< Street Fighter 6 | Chun-Li
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EclipticEve (talk | contribs) (all moves done except for upkicks, spinning bird, and supers) |
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== Normals == | == Normals == | ||
=== Standing Normals === | === Standing Normals === | ||
===== 5LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lp | moveType = ground_normal | |||
| input = 5LP | |||
| name = Standing Light Punch | |||
| images = SF6_Chun-Li_5lp.png | |||
| hitboxes = SF6_Chun-Li_5lp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 4 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +5 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mp | moveType = ground_normal | |||
| input = 5MP | |||
| name = Standing Medium Punch | |||
| images = SF6_Chun-Li_5mp.png | |||
| hitboxes = SF6_Chun-Li_5mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +6 | |||
| blockAdv = +1 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hp | moveType = ground_normal | |||
| input = 5HP | |||
| name = Standing Heavy Punch | |||
| images = SF6_Chun-Li_5hp.png | |||
| hitboxes = SF6_Chun-Li_5hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 13 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -4 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lk | moveType = ground_normal | |||
| input = 5LK | |||
| name = Standing Light Kick | |||
| images = SF6_Chun-Li_5lk.png | |||
| hitboxes = SF6_Chun-Li_5lk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mk | moveType = ground_normal | |||
| input = 5MK | |||
| name = Standing Medium Kick | |||
| images = SF6_Chun-Li_5mk.png | |||
| hitboxes = SF6_Chun-Li_5mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +4 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 5HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hk | moveType = ground_normal | |||
| input = 5HK | |||
| name = Standing Heavy Kick | |||
| images = SF6_Chun-Li_5hk.png | |||
| hitboxes = SF6_Chun-Li_5hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 14 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +4 | |||
| blockAdv = 0 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lp | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouching Light Punch | |||
| images = SF6_Chun-Li_2lp.png | |||
| hitboxes = SF6_Chun-Li_2lp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 4 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +4 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mp | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouching Medium Punch | |||
| images = SF6_Chun-Li_2mp.png | |||
| hitboxes = SF6_Chun-Li_2mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 6 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +4 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hp | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouching Heavy Punch | |||
| images = SF6_Chun-Li_2hp.png | |||
| hitboxes = SF6_Chun-Li_2hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 11 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +1 | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lk | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouching Light Kick | |||
| images = SF6_Chun-Li_2lk.png | |||
| hitboxes = SF6_Chun-Li_2lk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = 0 | |||
| blockAdv = -2 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mk | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouching Medium Kick | |||
| images = SF6_Chun-Li_2mk.png | |||
| hitboxes = SF6_Chun-Li_2mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -2 | |||
| blockAdv = -6 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hk | moveType = ground_normal | |||
| input = 2HK | |||
| name = Standing Heavy Kick | |||
| images = SF6_Chun-Li_2hk.png | |||
| hitboxes = SF6_Chun-Li_2hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 9 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+33) | |||
| blockAdv = -7 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Jumping Normals === | === Jumping Normals === | ||
===== j.LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlp | moveType = air_normal | |||
| input = j.LP | |||
| name = Jumping Light Punch | |||
| images = SF6_Chun-Li_jlp.png | |||
| hitboxes = SF6_Chun-Li_jlp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmp | moveType = air_normal | |||
| input = j.MP | |||
| name = Jumping Medium Punch | |||
| images = SF6_Chun-Li_jmp.png | |||
| hitboxes = SF6_Chun-Li_jmp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp | moveType = air_normal | |||
| input = j.HP | |||
| name = Jumping Heavy Punch | |||
| images = SF6_Chun-Li_jhp.png | |||
| hitboxes = SF6_Chun-Li_jhp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlk | moveType = air_normal | |||
| input = j.LK | |||
| name = Jumping Light Kick | |||
| images = SF6_Chun-Li_jlk.png | |||
| hitboxes = SF6_Chun-Li_jlk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmk | moveType = air_normal | |||
| input = j.MK | |||
| name = Jumping Medium Kick | |||
| images = SF6_Chun-Li_jmk.png | |||
| hitboxes = SF6_Chun-Li_jmk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhk | moveType = air_normal | |||
| input = j.HK | |||
| name = Jumping Heavy Kick | |||
| images = SF6_Chun-Li_jhk.png | |||
| hitboxes = SF6_Chun-Li_jhk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Command Normals == | == Command Normals == | ||
===== 4/6MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal | |||
| input = 4/6MP | |||
| name = Forward/Back Medium Punch | |||
| images = SF6_Chun-Li_6mp.png | |||
| hitboxes = SF6_Chun-Li_6mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 7 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 4HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal | |||
| input = 4HP | |||
| name = Street Fighter 3: 3rd Strike - Fight for the Future | |||
| images = SF6_Chun-Li_4hp.png | |||
| hitboxes = SF6_Chun-Li_4hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +5 | |||
| blockAdv = -1 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 3HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal | |||
| input = 3HP | |||
| name = Overhead | |||
| images = SF6_Chun-Li_3hp.png | |||
| hitboxes = SF6_Chun-Li_3hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 21 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +1 | |||
| blockAdv = -2 | |||
| guard = H | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 6HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal | |||
| input = 6HK | |||
| name = Forward Heavy Kick | |||
| images = SF6_Chun-Li_6hk.png | |||
| hitboxes = SF6_Chun-Li_6hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 16 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -1 | |||
| blockAdv = -4 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 3HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal | |||
| input = 3HK | |||
| name = Bad move | |||
| images = SF3_Chun-Li_6hk.png | |||
| hitboxes = SF3_Chun-Li_6hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 37 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +7 | |||
| blockAdv = +5 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.2MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk | moveType = air_normal | |||
| input = j.2MK | |||
| name = Headstomp | |||
| images = SF6_Chun-Li_j2mk.png | |||
| hitboxes = SF6_Chun-Li_j2mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 3 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -13 (Crouching opponent) | |||
| blockAdv = -19 (Crouching opponent) | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Universal Mechanics == | == Universal Mechanics == | ||
=== Throws === | |||
===== LPLK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_lplk | moveType = ground_normal | |||
| input = LPLK | |||
| name = Forward Throw | |||
| images = SF6_Chun-Li_lplk.png | |||
| hitboxes = SF6_Chun-Li_lplk.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = | |||
| hitAdv = KD (+?) | |||
| blockAdv = KD (+?) | |||
| guard = T | |||
| cancel = No | |||
| punish = HKD (+?) | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== Back Throw ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = ground_normal | |||
| input = 4LPLK | |||
| name = Back Throw | |||
| images = SF6_Chun-Li_4lplk.png | |||
| hitboxes = SF6_Chun-Li_4lplk.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 3 | |||
| recovery = 23 | |||
| invuln = | |||
| hitAdv = KD (+?) | |||
| blockAdv = KD (+?) | |||
| guard = T | |||
| cancel = No | |||
| punish = HKD (+?) | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Drive Moves === | |||
===== MPMK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = ground_normal | |||
| input = MPMK | |||
| name = Drive Parry | |||
| images = SF6_Chun-Li_mpmk.png | |||
| hitboxes = SF6_Chun-Li_mpmk.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 1 | |||
| active = 8 or until released | |||
| recovery = 29(1)(11) | |||
| invuln = 6f (after Perfect Parry) | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | |||
}} | |||
===== 66 ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_66 | moveType = ground_normal | |||
| input = 66 | |||
| name = Drive Rush | |||
| images = SF6_Chun-Li_66.png | |||
| hitboxes = SF6_Chun-Li_66.png | |||
| cost = 3 drive (from normal) / 0.5 drive (from parry) | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. | |||
}} | |||
===== HPHK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_hphk | moveType = ground_normal | |||
| input = HPHK | |||
| name = Drive Impact | |||
| images = SF6_Chun-Li_hphk.png | |||
| hitboxes = SF6_Chun-Li_hphk.png | |||
| cost = 1 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 26 | |||
| active = 2 | |||
| recovery = 35 | |||
| invuln = | |||
| hitAdv = KD (+35/65) | |||
| blockAdv = -3 / HKD (+72) | |||
| guard = | |||
| cancel = | |||
| punish = crumple | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. | |||
}} | |||
