Street Fighter 6/Defense: Difference between revisions

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===Wake-up===
===Wake-up===
There are two types of wakeups in Street fighter 6 which are normal rise and back rise. There is no difference in the frame data.
There are two types of wakeups in Street fighter 6 which are normal rise and back rise. There is no difference in the frame data.
Characters count as standing for one frame on wakeup, even if holding crouch. Meaty attacks that only hit crouchers will still hit. However waking up with a crouching attack will override this.
{{Navbox-SF6}}
{{Navbox-SF6}}

Revision as of 07:17, 8 October 2022

Defense

Blocking

Blocking is performed by holding B.png or Db.png and will prevent you from getting hit by the opponents attacks.
Blocking cannot be performed while airborne and Overhead/High attacks must be blocked standing B.png, while low attacks must be blocked by crouching blocking Db.png

Drive Parry

Drive parry can be used to parry opponents attacks at the cost of drive resource. Drive parry can be done by Holding SF6 MP.png+SF6 MK.png (MP+MK).
More details about Drive Parry can be found here

Wake-up

There are two types of wakeups in Street fighter 6 which are normal rise and back rise. There is no difference in the frame data.

Characters count as standing for one frame on wakeup, even if holding crouch. Meaty attacks that only hit crouchers will still hit. However waking up with a crouching attack will override this.

SF6 Navigation

General
FAQ
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Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Manon
Marisa
Rashid
Ryu
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Manon
Ryu