|
|
(9 intermediate revisions by 2 users not shown) |
Line 557: |
Line 557: |
| | title = Drive Impact | | | title = Drive Impact |
| | subtitle = | | | subtitle = |
| | input = HPHK | | | input = {{Classic_sf6}} HPHK<br>{{Modern_sf6}} DI |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_hphk|caption=}} |
Line 564: |
Line 564: |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_hphk}} | | {{AttackDataCargo-SF6/Query|dee_jay_hphk}} |
| * '''Armor (2-hit):''' 1-27f | | * '''Armor (2-hit):''' 1-27f; '''Range:''' 2.520 (1.480 movement + 1.04 hitbox) |
| * Applies 20% damage scaling to next hit when beginning a combo (including Wall Splat on block) | | * On Hit/PC: Applies 20% damage scaling to next hit when beginning a combo |
| * Combos when canceled from {{clr|H|5HP}}/{{clr|H|4HK (1st)}} or Punish Counter {{clr|H|4HK (2nd)}} (no corner wallsplat) | | * On Block: Applies 20% scaling multiplier to all follow-up hits after Wall Splat; the next attack can incur additional Starter Scaling |
| ** Useful for draining opponent's Drive gauge, especially after Perfect Parry | | * Combos when canceled from {{clr|H|5HP}}/{{clr|H|4HK (1st)}} (no corner wallsplat; useful for depleting Drive gauge, especially after Perfect Parry) |
| | * A blocked {{clr|4|DI}} can combo into another {{clr|4|DI}} if opponent is not fully cornered (Stuns if opponent has less than 1.5 Drive bars) |
| | ** This happens because a blocked {{clr|4|DI}} is not considered a "hit" for combo purposes |
| | ** Causes both the 20% Starter and 20% Multiplier scaling to apply to the follow-up combo |
| See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]] on the Gauges page for more details. | | See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]] on the Gauges page for more details. |
|
| |
|
| When canceled from a normal, these are the important '''blockstring gaps'''; a gap of N will trade with an N-frame startup attack; [] = Burnout | | When canceled from a normal, these are the important '''blockstring gaps'''; a gap of N will trade with an N-frame startup attack; [] = Burnout |
| * {{clr|H|5HP}}: 6[2] | | * {{clr|H|5HP}}: 7[3] |
| * {{clr|M|2MP}}, {{clr|H|4HK(1)}}: 9[5] | | * {{clr|M|2MP}}, {{clr|H|4HK(1)}}: 10[6] |
| * {{clr|H|4HK(2)}}: 10[6] | | * {{clr|H|4HK(2)}}: 11[7] |
| * Note: A gap ≥ 6f can be thrown, and a gap ≥ 9f can be jumped out of by most characters | | * Note: A gap ≥ 6f can be thrown, and a gap ≥ 9f can be jumped out of by most characters |
|
| |
|
Line 580: |
Line 583: |
| * '''Marisa (214K)''', frame 3 armor | | * '''Marisa (214K)''', frame 3 armor |
| * '''Zangief ({{clr|H|5[HP]}})''', frame 4 armor | | * '''Zangief ({{clr|H|5[HP]}})''', frame 4 armor |
| It's important to use a blockstring that cannot be absorbed by their armor/counter moves. Ideally, the string should also not be a true combo, or it will cause a Lock and prevent Stun. Note that if the opponent mashes buttons on wakeup, the counter-hit will cause {{clr|4|DI}} to Lock. | | It's important to use a blockstring that cannot be absorbed by their armor/counter moves. Ideally, the string should also not be a true combo, or it will cause a Lock and prevent Stun.<br>{{clr|10|*}} Denotes a move that causes Lock on Counter-hit, allowing the opponent to escape a Stun by mashing on wakeup. |
| * {{clr|H|5HP}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit (must be close enough to cancel) | | * {{clr|H|5HP}}{{clr|10|*}} > {{clr|4|DI}}: 3f blockstring gap will work vs. Zangief {{clr|H|5[HP]}} (must be close enough to cancel) |
| * {{clr|4|DR~}}{{clr|M|2MP}} > {{clr|4|DI}}: 1f blockstring gap prevents opponent from absorbing the hit | | * {{clr|4|DR~}}{{clr|M|2MP}}{{clr|10|*}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit |
