Street Fighter 6/Guile/Data

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< Street Fighter 6‎ | Guile
Revision as of 08:43, 24 December 2022 by Spabobin (talk | contribs)


Character Vitals

Guile
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Guile Portrait.png SF6 Guile Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
4.30 21 156.700 190
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
3.20 23 74.013 152

Normals

Standing Normals

5LP
Guile
guile_5lp

5LP

Standing Light Punch
SF6 Guile 5LP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
5MP
Guile
guile_5mp

5MP

Standing Medium Punch
SF6 Guile 5MP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
7 3 15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 0
Notes
5HP
Guile
guile_5hp

5HP

Standing Heavy Punch
SF6 Guile 5HP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
7 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -6
Notes
5LK
Guile
guile_5lk

5LK

Standing Light Kick
SF6 Guile 5LK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
5 2 12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
5MK
Guile
guile_5mk

5MK

Standing Medium Kick
SF6 Guile 5MK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 5 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -4
Notes
5HK
Guile
guile_5hk

5HK

Standing Heavy Kick
SF6 Guile 5HK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH su -
Startup Active Recovery Total Hitstun Blockstun
12 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -4
Notes

Crouching Normals

2LP
Guile
guile_2lp

2LP

Crouching Light Punch
SF6 Guile 2LP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
2MP
Guile
guile_2mp

2MP

Crouching Medium Punch
SF6 Guile 2MP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su tc -
Startup Active Recovery Total Hitstun Blockstun
6 3 12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
2HP
Guile
guile_2hp

2HP

Crouching Heavy Punch
SF6 Guile 2HP.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH No -
Startup Active Recovery Total Hitstun Blockstun
9 5 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes
2LK
Guile
guile_2lk

2LK

Crouching Light Kick
SF6 Guile 2LK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 2 13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
2MK
Guile
guile_2mk

2MK

Crouching Medium Kick
SF6 Guile 2MK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L No -
Startup Active Recovery Total Hitstun Blockstun
8 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -5
Notes
2HK
Guile
guile_2hk

2HK

Crouching Heavy Kick
SF6 Guile 2HK.png
File:Placeholder.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*450 (900) - - L tc -
Startup Active Recovery Total Hitstun Blockstun
9 2(16)3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD -12
Notes

Jumping Normals

j.LP
Guile
Guile_jlp

j.LP

Jump LP
SF6 Guile jlp.png
SF6 Guile jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
4 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Guile
Guile_jmp

j.MP

Jump MP
SF6 Guile jmp.png
SF6 Guile jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 3 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Puts airborne opponents into limited juggle state
j.HP
Guile
Guile_jhp

j.HP

Jump HP
SF6 Guile jhp.png
SF6 Guile jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
9 4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Spikes airborne opponents on CH/PC
j.LK
Guile
Guile_jlk

j.LK

Jump LK
SF6 Guile jlk.png
SF6 Guile jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H - -
Startup Active Recovery Total Hitstun Blockstun
6 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Crossup
j.MK
Guile
Guile_jmk

j.MK

Jump MK
SF6 Guile jmk.png
SF6 Guile jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H - -
Startup Active Recovery Total Hitstun Blockstun
7 7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Guile
Guile_jhk

j.HK

Jump HK
SF6 Guile jhk.png
SF6 Guile jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
10 5 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
6MP
Guile
Guile_6mp

6MP

Full Bullet Magnum
SF6 Guile 6mp.png
SF6 Guile 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H - -
Startup Active Recovery Total Hitstun Blockstun
19 3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
6HP
Guile
Guile_6hp

6HP

Spinning Back Knuckle
SF6 Guile 6hp.png
SF6 Guile 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
16 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 +3
Notes
Whiffs vs. crouching; has some juggle potential
4HP
Guile
Guile_4hp

4HP

Burning Straight
SF6 Guile 4hp.png
SF6 Guile 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -4
Notes
4LK
Guile
Guile_4lk

4LK

Knee Bazooka
SF6 Guile 4lk.png
SF6 Guile 4lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 5 15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -4
Notes
Crushes lows 7-17f; has some juggle potential; can be spaced to be +4/+0
4 OR 6+MK
Guile
Guile_4 or 6+mk

4 or 6+MK

Rolling Sobat
SF6 Guile 4 or 6+mk.png
File:SF6 Guile 4 or 6+mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -6
Notes
Crushes lows 5-17f; has some juggle potential
6HK
Guile
Guile_6hk

6HK

Reverse Spin Kick
SF6 Guile 6hk.png
SF6 Guile 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH - -
Startup Active Recovery Total Hitstun Blockstun
17 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
4-27 Throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -8
Notes
Low crush and throw invuln 4-27f; on Punish Counter, KD vs. grounded and causes limited juggle state vs. airborne
3HK
Guile
Guile_3hk

