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| {{AttackDataCargo-SF6/Query|lily_5lp}} | | {{AttackDataCargo-SF6/Query|lily_5lp}} |
| A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. | | A jab with incredible horizontal reach and decent advantage on block. Very good for checking and controlling the opponent's movement. On counterhit, it links into 5MK or 2MP, and after a Drive Rush, it links into 2HP. |
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| {{AttackDataCargo-SF6/Query|lily_5hp}} | | {{AttackDataCargo-SF6/Query|lily_5hp}} |
| | | A counterpoke that leads to a crumple on Punish Counter. This allows for full conversions via Drive Rush or a forward dash, depending on range. |
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| {{AttackDataCargo-SF6/Query|lily_5lk}} | | {{AttackDataCargo-SF6/Query|lily_5lk}} |
| This is Lily's only 4F button, very important in tick throws and to frame trap people with after a Windclad Condor Spire. Without this, a lot of her strings are able to be mashed out of. | | This is Lily's only 4F button, very important in tick throws and to frame trap people with after a Windclad Condor Spire. Without this, a lot of her strings are able to be mashed out of. It also has horrible range and frame advantage, leading to no unique links even on Punish Counter. |
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| {{AttackDataCargo-SF6/Query|lily_5mk}} | | {{AttackDataCargo-SF6/Query|lily_5mk}} |
| | | Cancellable, combo-friendly normal that's useful in both counterhit confirms and juggles alike. Examples include linking after a counterhit LP, a Punish Counter 5HP, or a Drive Rush 4HP. |
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| {{AttackDataCargo-SF6/Query|lily_2lp}} | | {{AttackDataCargo-SF6/Query|lily_2lp}} |
| A jab with good advantage for its range. Slightly less puhsback and range than 5LP. | | A jab with good advantage for its range. Slightly less pushback and range than 5LP, and worse linking options overall. |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2mp}} | | {{AttackDataCargo-SF6/Query|lily_2mp}} |
| | | A poke with slightly better speed than 5MP. More notable is its ability to cancel into Supers. |
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| {{AttackDataCargo-SF6/Query|lily_2hp}} | | {{AttackDataCargo-SF6/Query|lily_2hp}} |
| One of Lily's best buttons in its range, cancelability, and advantage. Going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. | | One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and crossups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. |
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| {{AttackDataCargo-SF6/Query|lily_2mk}} | | {{AttackDataCargo-SF6/Query|lily_2mk}} |
| | A special and DR cancellable 2MK. This is nice to have, even if Lily lacks the movement speed to make it as threatening as other 2MKs. |
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| {{AttackDataCargo-SF6/Query|lily_6hp}} | | {{AttackDataCargo-SF6/Query|lily_6hp}} |
| | An advancing heavy normal that can either cancel into specials or into its own unique target combo. |
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| {{AttackDataCargo-SF6/Query|lily_3hp}} | | {{AttackDataCargo-SF6/Query|lily_3hp}} |
| | An overhead with surprising range. After Drive Rush, it has advantage on block and combos into lights on hit. |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_4hp}} | | {{AttackDataCargo-SF6/Query|lily_4hp}} |
| | Yet another heavy poke. This one is special, as it has the most frame advantage on hit of any of Lily's normals, making it crucial for punishes and Drive Rush routes. |
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