| * {{clr|4|DR~}}{{clr|H|4HK(1)}} > {{clr|4|DI}}: 1f blockstring gap prevents opponent from absorbing the hit | | * {{clr|4|DR~}}{{clr|H|4HK(1)}}{{clr|10|*}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit |
| * {{clr|4|DR~}}{{clr|H|4HK(2)}} > {{clr|4|DI}}: 2f blockstring gap prevents opponent from absorbing the hit | | * {{clr|4|DR~}}{{clr|H|4HK(2)}}{{clr|10|*}} > {{clr|4|DI}}: 3f blockstring gap will work vs. Zangief {{clr|H|5[HP]}} |
| }} | | }} |
|
| |
|
Line 591: |
Line 594: |
| | title = Drive Reversal | | | title = Drive Reversal |
| | subtitle = | | | subtitle = |
| | input = 6HPHK (in blockstun) | | | input = {{Classic_sf6}} 6HPHK<br>{{Modern_sf6}} 6DI |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=160px|dee_jay_6hphk|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_6hphk|caption=}} |
Line 599: |
Line 602: |
| {{AttackDataCargo-SF6/Query|dee_jay_6hphk}} | | {{AttackDataCargo-SF6/Query|dee_jay_6hphk}} |
| * '''Full Invuln:''' 1-22f; Armor Break | | * '''Full Invuln:''' 1-22f; Armor Break |
| * 5f extra recovery on hit | | * 5f extra recovery on hit; 4f screen freeze during startup |
| | {{AttackDataCargo-SF6/Query|dee_jay_6hphk_recovery}} |
| | * '''Full Invuln:''' 1-20f; Armor Break |
| | * 5f extra recovery on hit; no screen freeze |
| See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] on the Gauges page for more details. | | See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]] on the Gauges page for more details. |
| }} | | }} |
Line 621: |
Line 627: |
| }} | | }} |
|
| |
|
| =====<font style="visibility:hidden; float:right">Drive Rush (66)</font>===== | | =====<font style="visibility:hidden; float:right">Drive Rush (MPMK~66)</font>===== |
| {{MoveDataCargo | | {{MoveDataCargo |
| | title = Drive Rush | | | title = Drive Rush |
| | subtitle = | | | subtitle = |
| | input = 66 | | | input = {{Classic_sf6}} MPMK~66<br>{{Modern_sf6}} DP~66 |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=140px|dee_jay_66|caption=}} | | {{MoveDataCargoImage|imageHeight=160px|dee_jay_mpmk_66_pdr|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_66|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=180px|dee_jay_mpmk_66_pdr|caption=}} |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_66}} | | {{AttackDataCargo-SF6/Query|dee_jay_mpmk_66_pdr}} |
| | * 1-bar version performed out of Parry |
| | * Startup is 1+8 immediately after successful Parry |
| | {{AttackDataCargo-SF6/Query|dee_jay_mpmk_66_drc}} |
| | * 3-bar version performed on hit/block from a cancelable normal |
| | ** Can also be performed from whiffed cancelable light normals |
| | See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] on the Gauges page for more details. See Strategy page for [[Street_Fighter_6/Dee_Jay/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]] |
| | * Startup refers to minimum time before an attack can cancel the {{clr|4|Drive Rush}} animation |
| | * The first 15 recovery frames are cancelable into any attack |
| | * The final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry) |
| | * Only Normal and Command Normal attacks are enhanced with '''+4''' frame advantage and improved juggle properties |
| * Applies 15% damage scaling multiplier to any follow-up hits when used mid-combo | | * Applies 15% damage scaling multiplier to any follow-up hits when used mid-combo |
| ** Only applies scaling once per combo; does not apply when an enhanced {{clr|4|Drive Rush}} attack starts the combo | | ** Only applies scaling once per combo; does not apply when a {{clr|4|Drive Rush}} enhanced attack starts the combo |
| See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]] on the Gauges page for more details. Frame data shown in (parentheses) refers to {{clr|4|Parry Drive Rush}}.