3HK

Guile High Kick
SF6 Guile 3hk.png
SF6 Guile 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes
Whiffs vs. crouching; puts airborne opponents into limited juggle state; launches into spinning free juggle state on Punish Counter
5MP_4HP
Guile
Guile_5mp_4hp

5MP > 4HP

Recoil Cannon
SF6 Guile 5mp 4hp.png
SF6 Guile 5mp 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600*600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
7+16 3*3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -9
Notes
2MP_2MP
Guile
Guile_2mp_2mp

2MP > 2MP

Double Shot
SF6 Guile 2mp 2mp.png
SF6 Guile 2mp 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600*360 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
6+12 3*3 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +44 -6
Notes
+12 extra KD Adv. when cancelled into Lv. 2 Super Art
2MK_6MP
Guile
Guile_2mk_6mp

2MK > 6MP

Drake Fang
File:SF6 Guile 2mk 6mp.png
File:SF6 Guile 2mk 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*720 - - L*H - -
Startup Active Recovery Total Hitstun Blockstun
8+19 3*3 21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
Low into Overhead string
2HK_3HK
Guile
Guile_2hk_3hk

2HK > 3HK

Phantom Cutter
File:SF6 Guile 2hk 3hk.png
File:SF6 Guile 2hk 3hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450*600 - - L*LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9+10 2*3 25 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +33 -12(-30)
Notes
Only combos on Punish Counter from 1st hit of 2HK; very lenient confirm window; puts opponent into limited juggle state

Universal Mechanics

Throws

LPLK
Guile
Guile_lplk

LPLK

Dragon Suplex
SF6 Guile lplk.png
SF6 Guile lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 24 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +16 ~
Notes
4LPLK
Guile
Guile_4lplk

4LPLK

Judo Throw
SF6 Guile 4lplk.png
File:SF6 Guile 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 24 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 ~
Notes
LPLK_AIR
Guile
Guile_lplk_air

LPLK (air)

Flying Mare
SF6 Guile lplk air.png
SF6 Guile lplk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23(25) ~
Notes
4LPLK_AIR
Guile
Guile_4lplk_air

4LPLK (air)

Flying Buster Drop
SF6 Guile 4lplk air.png
SF6 Guile 4lplk air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800*400 (1200) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +16 ~
Notes

Drive Moves

HPHK
Guile
Guile_hphk

HPHK

Drive Impact
SF6 Guile hphk.png
SF6 Guile hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (notes) -3
Notes
6HPHK
Guile
Guile_6hphk

6HPHK

Drive Reversal
SF6 Guile 6hphk.png
SF6 Guile 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 125 - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
MPMK
Guile
Guile_mpmk

MPMK

Drive Parry
SF6 Guile mpmk.png
SF6 Guile mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8(2) 29(1)notes - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
66
Guile
Guile_66

66

Drive Rush
SF6 Guile 66.png
SF6 Guile 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes

Taunts

5PPPKKK
Guile
Guile_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Guile 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
116 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
6PPPKKK
Guile
Guile_6pppkkk

6PPPKKK

Forward Taunt
SF6 Guile 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
225 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
4PPPKKK
Guile
Guile_4pppkkk

4PPPKKK

Back Taunt
SF6 Guile 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
325 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -
Notes
2PPPKKK
Guile
Guile_2pppkkk

2PPPKKK

Down Taunt
SF6 Guile 2pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
73 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

specials

46LP
Guile
Guile_46lp

46LP

Sonic Boom
SF6 Guile 46lp.png
SF6 Guile 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) -3
Notes
Input 6+LP within 3f of each other for Perfect timing; better damage and Hit advantage
46MP
Guile
Guile_46mp

46MP

Sonic Boom
File:SF6 Guile 46mp.png
File:SF6 Guile 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) -3
Notes
Input 6+MP within 3f of each other for Perfect timing; better damage and Hit advantage
46HP
Guile
Guile_46hp

46HP

Sonic Boom
File:SF6 Guile 46hp.png
File:SF6 Guile 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
550 (600) 138 (150) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3(+4) -3
Notes
Input 6+HP within 3f of each other for Perfect timing; better damage and Hit advantage
46PP
Guile
Guile_46pp

46PP

Sonic Boom
SF6 Guile 46pp.png
SF6 Guile 46pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*500 (1000) 125*125 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 - 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +48 +3
Notes
Does not have a Perfect timing version
28LK
Guile
Guile_28lk

28LK

Somersault Kick
SF6 Guile 28lk.png
SF6 Guile 28lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 (1200) 250 (300) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
5 6 41 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +36 -30
Notes
45f charge; input 8+LK within 3f of each other for Perfect timing (better damage)
28MK
Guile
Guile_28mk

28MK

Somersault Kick
File:SF6 Guile 28mk.png
File:SF6 Guile 28mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1100 (1300) 275 (325) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
6 6 42 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +37 -31
Notes
45f charge; input 8+MK within 3f of each other for Perfect timing (better damage)
28HK
Guile
Guile_28hk

28HK

Somersault Kick
File:SF6 Guile 28hk.png
File:SF6 Guile 28hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (1400) 300 (350) - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
7 6 43 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-? Air - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -32
Notes
45f charge; input 8+HK within 3f of each other for Perfect timing (better damage)
28KK
Guile
Guile_28kk

28KK

Somersault Kick
SF6 Guile 28kk.png
SF6 Guile 28kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000*600 (1600) 250*150 - LH - -
Startup Active Recovery Total Hitstun Blockstun
5 6 46 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +29 -40
Notes
45f charge
214LP
Guile
Guile_214lp

214LP

Sonic Blade
SF6 Guile 214lp.png
SF6 Guile 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 27 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -4
Notes
214MP
Guile
Guile_214mp

214MP

Sonic Blade
File:SF6 Guile 214mp.png
File:SF6 Guile 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400 100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
21 ? 29 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -6 -7
Notes
214HP
Guile
Guile_214hp

214HP

Sonic Blade
File:SF6 Guile 214hp.png
File:SF6 Guile 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250*250 (500) 63*63 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
30 ? 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -1
Notes
214P_6P
Guile
Guile_214p_6p

214P > 6P

Sonic Cross
SF6 Guile 214p 6p.png
SF6 Guile 214p 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600(800)*400 (1000/1200) 150(200)*100 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 ? 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +44 / +3(+4) -1 / -3
Notes
Button strength determines speed of Sonic Boom; input 6+P within 3f of each other for Perfect Boom (more damage); KD and better Block Adv if Sonic Blade and Boom combine
214P_6PP
Guile
Guile_214p_6pp

214P > 6PP

Sonic Cross
SF6 Guile 214p 6pp.png
SF6 Guile 214p 6pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400*500 100*100*125 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +48 +3
Notes
214PP
Guile
Guile_214pp

214PP

Sonic Cross
SF6 Guile 214pp.png
File:SF6 Guile 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300*300 75*75 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
15 ? 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +53 -4
Notes
On grounded connect, 1st hit knocks down and the 2nd hit remains active
214PP_6P
Guile
Guile_214pp_6p

214PP > 6P

Sonic Cross
File:SF6 Guile 214pp 6p.png
File:SF6 Guile 214pp 6p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400*400*500 (1300) 100*100*125 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
10 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +47 -3
Notes
214PP_6PP
Guile
Guile_214pp_6pp

214PP > 6PP

Sonic Cross
File:SF6 Guile 214pp 6pp.png
File:SF6 Guile 214pp 6pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3*500 (1700) 100x3*125 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
10 28 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (Spin+Splat) +3
Notes
Costs 4 total stocks of Drive Gauge counting the initial Sonic Blade activation
PP
Guile
Guile_pp

PP or P Followup

Sonic Break
SF6 Guile pp.png
SF6 Guile pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 each 150 each - LH - -
Startup Active Recovery Total Hitstun Blockstun
11 - 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -1
Notes
While Super Art 2 (Solid Puncher) is active; drains a portion of the Super meter for each Break thrown; PP version requires no charge, but can also input with P after Sonic Boom or Sonic Cross
P_Followup
Guile
Guile_p_followup

P Followup

OD Sonic Break
File:SF6 Guile p followup.png
File:SF6 Guile p followup hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500*500 (1000) 125*125 - LH -
Startup Active Recovery Total Hitstun Blockstun
11 - 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +54 +3
Notes
While Super Art 2 (Solid Puncher) is active; OD Break can only be input as a followup to OD Sonic Boom or OD Sonic Cross

Supers

4646P
Guile
Guile_4646p

4646P

Sonic Hurricane
SF6 Guile 4646p.png
SF6 Guile 4646p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x6*800 (2000) 50x6*200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
8 51 81 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-10 strike/throw - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +41 -26
Notes
45f charge; Armor Break; can input with LP or MP
4646HP
Guile
Guile_4646hp

4646HP

Sonic Hurricane
SF6 Guile 4646hp.png
SF6 Guile 4646hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200x6*600 (1800) 50x6*200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 52 68 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +70 -2
Notes
45f charge; Armor Break; whiffs on crouching opponents; puts opponent into limited juggle state; KD Adv. can vary depending on juggle height
214214P
Guile
Guile_214214p

214214P

Solid Puncher
SF6 Guile 214214p.png
File:SF6 Guile 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 5 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- ~ ~
Notes
4646K
Guile
Guile_4646k

4646K

Double Somersault
SF6 Guile 4646k.png
SF6 Guile 4646k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000*100x7*1100*1200 (4000) 1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 6 70 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +16 -59
Notes
Armor Break
4646K_CA
Guile
Guile_4646k_ca

4646K

Double Somersault (Critical Art)
SF6 Guile 4646k ca.png
File:SF6 Guile 4646k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000*100x7*800*2000 (4500) 1250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
9 6 70 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 Full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +16 -59
Notes
Armor Break


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