr3

623MK

Arrow Kick (DR3)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*735 (1260) 315 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
623HK (DR3)
Jamie
Jamie_623hk_dr3

623HK

Arrow Kick (DR3)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*420*525 (1470) 367 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
623KK (DR3)
Jamie
Jamie_623kk_dr3

623KK

Arrow Kick (DR3)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
525*472*577 (1574) 393 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal
623LK (DR4)
Jamie
Jamie_623lk_dr4

623LK

Arrow Kick (DR4)
SF6 Jamie 623lk.png
SF6 Jamie 623lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*550 (1100) 275 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 54 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -44
Notes
Followup comes out on hit only (fully invincible)
623MK (DR4)
Jamie
Jamie_623mk_dr4

623MK

Arrow Kick (DR4)
File:SF6 Jamie 623mk.png
File:SF6 Jamie 623mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*770 (1320) 330 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -43
Notes
Followup comes out on hit only (fully invincible)
623HK (DR4)
Jamie
Jamie_623hk_dr4

623HK

Arrow Kick (DR4)
File:SF6 Jamie 623hk.png
File:SF6 Jamie 623hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*440*550 (1540) 385 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -43
Notes
Followup comes out on hit only (fully invincible)
623KK (DR4)
Jamie
Jamie_623kk_dr4

623KK

Arrow Kick (DR4)
SF6 Jamie 623kk.png
SF6 Jamie 623kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550*495*605 (1650) 412 - LH - -
Startup Active Recovery Total Hitstun Blockstun
6 7 53 - - 17
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +40 -43
Notes
Followup comes out on hit only (fully invincible); Jamie's primary reversal

Luminous Dive

j.214K (DR1)
Jamie
Jamie_j214k

j.214K

Luminous Dive Kick (DR1)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
950 237 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; button strength determines angle (LK close, HK far); can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better frame/KD advantage and allows followup juggles; KD vs. airborne opponents but no juggle
j.214KK (DR1)
Jamie
Jamie_j214kk

j.214KK

Luminous Dive Kick (DR1)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
760 190 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects
j.214K (DR2)
Jamie
Jamie_j214k_dr2

j.214K

Luminous Dive Kick (DR2)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; button strength determines angle (LK close, HK far); can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better frame/KD advantage and allows followup juggles; KD vs. airborne opponents but no juggle
j.214KK (DR2)
Jamie
Jamie_j214kk_dr2

j.214KK

Luminous Dive Kick (DR2)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects
j.214K (DR3)
Jamie
Jamie_j214k_dr3

j.214K

Luminous Dive Kick (DR3)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1050 262 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; button strength determines angle (LK close, HK far); can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better frame/KD advantage and allows followup juggles; KD vs. airborne opponents but no juggle
j.214KK (DR3)
Jamie
Jamie_j214kk_dr3

j.214KK

Luminous Dive Kick (DR3)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
840 210 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects
j.214K (DR4)
Jamie
Jamie_j214k_dr4

j.214K

Luminous Dive Kick (DR4)
SF6 Jamie j.214k.png
SF6 Jamie j.214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 275 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 16
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +46(+52) -4(+2)
Notes
Forward jump only; button strength determines angle (LK close, HK far); can be done very low to the ground with Tiger Knee motion (214~9K); low connect gives better frame/KD advantage and allows followup juggles; KD vs. airborne opponents but no juggle
j.214KK (DR4)
Jamie
Jamie_j214kk_dr4

j.214KK

Luminous Dive Kick (DR4)
SF6 Jamie j.214kk.png
File:SF6 Jamie j.214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
880 220 - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 1(2)until land 13 land - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +59(+65) -1(+5)
Notes
Forward jump only; puts opponent into limited juggle state on grounded hit, OTG ground bounce on airborne hit; a 10% damage scaling penalty is applied to followup juggles; can be done very low to the ground with Tiger Knee motion (214~9K); gives better frame advantage the lower it connects

Bakkai

236LK (DR2)
Jamie
Jamie_236lk

236LK

Bakkai (DR2)
SF6 Jamie 236lk.png
SF6 Jamie 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x3*350 (1400) 62x3*162 (348) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 2(2)3(4)2(11)2 24 - - 38 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -12
Notes
236MK (DR2)
Jamie
Jamie_236mk

236MK

Bakkai (DR2)
File:SF6 Jamie 236mk.png
SF6 Jamie 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x5*350 (1600) 62x5*87 (397) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2(3)2(5)2(12)2(5)2 31 - - 53 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-26 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -16
Notes
236HK (DR2)
Jamie
Jamie_236hk

