< Street Fighter 6 | Ed
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| character =A.K.I. | | character =A.K.I. | ||
| icon =A.K.I. | | icon =A.K.I. | ||
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=====<font style="visibility:hidden; float:right">Akuma</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character =Akuma | |||
| icon =Akuma | |||
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'''Serenity Stream''' stance will low-profile the following moves: | '''Serenity Stream''' stance will low-profile the following moves: | ||
* {{clr|L|5LP}}, {{clr|L|5LK}}, {{clr|M|2MK}}, {{clr|H|6HP}}, 236P, 236P~6P, {{clr|M|214MP}}, {{clr|L|236LK}}/{{clr|10|236KK}}, | * {{clr|L|5LP}}, {{clr|L|5LK}}, {{clr|M|2MK}}, {{clr|H|6HP}}, 236P, 236P~6P, {{clr|M|214MP}}, {{clr|L|236LK}}/{{clr|10|236KK}}, 6KK~6P (early/late) | ||
* {{clr|M|236MK}} can also whiff at point blank | * {{clr|M|236MK}} can also whiff at point blank | ||
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| character =Luke | | character =Luke | ||
| icon =Luke | | icon =Luke | ||
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=====<font style="visibility:hidden; float:right">M.Bison</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character =M.Bison | |||
| icon =Mbison | |||
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Latest revision as of 01:59, 27 June 2024
Click the character's portrait to open their Wiki page.
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Ed vs. Chun-Li
Serenity Stream stance will low-profile the following moves:
- 5LP, 5LK, 2MK, 6HP, 236P, 236P~6P, 214MP, 236LK/236KK, 6KK~6P (early/late)
- 236MK can also whiff at point blank
Dee Jay
Dhalsim
Ed
E.Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M.Bison
Manon
Marisa
Rashid
Ryu
Zangief
Ed vs. Zangief
Important Punishes:
- 2HK -
Psycho Spark Blockstrings:
Canceling into 236P is very risky vs. Zangief since his LP SPD is almost always in range to punish. Canceling into 236P~6P (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does.
- Any cancel beyond point blank, or from a Heavy normal, will leave a gap that Zangief can SPD through
- The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier
- In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk
- If the Psycho Shoot does counter-hit, Ed can confirm into 2LK (does not work midscreen unless staring with point blank 236P)
- Midscreen, DR~5HP, 2MP > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup)
- 2LK can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief