Street Fighter 6/Chun-Li/Data: Difference between revisions

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(all moves done except for upkicks, spinning bird, and supers)
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== Normals ==
== Normals ==
=== Standing Normals ===
=== Standing Normals ===
===== 5LP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lp | moveType = ground_normal
| input        = 5LP
| name          = Standing Light Punch
| images        = SF6_Chun-Li_5lp.png
| hitboxes      = SF6_Chun-Li_5lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 4
| active        =
| recovery      =
| invuln        =
| hitAdv        = +5
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5MP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mp | moveType = ground_normal
| input        = 5MP
| name          = Standing Medium Punch
| images        = SF6_Chun-Li_5mp.png
| hitboxes      = SF6_Chun-Li_5mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        =
| recovery      =
| invuln        =
| hitAdv        = +6
| blockAdv      = +1
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hp | moveType = ground_normal
| input        = 5HP
| name          = Standing Heavy Punch
| images        = SF6_Chun-Li_5hp.png
| hitboxes      = SF6_Chun-Li_5hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 13
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -4
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5LK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5lk | moveType = ground_normal
| input        = 5LK
| name          = Standing Light Kick
| images        = SF6_Chun-Li_5lk.png
| hitboxes      = SF6_Chun-Li_5lk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5mk | moveType = ground_normal
| input        = 5MK
| name          = Standing Medium Kick
| images        = SF6_Chun-Li_5mk.png
| hitboxes      = SF6_Chun-Li_5mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 7
| active        =
| recovery      =
| invuln        =
| hitAdv        = +4
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_5hk | moveType = ground_normal
| input        = 5HK
| name          = Standing Heavy Kick
| images        = SF6_Chun-Li_5hk.png
| hitboxes      = SF6_Chun-Li_5hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 14
| active        =
| recovery      =
| invuln        =
| hitAdv        = +4
| blockAdv      = 0
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
=== Crouching Normals ===
=== Crouching Normals ===
===== 2LP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lp | moveType = ground_normal
| input        = 2LP
| name          = Crouching Light Punch
| images        = SF6_Chun-Li_2lp.png
| hitboxes      = SF6_Chun-Li_2lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 4
| active        =
| recovery      =
| invuln        =
| hitAdv        = +4
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2MP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mp | moveType = ground_normal
| input        = 2MP
| name          = Crouching Medium Punch
| images        = SF6_Chun-Li_2mp.png
| hitboxes      = SF6_Chun-Li_2mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 6
| active        =
| recovery      =
| invuln        =
| hitAdv        = +4
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hp | moveType = ground_normal
| input        = 2HP
| name          = Crouching Heavy Punch
| images        = SF6_Chun-Li_2hp.png
| hitboxes      = SF6_Chun-Li_2hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 11
| active        =
| recovery      =
| invuln        =
| hitAdv        = +1
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2LK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2lk | moveType = ground_normal
| input        = 2LK
| name          = Crouching Light Kick
| images        = SF6_Chun-Li_2lk.png
| hitboxes      = SF6_Chun-Li_2lk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        =
| recovery      =
| invuln        =
| hitAdv        = 0
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2mk | moveType = ground_normal
| input        = 2MK
| name          = Crouching Medium Kick
| images        = SF6_Chun-Li_2mk.png
| hitboxes      = SF6_Chun-Li_2mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 7
| active        =
| recovery      =
| invuln        =
| hitAdv        = -2
| blockAdv      = -6
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 2HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_2hk | moveType = ground_normal
| input        = 2HK
| name          = Standing Heavy Kick
| images        = SF6_Chun-Li_2hk.png
| hitboxes      = SF6_Chun-Li_2hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 9
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+33)
| blockAdv      = -7
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
=== Jumping Normals ===
=== Jumping Normals ===
===== j.LP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlp | moveType = air_normal
| input        = j.LP
| name          = Jumping Light Punch
| images        = SF6_Chun-Li_jlp.png
| hitboxes      = SF6_Chun-Li_jlp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.MP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmp | moveType = air_normal
| input        = j.MP
| name          = Jumping Medium Punch
| images        = SF6_Chun-Li_jmp.png
| hitboxes      = SF6_Chun-Li_jmp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhp | moveType = air_normal
| input        = j.HP
| name          = Jumping Heavy Punch
| images        = SF6_Chun-Li_jhp.png
| hitboxes      = SF6_Chun-Li_jhp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.LK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jlk | moveType = air_normal
| input        = j.LK
| name          = Jumping Light Kick
| images        = SF6_Chun-Li_jlk.png
| hitboxes      = SF6_Chun-Li_jlk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jmk | moveType = air_normal
| input        = j.MK
| name          = Jumping Medium Kick
| images        = SF6_Chun-Li_jmk.png
| hitboxes      = SF6_Chun-Li_jmk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhk | moveType = air_normal
| input        = j.HK
| name          = Jumping Heavy Kick
| images        = SF6_Chun-Li_jhk.png
| hitboxes      = SF6_Chun-Li_jhk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Command Normals ==
== Command Normals ==
===== 4/6MP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6mp | moveType = ground_normal
| input        = 4/6MP
| name          = Forward/Back Medium Punch
| images        = SF6_Chun-Li_6mp.png
| hitboxes      = SF6_Chun-Li_6mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 7
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4hp | moveType = ground_normal
| input        = 4HP
| name          = Street Fighter 3: 3rd Strike - Fight for the Future
| images        = SF6_Chun-Li_4hp.png
| hitboxes      = SF6_Chun-Li_4hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 8
| active        =
| recovery      =
| invuln        =
| hitAdv        = +5
| blockAdv      = -1
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 3HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hp | moveType = ground_normal
| input        = 3HP
| name          = Overhead
| images        = SF6_Chun-Li_3hp.png
| hitboxes      = SF6_Chun-Li_3hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 21
| active        =
| recovery      =
| invuln        =
| hitAdv        = +1
| blockAdv      = -2
| guard        = H
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hk | moveType = ground_normal
| input        = 6HK
| name          = Forward Heavy Kick
| images        = SF6_Chun-Li_6hk.png
| hitboxes      = SF6_Chun-Li_6hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 16
| active        =
| recovery      =
| invuln        =
| hitAdv        = -1
| blockAdv      = -4
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 3HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_3hk | moveType = ground_normal
| input        = 3HK
| name          = Bad move
| images        = SF3_Chun-Li_6hk.png
| hitboxes      = SF3_Chun-Li_6hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 37
| active        =
| recovery      =
| invuln        =
| hitAdv        = +7
| blockAdv      = +5
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.2MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j2mk | moveType = air_normal
| input        = j.2MK
| name          = Headstomp
| images        = SF6_Chun-Li_j2mk.png
| hitboxes      = SF6_Chun-Li_j2mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 3
| active        =
| recovery      =
| invuln        =
| hitAdv        = -13 (Crouching opponent)
| blockAdv      = -19 (Crouching opponent)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Universal Mechanics ==
== Universal Mechanics ==
=== Throws ===
===== LPLK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_lplk | moveType = ground_normal
| input        = LPLK
| name          = Forward Throw
| images        = SF6_Chun-Li_lplk.png
| hitboxes      = SF6_Chun-Li_lplk.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        = 3
| recovery      = 23
| invuln        =
| hitAdv        = KD (+?)
| blockAdv      = KD (+?)
| guard        = T
| cancel        = No
| punish        = HKD (+?)
| hitstun      =
| blockstun    =
| notes        =
}}
===== Back Throw =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_4lplk | moveType = ground_normal
| input        = 4LPLK
| name          = Back Throw
| images        = SF6_Chun-Li_4lplk.png
| hitboxes      = SF6_Chun-Li_4lplk.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        = 3
| recovery      = 23
| invuln        =
| hitAdv        = KD (+?)
| blockAdv      = KD (+?)
| guard        = T
| cancel        = No
| punish        = HKD (+?)
| hitstun      =
| blockstun    =
| notes        =
}}
=== Drive Moves ===
===== MPMK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_mpmk | moveType = ground_normal
| input        = MPMK
| name          = Drive Parry
| images        = SF6_Chun-Li_mpmk.png
| hitboxes      = SF6_Chun-Li_mpmk.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 1
| active        = 8 or until released
| recovery      = 29(1)(11)
| invuln        = 6f (after Perfect Parry)
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
===== 66 =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_66 | moveType = ground_normal
| input        = 66
| name          = Drive Rush
| images        = SF6_Chun-Li_66.png
| hitboxes      = SF6_Chun-Li_66.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
}}
===== HPHK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_hphk | moveType = ground_normal
| input        = HPHK
| name          = Drive Impact
| images        = SF6_Chun-Li_hphk.png
| hitboxes      = SF6_Chun-Li_hphk.png
| cost          = 1 drive
| damage        =
| chip          =
| driveDamage  =
| startup      = 26
| active        = 2
| recovery      = 35
| invuln        =
| hitAdv        = KD (+35/65)
| blockAdv      = -3 / HKD (+72)
| guard        =
| cancel        =
| punish        = crumple
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
===== 6HPHK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_6hphk | moveType = ground_normal
| input        = 6HPHK
| name          = Drive Reversal
| images        = SF6_Chun-Li_6hphk.png
| hitboxes      = SF6_Chun-Li_6hphk.png
| cost          = 2 drive
| damage        =
| chip          =
| driveDamage  =
| startup      = 20
| active        = 3
| recovery      = 26
| invuln        = 1-22
| hitAdv        = KD (+23)
| blockAdv      = -8
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
== Target Combos ==
== Target Combos ==
===== j.HP~HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_jhphp | moveType = air_normal
| input        = j.HP~HP
| name          = Jumping Heavy Punch Heavy Punch
| images        = SF6_Chun-Li_jhphp.png
| hitboxes      = SF6_Chun-Li_jhphp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Special Moves ==
== Special Moves ==
===== [4]6LP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46lp | moveType = ground_normal
| input        = [4]6LP
| name          = LP Kikoken
| images        = SF6_Chun-Li_46lp.png
| hitboxes      = SF6_Chun-Li_46lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 15
| active        =
| recovery      =
| invuln        =
| hitAdv        = -3
| blockAdv      = -7
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== [4]6MP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46mp | moveType = ground_normal
| input        = [4]6MP
| name          = MP Kikoken
| images        = SF6_Chun-Li_46mp.png
| hitboxes      = SF6_Chun-Li_46mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 12
| active        =
| recovery      =
| invuln        =
| hitAdv        = -3
| blockAdv      = -7
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== [4]6HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = ground_normal
| input        = [4]6HP
| name          = HP Kikoken
| images        = SF6_Chun-Li_46hp.png
| hitboxes      = SF6_Chun-Li_46hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 11
| active        =
| recovery      =
| invuln        =
| hitAdv        = -2
| blockAdv      = -6
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== [4]6PP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_46hp | moveType = ground_normal
| input        = [4]6PP
| name          = Overdrive Kikoken
| images        = SF6_Chun-Li_46hp.png
| hitboxes      = SF6_Chun-Li_46hp_hitbox.png
| cost          = 2 drive
| damage        =
| chip          =
| driveDamage  =
| startup      = 11
| active        =
| recovery      =
| invuln        =
| hitAdv        = +5
| blockAdv      = 0
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236LK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236lk | moveType = Special
| input        = 236LK
| name          = LK Lightning Legs
| images        = SF6_Chun-Li_236lk.png
| hitboxes      = SF6_Chun-Li_236lk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 8
| active        =
| recovery      =
| invuln        =
| hitAdv        = +3
| blockAdv      = -8
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236mk | moveType = Special
| input        = 236MK
| name          = MK Lightning Legs
| images        = SF6_Chun-Li_236mk.png
| hitboxes      = SF6_Chun-Li_236mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 14
| active        =
| recovery      =
| invuln        =
| hitAdv        = +3
| blockAdv      = -8
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236hk | moveType = Special
| input        = 236HK
| name          = HK Lightning Legs
| images        = SF6_Chun-Li_236hk.png
| hitboxes      = SF6_Chun-Li_236hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 23
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+50)
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236KK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kk | moveType = Special
| input        = 236KK
| name          = Overdrive Lightning Legs
| images        = SF6_Chun-Li_236kk.png
| hitboxes      = SF6_Chun-Li_236kk_hitbox.png
| cost          = 2 drive
| damage        =
| chip          =
| driveDamage  =
| startup      = 8
| active        =
| recovery      =
| invuln        =
| hitAdv        = +3
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236KK~KK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_236kkkk | moveType = Special
| input        = 236KK~KK
| name          = Overdrive Lightning Legs Extension
| images        = SF6_Chun-Li_236kkkk.png
| hitboxes      = SF6_Chun-Li_236kkkk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+29)
| blockAdv      = -13
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.236LK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236lk | moveType = Special
| input        = j.236LK
| name          = Air LK Lightning Legs
| images        = SF6_Chun-Li_j236lk.png
| hitboxes      = SF6_Chun-Li_j236lk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 8
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.236MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236mk | moveType = Special
| input        = j.236MK
| name          = Air MK Lightning Legs
| images        = SF6_Chun-Li_j236mk.png