===== 6HPHK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = ground_normal | |||
| input = 6HPHK | |||
| name = Drive Reversal | |||
| images = SF6_Chun-Li_6hphk.png | |||
| hitboxes = SF6_Chun-Li_6hphk.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 20 | |||
| active = 3 | |||
| recovery = 26 | |||
| invuln = 1-22 | |||
| hitAdv = KD (+23) | |||
| blockAdv = -8 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | |||
== Target Combos == | == Target Combos == | ||
===== j.HP~HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhphp | moveType = air_normal | |||
| input = j.HP~HP | |||
| name = Jumping Heavy Punch Heavy Punch | |||
| images = SF6_Chun-Li_jhphp.png | |||
| hitboxes = SF6_Chun-Li_jhphp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Special Moves == | == Special Moves == | ||
===== [4]6LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = ground_normal | |||
| input = [4]6LP | |||
| name = LP Kikoken | |||
| images = SF6_Chun-Li_46lp.png | |||
| hitboxes = SF6_Chun-Li_46lp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 15 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -3 | |||
| blockAdv = -7 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== [4]6MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = ground_normal | |||
| input = [4]6MP | |||
| name = MP Kikoken | |||
| images = SF6_Chun-Li_46mp.png | |||
| hitboxes = SF6_Chun-Li_46mp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 12 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -3 | |||
| blockAdv = -7 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== [4]6HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = ground_normal | |||
| input = [4]6HP | |||
| name = HP Kikoken | |||
| images = SF6_Chun-Li_46hp.png | |||
| hitboxes = SF6_Chun-Li_46hp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 11 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -2 | |||
| blockAdv = -6 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== [4]6PP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = ground_normal | |||
| input = [4]6PP | |||
| name = Overdrive Kikoken | |||
| images = SF6_Chun-Li_46hp.png | |||
| hitboxes = SF6_Chun-Li_46hp_hitbox.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 11 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +5 | |||
| blockAdv = 0 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 236LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special | |||
| input = 236LK | |||
| name = LK Lightning Legs | |||
| images = SF6_Chun-Li_236lk.png | |||
| hitboxes = SF6_Chun-Li_236lk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +3 | |||
| blockAdv = -8 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 236MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special | |||
| input = 236MK | |||
| name = MK Lightning Legs | |||
| images = SF6_Chun-Li_236mk.png | |||
| hitboxes = SF6_Chun-Li_236mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 14 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +3 | |||
| blockAdv = -8 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 236HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special | |||
| input = 236HK | |||
| name = HK Lightning Legs | |||
| images = SF6_Chun-Li_236hk.png | |||
| hitboxes = SF6_Chun-Li_236hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 23 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+50) | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 236KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk | moveType = Special | |||
| input = 236KK | |||
| name = Overdrive Lightning Legs | |||
| images = SF6_Chun-Li_236kk.png | |||
| hitboxes = SF6_Chun-Li_236kk_hitbox.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +3 | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 236KK~KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kkkk | moveType = Special | |||
| input = 236KK~KK | |||
| name = Overdrive Lightning Legs Extension | |||
| images = SF6_Chun-Li_236kkkk.png | |||
| hitboxes = SF6_Chun-Li_236kkkk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+29) | |||
| blockAdv = -13 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.236LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special | |||
| input = j.236LK | |||
| name = Air LK Lightning Legs | |||
| images = SF6_Chun-Li_j236lk.png | |||
| hitboxes = SF6_Chun-Li_j236lk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.236MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special | |||
| input = j.236MK | |||
| name = Air MK Lightning Legs | |||
| images = SF6_Chun-Li_j236mk.png | |||
| hitboxes = SF6_Chun-Li_j236mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 10 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.236HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special | |||
| input = j.236HK | |||
| name = Air HK Lightning Legs | |||
| images = SF6_Chun-Li_j236hk.png | |||