| | |
| * Distance:
| | Distance: |
| ** 0.763 (min, cancel into immediate Throw)
| | * 0.763 (min, cancel into immediate Throw) |
| ** 2.535 (min, earliest blocking/movement frame)
| | * 2.535 (min, earliest blocking/movement frame) |
| ** 2.713 (max, final {{clr|4|DR}} frame)
| | * 2.713 (max, final {{clr|4|DR}} frame) |
| * See Strategy page for [[Street_Fighter_6/Dee_Jay/Strategy#Drive_Rush|Blockstring Gaps and Combo Routes]]
| |
| }} | | }} |
| <br> | | <br> |
Line 692: |
Line 707: |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_28mk|caption=Medium Kick}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=160px|dee_jay_28mk|caption=Medium Kick}} |
| ---- | | ---- |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=140px|dee_jay_28hk|caption=Heavy Kick}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_28hk|caption=Heavy Kick}} |
| ---- | | ---- |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=150px|dee_jay_28kk|caption=OD Version}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=120px|dee_jay_28kk|caption=OD Version}} |
| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|dee_jay_28lk}} | | {{AttackDataCargo-SF6/Query|dee_jay_28lk}} |
Line 702: |
Line 717: |
| Dee Jay performs a unique feint that shoots him into the air, letting him quickly descend on his opponent with a jumping normal. Can act as a jump cancel of sorts, giving Dee Jay an altered trajectory to make anti-airs more difficult. A very strong pressure/mixup tool that can lead to cross-up and safe jump setups. | | Dee Jay performs a unique feint that shoots him into the air, letting him quickly descend on his opponent with a jumping normal. Can act as a jump cancel of sorts, giving Dee Jay an altered trajectory to make anti-airs more difficult. A very strong pressure/mixup tool that can lead to cross-up and safe jump setups. |
| {{AttackDataCargo-SF6/Query|dee_jay_28mk}} | | {{AttackDataCargo-SF6/Query|dee_jay_28mk}} |
| * '''Anti-Air Invuln:''' 1-5f (cannot hit cross-up); '''Airborne''' 5-44f ({{FKD}} state) | | * '''Anti-Air Invuln:''' 1-5f (cannot hit cross-up); '''Throw Invuln:''' 5-6f; '''Airborne''' 5-44f ({{FKD}} state) |
| * 40f charge time; charge lasts up to 12f after releasing down direction | | * 40f charge time; charge lasts up to 12f after releasing down direction |
| * Puts opponent into {{sf6-jug|limited juggle}} state; cannot hit crouching opponents unless they extend an upward hurtbox | | * Puts opponent into {{sf6-jug|limited juggle}} state; cannot hit crouching opponents unless they extend an upward hurtbox |
| Not a very good anti-air, as it loses anti-air invincibility on the first active frame of the move. Can follow up with HK/OD Jackknife or {{clr|10|SA1}} depending on screen position and distance from the opponent. | | Not a very good anti-air, as it loses anti-air invincibility on the first active frame of the move. Can follow up with HK/OD Jackknife or {{clr|10|SA1}} depending on screen position and distance from the opponent. |
| {{AttackDataCargo-SF6/Query|dee_jay_28hk}} | | {{AttackDataCargo-SF6/Query|dee_jay_28hk}} |
| * '''Anti-Air Invuln:''' 1-9f (cannot hit cross-up); '''Airborne''' 5-51f ({{FKD}} state) | | * '''Anti-Air Invuln:''' 1-9f (cannot hit cross-up); '''Throw Invuln:''' 5-6f; '''Airborne''' 5-51f ({{FKD}} state) |
| * 40f charge time; charge lasts up to 12f after releasing down direction | | * 40f charge time; charge lasts up to 12f after releasing down direction |
| * Puts opponent into {{sf6-jug|limited juggle}} state; cannot hit crouching opponents unless they extend an upward hurtbox | | * Puts opponent into {{sf6-jug|limited juggle}} state; cannot hit crouching opponents unless they extend an upward hurtbox |
Line 974: |
Line 989: |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236lp|caption=}} | | {{MoveDataCargoImage|imageHeight=180px|dee_jay_236236lp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236mp|caption=MP/HP Rhythm starter}} | | {{MoveDataCargoImage|imageHeight=200px|dee_jay_236236mp|caption=MP/HP Rhythm starter}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=220px|dee_jay_236236lp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=220px|dee_jay_236236lp|caption=}} |
Line 1,003: |
Line 1,018: |
| | input = 236236LP | | | input = 236236LP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236lp_lp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp_mp|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236lp_lp_mp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp_mp_hp|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236lp_lp_mp_hp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236lp_lp_mp_hp_lk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk_mk|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236lp_lp_mp_hp_lk_mk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236lp_lp_mp_hp_lk_mk_hk|caption=}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236lp_lp_mp_hp_lk_mk_hk|caption=}} |
| | hitboxes = | | | hitboxes = |
| {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp|caption=}} | | {{MoveDataCargoImage|hitbox=yes|imageHeight=100px|dee_jay_236236lp_lp|caption=}} |
Line 1,050: |
Line 1,065: |
| | input = 236236MP | | | input = 236236MP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236mp_lp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp_mp|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236mp_lp_mp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp_mp_hp|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236mp_lp_mp_hp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp_mp_hp_lk|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236mp_lp_mp_hp_lk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp_mp_hp_lk_mk|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236mp_lp_mp_hp_lk_mk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hp|caption=HP ender (side switch)}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hp|caption=HP ender (side switch)}} |
Line 1,107: |
Line 1,122: |
| | input = 236236HP | | | input = 236236HP |
| | images = | | | images = |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236hp_lp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp_mp|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236hp_lp_mp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp_mp_hp|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236hp_lp_mp_hp|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp_mp_hp_lk|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236hp_lp_mp_hp_lk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp_mp_hp_lk_mk|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236hp_lp_mp_hp_lk_mk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=100px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk|caption=}} | | {{MoveDataCargoImage|imageHeight=130px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk|caption=}} |
| ---- | | ---- |
| {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hp|caption=HP ender (side switch)}} | | {{MoveDataCargoImage|imageHeight=120px|dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hp|caption=HP ender (side switch)}} |