| hitboxes      = SF6_Chun-Li_j236mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.236HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236hk | moveType = Special
| input        = j.236HK
| name          = Air HK Lightning Legs
| images        = SF6_Chun-Li_j236hk.png
| hitboxes      = SF6_Chun-Li_j236hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 12
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== j.236KK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_j236kk | moveType = Special
| input        = j.236KK
| name          = Air Overdrive Lightning Legs
| images        = SF6_Chun-Li_j236kk.png
| hitboxes      = SF6_Chun-Li_j236kk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 6
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214LK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214lk | moveType = Special
| input        = 214LK
| name          = LK Hazanshu
| images        = SF6_Chun-Li_214lk.png
| hitboxes      = SF6_Chun-Li_214lk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 23
| active        =
| recovery      =
| invuln        =
| hitAdv        = 0
| blockAdv      = -9
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214mk | moveType = Special
| input        = 214MK
| name          = MK Hazanshu
| images        = SF6_Chun-Li_214mk.png
| hitboxes      = SF6_Chun-Li_214mk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 27
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214hk | moveType = Special
| input        = 214HK
| name          = HK Hazanshu
| images        = SF6_Chun-Li_214hk.png
| hitboxes      = SF6_Chun-Li_214hk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 32
| active        =
| recovery      =
| invuln        =
| hitAdv        = +6
| blockAdv      = -1
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214KK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214kk | moveType = Special
| input        = 214KK
| name          = Overdrive Hazanshu
| images        = SF6_Chun-Li_214kk.png
| hitboxes      = SF6_Chun-Li_214kk_hitbox.png
| cost          = 2 drive
| damage        =
| chip          =
| driveDamage  =
| startup      = 26
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+53)
| blockAdv      = -5
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
=== Stance ===
===== 214P =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214p | moveType = ground_normal
| input        = 214P
| name          = Enter Stance
| images        = SF6_Chun-Li_214p.png
| hitboxes      = SF6_Chun-Li_214p_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 14
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214P~LP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plp | moveType = ground_normal
| input        = 214P~LP
| name          = Stance Light Punch
| images        = SF6_Chun-Li_214plp.png
| hitboxes      = SF6_Chun-Li_214plp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        =
| recovery      =
| invuln        =
| hitAdv        = -22
| blockAdv      = -23
| guard        =
| cancel        = yes
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214P~MP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmp | moveType = ground_normal
| input        = 214P~MP
| name          = Stance Medium Punch
| images        = SF6_Chun-Li_214pmp.png
| hitboxes      = SF6_Chun-Li_214pmp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 11
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+25)
| blockAdv      = -23
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214P~HP =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214php | moveType = ground_normal
| input        = 214P~HP
| name          = Stance Heavy Punch
| images        = SF6_Chun-Li_214php.png
| hitboxes      = SF6_Chun-Li_214php_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 23
| active        =
| recovery      =
| invuln        =
| hitAdv        = +2
| blockAdv      = -3
| guard        = H
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214P~LK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214plk | moveType = ground_normal
| input        = 214P~LK
| name          = Stance Light Kick
| images        = SF6_Chun-Li_214plk.png
| hitboxes      = SF6_Chun-Li_214plk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 8
| active        =
| recovery      =
| invuln        =
| hitAdv        = -23
| blockAdv      = -27
| guard        =
| cancel        = Y
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214P~MK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214pmk | moveType = ground_normal
| input        = 214P~MK
| name          = Stance Medium Kick
| images        = SF6_Chun-Li_214pmk.png
| hitboxes      = SF6_Chun-Li_214pmk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10
| active        =
| recovery      =
| invuln        =
| hitAdv        = -29
| blockAdv      = -33
| guard        =
| cancel        = Y
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214P~HK =====
{{FrameData-SF6 | chara = Chun-Li | moveId = Chun-Li_214phk | moveType = ground_normal
| input        = 214P~HK
| name          = Stance Heavy Kick
| images        = SF6_Chun-Li_214phk.png
| hitboxes      = SF6_Chun-Li_214phk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 8
| active        =
| recovery      =
| invuln        =
| hitAdv        = KD (+41)
| blockAdv      = -9
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
== Super Arts ==
== Super Arts ==


