Marvel vs Capcom 2/Blackheart

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Introduction

MvC2blackheart.png

Blackheart is one of the Marvel characters in Marvel vs Capcom 2. The son of Mephisto and (badly) seen in Ghostrider.

He's top tier and has one great zoning assist and a tricky ground assist. His infinite can kill anybody not paying attention.

Note that the Xbox 360 and PS3 versions of MvC2 have a variety of glitches involving Blackheart, such as his super sometimes doing no chip damage.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-blackheart.png

Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png 5 C HL
Blackheart s.lp.png
Mp.png 11 HL Launch.png
Hp.png 13 C HL
Blackheart s.hp.png
Proj.png
Lk.png 5 C HL
Blackheart s.lk.png
Mk.png 8 C HL
Blackheart s.forward.png
Hk.png 9 C HL
Blackheart s.hk(1).png
Blackheart s.hk(2).png
Proj.png
Crouching
Lp.png 2 C HL
Blackheart c.lp.png
Mp.png 8 C HL
Blackheart c.mp.png
Strk.png
Hp.png 11 - HL
Blackheart c.hp(1).png
Blackheart c.hp(2).png
Proj.pngLaunch.png
Lk.png 4 C Low.png
Blackheart c.lk.png
Otg.png
Mk.png 8 C Low.png
Blackheart c.forward.png
Otg.png
Hk.png 25 KD - Low.png
Blackheart c.hk.png
Proj.png
Jump
Lp.png 2 -/- - High.png
Blackheart j.lp.png
Mp.png 12 -/- - High.png
Blackheart j.mp.png
Hp.png 21 -/- - High.png
Blackheart j.hp.png
Proj.png
Lk.png 4 -/- - High.png
Blackheart j.lk.png
Mk.png 7 -/- - High.png
Blackheart j.forward.png
Aircombofinisher.png
Hk.png 26 -/- - High.png
Blackheart j.hk.png
Proj.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Inferno
Hcb.png + p
The Hp.png version tracks. Hits twice: once on the way up, once on the way down.
Dark Thunder
Hcf.png + p

Super Moves

Name
Command
Damage
Special Properties (glossary)
Armageddon
qcf + Lp.png hp
Heart of Darkness
qcf + Lk.png + hk
Great chip damage. Ends in normal jump state. This means that if you get a flying screen, you cannot block momentarily on recovery. You can mash to get faster recovery if you don't want to eat an AHVB.
Judgment Day
qcb + Lp.png + hp
airok

Assist Types

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngLp.png Dark Thunder
Judgment Day
Lp.png Dark Thunder
Good for ground control and for tricking people.
Beta.pngHp.png Inferno
Heart of Darkness
Hp.png Inferno
One of the best assists in the game.
Gamma.pngStanding Mp.png
Armageddon
Standing Mp.png

Combos

-s.HP XX qcb + PP

-s.LK > s.HK, (f,f) df + HP /\ sj.LP > sj.LK > sj.LP > sj.LK

-Corner s.HP XX hcf + LP XX qcb + PP

-Corner s.LK > s.HK XX qcb + PP /\ j.LP > j.LP

-hcb + HP XX qcf + KK

-s.HP XX hcf + LP XX qcf + KK

-s.HP XX hcf + HP XX qcf + PP

-Corner hcf + LP XX qcf + PP


Strategy

Blackheart is skilled at occupying space through his demon normal moves; hitting fierce or roundhouse summons demons of varying effects. You can use those to keep the opponent busy while building meter and maintaining a lead.

Post-Heart of Darkness Flying Screen Problem

If Blackheart connects with the Heart of Darkness super with non-visible screen space remaining away from him, he will be forced into an auto-dash once the super completes. Very unfortunately, he will be vulnerable during this time and can be punished. Thus you could HoD Cable ... only to have Blackheart dash forward and Cable AHVB'ing that as he recovers first.

To minimize this, Dasrik suggests:

"1. Hold up(back) during the forced dash. This is a simple and reliable method but it won't get Blackheart up as quickly as the second method, so moderately quick Cable players can still shoot you.

2. Do the superjump motion, hard, as soon as Blackheart disappears. This is the quick method, but it's difficult and you only have one or two frames to do it. I'm able to do it reliably enough so that I'll go for HOD on Cable if I need to."

Links



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