236HK

Bakkai (DR2)
File:SF6 Jamie 236hk.png
SF6 Jamie 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x6*300 (1800) 62x6*75 (447) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2(6)2(6)2(6)2(13)2(7)2(15)2 32 - - 82 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-35 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -17
Notes
236KK (DR2)
Jamie
Jamie_236kk

236KK

Bakkai (DR2)
SF6 Jamie 236kk.png
SF6 Jamie 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
180x9*380 (2000) 45x9*95 (500) - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
21 3(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2 62 - - 96 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +12 -46
Notes
236LK (DR3)
Jamie
Jamie_236lk_dr3

236LK

Bakkai (DR3)
SF6 Jamie 236lk.png
SF6 Jamie 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262x3*682 (1468) 65x3*170 (365) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 2(2)3(4)2(11)2 24 - - 38 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -12
Notes
236MK (DR3)
Jamie
Jamie_236mk_dr3

236MK

Bakkai (DR3)
File:SF6 Jamie 236mk.png
SF6 Jamie 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262x5*367 (1677) 65x5*91 (416) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2(3)2(5)2(12)2(5)2 31 - - 53 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-26 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -16
Notes
236HK (DR3)
Jamie
Jamie_236hk_dr3

236HK

Bakkai (DR3)
File:SF6 Jamie 236hk.png
SF6 Jamie 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
262x6*315 (1887) 65x6*78 (468) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2(6)2(6)2(6)2(13)2(7)2(15)2 32 - - 82 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-35 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -17
Notes
236KK (DR3)
Jamie
Jamie_236kk_dr3

236KK

Bakkai (DR3)
SF6 Jamie 236kk.png
SF6 Jamie 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
189x9*399 (2100) 47x9*99 (522) - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
21 3(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2 62 - - 96 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +12 -46
Notes
236LK (DR4)
Jamie
Jamie_236lk_dr4

236LK

Bakkai (DR4)
SF6 Jamie 236lk.png
SF6 Jamie 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275x3*715 (1540) 68x3*178 (382) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 2(2)3(4)2(11)2 24 - - 38 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
3-24 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -12
Notes
236MK (DR4)
Jamie
Jamie_236mk_dr4

236MK

Bakkai (DR4)
File:SF6 Jamie 236mk.png
SF6 Jamie 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275x5*385 (1760) 68x5*95 (435) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
22 2(1)2(3)2(5)2(12)2(5)2 31 - - 53 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-26 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -16
Notes
236HK (DR4)
Jamie
Jamie_236hk_dr4

236HK

Bakkai (DR4)
File:SF6 Jamie 236hk.png
SF6 Jamie 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
275x6*330 (1980) 68x6*82 (490) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 2(6)2(6)2(6)2(13)2(7)2(15)2 32 - - 82 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-35 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +34 -17
Notes
236KK (DR4)
Jamie
Jamie_236kk_dr4

236KK

Bakkai (DR4)
SF6 Jamie 236kk.png
SF6 Jamie 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
198x9*418 (2200) 49x9*104 (545) - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
21 3(3)2(8)2(3)2(7)2(7)2(12)2(11)2(4)2(4)2 62 - - 96 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-28 Projectile - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +12 -46
Notes

Tenshin

63214K (DR3)
Jamie
Jamie_63214k

63214K

Tenshin (DR3)
SF6 Jamie 63214k.png
SF6 Jamie 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
0 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +8 -
Notes
Leaves opponent standing for a followup combo; does not benefit from Counter/Punish Counter bonus frame advantage
63214KK (DR3)
Jamie
Jamie_63214kk

63214KK

Tenshin (DR3)
SF6 Jamie 63214kk.png
File:SF6 Jamie 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
682 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +86 Crumple -
Notes
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage
63214K (DR4)
Jamie
Jamie_63214k_dr4

63214K

Tenshin (DR4)
SF6 Jamie 63214k.png
SF6 Jamie 63214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
0 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - 59 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +8 -
Notes
Leaves opponent standing for a followup combo; does not benefit from Counter/Punish Counter bonus frame advantage
63214KK (DR4)
Jamie
Jamie_63214kk_dr4

63214KK

Tenshin (DR4)
SF6 Jamie 63214kk.png
File:SF6 Jamie 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
715 - - T - -
Startup Active Recovery Total Hitstun Blockstun
8 2 52 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +86 Crumple -
Notes
Jamie is +28 before crumpled opponent goes airborne (can even dash into combo); does not benefit from Counter/Punish Counter bonus frame advantage