| hitboxes = SF6_Chun-Li_j236hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 12 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== j.236KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236kk | moveType = Special | |||
| input = j.236KK | |||
| name = Air Overdrive Lightning Legs | |||
| images = SF6_Chun-Li_j236kk.png | |||
| hitboxes = SF6_Chun-Li_j236kk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 6 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special | |||
| input = 214LK | |||
| name = LK Hazanshu | |||
| images = SF6_Chun-Li_214lk.png | |||
| hitboxes = SF6_Chun-Li_214lk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 23 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = 0 | |||
| blockAdv = -9 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special | |||
| input = 214MK | |||
| name = MK Hazanshu | |||
| images = SF6_Chun-Li_214mk.png | |||
| hitboxes = SF6_Chun-Li_214mk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 27 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -3 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special | |||
| input = 214HK | |||
| name = HK Hazanshu | |||
| images = SF6_Chun-Li_214hk.png | |||
| hitboxes = SF6_Chun-Li_214hk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 32 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +6 | |||
| blockAdv = -1 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214KK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214kk | moveType = Special | |||
| input = 214KK | |||
| name = Overdrive Hazanshu | |||
| images = SF6_Chun-Li_214kk.png | |||
| hitboxes = SF6_Chun-Li_214kk_hitbox.png | |||
| cost = 2 drive | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 26 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+53) | |||
| blockAdv = -5 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Stance === | |||
===== 214P ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p | moveType = ground_normal | |||
| input = 214P | |||
| name = Enter Stance | |||
| images = SF6_Chun-Li_214p.png | |||
| hitboxes = SF6_Chun-Li_214p_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 14 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = | |||
| blockAdv = | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214P~LP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plp | moveType = ground_normal | |||
| input = 214P~LP | |||
| name = Stance Light Punch | |||
| images = SF6_Chun-Li_214plp.png | |||
| hitboxes = SF6_Chun-Li_214plp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -22 | |||
| blockAdv = -23 | |||
| guard = | |||
| cancel = yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214P~MP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmp | moveType = ground_normal | |||
| input = 214P~MP | |||
| name = Stance Medium Punch | |||
| images = SF6_Chun-Li_214pmp.png | |||
| hitboxes = SF6_Chun-Li_214pmp_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 11 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+25) | |||
| blockAdv = -23 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214P~HP ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214php | moveType = ground_normal | |||
| input = 214P~HP | |||
| name = Stance Heavy Punch | |||
| images = SF6_Chun-Li_214php.png | |||
| hitboxes = SF6_Chun-Li_214php_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 23 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = +2 | |||
| blockAdv = -3 | |||
| guard = H | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214P~LK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plk | moveType = ground_normal | |||
| input = 214P~LK | |||
| name = Stance Light Kick | |||
| images = SF6_Chun-Li_214plk.png | |||
| hitboxes = SF6_Chun-Li_214plk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -23 | |||
| blockAdv = -27 | |||
| guard = | |||
| cancel = Y | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214P~MK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmk | moveType = ground_normal | |||
| input = 214P~MK | |||
| name = Stance Medium Kick | |||
| images = SF6_Chun-Li_214pmk.png | |||
| hitboxes = SF6_Chun-Li_214pmk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 10 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = -29 | |||
| blockAdv = -33 | |||
| guard = | |||
| cancel = Y | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 214P~HK ===== | |||
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214phk | moveType = ground_normal | |||
| input = 214P~HK | |||
| name = Stance Heavy Kick | |||
| images = SF6_Chun-Li_214phk.png | |||
| hitboxes = SF6_Chun-Li_214phk_hitbox.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = | |||
| recovery = | |||
| invuln = | |||
| hitAdv = KD (+41) | |||
| blockAdv = -9 | |||
| guard = | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
== Super Arts == | == Super Arts == | ||
{{Navbox-SF6}} | {{Navbox-SF6}} | ||
[[Category: Street Fighter 6]] | [[Category: Street Fighter 6]] |
Revision as of 13:15, 10 October 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4/6MP