{{Navbox-SF6}}
{{Navbox-SF6}}
[[Category: Street Fighter 6]]
[[Category: Street Fighter 6]]

Revision as of 13:15, 10 October 2022


Character Vitals

Chun-Li
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Chun li Portrait.png SF6 Chunli Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Chun-Li
Chun-Li_5lp

5LP

Standing Light Punch
SF6 Chun-Li 5lp.png
SF6 Chun-Li 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -2
Notes
5MP
Chun-Li
Chun-Li_5mp

5MP

Standing Medium Punch
SF6 Chun-Li 5mp.png
SF6 Chun-Li 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 +1
Notes
5HP
Chun-Li
Chun-Li_5hp

5HP

Standing Heavy Punch
SF6 Chun-Li 5hp.png
SF6 Chun-Li 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
13 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -4
Notes
5LK
Chun-Li
Chun-Li_5lk

5LK

Standing Light Kick
SF6 Chun-Li 5lk.png
SF6 Chun-Li 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -2
Notes
5MK
Chun-Li
Chun-Li_5mk

5MK

Standing Medium Kick
SF6 Chun-Li 5mk.png
SF6 Chun-Li 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
5HK
Chun-Li
Chun-Li_5hk

5HK

Standing Heavy Kick
SF6 Chun-Li 5hk.png
SF6 Chun-Li 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 0
Notes

Crouching Normals

2LP
Chun-Li
Chun-Li_2lp

2LP

Crouching Light Punch
SF6 Chun-Li 2lp.png
SF6 Chun-Li 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
4 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
2MP
Chun-Li
Chun-Li_2mp

2MP

Crouching Medium Punch
SF6 Chun-Li 2mp.png
SF6 Chun-Li 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +4 -2
Notes
2HP
Chun-Li
Chun-Li_2hp

2HP

Crouching Heavy Punch
SF6 Chun-Li 2hp.png
SF6 Chun-Li 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -3
Notes
2LK
Chun-Li
Chun-Li_2lk

2LK

Crouching Light Kick
SF6 Chun-Li 2lk.png
SF6 Chun-Li 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
5 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -2
Notes
2MK
Chun-Li
Chun-Li_2mk

2MK

Crouching Medium Kick
SF6 Chun-Li 2mk.png
SF6 Chun-Li 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes
2HK
Chun-Li
Chun-Li_2hk

2HK

Standing Heavy Kick
SF6 Chun-Li 2hk.png
SF6 Chun-Li 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+33) -7
Notes

Jumping Normals

j.LP
Chun-Li
Chun-Li_jlp

j.LP

Jumping Light Punch
SF6 Chun-Li jlp.png
SF6 Chun-Li jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MP
Chun-Li
Chun-Li_jmp

j.MP

Jumping Medium Punch
SF6 Chun-Li jmp.png
SF6 Chun-Li jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HP
Chun-Li
Chun-Li_jhp

j.HP

Jumping Heavy Punch
SF6 Chun-Li jhp.png
SF6 Chun-Li jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.LK
Chun-Li
Chun-Li_jlk

j.LK

Jumping Light Kick
SF6 Chun-Li jlk.png
SF6 Chun-Li jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.MK
Chun-Li
Chun-Li_jmk

j.MK

Jumping Medium Kick
SF6 Chun-Li jmk.png
SF6 Chun-Li jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.HK
Chun-Li
Chun-Li_jhk

j.HK

Jumping Heavy Kick
SF6 Chun-Li jhk.png
SF6 Chun-Li jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Command Normals