Super Moves

236236K (DR0)
Jamie
Jamie_236236k

236236K

Breakin'
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1890(1575) 450(360) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2 74 - - 78(15)42 / 95 Drink
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7(-1) -60(-93)
Notes
Armor Break; holding Down will result in a Drink (+1 DR level, reduced Damage and KD Adv.)
236236K (DR1)
Jamie
Jamie_236236k_dr1

236236K

Breakin' (DR1)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1989(1658) 472(380) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2 74 - - 78(15)42 / 95 Drink
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7(-1) -60(-93)
Notes
Armor Break; holding Down will result in a Drink (+1 DR level, reduced Damage and KD Adv.)
236236K (DR2)
Jamie
Jamie_236236k_dr2

236236K

Breakin' (DR1)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2100(1750) 500(400) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2 74 - - 78(15)42 / 95 Drink
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7(-1) -60(-93)
Notes
Armor Break; holding Down will result in a Drink (+1 DR level, reduced Damage and KD Adv.)
236236K (DR3)
Jamie
Jamie_236236k_dr3

236236K

Breakin' (DR1)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2199(1833) 522(420) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2 74 - - 78(15)42 / 95 Drink
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7(-1) -60(-93)
Notes
Armor Break; holding Down will result in a Drink (+1 DR level, reduced Damage and KD Adv.)
236236K (DR4)
Jamie
Jamie_236236k_dr4

236236K

Breakin' (DR1)
SF6 Jamie 236236k.png
SF6 Jamie 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2310(1925) 550(440) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(6)5(6)2(7)2(7)2(6)2(6)2(6)2(29)2(9)2(6)2(5)2 74 - - 78(15)42 / 95 Drink
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Strike/Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +7(-1) -60(-93)
Notes
Armor Break; holding Down will result in a Drink (+1 DR level, reduced Damage and KD Adv.)


214214P (DR0-DR3)
Jamie
Jamie_214214p

214214P

The Devil's Song (DR0-DR3)
SF6 Jamie 214214p.png
SF6 Jamie 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 (900) 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts Jamie at DR4 until the timer runs out; returns to DR0 afterward, even if he started at a higher level; hit/block freeze slows down timer drain; cannot build more Super meter while timer is active
214214P (DR4)
Jamie
Jamie_214214p_dr4

214214P

The Devil's Song (DR4)
SF6 Jamie 214214p.png
SF6 Jamie 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 - 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Instantly refills 3 Drive bars or 50% Burnout bar; there is no timer, and Jamie does not revert to DR0 after activation; can be useful for combo extensions or safety when cancelling from OD specials


236236P (DR0)
Jamie
Jamie_236236p

236236P

Getsugo Saiho
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2340 450*450 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
236236P_CA (DR0)
Jamie
Jamie_236236p_ca

236236P

Getsugo Saiho (Critical Art)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4050 450*675 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
236236P (DR1)
Jamie
Jamie_236236p_dr1

236236P

Getsugo Saiho (DR1)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2469 475*475 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
236236P_CA (DR1)
Jamie
Jamie_236236p_ca_dr1

236236P

Getsugo Saiho (Critical Art) (DR1)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4274 475*712 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
236236P (DR2)
Jamie
Jamie_236236p_dr2

236236P

Getsugo Saiho (DR2)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2600 500*500 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
236236P_CA (DR2)
Jamie
Jamie_236236p_ca_dr2

236236P

Getsugo Saiho (Critical Art) (DR2)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 500*750 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
236236P (DR3)
Jamie
Jamie_236236p_dr3

236236P

Getsugo Saiho (DR3)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2729 525*525 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
236236P_CA (DR3)
Jamie
Jamie_236236p_ca_dr3

236236P

Getsugo Saiho (Critical Art) (DR3)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4724 525*787 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage
236236P (DR4)
Jamie
Jamie_236236p_dr4

236236P

Getsugo Saiho (DR4)
SF6 Jamie 236236p.png
SF6 Jamie 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
2860 550*550 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +71 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; launches opponent into free juggle state (Jamie recovers from cinematic very quickly for a followup
236236P_CA (DR4)
Jamie
Jamie_236236p_ca_dr4

236236P

Getsugo Saiho (Critical Art) (DR4)
SF6 Jamie 236236p ca.png
File:SF6 Jamie 236236p ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4950 550*825 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 3(13)3 42 - - 34 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +18 (KD +14) -27
Notes
Armor Break; 1st hit goes into cinematic, 2nd hit is extremely weak; no followup juggle but higher damage



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