4HP
3HP
6HK
3HK
Chun-Li
Chun-Li_3hk
|
|||||
---|---|---|---|---|---|
3HK Bad move
|
|||||
File:SF3 Chun-Li 6hk.png File:SF3 Chun-Li 6hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
37 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +7 | +5 | |||
Notes | |||||
j.2MK
Universal Mechanics
Throws
LPLK
Back Throw
Drive Moves
MPMK
Chun-Li
Chun-Li_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 8 or until released | 29(1)(11) | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Chun-Li
Chun-Li_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
HPHK
Chun-Li
Chun-Li_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+35/65) | -3 / HKD (+72) | |||
Notes | |||||
See Drive Impact. |
6HPHK
Chun-Li
Chun-Li_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20 | 3 | 26 | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+23) | -8 | |||
Notes | |||||
See Drive Reversal. |
Target Combos
j.HP~HP
Chun-Li
Chun-Li_jhphp
|
|||||
---|---|---|---|---|---|
j.HP~HP Jumping Heavy Punch Heavy Punch
|
|||||
![]() File:SF6 Chun-Li jhphp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
Special Moves
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP MP Kikoken
|
|||||
File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -3 | -7 | |||
Notes | |||||
[4]6HP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP HP Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -2 | -6 | |||
Notes | |||||
[4]6PP
Chun-Li
Chun-Li_46hp
|
|||||
---|---|---|---|---|---|
[4]6PP Overdrive Kikoken
|
|||||
File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +5 | 0 | |||
Notes | |||||
236LK
236MK
Chun-Li
Chun-Li_236mk
|
|||||
---|---|---|---|---|---|
236MK MK Lightning Legs
|
|||||
File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -8 | |||
Notes | |||||
236HK
Chun-Li
Chun-Li_236hk
|
|||||
---|---|---|---|---|---|
236HK HK Lightning Legs
|
|||||
File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+50) | -3 | |||
Notes | |||||
236KK
Chun-Li
Chun-Li_236kk
|
|||||
---|---|---|---|---|---|
236KK Overdrive Lightning Legs
|
|||||
File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +3 | -3 | |||
Notes | |||||
236KK~KK
Chun-Li
Chun-Li_236kkkk
|
|||||
---|---|---|---|---|---|
236KK~KK Overdrive Lightning Legs Extension
|
|||||
![]() File:SF6 Chun-Li 236kkkk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+29) | -13 | |||
Notes | |||||
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
|
|||||
---|---|---|---|---|---|
j.236MK Air MK Lightning Legs
|
|||||
File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
j.236HK
Chun-Li
Chun-Li_j236hk
|
|||||
---|---|---|---|---|---|
j.236HK Air HK Lightning Legs
|
|||||
File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | |||||
Notes | |||||
j.236KK
214LK
214MK
Chun-Li
Chun-Li_214mk
|
|||||
---|---|---|---|---|---|
214MK MK Hazanshu
|
|||||
File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
27 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
214HK
Chun-Li
Chun-Li_214hk
|
|||||
---|---|---|---|---|---|
214HK HK Hazanshu
|
|||||
File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
32 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +6 | -1 | |||
Notes | |||||
214KK
Chun-Li
Chun-Li_214kk
|
|||||
---|---|---|---|---|---|
214KK Overdrive Hazanshu
|
|||||
![]() File:SF6 Chun-Li 214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+53) | -5 | |||
Notes | |||||
Stance
214P
214P~LP
Chun-Li
Chun-Li_214plp
|
|||||
---|---|---|---|---|---|
214P~LP Stance Light Punch
|
|||||
![]() File:SF6 Chun-Li 214plp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | yes | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -22 | -23 | |||
Notes | |||||
214P~MP
Chun-Li
Chun-Li_214pmp
|
|||||
---|---|---|---|---|---|
214P~MP Stance Medium Punch
|
|||||
![]() File:SF6 Chun-Li 214pmp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+25) | -23 | |||
Notes | |||||
214P~HP
Chun-Li
Chun-Li_214php
|
|||||
---|---|---|---|---|---|
214P~HP Stance Heavy Punch
|
|||||
![]() File:SF6 Chun-Li 214php hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | H | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | +2 | -3 | |||
Notes | |||||
214P~LK
Chun-Li
Chun-Li_214plk
|
|||||
---|---|---|---|---|---|
214P~LK Stance Light Kick
|
|||||
![]() File:SF6 Chun-Li 214plk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Y | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -23 | -27 | |||
Notes | |||||
214P~MK
Chun-Li
Chun-Li_214pmk
|
|||||
---|---|---|---|---|---|
214P~MK Stance Medium Kick
|
|||||
![]() File:SF6 Chun-Li 214pmk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Y | - | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | -29 | -33 | |||
Notes | |||||
214P~HK
Chun-Li
Chun-Li_214phk
|
|||||
---|---|---|---|---|---|
214P~HK Stance Heavy Kick
|
|||||
![]() File:SF6 Chun-Li 214phk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
8 | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | KD (+41) | -9 | |||
Notes | |||||