4/6MP
Chun-Li
Chun-Li_6mp

4/6MP

Forward/Back Medium Punch
SF6 Chun-Li 6mp.png
SF6 Chun-Li 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
7 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
4HP
Chun-Li
Chun-Li_4hp

4HP

Street Fighter 3: 3rd Strike - Fight for the Future
SF6 Chun-Li 4hp.png
SF6 Chun-Li 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 -1
Notes
3HP
Chun-Li
Chun-Li_3hp

3HP

Overhead
SF6 Chun-Li 3hp.png
SF6 Chun-Li 3hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
21 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -2
Notes
6HK
Chun-Li
Chun-Li_6hk

6HK

Forward Heavy Kick
SF6 Chun-Li 6hk.png
SF6 Chun-Li 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -1 -4
Notes
3HK
Chun-Li
Chun-Li_3hk

3HK

Bad move
File:SF3 Chun-Li 6hk.png
File:SF3 Chun-Li 6hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
37 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +7 +5
Notes
j.2MK
Chun-Li
Chun-Li_j2mk

j.2MK

Headstomp
SF6 Chun-Li j2mk.png
SF6 Chun-Li j2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
3 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -13 (Crouching opponent) -19 (Crouching opponent)
Notes

Universal Mechanics

Throws

LPLK
Chun-Li
Chun-Li_lplk

LPLK

Forward Throw
SF6 Chun-Li lplk.png
SF6 Chun-Li lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+?) KD (+?)
Notes
Back Throw
Chun-Li
Chun-Li_4lplk

4LPLK

Back Throw
SF6 Chun-Li 4lplk.png
SF6 Chun-Li 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+?) KD (+?)
Notes

Drive Moves

MPMK
Chun-Li
Chun-Li_mpmk

MPMK

Drive Parry
SF6 Chun-Li mpmk.png
SF6 Chun-Li mpmk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Chun-Li
Chun-Li_66

66

Drive Rush
SF6 Chun-Li 66.png
SF6 Chun-Li 66.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
HPHK
Chun-Li
Chun-Li_hphk

HPHK

Drive Impact
SF6 Chun-Li hphk.png
SF6 Chun-Li hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+35/65) -3 / HKD (+72)
Notes
See Drive Impact.
6HPHK
Chun-Li
Chun-Li_6hphk

6HPHK

Drive Reversal
SF6 Chun-Li 6hphk.png
SF6 Chun-Li 6hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
20 3 26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+23) -8
Notes
See Drive Reversal.

Target Combos

j.HP~HP
Chun-Li
Chun-Li_jhphp

j.HP~HP

Jumping Heavy Punch Heavy Punch
SF6 Chun-Li jhphp.png
File:SF6 Chun-Li jhphp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes

Special Moves

[4]6LP
Chun-Li
Chun-Li_46lp

[4]6LP

LP Kikoken
SF6 Chun-Li 46lp.png
SF6 Chun-Li 46lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
15 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -7
Notes
[4]6MP
Chun-Li
Chun-Li_46mp

[4]6MP

MP Kikoken
File:SF6 Chun-Li 46mp.png
File:SF6 Chun-Li 46mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -3 -7
Notes
[4]6HP
Chun-Li
Chun-Li_46hp

[4]6HP

HP Kikoken
File:SF6 Chun-Li 46hp.png
File:SF6 Chun-Li 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes
[4]6PP
Chun-Li
Chun-Li_46hp

[4]6PP

Overdrive Kikoken
File:SF6 Chun-Li 46hp.png
File:SF6 Chun-Li 46hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +5 0
Notes
236LK
Chun-Li
Chun-Li_236lk

236LK

LK Lightning Legs
SF6 Chun-Li 236lk.png
SF6 Chun-Li 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -8
Notes
236MK
Chun-Li
Chun-Li_236mk

236MK

MK Lightning Legs
File:SF6 Chun-Li 236mk.png
File:SF6 Chun-Li 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -8
Notes
236HK
Chun-Li
Chun-Li_236hk

236HK

HK Lightning Legs
File:SF6 Chun-Li 236hk.png
File:SF6 Chun-Li 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+50) -3
Notes
236KK
Chun-Li
Chun-Li_236kk

236KK

Overdrive Lightning Legs
File:SF6 Chun-Li 236kk.png
File:SF6 Chun-Li 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
236KK~KK
Chun-Li
Chun-Li_236kkkk

236KK~KK

Overdrive Lightning Legs Extension
SF6 Chun-Li 236kkkk.png
File:SF6 Chun-Li 236kkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
-
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+29) -13
Notes
j.236LK
Chun-Li
Chun-Li_j236lk

j.236LK

Air LK Lightning Legs
SF6 Chun-Li j236lk.png
SF6 Chun-Li j236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.236MK
Chun-Li
Chun-Li_j236mk

j.236MK

Air MK Lightning Legs
File:SF6 Chun-Li j236mk.png
File:SF6 Chun-Li j236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.236HK
Chun-Li
Chun-Li_j236hk

j.236HK

Air HK Lightning Legs
File:SF6 Chun-Li j236hk.png
File:SF6 Chun-Li j236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
12 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
j.236KK
Chun-Li
Chun-Li_j236kk

j.236KK

Air Overdrive Lightning Legs
SF6 Chun-Li j236kk.png
SF6 Chun-Li j236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
6 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
214LK
Chun-Li
Chun-Li_214lk

214LK

LK Hazanshu
SF6 Chun-Li 214lk.png
SF6 Chun-Li 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes
214MK
Chun-Li
Chun-Li_214mk

214MK

MK Hazanshu
File:SF6 Chun-Li 214mk.png
File:SF6 Chun-Li 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
214HK
Chun-Li
Chun-Li_214hk

214HK

HK Hazanshu
File:SF6 Chun-Li 214hk.png
File:SF6 Chun-Li 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
32 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +6 -1
Notes
214KK
Chun-Li
Chun-Li_214kk

214KK

Overdrive Hazanshu
SF6 Chun-Li 214kk.png
File:SF6 Chun-Li 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
26 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+53) -5
Notes

Stance

214P
Chun-Li
Chun-Li_214p

214P

Enter Stance
SF6 Chun-Li 214p.png
SF6 Chun-Li 214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes
214P~LP
Chun-Li
Chun-Li_214plp

214P~LP

Stance Light Punch
SF6 Chun-Li 214plp.png
File:SF6 Chun-Li 214plp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- yes -
Startup Active Recovery Total Hitstun Blockstun
5 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -22 -23
Notes
214P~MP
Chun-Li
Chun-Li_214pmp

214P~MP

Stance Medium Punch
SF6 Chun-Li 214pmp.png
File:SF6 Chun-Li 214pmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+25) -23
Notes
214P~HP
Chun-Li
Chun-Li_214php

214P~HP

Stance Heavy Punch
SF6 Chun-Li 214php.png
File:SF6 Chun-Li 214php hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- H -
Startup Active Recovery Total Hitstun Blockstun
23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
214P~LK
Chun-Li
Chun-Li_214plk

214P~LK

Stance Light Kick
SF6 Chun-Li 214plk.png
File:SF6 Chun-Li 214plk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- Y -
Startup Active Recovery Total Hitstun Blockstun
8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -23 -27
Notes
214P~MK
Chun-Li
Chun-Li_214pmk

214P~MK

Stance Medium Kick
SF6 Chun-Li 214pmk.png
File:SF6 Chun-Li 214pmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- Y -
Startup Active Recovery Total Hitstun Blockstun
10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- -29 -33
Notes
214P~HK
Chun-Li
Chun-Li_214phk

214P~HK

Stance Heavy Kick
SF6 Chun-Li 214phk.png
File:SF6 Chun-Li 214phk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Total Hitstun Blockstun
8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD (+41) -9
Notes

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